Commit Graph

16 Commits

Author SHA1 Message Date
verysecrethero 1c9a1a9904 playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted. 2016-02-17 16:04:44 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
antc13 f49cacf167 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:47:50 +01:00
antc13 784e1eb69b Changed Colors on some materials and changed bridges to red and blue bridges. 2016-02-12 02:46:44 +01:00
Jace b5e372896f Added spawner? 2016-02-12 02:46:42 +01:00
Jace b9ea314232 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
Jace 71533b52ae Map fix 2016-02-12 02:10:42 +01:00
antc13 2417175914 New Map with Meshes WIP. Probably final for Playtest. 2016-02-12 02:06:52 +01:00
antc13 3e42c067ab New Map with meshes WIP Update. 2016-02-12 01:43:20 +01:00
antc13 1d14094e90 NewMap Updated. Still WIP 2016-02-11 16:52:10 +01:00
antc13 2f640d224c New Map with Meshes WIP 2016-02-11 12:23:20 +01:00
antc13 4b8f4981a3 New Map with Meshes, WIP. 2016-02-11 00:05:27 +01:00
antc13 646806b50e New Map with meshes WIP 2016-02-10 15:40:59 +01:00