Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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Jace
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2b4e00e4b0
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Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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2016-02-08 13:33:55 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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7ffbd8455f
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Added Queues for the models with shield and shielded components.
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2016-02-03 13:53:57 +01:00 |
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Tleety
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7b4826cb44
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 13:24:31 +01:00 |
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Tleety
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8299b99e2f
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Test world changes and some other small fixes
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2016-02-01 19:08:46 +01:00 |
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Tleety
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782c1a388a
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Comment
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2016-02-01 18:23:40 +01:00 |
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Tleety
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a188a3f7fa
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Removed widget pointlight since it is now redundant
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2016-02-01 18:22:36 +01:00 |
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Tleety
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ed7d00c1d8
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Bug where widgets did not get their ambient light now fixed.
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2016-02-01 18:19:38 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
|
Tleety
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53cae25eb2
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WIP on widget fuckery
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2016-02-01 16:56:55 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
|
Jace
|
5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
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2016-01-27 12:10:00 +01:00 |
|
viktorljung
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ada1bac2a7
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
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antc13
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96a735c542
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Changed .obj to .mesh for all meshes.
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2016-01-24 16:12:31 +01:00 |
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viktorljung
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680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
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Jace
|
a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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Jace
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51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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Jace
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4786986abd
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Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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