Compare commits
28 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 494746ad8b | |||
| b886d9146b | |||
| 57715d5846 | |||
| 16ef09b20b | |||
| fe87aa8e90 | |||
| b9b5f4bff7 | |||
| 5db1bddd08 | |||
| b366a8c149 | |||
| 483091a1de | |||
| 0e9be1d650 | |||
| 5679a88ddb | |||
| 289bde0395 | |||
| a3fef7bcd1 | |||
| 04fbd0d517 | |||
| 9308e60932 | |||
| 407149fbb0 | |||
| 4c52f55bf0 | |||
| 8449818cb7 | |||
| f632b45c9b | |||
| 7e6830af35 | |||
| dea57b4872 | |||
| 562afac9d1 | |||
| 0516794db6 | |||
| 7b32d92170 | |||
| 46eaedb186 | |||
| bb6e491eed | |||
| 669a7d13cf | |||
| 9229b77893 |
+1
-1
Submodule assets updated: 9e9d799f11...ed93148764
@@ -48,13 +48,13 @@ bool RayVsTriangle(const Ray& ray,
|
||||
bool trueOnNegativeDistance = false);
|
||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
//Return true if the ray hits any of the triangles in the model.
|
||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
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||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& outHitPosition);
|
||||
@@ -62,7 +62,7 @@ bool RayVsModel(const Ray& ray,
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||||
//Also returns the distance from the ray origin to the closest
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||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
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||||
const std::vector<glm::vec3>& modelVertices,
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||||
const std::vector<unsigned int>& modelIndices,
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||||
const glm::mat4& modelMatrix,
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||||
float& outDistance,
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||||
@@ -70,7 +70,7 @@ bool RayVsModel(const Ray& ray,
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||||
float& outVCoord);
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||||
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||||
bool AABBvsTriangles(const AABB& box,
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||||
const RawModel::Vertex* modelVertices,
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||||
const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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||||
const glm::mat4& modelMatrix,
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||||
glm::vec3& boxVelocity,
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||||
@@ -80,7 +80,7 @@ bool AABBvsTriangles(const AABB& box,
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||||
//Detects collision, but does not resolve.
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bool AABBvsTriangles(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<glm::vec3>& modelVertices,
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||||
const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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||||
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||||
@@ -92,7 +92,7 @@ enum Output
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};
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//Detects intersection and containment.
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Output AABBvsTrianglesWContainment(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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||||
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||||
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||||
@@ -16,7 +16,6 @@
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||||
#include "../Core/EEntityDeleted.h"
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||||
#include "Rendering/ESetBlendWeight.h"
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||||
#include "imgui/imgui.h"
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#include "Input/EInputCommand.h"
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class AnimationSystem : public ImpureSystem
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{
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||||
@@ -38,13 +37,7 @@ private:
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EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
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||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
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EventRelay<AnimationSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(Events::InputCommand& e);
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||||
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std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
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||||
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bool Crouch = false;
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float aimMove = 0;
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||||
};
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||||
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#endif
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@@ -16,15 +16,18 @@ private:
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public:
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~Model();
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const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
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const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
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||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
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unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
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||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
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unsigned int NumberOfVertices() const { return m_Vertices.size(); }
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||||
|
||||
const AABB& Box() const { return m_Box; }
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||||
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
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||||
bool IsSkinned() const { return m_IsSkinned; }
|
||||
GLuint VAO;
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||||
GLuint ElementBuffer;
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||||
RawModel* m_RawModel;
|
||||
//RawModel* m_RawModel;
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||||
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||||
Skeleton* m_Skeleton = nullptr;
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||||
std::vector<glm::vec3> m_Vertices;
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||||
std::vector<unsigned int> m_Indices;
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||||
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private:
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||||
AABB m_Box;
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||||
@@ -34,6 +37,9 @@ private:
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||||
GLuint TangentNormalsBuffer;
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||||
GLuint BiTangentNormalsBuffer;
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||||
GLuint TextureCoordBuffer;
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||||
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||||
std::vector<RawModel::MaterialProperties> m_Materials;
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||||
bool m_IsSkinned;
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||||
};
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||||
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||||
#endif
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||||
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||||
@@ -110,7 +110,7 @@ struct ModelJob : RenderJob
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||||
}
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||||
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||||
if (model->IsSkinned()) {
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||||
Skeleton = Model->m_RawModel->m_Skeleton;
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||||
Skeleton = Model->m_Skeleton;
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||||
|
||||
if (Skeleton != nullptr) {
|
||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
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||||
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
#include <boost/filesystem/path.hpp>
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||||
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||||
#include <boost/endian/buffers.hpp>
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||||
#include "../Common.h"
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||||
#include "../GLM.h"
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||||
#include "../Core/ResourceManager.h"
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||||
@@ -20,22 +21,17 @@
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||||
#include "Skeleton.h"
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||||
#include "ShaderProgram.h"
|
||||
|
||||
#include "boost\endian\buffers.hpp"
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||||
|
||||
|
||||
|
||||
class RawModelCustom : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
friend class Model;
|
||||
protected:
|
||||
RawModelCustom(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
|
||||
struct RenderVertex {
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
@@ -43,7 +39,7 @@ public:
|
||||
glm::vec2 TextureCoords;
|
||||
};
|
||||
|
||||
struct SkinedVertex : public Vertex {
|
||||
struct SkinedVertex : public RenderVertex {
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
@@ -91,7 +87,7 @@ public:
|
||||
unsigned int ShaderID = 0;
|
||||
};
|
||||
|
||||
const Vertex* Vertices() const {
|
||||
const RenderVertex* Vertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.data();
|
||||
} else {
|
||||
@@ -99,16 +95,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int VertexSize() const {
|
||||
unsigned int VertexSize() const {
|
||||
if (hasSkin) {
|
||||
return sizeof(SkinedVertex);
|
||||
}
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||||
else {
|
||||
return sizeof(Vertex);
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||||
return sizeof(RenderVertex);
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||||
}
|
||||
};
|
||||
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||||
unsigned int NumVertices() const {
|
||||
size_t NumVertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.size();
|
||||
} else {
|
||||
@@ -116,17 +112,39 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
const std::vector<unsigned int>& Indices() const {
|
||||
return m_Indices;
|
||||
}
|
||||
|
||||
bool IsSkinned() const { return hasSkin; };
|
||||
|
||||
const std::vector<glm::vec3>& CollisionVertices();
|
||||
|
||||
size_t NumCollisionVertices() const {
|
||||
return m_CollisionVertices.size();
|
||||
};
|
||||
|
||||
const std::vector<unsigned int>& CollisionIndices() const {
|
||||
if (hasCollisionMesh) {
|
||||
return m_CollisionIndices;
|
||||
} else {
|
||||
return m_Indices;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<MaterialProperties> m_Materials;
|
||||
|
||||
std::vector<unsigned int> m_Indices;
|
||||
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
bool hasSkin;
|
||||
std::vector<Vertex> m_Vertices;
|
||||
bool hasCollisionMesh = false;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
std::vector<unsigned int> m_CollisionIndices;
|
||||
std::vector<glm::vec3> m_CollisionVertices;
|
||||
std::vector<RenderVertex> m_Vertices;
|
||||
std::vector<SkinedVertex> m_SkinedVertices;
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
@@ -149,7 +167,12 @@ private:
|
||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||
|
||||
|
||||
|
||||
void ReadCollisionFile(std::string filePath);
|
||||
void ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
const std::vector<glm::vec3>& ConstructCollisionList();
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Events/ESpawnerSpawn.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Rendering/Model.h"
|
||||
|
||||
class SpawnerSystem : public System
|
||||
{
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
<Gamma>1</Gamma>
|
||||
<Exposure>0.82000017166137695</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:CapturePointGameMode>
|
||||
<RespawnTime>0.32289272439493288</RespawnTime>
|
||||
<MaxRespawnTime>0.5</MaxRespawnTime>
|
||||
</c:CapturePointGameMode>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -73,7 +77,9 @@
|
||||
</Entity>
|
||||
<Entity name="Cam">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Camera>
|
||||
<FOV>47</FOV>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
@@ -92,6 +98,11 @@
|
||||
</Entity>
|
||||
<Entity name="Spawn">
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn>
|
||||
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
|
||||
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
|
||||
@@ -99,6 +110,7 @@
|
||||
</c:PlayerSpawn>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Spawner>
|
||||
<EntityFile></EntityFile>
|
||||
@@ -109,6 +121,18 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Highgrounds/Hg21.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1.75605178" Z="-20.9220009"/>
|
||||
<Scale X="0.407000005" Y="0.407000005" Z="0.407000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="FriendlyBoostHUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.5</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform>
|
||||
<Scale X="1.20000005" Y="1.20000005" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="BoostHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BoostIcons">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-1.47358617e-06" Y="-0.0191892758" Z="4.05375999e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultBoost">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.0120000001" Y="0.00899999961" Z="-8.43336147e-06"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Active">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>\1</Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Color A="1" B="0.392156869" G="0.392156869" R="1.37254906"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.0149999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Inactive">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>\1</Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-8.43336147e-06"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="DefenderBoost">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.0120000001" Y="0.00900000054" Z="-8.43336147e-06"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Active">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>\2</Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Color A="1" B="0.392156869" G="0.392156869" R="1.17647064"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Inactive">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>\2</Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-8.43336147e-06"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SniperBoost">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0310000014" Z="-1.21438188e-05"/>
