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10 Commits

Author SHA1 Message Date
FakeShemp 981dc3467e Baggu fixed again
+Bonus document formatted
2016-03-09 22:11:17 +01:00
FakeShemp 42af029a26 fix baggu 2016-03-09 21:25:51 +01:00
FakeShemp 2e5dfc609a support headshot icons 2016-03-09 19:51:57 +01:00
FakeShemp ba6d2b758d Add killstreak icon 2016-03-09 12:34:09 +01:00
FakeShemp 12dd1d21de Text now handles color, alpha and icon parsing 2016-03-09 12:11:26 +01:00
William Moberg e5dba6604b Merge pull request #181 from teamfisk/AmmoPickup
AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 17:09:37 +01:00
verysecrethero 52d3cb3ebf GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all 2016-03-08 16:33:08 +01:00
verysecrethero 68b0175b3d Merge remote-tracking branch 'origin/master' into AmmoPickup 2016-03-08 11:54:57 +01:00
verysecrethero 0e0a486c01 AmmoPickupSystem should now be able to give ammo to all classtypes 2016-03-08 11:48:54 +01:00
verysecrethero 2cfbe0f785 Merge remote-tracking branch 'origin/master' into AmmoPickup 2016-03-07 17:17:51 +01:00
15 changed files with 298 additions and 195 deletions
-12
View File
@@ -2,7 +2,6 @@
#define ComponentInfo_h__
#include "../Common.h"
#include "Entity.h"
#include <boost/shared_array.hpp>
struct ComponentInfo
@@ -22,7 +21,6 @@ struct ComponentInfo
{
std::string Name;
std::string Type;
unsigned char Index;
unsigned int Offset;
unsigned int Stride;
};
@@ -34,16 +32,6 @@ struct ComponentInfo
unsigned int Stride = 0;
boost::shared_array<char> Defaults = nullptr;
std::shared_ptr<Meta_t> Meta = nullptr;
std::size_t GetHeaderSize() const
{
std::size_t size = 0;
// A component block starts with an entity ID
size += sizeof(EntityID);
return size;
}
};
template<>
+8 -11
View File
@@ -5,15 +5,16 @@
#include "MemoryPool.h"
#include "ComponentInfo.h"
#include "ComponentWrapper.h"
#include "DirtySet.h"
class ComponentPool;
class ComponentPoolForwardIterator
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
{
public:
ComponentPoolForwardIterator(ComponentPool* pool);
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
: m_ComponentInfo(componentInfo)
, m_MemoryPoolIterator(begin)
, m_MemoryPoolEnd(end)
{ }
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
@@ -26,7 +27,6 @@ public:
ComponentWrapper operator*() const;
private:
ComponentPool* m_ComponentPool;
const ComponentInfo& m_ComponentInfo;
MemoryPool<char>::iterator m_MemoryPoolIterator;
const MemoryPool<char>::iterator m_MemoryPoolEnd;
@@ -34,7 +34,6 @@ private:
class ComponentPool
{
friend class ComponentPoolForwardIterator;
public:
typedef ComponentPoolForwardIterator iterator;
typedef ptrdiff_t difference_type;
@@ -42,11 +41,10 @@ public:
typedef ComponentWrapper value_type;
typedef ComponentWrapper* pointer;
typedef ComponentWrapper& reference;
typedef std::unordered_map<EntityID, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtySet_t;
ComponentPool(const ::ComponentInfo& ci)
: m_ComponentInfo(ci)
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
{ }
~ComponentPool();
ComponentPool(const ComponentPool& other);
@@ -63,8 +61,8 @@ public:
// Delete a component and free its memory
void Delete(ComponentWrapper& wrapper);
iterator begin();
iterator end();
iterator begin() const;
iterator end() const;
size_t size() const;
//Dumps information about what the pool memory looks like right now
@@ -82,7 +80,6 @@ private:
::ComponentInfo m_ComponentInfo;
MemoryPool<char> m_Pool;
std::unordered_map<EntityID, char*> m_EntityToComponent;
DirtySet m_DirtySet;
};
#endif
+31 -43
View File
@@ -6,54 +6,44 @@
#include "../Common.h"
#include "Entity.h"
#include "ComponentInfo.h"
#include "DirtySet.h"
#include "Util/Any.h"
template <typename T, typename Enable = void>
struct ComponentField { };
template <typename T>
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
{
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
};
template <>
struct ComponentField<std::string, void>
{
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
};
struct ComponentWrapper
{
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField)
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
: Info(componentInfo)
, EntityID(*reinterpret_cast<::EntityID*>(data))
, Data(data + componentInfo.GetHeaderSize())
, DirtyBitField(dirtyBitField)
, Data(data + sizeof(::EntityID))
{ }
const ComponentInfo& Info;
const ::EntityID EntityID;
char* Data;
::DirtyBitField* DirtyBitField = nullptr;
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
{
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
}
bool Dirty(DirtySetType type, const std::string& fieldName)
{
if (DirtyBitField == nullptr) {
