FakeShemp
|
ecab5de056
|
Various shadow calculation methods implemented and ready for use.
|
2016-02-27 16:35:15 +01:00 |
|
FakeShemp
|
38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
|
2016-02-27 15:53:28 +01:00 |
|
FakeShemp
|
22c391df54
|
Initial work on texture arrays
|
2016-02-26 17:40:35 +01:00 |
|
FakeShemp
|
df2e4abb52
|
WE HAVE WORKING CASCADE SHADOWS
|
2016-02-25 21:21:38 +01:00 |
|
FakeShemp
|
8867e7ac3c
|
Working shadows, no cascade blend yet
|
2016-02-25 20:29:41 +01:00 |
|
FakeShemp
|
f2ab02d860
|
More WIP
Switching between levels seem to work, but I borked all matrices
|
2016-02-18 22:38:50 +01:00 |
|
FakeShemp
|
bf376f54b6
|
WIP
I think this is now finding the different segments of the cascade
|
2016-02-18 20:48:39 +01:00 |
|
FakeShemp
|
178402e964
|
cascade shadow wip
|
2016-02-18 10:08:29 +01:00 |
|
FakeShemp
|
36043010af
|
wip for shadows
they work, but will be shit until we get cascaded.
|
2016-02-10 20:51:33 +01:00 |
|
FakeShemp
|
cb77c1ff97
|
Working pcf, not optimized
|
2016-02-10 16:16:41 +01:00 |
|
FakeShemp
|
69db32337d
|
Shado wip
|
2016-02-10 15:16:58 +01:00 |
|
Ayumiwii
|
6af167675d
|
Shadow WIP stage 2
- fix cel-shading
|
2016-02-10 11:48:44 +01:00 |
|
Ayumiwii
|
ecd823cb9f
|
Shadow WIP stage 2
- Soft shadow
|
2016-02-09 16:15:11 +01:00 |
|
FakeShemp
|
847c539373
|
Fix viewport
|
2016-02-09 14:44:12 +01:00 |
|
Ayumiwii
|
cb7f06573f
|
Shadows stage 2 WIP
|
2016-02-09 14:08:57 +01:00 |
|
Ayumiwii
|
6542d1b444
|
Shadow WIP
- DepthTexture working
|
2016-02-05 17:29:53 +01:00 |
|
Ayumiwii
|
bbf6058c17
|
Shadow WIP
- fixed file placing of ShadowPass.cpp
|
2016-02-05 16:13:46 +01:00 |
|
Ayumiwii
|
0e51ae7dc9
|
shadow wip
|
2016-02-05 15:31:20 +01:00 |
|
Ayumiwii
|
7f1016476b
|
Shadows WIP
- create 2D texture (depthmap)
|
2016-02-05 15:08:56 +01:00 |
|
Tleety
|
12a181c1ff
|
Fixed a bug where normals scaled with model scale. Again.
|
2016-02-02 16:11:03 +01:00 |
|
Tleety
|
9c2e459e0c
|
Deatheffect color now correctly calculated
|
2016-02-02 10:58:00 +01:00 |
|
Tleety
|
ed7d00c1d8
|
Bug where widgets did not get their ambient light now fixed.
|
2016-02-01 18:19:38 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|
Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Tleety
|
97cbc55223
|
Some debug features for color corrections and glow strength fix.
|
2016-01-27 17:21:00 +01:00 |
|
Tleety
|
a63ecb8133
|
Some wierd shader faults and merge error fixe
|
2016-01-27 15:54:36 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Tleety
|
a954cbbf50
|
Normal map support
|
2016-01-27 13:52:27 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
|
2016-01-25 00:07:17 +01:00 |
|
viktorljung
|
f8b9606cdf
|
Picking animation fix
|
2016-01-24 22:59:53 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
antc13
|
666f1fd878
|
Removed temp variables & the "forced" animation in DrawFinalPass
|
2016-01-24 15:30:20 +01:00 |
|
antc13
|
4c5d17b203
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
|
2016-01-24 14:40:52 +01:00 |
|
antc13
|
8286d052b3
|
Changed color values from floats to glm::vec4
|
2016-01-24 14:38:17 +01:00 |
|
antc13
|
b5b1140f5c
|
Custom Animations should now work. We also save color values if there's no texture.
|
2016-01-24 13:28:40 +01:00 |
|
antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
|
2016-01-23 20:35:58 +01:00 |
|
viktorljung
|
fcba0a28b8
|
Merge branch 'master' into Menu
|
2016-01-23 18:27:48 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
|
2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
|
2016-01-23 18:07:07 +01:00 |
|
antc13
|
f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
|
2016-01-23 18:02:42 +01:00 |
|
Tleety
|
5edf5a41f1
|
Transparency bug fix
|
2016-01-23 16:45:26 +01:00 |
|
viktorljung
|
aacfc47fb5
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-01-23 15:12:19 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
|
2016-01-23 14:53:17 +01:00 |
|
Tleety
|
6a18cb88af
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-23 13:59:21 +01:00 |
|
Tleety
|
caf55fb8d1
|
Small fix to the bloom light, now feels smoother.
|
2016-01-22 10:52:45 +01:00 |
|