|
||||
<Scale X="0.0199999996" Y="0.0199999996" Z="0.0199999996"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Active">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>\3</Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Color A="1" B="0.392156869" G="0.392156869" R="1.17647064"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Inactive">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>\3</Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Color A="1" B="0.784313738" G="0.784313738" R="0.784313738"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-8.43336147e-06"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -20,8 +20,8 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:PlayerSpawn>
|
||||
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
|
||||
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
|
||||
<AssaultFile>Schema/Entities/PlayerAssaultRed.xml</AssaultFile>
|
||||
<DefenderFile>Schema/Entities/PlayerDefenderRed.xml</DefenderFile>
|
||||
<SniperFile></SniperFile>
|
||||
</c:PlayerSpawn>
|
||||
<c:Spawner>
|
||||
@@ -115,7 +115,7 @@
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0.549540162"/>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -128,7 +128,7 @@
|
||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.800000012" Y="0" Z="0"/>
|
||||
<Position X="-0.600000024" Y="0" Z="0.549540162"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -130,6 +130,66 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Lights">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Light_front">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="1"/>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.000288648967" Y="0.000489665952" Z="0.0824639797"/>
|
||||
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light_Side">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="1"/>
|
||||
<Radius>0.40000000596046448</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.0870000049" Y="0.0210000016" Z="0.186000004"/>
|
||||
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light_front2">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="1"/>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.000448234321" Y="-0.000760387513" Z="-0.323961914"/>
|
||||
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,219 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="MuzzleFlashBlueSidearm" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.080000000000000002</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Level1">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Cone1Outside">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Cone1Inside">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Level2">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.000134464673" Y="8.11116188e-05" Z="-0.0197895896"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Cone2Inside">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Cone2Outside">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Level3">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.000216802931" Y="0.000130779619" Z="-0.0319075659"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlaneLeft">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlaneRight">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlaneUp">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneUp.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlaneDown">
|
||||
<Components>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:Model>
|
||||
<GlowIntensity>2</GlowIntensity>
|
||||
<Resource>Models/Effects/MuzzleFlash/Red/PlaneDown.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Lights">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Light_front">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="1"/>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.000288648967" Y="0.000489665952" Z="0.0824639797"/>
|
||||
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light_Side">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="1"/>
|
||||
<Radius>0.40000000596046448</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.0870000049" Y="0.0210000016" Z="0.186000004"/>
|
||||
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light_front2">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="1"/>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.000448234321" Y="-0.000760387513" Z="-0.323961914"/>
|
||||
<Scale X="0.0299999993" Y="0.0299999993" Z="0.0299999993"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+3065
File diff suppressed because it is too large
Load Diff
+636
-87
@@ -28,93 +28,482 @@
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Transform>
|
||||
<Position X="-0.5" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="-0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="PlayerModel">
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:BlendOverride>
|
||||
<Master>BlendTreeUpper</Master>
|
||||
<Slave>BlendTreeLower</Slave>
|
||||
</c:BlendOverride>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<GlowIntensity>2.2000000476837158</GlowIntensity>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Camera>
|
||||
<NearClip>0.10000000149011612</NearClip>
|
||||
<FarClip>300</FarClip>
|
||||
</c:Camera>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="0.467000008" Z="0"/>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.159274966" Y="1.03443384" Z="-0.235393077"/>
|
||||
<Orientation X="-0.0276949964" Y="-0.0416635424" Z="0.131935105"/>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultWeapon">
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HitMarkerSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Entity name="CapturePointHUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||
<Position X="0" Y="0.190541431" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
|
||||
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
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||||
<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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||||
</c:Transform>
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||||
</Components>
|
||||
<Children>
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||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
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||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
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||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePointHUD>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="BackgroundHexagon">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ProgressionHexagon">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||
</c:Fill>
|
||||
<c:CapturePointHUD/>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="KillFeed">
|
||||
<Components>
|
||||
<c:KillFeed/>
|
||||
<c:Transform>
|
||||
<Position X="0.486000031" Y="0.26000002" Z="0"/>
|
||||
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/Hind-Edited.otf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||
<Position X="0" Y="-2" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="CapturePointArrow">
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:CapturePointArrowHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.198665127" Z="0"/>
|
||||
<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
|
||||
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthHUDAssault">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
||||
<Orientation X="5.83699989" Y="0" Z="4.71199989"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthText">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Text>
|
||||
<Content>100/100</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
|
||||
<Orientation X="0" Y="0" Z="1.57070696"/>
|
||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BoostIcons">
|
||||
<Components>
|
||||
<c:BoostIconsHUD/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.00500000035" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Assault">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0" G="0" R="1.96078432"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
||||
<Color A="0.392156869" B="0.196078435" G="0.196078435" R="0.352941185"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Defender">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0" G="0" R="1.96078432"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
||||
<Color A="0.392156869" B="0.196078435" G="0.196078435" R="0.352941185"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0240000002" Y="0.104000002" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Sniper">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0" G="0" R="1.96078432"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
||||
<Color A="0.392156869" B="0.196078435" G="0.196078435" R="0.352941185"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0240000002" Y="0.145000011" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ShiftAbility">
|
||||
<Components>
|
||||
<c:AbilityCooldownHUD/>
|
||||
<c:Fill>
|
||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Abilities/Long/Superman-01.png</DiffuseTexture>
|
||||
<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="1.57000005"/>
|
||||
<Scale X="0.0800000057" Y="0.029000001" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -125,17 +514,103 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Weapons">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultRedView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponSidearmAssaultRedView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<NearClip>0.10000000149011612</NearClip>
|
||||
<FarClip>300</FarClip>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:BlendOverride>
|
||||
<Master>BlendTreeUpper</Master>
|
||||
<Slave>BlendTreeLower</Slave>
|
||||
</c:BlendOverride>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<GlowIntensity>2.2000000476837158</GlowIntensity>
|
||||
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultRedWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.165036291" Y="1.03316653" Z="-0.230842277"/>
|
||||
<Orientation X="-0.0310075935" Y="-0.0666775182" Z="0.132169068"/>
|
||||
</c:Transform>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponRedWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.159274966" Y="1.03443384" Z="-0.235393077"/>
|
||||
<Orientation X="-0.0276949964" Y="-0.0416635424" Z="0.131935105"/>
|
||||
<Position X="0.165036291" Y="1.03316653" Z="-0.230842277"/>
|
||||
<Orientation X="-0.0310075935" Y="-0.0666775182" Z="0.132169068"/>
|
||||
</c:Transform>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
@@ -202,7 +677,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
|
||||
<Time>0.44988618375479206</Time>
|
||||
<Time>0.47961568648540975</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -213,7 +688,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeRightF</AnimationName>
|
||||
<Time>0.37720764570557463</Time>
|
||||
<Time>0.40693714843619233</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -226,7 +701,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchWalkF</AnimationName>
|
||||
<Time>0.15558163088297761</Time>
|
||||
<Time>0.1853111336135953</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -239,7 +714,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchF</AnimationName>
|
||||
<Time>1.8288091278296688</Time>
|
||||
<Time>1.8585386305602865</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -282,7 +757,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>WalkF</AnimationName>
|
||||
<Time>0.84192543677924192</Time>
|
||||
<Time>0.87165493950985962</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -293,7 +768,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Time>0.28035050282109175</Time>
|
||||
<Time>0.33980950828232714</Time>
|
||||
<Speed>2</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
@@ -317,7 +792,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeLeftF</AnimationName>
|
||||
<Time>0.88305913822256876</Time>
|
||||
<Time>0.94251814368380415</Time>
|
||||
<Speed>2</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
@@ -329,7 +804,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>StrafeRightF</AnimationName>
|
||||
<Time>0.96047014705853506</Time>
|
||||
<Time>0.019929152519770454</Time>
|
||||
<Speed>2</Speed>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
@@ -345,7 +820,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Time>1.7574641124802284</Time>
|
||||
<Time>0.55386718012173475</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
@@ -532,7 +1007,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleAssaultRifleU</AnimationName>
|
||||
<Time>1.4730651229275153</Time>
|
||||
<Time>1.502794625658133</Time>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
@@ -646,15 +1121,15 @@
|
||||
<BoneName>L_Elbow</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="-0.0641395152" Y="0.971834779" Z="-0.393912911"/>
|
||||
<Orientation X="-2.71834111" Y="-1.16788483" Z="-2.30780911"/>
|
||||
<Position X="-0.0546795987" Y="0.970895708" Z="-0.395071507"/>
|
||||
<Orientation X="-2.67347836" Y="-1.14967656" Z="-2.35179591"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Upper">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -666,7 +1141,7 @@
|
||||
<Entity name="Lower">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -683,15 +1158,15 @@
|
||||
<BoneName>R_Elbow</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.311632752" Y="1.00616109" Z="-0.0154332817"/>
|
||||
<Orientation X="1.7501713" Y="1.40668344" Z="0.63290441"/>
|
||||
<Position X="0.311819345" Y="1.00506735" Z="-0.00708915293"/>
|
||||
<Orientation X="1.66802835" Y="1.3856616" Z="0.553554595"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Upper">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -703,7 +1178,7 @@
|
||||
<Entity name="Lower">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -720,15 +1195,15 @@
|
||||
<BoneName>Head</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0810014606" Y="1.25193644" Z="-0.150023431"/>
|
||||
<Orientation X="-0.278524429" Y="-0.110433489" Z="-0.180452675"/>
|
||||
<Position X="0.0847049356" Y="1.25094736" Z="-0.146904141"/>
|
||||
<Orientation X="-0.270355761" Y="-0.134028792" Z="-0.181556195"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Left">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0.0156862754" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -740,7 +1215,7 @@
|
||||
<Entity name="Right">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -758,12 +1233,12 @@
|
||||
<PositionOffset X="-0.116000004" Y="0.0500000007" Z="0.0360000022"/>
|
||||
</c:BoneAttachment>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.188116193" Y="0.722146571" Z="0.020738611"/>
|
||||
<Orientation X="0.68511039" Y="-0.00414709467" Z="-0.0733199194"/>
|
||||
<Position X="-0.187708378" Y="0.720764816" Z="0.0189282075"/>
|
||||
<Orientation X="0.690089703" Y="-0.0030452935" Z="-0.0742322952"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -775,12 +1250,12 @@
|
||||
<PositionOffset X="0.0800000057" Y="0.0730000064" Z="0.064000003"/>
|
||||
</c:BoneAttachment>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.149692252" Y="0.745154798" Z="0.0894331336"/>
|
||||
<Orientation X="-0.00521934591" Y="-0.594766259" Z="0.242353484"/>
|
||||
<Position X="0.149033397" Y="0.743774891" Z="0.0911710933"/>
