viktorljung
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f8b9606cdf
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Picking animation fix
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2016-01-24 22:59:53 +01:00 |
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antc13
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666f1fd878
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Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
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antc13
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4c5d17b203
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
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antc13
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8286d052b3
|
Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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antc13
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b5b1140f5c
|
Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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viktorljung
|
ef020a3770
|
Text fixed
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2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
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2016-01-23 18:07:07 +01:00 |
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antc13
|
f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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Tleety
|
5edf5a41f1
|
Transparency bug fix
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2016-01-23 16:45:26 +01:00 |
|
Tleety
|
6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-23 13:59:21 +01:00 |
|
Tleety
|
caf55fb8d1
|
Small fix to the bloom light, now feels smoother.
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2016-01-22 10:52:45 +01:00 |
|
Tleety
|
afe43c5f44
|
Shader will now handle Glowmaps. However the load code is not there yet.
|
2016-01-21 14:53:47 +01:00 |
|
Tleety
|
70bbc5ed0a
|
Normals scaling with model scale bug fixed.
|
2016-01-21 13:52:43 +01:00 |
|
Tleety
|
983f90504d
|
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
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2016-01-21 12:02:28 +01:00 |
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Tleety
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86824f1b1f
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Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
|
2016-01-20 15:23:49 +01:00 |
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Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
|
2016-01-20 13:34:56 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
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antc13
|
e643581971
|
Commit in order to pull from Master.
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2016-01-19 18:21:27 +01:00 |
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viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
Tleety
|
5d6d0f82b9
|
Removed some debug code
|
2016-01-19 16:48:59 +01:00 |
|
Tleety
|
982837052a
|
DirectionalLight now correctly getting directions
|
2016-01-19 14:44:17 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
|
2016-01-19 12:32:34 +01:00 |
|
antc13
|
2a3009212a
|
Importing custom mesh without material.
|
2016-01-18 19:37:55 +01:00 |
|
Tleety
|
4b29d48f27
|
WIP
|
2016-01-18 17:57:45 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
Tleety
|
601ce85c05
|
WIP
|
2016-01-18 16:50:41 +01:00 |
|
Tleety
|
4092f6b4d4
|
New Lightstruct working.
|
2016-01-18 14:20:28 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
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viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-15 13:23:42 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
|
Tleety
|
24ba3ae1f6
|
WIP, falloff things.
# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-01-11 17:57:15 +01:00 |
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Tleety
|
0cf8d26557
|
Revert "Revert "Forward+""
This reverts commit b908a9f9c6.
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2016-01-11 17:56:58 +01:00 |
|
Jace
|
b908a9f9c6
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Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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Tleety
|
f71bfca142
|
Fixed cullLights into CullLights
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2016-01-11 10:23:22 +01:00 |
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Tleety
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dbb44fb4e4
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Changing cullLights to Culllights, need to do this in 2 commits since Git extensions is fucked.
|
2016-01-11 10:22:56 +01:00 |
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Tleety
|
069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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Tleety
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ab6af30a28
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Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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viktorljung
|
6cf7c12d34
|
Forward+ working
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2015-12-18 11:09:54 +01:00 |
|
viktorljung
|
4a817613e3
|
Forward+ semi working
|
2015-12-17 17:55:44 +01:00 |
|
viktorljung
|
6a3c14540d
|
fixes
|
2015-12-17 10:38:13 +01:00 |
|
viktorljung
|
5602b32507
|
Forward+ Fixes
|
2015-12-16 13:36:38 +01:00 |
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Tleety
|
1431bd1a11
|
DebugChanges
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2015-12-15 15:39:23 +01:00 |
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viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
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Tleety
|
1e370bac13
|
ForwardPlus base debug commit.
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2015-12-15 15:28:37 +01:00 |
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viktorljung
|
a8a38716bd
|
Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
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2015-12-11 16:12:29 +01:00 |
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Tleety
|
de6e74c0b1
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Forward+ Debugging commit, dont try it.
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2015-12-09 17:36:03 +01:00 |
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Tleety
|
393a774140
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Framework for Forward+ renderer, Buggy.
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2015-12-09 14:50:39 +01:00 |
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Tleety
|
eb9c217eb4
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3D picking float value error fixed.
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2015-12-09 10:44:06 +01:00 |
|