verysecrethero
|
3c8df35be9
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
|
Jocke
|
68f2d5327d
|
added extra check in HealthSystem
|
2016-02-19 16:37:26 +01:00 |
|
verysecrethero
|
8c92b7ceb6
|
Small cleanup. Clarified a few comments
|
2016-02-18 13:40:17 +01:00 |
|
verysecrethero
|
7f489b3569
|
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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2016-02-18 10:40:09 +01:00 |
|
verysecrethero
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1c9a1a9904
|
playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
|
verysecrethero
|
456cd35a12
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-17 11:52:06 +01:00 |
|
Jace
|
969e7cb0d5
|
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Jace
|
cc422cf73a
|
Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
|
2016-02-12 06:30:19 +01:00 |
|
William Moberg
|
40ae2b8cbb
|
DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
|
2016-02-12 00:52:58 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
verysecrethero
|
2f53ed140f
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-10 14:16:55 +01:00 |
|
Jace
|
2b4e00e4b0
|
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
|
2016-02-08 13:33:55 +01:00 |
|
William Moberg
|
5987751add
|
Merge pull request #81 from teamfisk/HealthPickup
Health pickup
|
2016-02-08 11:50:47 +01:00 |
|
verysecrethero
|
ce22854168
|
HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.
|
2016-02-08 11:22:28 +01:00 |
|
verysecrethero
|
4bf91ba56a
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-08 10:12:13 +01:00 |
|
verysecrethero
|
2542397511
|
Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file.
|
2016-02-05 15:35:51 +01:00 |
|
verysecrethero
|
047e71a4e1
|
Added BoostAssault,BoostDefender components. Added their effects in HealthSystem,PlayerMovementSystem
|
2016-02-04 16:18:54 +01:00 |
|
verysecrethero
|
5e472cd69c
|
DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
|
2016-02-02 17:18:12 +01:00 |
|
verysecrethero
|
df05f1909b
|
Completed the code to trigger the 3rd person camera on death. Cleaned up PlayerDeathSystem. Fixed HealthSystemTest. Removed the test for PlayerDeathSystem
|
2016-01-28 11:43:38 +01:00 |
|
verysecrethero
|
7497ff39d2
|
Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
|
2016-01-27 18:00:31 +01:00 |
|
verysecrethero
|
5cdf6db340
|
Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
|
2016-01-27 14:46:45 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
|
2016-01-24 23:05:52 +01:00 |
|
Jace
|
b4081b3e45
|
Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-24 18:36:37 +01:00 |
|
Jace
|
235b26ad61
|
WIP shoot
|
2016-01-24 17:16:18 +01:00 |
|
Jocke
|
97d70f8e32
|
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
|
2016-01-24 11:36:01 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
verysecrethero
|
2381f01d12
|
HealthSystem now deletes the entity after publishing the PlayerDeath event
|
2016-01-21 14:25:01 +01:00 |
|
verysecrethero
|
b45de542da
|
CapturePointSystem updated, all tests are green
|
2016-01-19 17:19:58 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
|
2016-01-18 23:59:33 +01:00 |
|
verysecrethero
|
4c1a49a8a4
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
|
2016-01-18 16:48:49 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|