|
||||
<Orientation X="0.00418904377" Y="-0.590482414" Z="0.240698725"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -799,7 +1274,7 @@
|
||||
<Entity name="Outside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -811,7 +1286,7 @@
|
||||
<Entity name="Inside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -828,15 +1303,15 @@
|
||||
<BoneName>R_Leg_Bottom</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.184227288" Y="0.324282408" Z="0.0380233303"/>
|
||||
<Orientation X="-0.709708989" Y="-0.647283316" Z="0.337633669"/>
|
||||
<Position X="0.184887171" Y="0.323244393" Z="0.0367886424"/>
|
||||
<Orientation X="-0.714135528" Y="-0.644820809" Z="0.337111086"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Inside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -848,7 +1323,7 @@
|
||||
<Entity name="Outside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
@@ -863,6 +1338,80 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.64533126" Z="-0.0171071123"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DepthSort>false</DepthSort>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<Color A="1" B="0.156862751" G="0.156862751" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84019077" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShieldAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.079999998211860657</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="2.35294127"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="2.35294127"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.079999998211860657</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="2.35294127"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="2.35294127"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="RayBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.080000000000000002</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Fade>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="2.35294127"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
<Scale X="1" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="0.588235319" G="0.588235319" R="2.35294127"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||
<Scale X="1" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,20 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>2</Lifetime>
|
||||
<Lifetime>1</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="1" G="1" R="19.6078434"/>
|
||||
<Velocity X="0" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
|
||||
<ExplosionDuration>1</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -6,12 +6,14 @@
|
||||
<Lifetime>2</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="1" G="1" R="19.6078434"/>
|
||||
<Velocity X="1.78000009" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.142000005" Z="-0.659000039"/>
|
||||
<EndColor A="0" B="19.6078434" G="0.00392156886" R="1.96078432"/>
|
||||
<RandomnessScalar>1.3399996757507324</RandomnessScalar>
|
||||
<Randomness>true</Randomness>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<ColorDistanceScalar>5.0899982452392578</ColorDistanceScalar>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.0169804785" Y="-0.0188358482" Z="-0.222064406"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.125075191" Z="-0.206788138"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashSideArmRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0240342002" Y="0.116005458" Z="-0.0419839472"/>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+2778
-2774
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,233 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>ActionBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchF</AnimationName>
|
||||
<Speed>0.5</Speed>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootRifleF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454599"/>
|
||||
<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultReloadEffectViewRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.000221854658" Y="-0.000376355601" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayAssaultRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmoHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
<ScaleOffset X="0.5" Y="0.5" Z="1"/>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540265888" Y="-0.0954296291" Z="-0.255526036"/>
|
||||
<Orientation X="0.000777846028" Y="0.0774231106" Z="0.00124278688"/>
|
||||
<Scale X="0.25000006" Y="0.250000149" Z="0.500000238"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>320</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>AssaultWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FriendlyBoostAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/FriendlyBoostRedHUD.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayAssaultRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>2</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Out">
|
||||
<Components>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
|
||||
<TimeSinceDeath>1</TimeSinceDeath>
|
||||
<Delay>1</Delay>
|
||||
<Speed>-1</Speed>
|
||||
<ExplosionDuration>1</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="In">
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>1</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="1" Z="0"/>
|
||||
<ExplosionOrigin X="-0.0450000018" Y="0.148000002" Z="-0.646000028"/>
|
||||
<ExplosionDuration>1</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,303 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>FinalBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="FinalBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ActionBlend</Pose1>
|
||||
<Pose2>Shield</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Shield">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ActivateShieldF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>ReloadBlend</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootShotgunF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ReloadLoop</Pose1>
|
||||
<Pose2>ReloadTransitionBlend</Pose2>
|
||||
<Weight>1</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadLoop">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadTwoF</AnimationName>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadTransitionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>ReloadStart</Pose1>
|
||||
<Pose2>ReloadEnd</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadStart">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadOneF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadEnd">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShotgunReloadThreeF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmoHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
<ScaleOffset X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546926"/>
|
||||
<Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
|
||||
<Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Background">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Text">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>38</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>DefenderWeapon</ComponentType>
|
||||
<Field>Ammo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>5</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>DefenderWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FriendlyBoostAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/FriendlyBoostRedHUD.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-0.0762779638" Y="-0.04478902" Z="6.07890324e-05"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="WeaponOrigin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/DefenderWeaponRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475564"/>
|
||||
<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.119734153" Y="-0.145251781" Z="-0.564532101"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayDefenderRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.109966502"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0201820824" Y="0" Z="0"/>
|
||||
<Scale X="1.5" Y="1.5" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/DefenderWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.0100463303" Y="0.0624945536" Z="-0.372351319"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayDefenderRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0180841181" Y="0.0252480619" Z="-0.135249734"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
|
||||
<Scale X="1.5" Y="1.5" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,239 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>ActionBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleSecF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunSecF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootSecF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchSecF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.109812237" Y="-0.0832184851" Z="-0.403451651"/>
|
||||
<Orientation X="0.000778344634" Y="0.077423349" Z="0.0012426693"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>16</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>SidearmWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Infinity!">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>8</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="1.5710001"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FriendlyAmmoAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmoShareEffectSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="WeaponOrigin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.2999999523162842</GlowIntensity>
|
||||
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
|
||||
<Orientation X="0.0102805095" Y="-0.00312478957" Z="0.0428138711"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectViewRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.189540595" Y="-0.114737265" Z="-0.681462705"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashSideArmRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,239 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BlendAdditive>
|
||||
<Adder>MovementBlend</Adder>
|
||||
<Receiver>ActionBlend</Receiver>
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Idle</Pose1>
|
||||
<Pose2>Run</Pose2>
|
||||
<Weight>1</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Idle">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>IdleSecF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Run">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>RunSecF</AnimationName>
|
||||
<Play>true</Play>
|
||||
<Additive>true</Additive>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ActionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Fire</Pose1>
|
||||
<Pose2>Reload</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Fire">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ShootSecF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Reload">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>ReloadSwitchSecF</AnimationName>
|
||||
<Loop>false</Loop>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473227"/>
|
||||
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>16</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName></ParentEntityName>
|
||||
<ComponentType>SidearmWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Infinity!">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>8</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="1.5710001"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FriendlyAmmoAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmoShareEffectSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="WeaponOrigin">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ViewModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728726"/>
|
||||
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponSidearmReloadEffectViewRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.192775041" Y="-0.117133088" Z="-0.647809923"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashSideArmRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ReloadEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="In">
|
||||
<Components>
|
||||
<c:ExplosionEffect>
|
||||
<ExplosionOrigin X="0" Y="0.112999998" Z="-0.430000007"/>
|
||||
<TimeSinceDeath>0.5</TimeSinceDeath>
|
||||
<Delay>0.5</Delay>
|
||||
<Speed>-1</Speed>
|
||||
<ExplosionDuration>0.5</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Out">
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.5</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ExplosionOrigin X="0" Y="0.113000005" Z="-0.430000007"/>
|
||||
<ExplosionDuration>0.5</ExplosionDuration>
|
||||
<EndColor A="0" B="3.92156863" G="0.545098066" R="1"/>
|
||||
<Randomness>true</Randomness>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -146,14 +146,14 @@ bool RayVsTriangle(const Ray& ray,
|
||||
}
|
||||
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix)
|
||||
{
|
||||
for (int i = 0; i < modelIndices.size();) {
|
||||
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix);
|
||||
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix);
|
||||
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix);
|
||||
if (RayVsTriangle(ray, v0, v1, v2)) {
|
||||
return true;
|
||||
}
|
||||
@@ -194,7 +194,7 @@ bool RayVsTriangle(const Ray& ray,
|
||||
}
|
||||
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
float& outDistance,
|
||||
@@ -204,9 +204,9 @@ bool RayVsModel(const Ray& ray,
|
||||
outDistance = INFINITY;
|
||||
bool hit = false;
|
||||
for (int i = 0; i < modelIndices.size();) {
|
||||
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix);
|
||||
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix);
|
||||
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix);
|
||||
float dist = outDistance;
|
||||
float u;
|
||||
float v;
|
||||
@@ -221,7 +221,7 @@ bool RayVsModel(const Ray& ray,
|
||||
}
|
||||
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& outHitPosition)
|
||||
@@ -548,7 +548,7 @@ BoxTriRes AABBvsTriangle(const AABB& box,
|
||||
}
|
||||
|
||||
Output AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& boxVelocity,
|
||||
@@ -565,9 +565,9 @@ Output AABBvsTriangles(const AABB& box,
|
||||
glm::vec3 originalBoxVelocity(boxVelocity);
|
||||
for (int i = 0; i < modelIndices.size(); ) {
|
||||
std::array<glm::vec3, 3> triVertices = {
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix),
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix),
|
||||
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]], modelMatrix)
|
||||
};
|
||||
glm::vec3 outVec;
|
||||
bool collideWithGround = isOnGround;
|
||||
@@ -595,7 +595,7 @@ Output AABBvsTriangles(const AABB& box,
|
||||
}
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& boxVelocity,
|
||||
@@ -615,7 +615,7 @@ bool AABBvsTriangles(const AABB& box,
|
||||
}
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix)
|
||||
{
|
||||
@@ -633,7 +633,7 @@ bool AABBvsTriangles(const AABB& box,
|
||||
}
|
||||
|
||||
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix)
|
||||
{
|
||||
@@ -741,7 +741,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
|
||||
if (RayVsModel(ray, model->m_Vertices, model->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
|
||||
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
|
||||
return entityBox;
|
||||
}
|
||||
|
||||
@@ -41,15 +41,15 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
// Don't collide against invisible models.
