Jace
|
e5084e13ec
|
Added EditorSystem
|
2015-12-14 13:57:51 +01:00 |
|
Jace
|
8a6030bf57
|
Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
|
2015-12-14 13:57:51 +01:00 |
|
Jace
|
7db1feac17
|
Added basic ImGui implementation
|
2015-12-14 13:57:45 +01:00 |
|
Jace
|
d16cbe84f0
|
Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2015-12-14 13:40:22 +01:00 |
|
Jace
|
a7ed455766
|
Merge branch 'master' into Input
|
2015-12-14 13:19:38 +01:00 |
|
Tleety
|
d182e6c453
|
Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
|
2015-12-14 13:16:56 +01:00 |
|
Jace
|
e76a6b74a3
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# src/Game/Game.cpp
|
2015-12-14 11:41:59 +01:00 |
|
Jace
|
e82911cb8b
|
Renderer FOV setting in Config.ini
|
2015-12-14 11:39:13 +01:00 |
|
Jace
|
30474b70df
|
MouseInputHandler
|
2015-12-12 13:42:46 +01:00 |
|
Jace
|
2e7e8d3546
|
Clearing raw input events from event broker to encourage use of input commands instead
|
2015-12-12 13:42:35 +01:00 |
|
Jace
|
013f911ae2
|
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
|
2015-12-12 13:42:34 +01:00 |
|
Jace
|
35624008e7
|
InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
|
2015-12-12 13:42:34 +01:00 |
|
Jace
|
bffc97f310
|
Groundwork for input command proxy
|
2015-12-12 13:42:33 +01:00 |
|
Tleety
|
45b87ed6b1
|
ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
|
2015-12-11 16:53:46 +01:00 |
|
Tleety
|
53d5736420
|
Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
|
2015-12-11 16:07:12 +01:00 |
|
stiffly
|
3da69c8a1b
|
Fixed indentation
|
2015-12-11 15:29:57 +01:00 |
|
stiffly
|
16d636a87c
|
Removed Initialize function for systems.
|
2015-12-11 15:23:56 +01:00 |
|
stiffly
|
4da33ff4ec
|
Fixed movement on a "player" cube. Very simple system atm
|
2015-12-11 15:00:57 +01:00 |
|
stiffly
|
094c7fbb44
|
Added system to CMakeLists.txt.
|
2015-12-11 14:20:36 +01:00 |
|
stiffly
|
0b60979c7b
|
Added a Initialize function for systems.
|
2015-12-11 14:03:00 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
|
2015-12-11 13:45:19 +01:00 |
|
viktorljung
|
bb900c5110
|
Added picking event
|
2015-12-10 16:33:33 +01:00 |
|
sippeangelo
|
0367826f16
|
Added RaptorCopter example system
|
2015-12-10 10:17:18 +01:00 |
|
sippeangelo
|
352074da04
|
Created base for systems
|
2015-12-10 10:17:08 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
sippeangelo
|
578018607a
|
Moved decision of which map to load to Config.ini
|
2015-12-09 14:32:34 +01:00 |
|
sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
viktorljung
|
1df63aecd5
|
Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
|
2015-12-07 16:24:34 +01:00 |
|
Tleety
|
45a48bbbe5
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 18:15:56 +01:00 |
|
sippeangelo
|
9fb8af8491
|
Merge branch 'master' into ecs
|
2015-12-03 16:55:32 +01:00 |
|
sippeangelo
|
032b384f3f
|
Created framework for a hardcoded world for TESTING PURPOSES
|
2015-12-03 16:45:03 +01:00 |
|
viktorljung
|
0f33089039
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 14:59:45 +01:00 |
|
sippeangelo
|
91f8b4359b
|
Fixed Tests not including dependencies properly
|
2015-12-02 15:25:27 +01:00 |
|
sippeangelo
|
f65b7d591c
|
Fixed Tests running the game when it really shouldn't.
|
2015-12-02 15:03:18 +01:00 |
|
sippeangelo
|
8aa72735e7
|
Fixed Tests running the game when it really shouldn't.
|
2015-12-02 15:02:18 +01:00 |
|
sippeangelo
|
24ef915248
|
Simplified CMake for Game
|
2015-12-01 17:04:03 +01:00 |
|
viktorljung
|
07d037ae57
|
Added Fly Camera and Vertex Colors
|
2015-12-01 15:56:26 +01:00 |
|
viktorljung
|
04d10bf7af
|
Functioning basic renderer for models
|
2015-12-01 14:07:10 +01:00 |
|
sippeangelo
|
cf349870de
|
Simplified CMake for Game
|
2015-12-01 10:40:33 +01:00 |
|
viktorljung
|
1fdf312af4
|
Set up Renderer base and shader compilation
|
2015-12-01 10:35:59 +01:00 |
|
sippeangelo
|
872879c013
|
Engine puzzle completed
|
2015-11-30 17:02:24 +01:00 |
|
sippeangelo
|
52278d7bc2
|
More CMake bullshit
|
2015-11-30 11:16:43 +01:00 |
|
sippeangelo
|
63674946ca
|
Initial directory structure
|
2015-11-20 15:01:37 +01:00 |
|