return true;
} else {
auto& field = Info.Fields.at(fieldName);
return DirtyBitField->operator[](type).count(field.Index) == 1;
}
}
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true)
{
if (DirtyBitField == nullptr) {
return;
}
auto& field = Info.Fields.at(fieldName);
if (dirty) {
DirtyBitField->operator[](type).insert(field.Index);
} else {
DirtyBitField->operator[](type).erase(field.Index);
}
}
template <typename T>
T& Field(const std::string& name)
T& Field(std::string name)
{
const ComponentInfo::Field_t& field = Info.Fields.at(name);
if (sizeof(T) > field.Stride) {
@@ -65,13 +55,13 @@ struct ComponentWrapper
}
template <typename T>
void SetField(const std::string& name, const T value) { Field<T>(name) = value; }
void SetField(std::string name, const T value) { Field<T>(name) = value; }
//template <typename T>
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
// Specialization for string literals
template <std::size_t N>
void SetField(const std::string& name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
void Copy(ComponentWrapper& destination)
{
@@ -106,41 +96,39 @@ struct ComponentWrapper
{
friend struct ComponentWrapper;
private:
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
: m_Component(component)
, m_FieldName(fieldName)
, m_PropertyName(propertyName)
{ }
ComponentWrapper* m_Component;
std::string m_FieldName;
std::string m_PropertyName;
public:
// Return the integer value of an enum type key for this field
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
template <typename T>
operator T&() { return m_Component->Field<T>(m_FieldName); }
operator T&() { return m_Component->Field<T>(m_PropertyName); }
template <typename T>
void operator=(const T val) { m_Component->SetField<T>(m_FieldName, val); }
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
// TODO: Pass by reference and rvalue (universal reference?)
//template <typename T>
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
// Specialization for string literals
template <std::size_t N>
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
};
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
};
// A component wrapper that "owns" its data through a shared pointer
struct SharedComponentWrapper : ComponentWrapper
{
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
: ComponentWrapper(componentInfo, data.get(), nullptr)
: ComponentWrapper(componentInfo, data.get())
, m_DataReference(data)
{ }
-16
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@@ -1,16 +0,0 @@
#ifndef DirtySet_h__
#define DirtySet_h__
#include <set>
#include "ComponentInfo.h"
enum class DirtySetType
{
Transform,
Network
};
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
#endif
+1 -1
View File
@@ -81,7 +81,7 @@ public:
for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first;
auto& systems = pair.second;
ComponentPool* pool = m_World->GetComponents(componentName);
const ComponentPool* pool = m_World->GetComponents(componentName);
if (pool == nullptr) {
continue;
}
+1 -1
View File
@@ -35,7 +35,7 @@ public:
// Delete a component off an entity
void DeleteComponent(EntityID entity, const std::string& componentType);
// Get all components of the specified type
ComponentPool* GetComponents(const std::string& componentType);
const ComponentPool* GetComponents(const std::string& componentType);
// Get entity parent
EntityID GetParent(EntityID entity);
// Change the parent of an entity
+1
View File
@@ -23,6 +23,7 @@ public:
private:
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
Font* font;
GLuint VAO, VBO;
+12
View File
@@ -40,5 +40,17 @@ private:
};
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
//class
enum class PlayerClass {
Assault,
Defender,
Sniper,
None
};
//helper methods
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
PlayerClass DetermineClass(EntityWrapper &player);
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
int GetPlayerMaxAmmo(EntityWrapper &player);
};
#endif
+7 -18
View File
@@ -1,17 +1,9 @@
#include "Core/ComponentPool.h"
ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool)
: m_ComponentPool(pool)
, m_ComponentInfo(pool->m_ComponentInfo)
, m_MemoryPoolIterator(pool->m_Pool.begin())
, m_MemoryPoolEnd(pool->m_Pool.end())
{ }
ComponentWrapper ComponentPoolForwardIterator::operator*() const
{
char* data = &(*m_MemoryPoolIterator);
EntityID entity = *reinterpret_cast<EntityID*>(data);
ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity]);
ComponentWrapper wrapper(m_ComponentInfo, data);
return wrapper;
}
@@ -79,7 +71,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
memcpy(data, &entity, sizeof(EntityID));