|
||||
continue;
|
||||
}
|
||||
RawModel* model;
|
||||
Model* model;
|
||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(res);
|
||||
model = ResourceManager::Load<Model, true>(res);
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
hit = Collision::RayVsModel(ray, model->m_Vertices, model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
} else {
|
||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||
}
|
||||
@@ -86,9 +86,9 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
// Don't collide against invisible models.
|
||||
continue;
|
||||
}
|
||||
RawModel* model;
|
||||
Model* model;
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
|
||||
model = ResourceManager::Load<Model, true>(boxB.Entity["Model"]["Resource"]);
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
@@ -98,7 +98,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||
if (Collision::AABBvsTriangles(boxA, model->m_Vertices, model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
|
||||
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
|
||||
@@ -10,11 +10,11 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
|
||||
return;
|
||||
}
|
||||
|
||||
RawModel* triggerModel = nullptr;
|
||||
Model* triggerModel = nullptr;
|
||||
glm::mat4 triggerModelMat;
|
||||
if (triggerEntity.HasComponent("Model")) {
|
||||
try {
|
||||
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
|
||||
triggerModel = ResourceManager::Load<Model, true>(triggerEntity["Model"]["Resource"]);
|
||||
triggerModelMat = TransformSystem::ModelMatrix(triggerEntity);
|
||||
} catch (const std::exception&) {
|
||||
}
|
||||
@@ -38,7 +38,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
|
||||
? Collision::Output::OutContained
|
||||
: Collision::AABBvsTrianglesWContainment(
|
||||
colliderBox,
|
||||
triggerModel->Vertices(),
|
||||
triggerModel->m_Vertices,
|
||||
triggerModel->m_Indices,
|
||||
triggerModelMat);
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ AnimationSystem::AnimationSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EAutoAnimationBlend, &AnimationSystem::OnAutoAnimationBlend);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &AnimationSystem::OnEntityDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetBlendWeight, &AnimationSystem::OnSetBlendWeight);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &AnimationSystem::OnInputCommand);
|
||||
}
|
||||
|
||||
void AnimationSystem::Update(double dt)
|
||||
@@ -15,19 +14,6 @@ void AnimationSystem::Update(double dt)
|
||||
CreateBlendTrees();
|
||||
UpdateWeights(dt);
|
||||
|
||||
EntityWrapper aimEntity = m_World->GetFirstEntityByName("ThirdPerson").FirstChildByName("Aim");
|
||||
(Field<double>)aimEntity["Animation"]["Time"] = glm::clamp((const double&)(Field<double>)aimEntity["Animation"]["Time"] + ((aimMove * 0.2f) * dt), 0.0, 1.0);
|
||||
|
||||
|
||||
EntityWrapper aimTextEntity = m_World->GetFirstEntityByName("AimText");
|
||||
|
||||
if (aimMove > 0) {
|
||||
(Field<std::string>)aimTextEntity["Text"]["Content"] = "Up";
|
||||
} else if (aimMove < 0) {
|
||||
(Field<std::string>)aimTextEntity["Text"]["Content"] = "Down";
|
||||
} else {
|
||||
(Field<std::string>)aimTextEntity["Text"]["Content"] = " ";
|
||||
}
|
||||
|
||||
for(auto& autoBlendQueue : m_AutoBlendQueues) {
|
||||
autoBlendQueue.second.UpdateTime(dt);
|
||||
@@ -51,7 +37,7 @@ void AnimationSystem::CreateBlendTrees()
|
||||
continue;;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
continue;
|
||||
}
|
||||
@@ -93,7 +79,7 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
continue;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
continue;
|
||||
}
|
||||
@@ -191,7 +177,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
LOG_ERROR("%s, RootNode skeleton invalid %s", e.NodeName, e.RootNode.Name().c_str());
|
||||
return false;
|
||||
@@ -314,7 +300,7 @@ bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
return false;
|
||||
}
|
||||
@@ -345,7 +331,7 @@ bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
return false;
|
||||
}
|
||||
@@ -367,357 +353,3 @@ bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool AnimationSystem::OnInputCommand(Events::InputCommand& e)
|
||||
{
|
||||
EntityWrapper firstPerson = m_World->GetFirstEntityByName("FirstPerson");
|
||||
EntityWrapper thirdPerson = m_World->GetFirstEntityByName("ThirdPerson");
|
||||
|
||||
EntityWrapper currentBlend = m_World->GetFirstEntityByName("CurrentBlend");
|
||||
EntityWrapper queuedBlend = m_World->GetFirstEntityByName("QueuedBlend");
|
||||
EntityWrapper MovementText = m_World->GetFirstEntityByName("MovementText");
|
||||
|
||||
|
||||
if (e.Command == "ClearText") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = " ";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = " ";
|
||||
}
|
||||
}
|
||||
|
||||
if(e.Command == "Jump") {
|
||||
if(e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Jump";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "Jump";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("Jump");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashL") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Left";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashLeft";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashLeft");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashR") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Right";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashRight";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashRight");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashF") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Forward";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashForward";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashForward");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashB") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Backward";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashBackward";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashBackward");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.Command == "Right") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Right";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
blendEvent.NodeName = "Right";
|
||||
blendEvent.Start = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
|
||||
} else if (e.Value < 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Left";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
blendEvent.NodeName = "Left";
|
||||
blendEvent.Start = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Reverse = true;
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
}else if (e.Command == "Up") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Forward";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
if (Crouch) {
|
||||
blendEvent.NodeName = "Walk";
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Idle";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
} else {
|
||||
blendEvent.NodeName = "Run";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
}
|
||||
blendEvent.Start = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
}else if (e.Value < 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Backward";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
if(Crouch) {
|
||||
blendEvent.NodeName = "Walk";
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Idle";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
} else {
|
||||
blendEvent.NodeName = "Run";
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Reverse = true;
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Idle"){
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Idle";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.5f;
|
||||
blendEvent.NodeName = "Idle";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Idle";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
if (e.Value > 0) {
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.5f;
|
||||
blendEvent.NodeName = "CrouchMovement";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
Crouch = true;
|
||||
} else {
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.5f;
|
||||
blendEvent.NodeName = "StandMovement";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
Crouch = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Aim") {
|
||||
aimMove = e.Value;
|
||||
}
|
||||
|
||||
if (e.Command == "Shoot") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Fire";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Idle";
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.1f;
|
||||
blendEvent.NodeName = "Fire";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.1f;
|
||||
blendEventFP.NodeName = "Fire";
|
||||
blendEventFP.Start = true;
|
||||
blendEventFP.Restart = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.Command == "Reload") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Reload";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Idle";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.1f;
|
||||
blendEvent.NodeName = "Reload";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQ;
|
||||
blendEventQ.RootNode = thirdPerson;
|
||||
blendEventQ.Duration = 0.2f;
|
||||
blendEventQ.Delay = -0.1;
|
||||
blendEventQ.NodeName = "Fire";
|
||||
blendEventQ.Start = false;
|
||||
blendEventQ.Restart = true;
|
||||
blendEventQ.AnimationEntity = thirdPerson.FirstChildByName("Reload");
|
||||
m_EventBroker->Publish(blendEventQ);
|
||||
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.1f;
|
||||
blendEventFP.NodeName = "Reload";
|
||||
blendEventFP.Start = true;
|
||||
blendEventFP.Restart = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFPQ;
|
||||
blendEventFPQ.RootNode = firstPerson;
|
||||
blendEventFPQ.Duration = 0.2f;
|
||||
blendEventFPQ.Delay = -0.1;
|
||||
blendEventFPQ.NodeName = "Fire";
|
||||
blendEventFPQ.Start = false;
|
||||
blendEventFPQ.Restart = true;
|
||||
blendEventFPQ.AnimationEntity = thirdPerson.FirstChildByName("Reload");
|
||||
m_EventBroker->Publish(blendEventFPQ);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ void AutoBlendQueue::Insert(AutoBlendJob autoBlendJob)
|
||||
return;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -130,7 +130,7 @@ bool AutoBlendQueue::HasActiveBlendJob()
|
||||
return HasActiveBlendJob();
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
m_BlendQueue.pop_front();
|
||||
return HasActiveBlendJob();
|
||||
@@ -173,7 +173,7 @@ std::shared_ptr<BlendTree> AutoBlendQueue::GetBlendTree()
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
if (skeleton == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
|
||||
return;
|
||||
}
|
||||
|
||||
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
|
||||
Skeleton* skeleton = model->m_Skeleton;
|
||||
|
||||
if(skeleton == nullptr) {
|
||||
return;
|
||||
|
||||
@@ -332,14 +332,6 @@ void DrawFinalPass::Draw(RenderScene& scene, BlurHUD* blurHUDPass)
|
||||
glClearStencil(0x00);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
//Fill depth buffer
|
||||
state->Enable(GL_STENCIL_TEST);
|
||||
state->StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
state->StencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
state->StencilMask(0xFF);
|
||||
state->DepthMask(GL_FALSE);
|
||||
//DrawToDepthStencilBuffer(scene.Jobs.ShieldObjects, scene);
|
||||
state->DepthMask(GL_TRUE);
|
||||
|
||||
//Draw Opaque shielded objects
|
||||
state->Disable(GL_STENCIL_TEST);
|
||||
@@ -354,10 +346,10 @@ void DrawFinalPass::Draw(RenderScene& scene, BlurHUD* blurHUDPass)
|
||||
GLERROR("OpaqueObjects");
|
||||
|
||||
//state->Disable(GL_STENCIL_TEST);
|
||||
//Draw Transparen Shielded objects
|
||||
//Draw Transparen objects
|
||||
state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
DrawModelRenderQueuesWithShieldCheck(scene.Jobs.TransparentObjects, scene); //might need changing
|
||||
GLERROR("Shielded Transparent objects");
|
||||
GLERROR("Transparent objects");
|
||||
|
||||
//Generate blur texture.
