verysecrethero
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1c9a1a9904
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playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
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verysecrethero
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8f28c760dd
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You can now AssaultDash in the air
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2016-02-17 11:47:10 +01:00 |
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Jace
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47a365a8fc
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Inverted capture point numbers to fix HUD
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2016-02-12 09:17:39 +01:00 |
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antc13
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a08e54a147
|
Blocked up a path in the Spawns a bit more.
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2016-02-12 08:44:40 +01:00 |
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antc13
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ba4877c3f7
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Moved Spawn locations and added ammo/health pickups around the map.
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2016-02-12 08:16:12 +01:00 |
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antc13
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f49cacf167
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 02:47:50 +01:00 |
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antc13
|
784e1eb69b
|
Changed Colors on some materials and changed bridges to red and blue bridges.
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2016-02-12 02:46:44 +01:00 |
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Jace
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b5e372896f
|
Added spawner?
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2016-02-12 02:46:42 +01:00 |
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Jace
|
b9ea314232
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-12 02:11:11 +01:00 |
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Jace
|
71533b52ae
|
Map fix
|
2016-02-12 02:10:42 +01:00 |
|
antc13
|
2417175914
|
New Map with Meshes WIP. Probably final for Playtest.
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2016-02-12 02:06:52 +01:00 |
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antc13
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3e42c067ab
|
New Map with meshes WIP Update.
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2016-02-12 01:43:20 +01:00 |
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antc13
|
1d14094e90
|
NewMap Updated. Still WIP
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2016-02-11 16:52:10 +01:00 |
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antc13
|
2f640d224c
|
New Map with Meshes WIP
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2016-02-11 12:23:20 +01:00 |
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antc13
|
4b8f4981a3
|
New Map with Meshes, WIP.
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2016-02-11 00:05:27 +01:00 |
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antc13
|
646806b50e
|
New Map with meshes WIP
|
2016-02-10 15:40:59 +01:00 |
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