Tobias Dahl
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2f61171d16
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Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
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2016-03-11 15:25:06 +01:00 |
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Teejoon
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e000408593
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Getting ShaderID one time per material in total instead of one time every frame
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2016-03-11 11:03:09 +01:00 |
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Jace
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777f382772
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
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e734d0c953
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Oops.
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2016-03-10 15:47:32 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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stiffly
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28de31d84d
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FIX #196: Some variables had not been properly initialized and would cause the game to crash.
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2016-03-10 13:28:38 +01:00 |
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Jace
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e9ef0e7060
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Disabled GLERROR macro for release builds
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2016-03-10 13:19:26 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
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c3255519bf
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Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
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Tleety
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a2244e87ad
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WIP, trying to get blur to work with mipmaps
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2016-03-10 12:18:06 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Tleety
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087facc22e
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Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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Teejoon
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974d9101bd
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
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2016-03-09 17:50:42 +01:00 |
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Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
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fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
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2016-03-09 16:54:26 +01:00 |
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Teejoon
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91cad561a4
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Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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FakeShemp
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12dd1d21de
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Text now handles color, alpha and icon parsing
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2016-03-09 12:11:26 +01:00 |
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Teejoon
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d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
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viktorljung
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2ba245368b
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Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Teejoon
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e902110d4b
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Commiting the files since they didn't get commited
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2016-03-08 11:16:56 +01:00 |
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Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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Tleety
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6b7f598c4d
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WIP
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2016-03-07 23:35:58 +01:00 |
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Tleety
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5c0d9070c7
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WIP
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2016-03-07 23:25:06 +01:00 |
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FakeShemp
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e494f6a495
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Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
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FakeShemp
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2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
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2016-03-07 19:45:46 +01:00 |
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Teejoon
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fd994ca93d
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Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
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Teejoon
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b38ebbe676
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Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
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viktorljung
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7ba0e4ea9d
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Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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viktorljung
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1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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viktorljung
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bebdacabb4
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Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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FakeShemp
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7ea26d10ee
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Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
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28e9ba1208
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Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-03-03 03:00:05 +01:00 |
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viktorljung
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362378536e
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Switching rooms
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2016-03-03 01:39:12 +01:00 |
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viktorljung
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1aefa1dec6
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AutoAnimationBlend now working correctly for unique nodes
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2016-03-02 17:06:51 +01:00 |
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viktorljung
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8422742a9e
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
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viktorljung
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07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
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Teejoon
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de9657700b
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Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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Teejoon
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ef66f3ebe5
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Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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