|
||||
delete state;
|
||||
@@ -379,12 +371,6 @@ void DrawFinalPass::Draw(RenderScene& scene, BlurHUD* blurHUDPass)
|
||||
} else {
|
||||
stateSprite = new DrawFinalPassState(m_FinalPassFrameBuffer->GetHandle());
|
||||
}
|
||||
//Draw Transparen objects
|
||||
//state->BlendFunc(GL_ONE, GL_ONE);
|
||||
//state->StencilFunc(GL_EQUAL, 1, 0xFF);
|
||||
//DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
|
||||
GLERROR("TransparentObjects");
|
||||
//state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
stateSprite->Enable(GL_DEPTH_TEST);
|
||||
//stateSprite->AlphaFunc(GL_GEQUAL, 0.05f);
|
||||
//stateSprite->Enable(GL_ALPHA_TEST);
|
||||
@@ -638,7 +624,7 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
||||
std::vector<glm::mat4> frameBones;
|
||||
if (modelJob->BlendTree != nullptr) {
|
||||
frameBones = modelJob->BlendTree->GetFinalPose();
|
||||
} else {
|
||||
} else if (modelJob->Skeleton != nullptr) {
|
||||
frameBones = modelJob->Skeleton->GetTPose();
|
||||
}
|
||||
glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
Model::Model(std::string fileName)
|
||||
{
|
||||
//Try loading the model asyncronously, if it throws any exceptions then let it propagate back to caller.
|
||||
m_RawModel = ResourceManager::Load<RawModel, true>(fileName);
|
||||
auto rawModel = ResourceManager::Load<RawModel, true>(fileName);
|
||||
|
||||
for (auto& materialProperty : m_RawModel->m_Materials) {
|
||||
for (auto& materialProperty : rawModel->m_Materials) {
|
||||
switch (materialProperty.type) {
|
||||
case RawModel::MaterialType::SingleTextures:
|
||||
{
|
||||
@@ -46,11 +46,11 @@ Model::Model(std::string fileName)
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, m_RawModel->NumVertices() * m_RawModel->VertexSize(), m_RawModel->Vertices(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, rawModel->NumVertices() * rawModel->VertexSize(), rawModel->Vertices(), GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &ElementBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_RawModel->m_Indices.size() * sizeof(unsigned int), &m_RawModel->m_Indices[0], GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rawModel->Indices().size() * sizeof(unsigned int), rawModel->Indices().data(), GL_STATIC_DRAW);
|
||||
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glBindVertexArray(VAO);
|
||||
@@ -58,7 +58,7 @@ Model::Model(std::string fileName)
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
std::vector<int> structSizes;
|
||||
if (m_RawModel->IsSkinned()) {
|
||||
if (rawModel->IsSkinned()) {
|
||||
structSizes = { 3, 3, 3, 3, 2, 4, 4 };
|
||||
} else {
|
||||
structSizes = { 3, 3, 3, 3, 2 };
|
||||
@@ -77,7 +77,7 @@ Model::Model(std::string fileName)
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
if (m_RawModel->IsSkinned()) {
|
||||
if (rawModel->IsSkinned()) {
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
|
||||
}
|
||||
@@ -89,7 +89,7 @@ Model::Model(std::string fileName)
|
||||
glEnableVertexAttribArray(2);
|
||||
glEnableVertexAttribArray(3);
|
||||
glEnableVertexAttribArray(4);
|
||||
if (m_RawModel->IsSkinned()) {
|
||||
if (rawModel->IsSkinned()) {
|
||||
glEnableVertexAttribArray(5);
|
||||
glEnableVertexAttribArray(6);
|
||||
}
|
||||
@@ -99,17 +99,29 @@ Model::Model(std::string fileName)
|
||||
|
||||
glm::vec3 mini(INFINITY);
|
||||
glm::vec3 maxi(-INFINITY);
|
||||
|
||||
for (unsigned int i = 0; i < m_RawModel->NumVertices(); i++) {
|
||||
const auto& v = m_RawModel->Vertices()[i];
|
||||
for (unsigned int i = 0; i < rawModel->NumVertices(); i++) {
|
||||
const auto& v = rawModel->Vertices()[i];
|
||||
mini = glm::min(mini, v.Position);
|
||||
maxi = glm::max(maxi, v.Position);
|
||||
}
|
||||
|
||||
m_Box = AABB(mini, maxi);
|
||||
|
||||
m_Skeleton = rawModel->m_Skeleton;
|
||||
m_Materials = rawModel->m_Materials;
|
||||
m_Indices = rawModel->CollisionIndices();
|
||||
m_IsSkinned = rawModel->IsSkinned();
|
||||
// Copy vertex positions for collisions later
|
||||
m_Vertices = rawModel->CollisionVertices();
|
||||
|
||||
ResourceManager::Release("RawModel", fileName);
|
||||
}
|
||||
|
||||
Model::~Model()
|
||||
{
|
||||
|
||||
if (m_Skeleton != nullptr) {
|
||||
delete m_Skeleton;
|
||||
}
|
||||
for (auto material : m_Materials) {
|
||||
delete material.material;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ void PickingPass::Draw(RenderScene& scene)
|
||||
std::vector<glm::mat4> frameBones;
|
||||
if (modelJob->BlendTree != nullptr) {
|
||||
frameBones = modelJob->BlendTree->GetFinalPose();
|
||||
} else {
|
||||
} else if (modelJob->Skeleton != nullptr) {
|
||||
frameBones = modelJob->Skeleton->GetTPose();
|
||||
}
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
|
||||
@@ -11,6 +11,7 @@ RawModelCustom::RawModelCustom(std::string fileName)
|
||||
ReadMeshFile(fileName);
|
||||
ReadMaterialFile(fileName);
|
||||
ReadAnimationFile(fileName);
|
||||
ReadCollisionFile(fileName);
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMeshFile(std::string filePath)
|
||||
@@ -71,11 +72,11 @@ void RawModelCustom::ReadVertices(std::size_t& offset, char* fileData, const uns
|
||||
memcpy(&m_SkinedVertices[0], fileData + offset, m_SkinedVertices.size() * sizeof(SkinedVertex));
|
||||
offset += m_SkinedVertices.size() * sizeof(SkinedVertex);
|
||||
} else {
|
||||
if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
|
||||
if (offset + m_Vertices.size() * sizeof(RenderVertex) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading vertices failed");
|
||||
}
|
||||
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
|
||||
offset += m_Vertices.size() * sizeof(Vertex);
|
||||
memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(RenderVertex));
|
||||
offset += m_Vertices.size() * sizeof(RenderVertex);
|
||||
}
|
||||
#else
|
||||
#endif
|
||||
@@ -491,14 +492,90 @@ void RawModelCustom::ReadAnimationKeyFrame(std::size_t& offset, char* fileData,
|
||||
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadCollisionFile(std::string filePath) {
|
||||
char* fileData;
|
||||
filePath += ".colli";
|
||||
std::ifstream in(filePath.c_str(), std::ios_base::binary | std::ios_base::ate);
|
||||
|
||||
if (!in.is_open()) {
|
||||
return;
|
||||
}
|
||||
unsigned int fileByteSize = static_cast<unsigned int>(in.tellg());
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
std::size_t offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
ReadCollisionFileData(offset, fileData, fileByteSize);
|
||||
}
|
||||
hasCollisionMesh = true;
|
||||
delete[] fileData;
|
||||
}
|
||||
|
||||
const std::vector<glm::vec3>& RawModelCustom::CollisionVertices() {
|
||||
if (hasCollisionMesh) {
|
||||
return m_CollisionVertices;
|
||||
}
|
||||
else if (hasSkin) {
|
||||
// We don't do collisions against skinned meshes now.
