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1 Commits
| Author | SHA1 | Date | |
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| 7943fc7ad6 |
@@ -47,7 +47,7 @@ int UDPClient::readBuffer()
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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//return 0;
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}
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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@@ -94,7 +94,7 @@ int UDPServer::readBuffer()
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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//return 0;
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}
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// if the buffer is to small increase the size of it
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@@ -117,7 +117,7 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
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if (!wi.Player.Valid()) {
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return;
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}
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glm::vec3 maxRange = direction * 2.f;
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EntityWrapper camera = wi.Player.FirstChildByName("Camera");
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glm::vec3 cameraPosition = Transform::AbsolutePosition(camera);
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@@ -147,9 +147,8 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
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}
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// Check for friendly fire
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//this needs to not return, for the boosts. in all weaponclasses: assault,defender,sniper
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
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damage = 0;
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return;
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}
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// Deal damage!
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@@ -178,11 +177,11 @@ Camera DefenderWeaponBehaviour::cameraFromEntity(EntityWrapper camera)
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ComponentWrapper cTransform = camera["Transform"];
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ComponentWrapper cCamera = camera["Camera"];
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Camera cam(
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(float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height,
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(double)cCamera["FOV"],
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(double)cCamera["NearClip"],
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(float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height,
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(double)cCamera["FOV"],
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(double)cCamera["NearClip"],
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(double)cCamera["FarClip"]
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);
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);
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cam.SetPosition(cTransform["Position"]);
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cam.SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
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return cam;
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