m_EntityToComponent[entity] = data;
ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity]);
ComponentWrapper component(m_ComponentInfo, data);
// Copy defaults
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
@@ -90,9 +82,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
{
auto data = m_EntityToComponent.at(ent);
auto bitField = &m_DirtySet[ent];
return ComponentWrapper(m_ComponentInfo, data, bitField);
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
}
bool ComponentPool::KnowsEntity(EntityID ent)
@@ -105,17 +95,16 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
m_EntityToComponent.erase(wrapper.EntityID);
m_Pool.Free(wrapper.Data - sizeof(EntityID));
m_DirtySet.erase(wrapper.EntityID);
}
ComponentPool::iterator ComponentPool::begin()
ComponentPool::iterator ComponentPool::begin() const
{
return iterator(this);
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
}
ComponentPool::iterator ComponentPool::end()
ComponentPool::iterator ComponentPool::end() const
{
return iterator(this);
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
}
size_t ComponentPool::size() const
@@ -125,7 +125,6 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
unsigned char fieldIndex = 0;
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
@@ -183,14 +182,12 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto& field = compInfo.Fields[name];
field.Name = name;
field.Type = effectiveType;
field.Index = fieldIndex;
field.Offset = fieldOffset;
field.Stride = stride;
compInfo.FieldsInOrder.push_back(name);
if (field.Type == "string") {
compInfo.StringFields.push_back(name);
}
fieldIndex += 1;
fieldOffset += stride;
}
+1 -1
View File
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
}
}
ComponentPool* World::GetComponents(const std::string& componentType)
const ComponentPool* World::GetComponents(const std::string& componentType)
{
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
+173 -74
View File
@@ -7,23 +7,23 @@ TextPass::TextPass()
void TextPass::Initialize()
{
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
}
void TextPass::Update()
@@ -33,81 +33,180 @@ void TextPass::Update()
void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
{
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
}
std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor)
{
std::string parsedString = text;
glm::vec4 newColor = originalColor;
bool colorChange = false;
for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) {
if (*c == char(92)) { // Backlash
if ((c + 1) != parsedString.end()) {
if (*(c + 1) == char('C')) { // C for Color
if ((c + 7) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
std::array<int, 3> hexToInt = {
std::stoi(std::string(c + 2, c + 4), 0, 16),
std::stoi(std::string(c + 4, c + 6), 0, 16),
std::stoi(std::string(c + 6, c + 8), 0, 16)
};
newColor = glm::vec4(
float(hexToInt[0]) / 255.f,
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8));
}
}
}
if (*(c + 1) == char('A')) { // A for Alpha
if ((c + 3) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
newColor = glm::vec4(
newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
parsedString.erase(c, (c + 4));
}
}
}
if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons
if (*(c + 1) >= '1' && *(c + 1) <= '9') {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48));
}
else {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55));
}
}
if (colorChange) {
colorChanges[c - parsedString.begin()] = newColor;
}
}
}
}
return parsedString;
}
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
{
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0/font->FontSize;
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0 / font->FontSize;
GLfloat stringWidth = 0.f;
GLfloat stringWidth = 0.f;
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
std::map<int, glm::vec4> colorChanges;
std::string parsedText = parseColors(text, colorChanges, color);
if(alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth/2.f;
} else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
} else {
penX = 0;
}
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
if (alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth / 2.f;
}
else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
}
else {
penX = 0;
}
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
Font::Character ch = font->m_Characters[*c];
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
auto it = colorChanges.find(c - parsedText.begin());
if (it != colorChanges.end()) {
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second));
}
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