|
||||
m_CollisionVertices = std::vector<glm::vec3>();
|
||||
return m_CollisionVertices;
|
||||
}
|
||||
else {
|
||||
return ConstructCollisionList();
|
||||
}
|
||||
};
|
||||
|
||||
void RawModelCustom::ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize){
|
||||
m_CollisionVertices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
|
||||
offset += sizeof(unsigned int);
|
||||
m_CollisionIndices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
if (offset + m_CollisionVertices.size() * sizeof(glm::vec3) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading collision vertices failed");
|
||||
}
|
||||
memcpy(&m_CollisionVertices[0], fileData + offset, m_CollisionVertices.size() * sizeof(glm::vec3));
|
||||
offset += m_CollisionVertices.size() * sizeof(glm::vec3);
|
||||
|
||||
if (offset + m_CollisionIndices.size() * sizeof(unsigned int) > fileByteSize) {
|
||||
throw Resource::FailedLoadingException("Reading collision indices failed");
|
||||
}
|
||||
memcpy(&m_CollisionIndices[0], fileData + offset, m_CollisionIndices.size() * sizeof(unsigned int));
|
||||
offset += m_CollisionIndices.size() * sizeof(unsigned int);
|
||||
}
|
||||
|
||||
const std::vector<glm::vec3>& RawModelCustom::ConstructCollisionList()
|
||||
{
|
||||
if (!hasCollisionMesh && m_CollisionVertices.size() == 0) {
|
||||
if (hasSkin) {
|
||||
m_CollisionVertices.reserve(m_SkinedVertices.size());
|
||||
for (const auto& vertex : m_SkinedVertices) {
|
||||
m_CollisionVertices.push_back(vertex.Position);
|
||||
}
|
||||
} else {
|
||||
m_CollisionVertices.reserve(m_Vertices.size());
|
||||
for (const auto& vertex : m_Vertices) {
|
||||
m_CollisionVertices.push_back(vertex.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m_CollisionVertices;
|
||||
}
|
||||
|
||||
RawModelCustom::~RawModelCustom()
|
||||
{
|
||||
if (m_Skeleton != nullptr) {
|
||||
delete m_Skeleton;
|
||||
}
|
||||
for (auto material : m_Materials) {
|
||||
delete material.material;
|
||||
}
|
||||
// Ownership of skeleton and materials get transferred to Model
|
||||
// if (m_Skeleton != nullptr) {
|
||||
// delete m_Skeleton;
|
||||
// }
|
||||
//for (auto material : m_Materials) {
|
||||
// delete material.material;
|
||||
//}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
|
||||
}
|
||||
|
||||
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
|
||||
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
|
||||
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
|
||||
if (
|
||||
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
|
||||
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
|
||||
|
||||
@@ -261,7 +261,7 @@ void ShadowPass::Draw(RenderScene & scene)
|
||||
std::vector<glm::mat4> frameBones;
|
||||
if (modelJob->BlendTree != nullptr) {
|
||||
frameBones = modelJob->BlendTree->GetFinalPose();
|
||||
} else {
|
||||
} else if (modelJob->Skeleton != nullptr) {
|
||||
frameBones = modelJob->Skeleton->GetTPose();
|
||||
}
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
|
||||
@@ -25,9 +25,9 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
||||
//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
|
||||
auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
|
||||
if (playerBoostDefenderEntity.Valid()) {
|
||||
e.Damage -= (double)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
|
||||
e.Damage -= (const double&)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
|
||||
}
|
||||
if (health > 0) {
|
||||
if (health > 0 && e.Damage > 0) {
|
||||
health -= e.Damage;
|
||||
if (health <= 0.0) {
|
||||
Events::PlayerDeath ePlayerDeath;
|
||||
|
||||
@@ -135,6 +135,8 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
OpenSubMenu(e);
|
||||
} else if (e.Command == "Resolution" && e.Value == 1) {
|
||||
OpenDropDown(e);
|
||||
} else if (e.Command == "Quit" && e.Value == 1) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -10,8 +10,7 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
|
||||
}
|
||||
|
||||
void PlayerDeathSystem::Update(double dt)
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
{
|
||||
@@ -33,31 +32,35 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
|
||||
EntityWrapper deathEffectEW = entityFile->MergeInto(m_World);
|
||||
|
||||
//components that we need from player
|
||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||
if (!playerModel.HasComponent("Model") || !playerModel.HasComponent("Animation")) {
|
||||
if (!playerModel.Valid()) {
|
||||
if (player == LocalPlayer) {
|
||||
setSpectatorCamera();
|
||||
}
|
||||
return;
|
||||
}
|
||||
auto playerEntityModel = playerModel["Model"];
|
||||
auto playerEntityAnimation = playerModel["Animation"];
|
||||
|
||||
//copy the data from player to explosioneffectmodel
|
||||
playerEntityModel.Copy(deathEffectEW["Model"]);
|
||||
playerEntityAnimation.Copy(deathEffectEW["Animation"]);
|
||||
|
||||
//copy the models position,orientation
|
||||
deathEffectEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
deathEffectEW["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
//effect,camera is relative to playersPosition
|
||||
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
|
||||
|
||||
if (!playerModel.HasComponent("Model")) {
|
||||
return;
|
||||
}
|
||||
EntityWrapper deathEffect = playerModel.Clone();
|
||||
for (auto& cAnim : deathEffect.ChildrenWithComponent("Animation")) {
|
||||
cAnim["Animation"]["Play"] = false;
|
||||
}
|
||||
deathEffect.AttachComponent("ExplosionEffect");
|
||||
deathEffectEW["ExplosionEffect"].Copy(deathEffect["ExplosionEffect"]);
|
||||
deathEffect.AttachComponent("Lifetime");
|
||||
deathEffectEW["Lifetime"].Copy(deathEffect["Lifetime"]);
|
||||
deathEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
deathEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
for (auto& cModel : deathEffect.ChildrenWithComponent("Model")) {
|
||||
EntityWrapper e(m_World, cModel.ID);
|
||||
e.AttachComponent("ExplosionEffect");
|
||||
deathEffectEW["ExplosionEffect"].Copy(e["ExplosionEffect"]);
|
||||
}
|
||||
EntityWrapper cam = deathEffectEW.FirstChildByName("Camera").Clone(deathEffect);
|
||||
//camera (with lifetime) behind the player
|
||||
if (player == LocalPlayer) {
|
||||
m_LocalPlayerDeathEffect = deathEffectEW;
|
||||
auto cam = deathEffectEW.FirstChildByName("Camera");
|
||||
m_LocalPlayerDeathEffect = deathEffect;
|
||||
Events::SetCamera eSetCamera;
|
||||
eSetCamera.CameraEntity = cam;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
|
||||
@@ -21,7 +21,7 @@ void PlayerMovementSystem::Update(double dt)
|
||||
{
|
||||
updateMovementControllers(dt);
|
||||
// Only do physics calculations on client and only for themselves.
|
||||
if (IsClient) {
|
||||
if (IsClient || true) {
|
||||
if (LocalPlayer.Valid()){
|
||||
updateVelocity(LocalPlayer, dt);
|
||||
}
|
||||
@@ -73,7 +73,7 @@ void PlayerMovementSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
for (auto cDash : *pool) {
|
||||
if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
|
||||
if ((double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
|
||||
// Spawn one afterimage for each player that Dashes.
|
||||
EntityWrapper player(m_World, cDash.EntityID);
|
||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||
|
||||
@@ -112,15 +112,15 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
|
||||
if (!spawnedBox.Entity.HasComponent("Model")) {
|
||||
return true;
|
||||
}
|
||||
RawModel* model = nullptr;
|
||||
Model* model = nullptr;
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(otherEntity["Model"]["Resource"]);
|
||||
model = ResourceManager::Load<Model, true>(otherEntity["Model"]["Resource"]);
|
||||
} catch (const std::exception&) {
|
||||
}
|
||||
|
||||
if (model != nullptr && Collision::AABBvsTriangles(
|
||||
spawnedBox,
|
||||
model->Vertices(),
|
||||
model->m_Vertices,
|
||||
model->m_Indices,
|
||||
TransformSystem::ModelMatrix(otherEntity))) {
|
||||
return true;
|
||||
|
||||
@@ -5,7 +5,7 @@ Export::Export()
|
||||
|
||||
}
|
||||
|
||||
bool Export::Meshes(std::string pathName, bool selectedOnly)
|
||||
bool Export::Meshes(std::string pathName, bool selectedOnly, bool isCollision)
|
||||
{
|
||||
MStatus status;
|
||||
if (pathName.empty()) {
|
||||
@@ -92,8 +92,14 @@ bool Export::Meshes(std::string pathName, bool selectedOnly)
|
||||
Objects.append(node);
|
||||
}
|
||||
}
|
||||
GetMeshData(Objects);
|
||||
WriteMeshData(pathName);
|
||||
GetMeshData(Objects, isCollision);
|
||||
|
||||
if (!isCollision) {
