Commit Graph

29 Commits

Author SHA1 Message Date
viktorljung 1616fb20d1 Skinned meshes now in T-Pose when not it's blendtree is null 2016-03-04 02:03:50 +01:00
viktorljung 1aefa1dec6 AutoAnimationBlend now working correctly for unique nodes 2016-03-02 17:06:51 +01:00
viktorljung 07ccb9c041 AutoAnimationBlend on unique node working but scale is not working correctly 2016-03-02 13:30:04 +01:00
viktorljung af034673f6 BoneAttachments now working and BlendTrees are created in the AnimationSystem 2016-02-26 10:17:47 +01:00
viktorljung c97d0d9381 Fixed memory leaks and cleaned up Skeleton and BlendTree 2016-02-25 11:30:09 +01:00
viktorljung 606a9bf94f BlendTree now working but has some memory leaks 2016-02-23 17:06:41 +01:00
viktorljung abd36c81f8 Added BlendTree that stores and blends multiple animations 2016-02-22 15:58:38 +01:00
viktorljung 3c9c95cff4 Animation blending improved and Animation Override added 2016-02-18 16:34:18 +01:00
viktorljung debb1881bf BoneAttachment working 2016-02-17 15:48:45 +01:00
viktorljung db8bc612bd AdditiveBlend now working, needs cleanup 2016-02-17 14:55:02 +01:00
viktorljung e7118ce8e5 WIP 2016-02-17 10:52:50 +01:00
viktorljung 97de31be65 Fixed BoneAttachment component 2016-02-11 13:36:27 +01:00
viktorljung 607150189c Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy 2016-02-11 10:51:11 +01:00
viktorljung 224e95f34a Fixed BoneAttachment component and optimized animation code a bit 2016-02-10 20:45:24 +01:00
viktorljung 2c48c2680f Cleanup 2016-02-10 11:04:28 +01:00
viktorljung 7212217460 Added animation blending and offset animation component 2016-02-09 22:15:43 +01:00
viktorljung 933a32aa8d Animations kind of working 2016-02-06 18:09:51 +01:00
viktorljung b6e0332574 Fixed support for new animation structure, not done yet 2016-02-05 10:07:22 +01:00
viktorljung 35376178b1 WIP 2016-02-04 11:54:13 +01:00
viktorljung 2733efdc0d Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
#	include/Engine/Rendering/Skeleton.h
#	src/Engine/Rendering/RawModelCustom.cpp
#	src/Engine/Rendering/Skeleton.cpp
2016-02-04 11:32:44 +01:00
antc13 356cf72b0f Changed the structure of the Animation Data in both Exporter & Importer. 2016-02-04 11:25:31 +01:00
viktorljung 6aec7555cc WIP Waiting for importer 2016-02-04 11:13:33 +01:00
viktorljung dba2fbdc0c WIP 2016-02-02 14:52:31 +01:00
viktorljung 51075aefc8 Model that has animations is now visible when it does not play an animation (T-pose) 2016-02-01 10:24:50 +01:00
viktorljung 8fc8d56ee1 Added BoneAttachment component 2016-01-27 17:14:16 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
antc13 c984f76b2f Importing & Reading Custom animation data. TODO: Shaders. 2016-01-20 18:36:03 +01:00
sippeangelo 872879c013 Engine puzzle completed 2015-11-30 17:02:24 +01:00
sippeangelo 16eb70dd59 Added Model and related classes 2015-11-24 10:55:54 +01:00