Teejoon
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da49dc35ee
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Added stuff to .gitignore file
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2016-02-02 17:31:19 +01:00 |
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antc13
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d99bf60510
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-02 17:22:06 +01:00 |
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antc13
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9cb41fcebe
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Fixed the exported animation matrices
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2016-02-02 17:21:51 +01:00 |
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Teejoon
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4357759715
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-02 17:18:54 +01:00 |
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Teejoon
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bb4a65a1db
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Non-skined mesh WIP
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2016-02-02 17:18:42 +01:00 |
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antc13
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69bb17aa90
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-02 14:50:01 +01:00 |
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antc13
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e8186a7062
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Changed the way we're exporting animations.
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2016-02-02 14:47:22 +01:00 |
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Teejoon
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9573958a86
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Fixed Git's shitty merge in Skeleton.cpp and The Exporter now Exports meshes with and without skins
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2016-02-02 10:19:00 +01:00 |
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antc13
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210e11e659
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-01 18:08:22 +01:00 |
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Teejoon
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bbbebe077b
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-01 18:06:35 +01:00 |
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Teejoon
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4d19158600
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No longer need to key frame joins for exporting. Also don't save animations between exports
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2016-02-01 18:04:16 +01:00 |
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antc13
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2efbedd4b4
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-01-27 18:46:03 +01:00 |
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antc13
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8834d5f7a0
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Fixed Animation Export
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2016-01-27 18:37:56 +01:00 |
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Jace
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7408da401b
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Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
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2016-01-27 16:44:10 +01:00 |
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Tleety
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a63ecb8133
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Some wierd shader faults and merge error fixe
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2016-01-27 15:54:36 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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Jace
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6615fe9438
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Enabled multithreaded build for MSVC
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2016-01-27 15:09:34 +01:00 |
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Jace
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113448dbf0
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Added DEBUG preprocessor definition in Debug and RelWithDebInfo mode
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2016-01-27 15:09:23 +01:00 |
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Tleety
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5c9616d4af
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Fixed asset name
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2016-01-27 13:55:23 +01:00 |
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Tleety
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a954cbbf50
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Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
|
5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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Jace
|
8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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Jace
|
eb42217885
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Merge pull request #38 from teamfisk/CoolDeathAnimation
Cool death animation
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2016-01-27 10:51:22 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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antc13
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57a5cb58e1
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-01-27 09:37:14 +01:00 |
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antc13
|
c5b1afb0d4
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Exporter Fix
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2016-01-27 09:37:01 +01:00 |
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Jace
|
505a6c7396
|
Hiding first person models properly
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2016-01-25 14:32:48 +01:00 |
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Jace
|
8866dd6054
|
Merge remote-tracking branch 'origin/Networking' into ShootRays
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2016-01-25 11:57:44 +01:00 |
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Jace
|
b6fd18baed
|
Hacked in serverside effects
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2016-01-25 11:56:40 +01:00 |
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Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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viktorljung
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d12246833e
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Some further small fizes to resolution //Tobias
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2016-01-25 01:26:41 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Jace
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b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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Jace
|
7b348379ac
|
Quaternions are never the solution.
|
2016-01-25 00:22:55 +01:00 |
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viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
|
2016-01-25 00:07:17 +01:00 |
|
Jace
|
04f6233d99
|
Crude animations
|
2016-01-24 23:44:29 +01:00 |
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Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
|
2016-01-24 23:06:59 +01:00 |
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Jace
|
d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
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viktorljung
|
79fe7693a6
|
picking values fixed
|
2016-01-24 23:05:45 +01:00 |
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Jace
|
b6ba8a5bd7
|
Network snapshot buffer size increased, needs to be looked over later
|
2016-01-24 23:05:26 +01:00 |
|
viktorljung
|
f8b9606cdf
|
Picking animation fix
|
2016-01-24 22:59:53 +01:00 |
|
viktorljung
|
84fddf02e2
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-01-24 22:42:12 +01:00 |
|
viktorljung
|
d03b3fb071
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-01-24 22:23:53 +01:00 |
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