|
||||
WriteMeshData(pathName);
|
||||
} else {
|
||||
WriteCollisionData(pathName);
|
||||
}
|
||||
|
||||
MGlobal::displayInfo(MString() + "Enabling IKSolvers");
|
||||
status = MGlobal::executeCommand("doEnableNodeItems true all;");
|
||||
if (status != MS::kSuccess) {
|
||||
@@ -144,9 +150,9 @@ bool Export::Animations(std::string pathName, std::vector<AnimationInfo> animInf
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Export::GetMeshData(MObjectArray object)
|
||||
bool Export::GetMeshData(MObjectArray object, bool collision)
|
||||
{
|
||||
meshes = m_MeshHandler.GetMeshData(object);
|
||||
meshes = m_MeshHandler.GetMeshData(object, collision);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -185,6 +191,17 @@ void Export::WriteMeshData(std::string pathName)
|
||||
m_MeshFile.CloseFiles();
|
||||
}
|
||||
|
||||
void Export::WriteCollisionData(std::string pathName) {
|
||||
m_ColliFile.ASCIIFilePath(pathName + "_colli.txt");
|
||||
m_ColliFile.binaryFilePath(pathName + ".colli");
|
||||
|
||||
m_ColliFile.OpenFiles();
|
||||
|
||||
m_ColliFile.writeToFiles((OutputData*)&meshes);
|
||||
|
||||
m_ColliFile.CloseFiles();
|
||||
}
|
||||
|
||||
void Export::WriteAnimData(std::string pathName)
|
||||
{
|
||||
if (allBindPoses.size() > 0) {
|
||||
|
||||
@@ -22,18 +22,19 @@ public:
|
||||
int End;
|
||||
};
|
||||
|
||||
bool Meshes(std::string pathName, bool selectedOnly = false);
|
||||
bool Meshes(std::string pathName, bool selectedOnly = false, bool isCollision = false);
|
||||
bool Materials(std::string pathName);
|
||||
bool Animations(std::string pathName, std::vector<AnimationInfo> animInfo);
|
||||
|
||||
private:
|
||||
bool GetMeshData(MObjectArray object);
|
||||
bool GetMeshData(MObjectArray object, bool collision);
|
||||
bool GetMaterialData();
|
||||
bool GetAnimationData(AnimationInfo info);
|
||||
|
||||
void WriteMeshData(std::string pathName);
|
||||
void WriteAnimData(std::string pathName);
|
||||
void WriteMaterialData(std::string pathName);
|
||||
void WriteCollisionData(std::string pathName);
|
||||
|
||||
Material m_MaterialHandler;
|
||||
Skeleton m_SkeletonHandler;
|
||||
@@ -44,6 +45,7 @@ private:
|
||||
WriteToFile m_MeshFile;
|
||||
WriteToFile m_AnimFile;
|
||||
WriteToFile m_MtrlFile;
|
||||
WriteToFile m_ColliFile;
|
||||
|
||||
//Mesh Data
|
||||
Mesh meshes;
|
||||
|
||||
@@ -25,6 +25,7 @@ Menu::Menu(QDialog* dialog)
|
||||
m_ExportSelectedButton = new QCheckBox(tr("&Export Selected"));
|
||||
m_ExportAnimationsButton = new QCheckBox(tr("&Export Animations"));
|
||||
m_ExportMaterialButton = new QCheckBox(tr("&Export Material"));;
|
||||
m_IsCollision = new QCheckBox(tr("&Export as collision mesh"));
|
||||
|
||||
m_ExportAnimationsButton->setChecked(true);
|
||||
m_ExportMaterialButton->setChecked(true);
|
||||
@@ -32,6 +33,7 @@ Menu::Menu(QDialog* dialog)
|
||||
vbox->addWidget(m_ExportSelectedButton);
|
||||
vbox->addWidget(m_ExportAnimationsButton);
|
||||
vbox->addWidget(m_ExportMaterialButton);
|
||||
vbox->addWidget(m_IsCollision);
|
||||
|
||||
vbox->addStretch(1);
|
||||
optionsBox->setLayout(vbox);
|
||||
@@ -46,6 +48,7 @@ Menu::Menu(QDialog* dialog)
|
||||
connect(m_ExportSelectedButton, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
connect(m_ExportAnimationsButton, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
connect(m_ExportMaterialButton, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
connect(m_IsCollision, SIGNAL(clicked(bool)), this, SLOT(NULL));
|
||||
|
||||
// Creating several layouts, adding widgets & adding them to one layout in the end
|
||||
QHBoxLayout* topLayout = new QHBoxLayout;
|
||||
@@ -163,40 +166,42 @@ void Menu::RemoveClipClicked(bool)
|
||||
|
||||
void Menu::ExportAll(bool)
|
||||
{
|
||||
if (m_ExportPath->text().isEmpty()) {
|
||||
MGlobal::displayError(MString() + "Please select a folder.");
|
||||
return;
|
||||
}
|
||||
if (m_ExportPath->text().isEmpty()) {
|
||||
MGlobal::displayError(MString() + "Please select a folder.");
|
||||
return;
|
||||
}
|
||||
|
||||
//Export meshes
|
||||
if (!m_Export.Meshes(m_ExportPath->text().toLocal8Bit().constData(), m_ExportSelectedButton->isChecked())) {
|
||||
MGlobal::displayError(MString() + "Could not export mesh");
|
||||
return;
|
||||
}
|
||||
//Export meshes
|
||||
if (!m_Export.Meshes(m_ExportPath->text().toLocal8Bit().constData(), m_ExportSelectedButton->isChecked(), m_IsCollision->isChecked())) {
|
||||
MGlobal::displayError(MString() + "Could not export mesh");
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ExportMaterialButton->isChecked()) {
|
||||
if (!m_Export.Materials(m_ExportPath->text().toLocal8Bit().constData())) {
|
||||
MGlobal::displayError(MString() + "Could not export materials");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!m_IsCollision->isChecked()){
|
||||
if (m_ExportMaterialButton->isChecked()) {
|
||||
if (!m_Export.Materials(m_ExportPath->text().toLocal8Bit().constData())) {
|
||||
MGlobal::displayError(MString() + "Could not export materials");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Export::AnimationInfo> animations;
|
||||
for (unsigned int i = 0; i < m_AnimationClipName.size(); i++) {
|
||||
Export::AnimationInfo thisClip;
|
||||
thisClip.Name = std::string(m_AnimationClipName[i]->text().toLocal8Bit().constData());
|
||||
thisClip.Start = m_StartFrameLines[i]->text().toInt();
|
||||
thisClip.End = m_EndFrameLines[i]->text().toInt();
|
||||
std::vector<Export::AnimationInfo> animations;
|
||||
for (unsigned int i = 0; i < m_AnimationClipName.size(); i++) {
|
||||
Export::AnimationInfo thisClip;
|
||||
thisClip.Name = std::string(m_AnimationClipName[i]->text().toLocal8Bit().constData());
|
||||
thisClip.Start = m_StartFrameLines[i]->text().toInt();
|
||||
thisClip.End = m_EndFrameLines[i]->text().toInt();
|
||||
|
||||
animations.push_back(thisClip);
|
||||
}
|
||||
if (m_ExportAnimationsButton->isChecked()) {
|
||||
//Export Animations
|
||||
if (!m_Export.Animations(m_ExportPath->text().toLocal8Bit().constData(), animations)) {
|
||||
MGlobal::displayError(MString() + "Could not export animations");
|
||||
return;
|
||||
}
|
||||
}
|
||||
animations.push_back(thisClip);
|
||||
}
|
||||
if (m_ExportAnimationsButton->isChecked()) {
|
||||
//Export Animations
|
||||
if (!m_Export.Animations(m_ExportPath->text().toLocal8Bit().constData(), animations)) {
|
||||
MGlobal::displayError(MString() + "Could not export animations");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::CancelClicked(bool)
|
||||
|
||||
@@ -66,6 +66,7 @@ private:
|
||||
QCheckBox* m_ExportSelectedButton = nullptr;
|
||||
QCheckBox* m_ExportAnimationsButton = nullptr;
|
||||
QCheckBox* m_ExportMaterialButton = nullptr;
|
||||
QCheckBox* m_IsCollision = nullptr;
|
||||
|
||||
QLineEdit* m_ExportPath = nullptr;
|
||||
QFileDialog* m_FileDialog = nullptr;
|
||||
|
||||
@@ -94,33 +94,37 @@ MeshClass::MeshClass()
|
||||
// return weightMap;
|
||||
//}
|
||||
|
||||
Mesh MeshClass::GetMeshData(MObjectArray object)
|
||||
Mesh MeshClass::GetMeshData(MObjectArray object, bool collision)
|
||||
{
|
||||
MS status;
|
||||
Mesh newMesh;
|
||||
newMesh.isCollison = collision;
|
||||
vector<VertexLayout>& vertexList = newMesh.Vertices;
|
||||
map<string, vector<int>>& indexLists = newMesh.Indices;
|
||||
for (int ObjectID = 0; ObjectID < object.length(); ObjectID++) {
|
||||
if (!object[ObjectID].hasFn(MFn::kMesh))
|
||||
continue;
|
||||
|
||||
|
||||
MObject node = object[ObjectID];
|
||||
MFnDependencyNode thisNode(node);
|
||||
MPlugArray connections;
|
||||
thisNode.findPlug("inMesh").connectedTo(connections, true, true);
|
||||
MPlug weightList, weights;
|
||||
MObject weightListObject;
|
||||
for (unsigned int i = 0; i < connections.length(); i++) {
|
||||
if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
|
||||
MFnSkinCluster skinCluster(connections[i].node());
|
||||
weightList = skinCluster.findPlug("weightList", &status);
|
||||
weightListObject = weightList.attribute();
|
||||
weights = skinCluster.findPlug("weights");
|
||||
newMesh.hasSkin = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!collision) {
|
||||
for (unsigned int i = 0; i < connections.length(); i++) {
|
||||
if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
|
||||
MFnSkinCluster skinCluster(connections[i].node());
|
||||
weightList = skinCluster.findPlug("weightList", &status);
|
||||
weightListObject = weightList.attribute();
|
||||
weights = skinCluster.findPlug("weights");
