Jace
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881ce7b02f
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Proper string handling without nasty memory leaks. PHEW.
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2016-02-19 15:11:10 +01:00 |
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Jace
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ca907b912e
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Copy constructor for deep copy of World.
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2016-02-18 13:54:32 +01:00 |
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Jace
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97499f1c28
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Made ComponentPool copyable by making sure string fields are handled properly
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2016-02-18 11:37:03 +01:00 |
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Jace
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13f020ddf5
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Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
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2016-01-27 18:37:43 +01:00 |
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Jace
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8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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Jace
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9f3d887ac4
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Networking bugfixes
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2016-01-24 18:37:36 +01:00 |
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Jace
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67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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Jace
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9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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28392def79
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Made string passing in World a little more effective
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2016-01-14 15:42:55 +01:00 |
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Jace
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21aea6f31d
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Added World::ValidEntity for checking if an entity exists or not
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2016-01-11 14:35:41 +01:00 |
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Jace
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297a3fb493
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Support for "name" attribute on entities
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2016-01-11 14:35:41 +01:00 |
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Jace
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e8e93587e9
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Fixed weird behavior when components would register multiple times (Hint: It should never happen in the first place)
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2016-01-11 14:35:41 +01:00 |
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Jace
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39dd27726d
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MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
Also contains inseparable editor changes.
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2016-01-11 14:35:41 +01:00 |
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Jace
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11d547cde8
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Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
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2016-01-11 14:35:41 +01:00 |
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Jace
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81024b4a1d
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First work on EntityFileWriter for saving levels
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2016-01-11 14:35:41 +01:00 |
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Jace
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0bcbcda8b8
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EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
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2016-01-11 14:35:15 +01:00 |
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Jace
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bd6adcc157
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Added SetParent to World
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2015-12-16 12:05:37 +01:00 |
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Jace
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07c4744436
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Added World DeleteEntity, HasComponent and GetEntityChildren
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2015-12-14 13:58:27 +01:00 |
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Jace
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5f3c234819
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Added DeleteComponent function to world
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2015-12-14 13:57:54 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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Jace
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0dbe0fe48e
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Component definitions and default values loading from schema
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2015-12-08 21:38:52 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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sippeangelo
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d3d2e594fe
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Basic and working entity system with a really ugly test case
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2015-12-03 15:07:35 +01:00 |
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