Font::Character ch = font->m_Characters[*c];
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
GLERROR("Text rendering Error");
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLERROR("Text rendering Error");
}
+61 -13
View File
@@ -37,8 +37,7 @@ void AmmoPickupSystem::Update(double dt)
//erase the current element (somePickup)
it = m_ETriggerTouchVector.erase(it);
}
else {
} else {
it++;
}
}
@@ -48,7 +47,7 @@ void AmmoPickupSystem::Update(double dt)
m_PickupAtMaximum.erase(it);
break;
}
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
if (!DoesPlayerHaveMaxAmmo(it->player)) {
DoPickup(it->player, it->trigger);
m_PickupAtMaximum.erase(it);
break;
@@ -56,6 +55,58 @@ void AmmoPickupSystem::Update(double dt)
}
}
}
bool AmmoPickupSystem::DoesPlayerHaveMaxAmmo(EntityWrapper &player) {
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
return !((int)player["DefenderWeapon"]["Ammo"] < (int)player["DefenderWeapon"]["MaxAmmo"]);
} else if (playerClass == PlayerClass::Sniper) {
return !((int)player["SniperWeapon"]["Ammo"] < (int)player["SniperWeapon"]["MaxAmmo"]);
} else if (playerClass == PlayerClass::Assault) {
return !((int)player["AssaultWeapon"]["Ammo"] < (int)player["AssaultWeapon"]["MaxAmmo"]);
} else {
return false;
}
}
void AmmoPickupSystem::SetPlayerAmmo(EntityWrapper &player, int ammoGain) {
int maxWeaponAmmo = GetPlayerMaxAmmo(player);
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
(int&)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else if (playerClass == PlayerClass::Sniper) {
(int&)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else if (playerClass == PlayerClass::Assault) {
(int&)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else {
//unknown class - ignore
}
}
int AmmoPickupSystem::GetPlayerMaxAmmo(EntityWrapper &player) {
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
return (int)player["DefenderWeapon"]["MaxAmmo"];
} else if (playerClass == PlayerClass::Sniper) {
return (int)player["SniperWeapon"]["MaxAmmo"];
} else if (playerClass == PlayerClass::Assault) {
return (int)player["AssaultWeapon"]["MaxAmmo"];
} else {
return -1;
}
}
AmmoPickupSystem::PlayerClass AmmoPickupSystem::DetermineClass(EntityWrapper &player)
{
//determine the class based on what component the inflictor-player has
if (m_World->HasComponent(player.ID, "DashAbility")) {
return PlayerClass::Assault;
}
if (m_World->HasComponent(player.ID, "ShieldAbility")) {
return PlayerClass::Defender;
}
if (m_World->HasComponent(player.ID, "SprintAbility")) {
return PlayerClass::Sniper;
}
return PlayerClass::None;
}
bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
{
@@ -63,7 +114,7 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
return false;
}
//TODO: add other weapontypes
if (!e.Entity.HasComponent("AssaultWeapon")) {
if (DetermineClass(e.Entity) == PlayerClass::None) {
return false;
}
if (!e.Trigger.HasComponent("AmmoPickup")) {
@@ -71,7 +122,7 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
}
//if at maxammo, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
if ((int)e.Entity["AssaultWeapon"]["Ammo"] >= (int)e.Entity["AssaultWeapon"]["MaxAmmo"]) {
if (DoesPlayerHaveMaxAmmo(e.Entity)) {
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
return false;
}
@@ -85,19 +136,16 @@ bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
return false;
}
//TODO: add other weapontypes
if (!e.Player.HasComponent("AssaultWeapon")) {
if (DetermineClass(e.Player) == PlayerClass::None) {
return false;
}
int maxWeaponAmmo = (int)e.Player["AssaultWeapon"]["MaxAmmo"];
int& currentAmmo = (int)e.Player["AssaultWeapon"]["Ammo"];
//cant pick up ammopacks if you are already at MaxAmmo
if (currentAmmo >= maxWeaponAmmo) {
if (DoesPlayerHaveMaxAmmo(e.Player)) {
return false;
}
SetPlayerAmmo(e.Player, e.AmmoGain);
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
return false;
return true;
}
bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
@@ -119,7 +167,7 @@ void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
if (!trigger.Valid()) {
return;
}
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
int maxWeaponAmmo = GetPlayerMaxAmmo(player);
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
Events::AmmoPickup ePlayerAmmoPickup;
+1 -1
View File
@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
return;
}
m_SprintEffectTimer = 0.f;
auto pool = m_World->GetComponents("SprintAbility");
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
if (pool == nullptr) {
return;
}
+1 -1
View File
@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
for (const auto& obj : *otherSpawnedEntities) {
if (spawnedEntity.ID == obj.EntityID) {
continue;