|
||||
newMesh.hasSkin = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// In here, we retrieve triangulated polygons from the mesh
|
||||
MFnMesh mesh(object[ObjectID]);
|
||||
@@ -257,62 +261,62 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
|
||||
thisVertex.Pos[0] = pos.x;
|
||||
thisVertex.Pos[1] = pos.y;
|
||||
thisVertex.Pos[2] = pos.z;
|
||||
thisVertex.isCollision = collision;
|
||||
|
||||
status = faceVert.getNormal(normal, MSpace::kObject);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "faceVert.getNormal() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
if (!collision) {
|
||||
status = faceVert.getNormal(normal, MSpace::kObject);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + "faceVert.getNormal() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
|
||||
thisVertex.Normal[0] = normal[0];
|
||||
thisVertex.Normal[1] = normal[1];
|
||||
thisVertex.Normal[2] = normal[2];
|
||||
thisVertex.Normal[0] = normal[0];
|
||||
thisVertex.Normal[1] = normal[1];
|
||||
thisVertex.Normal[2] = normal[2];
|
||||
|
||||
MFloatVector Tangent = Tangents[faceVert.tangentId()];
|
||||
//MVector tmp = faceVert.getTangent(MSpace::kObject, NULL);
|
||||
//tmp.get(biTangent);
|
||||
thisVertex.Tangent[0] = Tangent[0];
|
||||
thisVertex.Tangent[1] = Tangent[1];
|
||||
thisVertex.Tangent[2] = Tangent[2];
|
||||
MFloatVector Tangent = Tangents[faceVert.tangentId()];
|
||||
//MVector tmp = faceVert.getTangent(MSpace::kObject, NULL);
|
||||
//tmp.get(biTangent);
|
||||
thisVertex.Tangent[0] = Tangent[0];
|
||||
thisVertex.Tangent[1] = Tangent[1];
|
||||
thisVertex.Tangent[2] = Tangent[2];
|
||||
|
||||
MFloatVector biNormal = biNormals[faceVert.tangentId()];
|
||||
//faceVert.getBinormal().get(biNormal);
|
||||
thisVertex.BiNormal[0] = biNormal[0];
|
||||
thisVertex.BiNormal[1] = biNormal[1];
|
||||
thisVertex.BiNormal[2] = biNormal[2];
|
||||
MFloatVector biNormal = biNormals[faceVert.tangentId()];
|
||||
//faceVert.getBinormal().get(biNormal);
|
||||
thisVertex.BiNormal[0] = biNormal[0];
|
||||
thisVertex.BiNormal[1] = biNormal[1];
|
||||
thisVertex.BiNormal[2] = biNormal[2];
|
||||
|
||||
status = faceVert.getUV(UV);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " faceVert.getUV() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
thisVertex.Uv[0] = UV[0];
|
||||
thisVertex.Uv[1] = UV[1];
|
||||
status = faceVert.getUV(UV);
|
||||
if (status != MS::kSuccess) {
|
||||
MGlobal::displayError(MString() + " faceVert.getUV() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
|
||||
break;
|
||||
}
|
||||
thisVertex.Uv[0] = UV[0];
|
||||
thisVertex.Uv[1] = UV[1];
|
||||
|
||||
|
||||
if (newMesh.hasSkin) {
|
||||
thisVertex.useWeights = true;
|
||||
float totalWeight = 0.0f;
|
||||
unsigned int totalBones = 0;
|
||||
MIntArray jointIDs /* ??? */;
|
||||
weights.selectAncestorLogicalIndex(vertexIndex, weightListObject);
|
||||
weights.getExistingArrayAttributeIndices(jointIDs);
|
||||
for (unsigned int i = 0; i < jointIDs.length() && i < 4; i++) {
|
||||
if (weights[i].asFloat() > 0.001f) {
|
||||
thisVertex.BoneIndices[totalBones] = jointIDs[i];
|
||||
thisVertex.BoneWeights[totalBones] = weights[i].asFloat();
|
||||
totalWeight = totalWeight + weights[i].asFloat();
|
||||
totalBones++;
|
||||
}
|
||||
}
|
||||
if (newMesh.hasSkin) {
|
||||
thisVertex.useWeights = true;
|
||||
float totalWeight = 0.0f;
|
||||
unsigned int totalBones = 0;
|
||||
MIntArray jointIDs /* ??? */;
|
||||
weights.selectAncestorLogicalIndex(vertexIndex, weightListObject);
|
||||
weights.getExistingArrayAttributeIndices(jointIDs);
|
||||
for (unsigned int i = 0; i < jointIDs.length() && i < 4; i++) {
|
||||
if (weights[i].asFloat() > 0.001f) {
|
||||
thisVertex.BoneIndices[totalBones] = jointIDs[i];
|
||||
thisVertex.BoneWeights[totalBones] = weights[i].asFloat();
|
||||
totalWeight = totalWeight + weights[i].asFloat();
|
||||
totalBones++;
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
//thisVertex.BoneWeights[i] = thisVertex.BoneWeights[i] / totalWeight;
|
||||
}
|
||||
} else {
|
||||
thisVertex.useWeights = false;
|
||||
for (unsigned int i = 0; i < 4; i++) {
|
||||
//thisVertex.BoneWeights[i] = thisVertex.BoneWeights[i] / totalWeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//float totalWeight = thisVertex.BoneWeights[0] + thisVertex.BoneWeights[1] + thisVertex.BoneWeights[2] + thisVertex.BoneWeights[3];
|
||||
//if (totalWeight > 0.0001f) {
|
||||
// thisVertex.BoneWeights[0] /= totalWeight;
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
class VertexLayout : public OutputData
|
||||
{
|
||||
public:
|
||||
bool useWeights = true;
|
||||
bool isCollision = false;
|
||||
bool useWeights = false;
|
||||
float Pos[3]{ 0 };
|
||||
float Normal[3]{ 0 };
|
||||
float Tangent[3]{ 0 };
|
||||
@@ -23,28 +24,31 @@ public:
|
||||
virtual void WriteBinary(std::ostream& out)
|
||||
{
|
||||
out.write((char*)&Pos, sizeof(float) * 3);
|
||||
out.write((char*)&Normal, sizeof(float) * 3);
|
||||
out.write((char*)&Tangent, sizeof(float) * 3);
|
||||
out.write((char*)&BiNormal, sizeof(float) * 3);
|
||||
out.write((char*)&Uv, sizeof(float) * 2);
|
||||
if (useWeights) {
|
||||
out.write((char*)&BoneIndices, sizeof(float) * 4);
|
||||
out.write((char*)&BoneWeights, sizeof(float) * 4);
|
||||
if (!isCollision) {
|
||||
out.write((char*)&Normal, sizeof(float) * 3);
|
||||
out.write((char*)&Tangent, sizeof(float) * 3);
|
||||
out.write((char*)&BiNormal, sizeof(float) * 3);
|
||||
out.write((char*)&Uv, sizeof(float) * 2);
|
||||
if (useWeights) {
|
||||
out.write((char*)&BoneIndices, sizeof(float) * 4);
|
||||
out.write((char*)&BoneWeights, sizeof(float) * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void WriteASCII(std::ostream& out) const
|
||||
{
|
||||
out << Pos[0] << " " << Pos[1] << " " << Pos[2] << endl;
|
||||
out << Normal[0] << " " << Normal[1] << " " << Normal[2] << endl;
|
||||
out << Tangent[0] << " " << Tangent[1] << " " << Tangent[2] << endl;
|
||||
out << BiNormal[0] << " " << BiNormal[1] << " " << BiNormal[2] << endl;
|
||||
out << Uv[0] << " " << Uv[1] << endl;
|
||||
if (useWeights) {
|
||||
out << BoneIndices[0] << " " << BoneIndices[1] << " " << BoneIndices[2] << " " << BoneIndices[3] << endl;
|
||||
out << BoneWeights[0] << " " << BoneWeights[1] << " " << BoneWeights[2] << " " << BoneWeights[3] << endl;
|
||||
if (!isCollision) {
|
||||
out << Normal[0] << " " << Normal[1] << " " << Normal[2] << endl;
|
||||
out << Tangent[0] << " " << Tangent[1] << " " << Tangent[2] << endl;
|
||||
out << BiNormal[0] << " " << BiNormal[1] << " " << BiNormal[2] << endl;
|
||||
out << Uv[0] << " " << Uv[1] << endl;
|
||||
if (useWeights) {
|
||||
out << BoneIndices[0] << " " << BoneIndices[1] << " " << BoneIndices[2] << " " << BoneIndices[3] << endl;
|
||||
out << BoneWeights[0] << " " << BoneWeights[1] << " " << BoneWeights[2] << " " << BoneWeights[3] << endl;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
bool operator==(const VertexLayout& right)
|
||||
{
|
||||
@@ -62,6 +66,7 @@ public:
|
||||
|
||||
class Mesh : public OutputData {
|
||||
public:
|
||||
bool isCollison = false;
|
||||
bool hasSkin = false;
|
||||
unsigned int NumVertices;
|
||||
unsigned int NumIndices;
|
||||
@@ -70,7 +75,9 @@ public:
|
||||
|
||||
virtual void WriteBinary(std::ostream& out)
|
||||
{
|
||||
out.write((char*)&hasSkin, sizeof(bool));
|
||||
if (!isCollison) {
|
||||
out.write((char*)&hasSkin, sizeof(bool));
|
||||
}
|
||||
out.write((char*)&NumVertices, sizeof(int));
|
||||
out.write((char*)&NumIndices, sizeof(int));
|
||||
for (auto aVertex : Vertices) {
|
||||
@@ -86,11 +93,13 @@ public:
|
||||
virtual void WriteASCII(std::ostream& out) const
|
||||
{
|
||||
out << "New Mesh _ not in binary" << endl;
|
||||
out << "hasSkin: ";
|
||||
if(hasSkin)
|
||||
out << "true" << endl;
|
||||
else
|
||||
out << "false" << endl;
|
||||
if (!isCollison) {
|
||||
out << "hasSkin: ";
|
||||
if (hasSkin)
|
||||
out << "true" << endl;
|
||||
else
|
||||
out << "false" << endl;
|
||||
}
|
||||
out << "Number of vertices: " << NumVertices << endl;
|
||||
out << "number of indices: " << NumIndices << endl;
|
||||
int vertexNumber = 0;
|
||||
@@ -115,7 +124,7 @@ class MeshClass
|
||||
{
|
||||
public:
|
||||
MeshClass();
|
||||
Mesh GetMeshData(MObjectArray Object);
|
||||
Mesh GetMeshData(MObjectArray Object, bool collision = false);
|
||||
~MeshClass();
|
||||
private:
|
||||
struct WeightInfo {
|
||||
|
||||
Reference in New Issue
Block a user