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54 Commits
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| 7f1016476b |
@@ -0,0 +1,17 @@
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|||||||
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#ifndef AbilityCooldownHUDSystem_h__
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||||||
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#define AbilityCooldownHUDSystem_h__
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||||||
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||||||
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#include "../../Engine/Core/System.h"
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||||||
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#include "../../Engine/GLM.h"
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class AbilityCooldownHUDSystem : public ImpureSystem
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{
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public:
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AbilityCooldownHUDSystem(SystemParams params)
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: System(params)
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{ }
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virtual void Update(double dt) override;
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};
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#endif
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@@ -0,0 +1,19 @@
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#ifndef BoostIconsHUDSystem_h__
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#define BoostIconsHUDSystem_h__
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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class BoostIconsHUDSystem : public PureSystem
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{
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public:
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BoostIconsHUDSystem(SystemParams params)
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: System(params)
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, PureSystem("BoostIconsHUD")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
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};
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#endif
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@@ -51,10 +51,12 @@
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<xs:include schemaLocation="Components/Page.xsd"/>
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<xs:include schemaLocation="Components/Page.xsd"/>
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<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
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<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
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<xs:include schemaLocation="Components/Button.xsd"/>
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<xs:include schemaLocation="Components/Button.xsd"/>
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<xs:include schemaLocation="Components/AbilityCooldownHUD.xsd"/>
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<xs:include schemaLocation="Components/DoubleJump.xsd"/>
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<xs:include schemaLocation="Components/DoubleJump.xsd"/>
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<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
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<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
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<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
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<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
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<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
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<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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</xs:schema>
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</xs:schema>
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@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<AbilityCooldownHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AbilityCooldownHUD.xsd">
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</AbilityCooldownHUD>
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@@ -0,0 +1,9 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="AbilityCooldownHUD">
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<xs:annotation>
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<xs:documentation>HUD element for tracking ability cooldown. If it has a sprite and fill component it will fill the sprite with chosen color depending on the cooldown.\n A child with text component named "Cooldown"</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<BoostIconsHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostIconsHUD.xsd"/>
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@@ -0,0 +1,10 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="BoostIconsHUD">
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<xs:annotation>
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<xs:documentation>Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault"</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
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<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
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<Content></Content>
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<Content></Content>
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<Resource></Resource>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color R="1" G="1" B="1" A="1"/>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<Visible>true</Visible>
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<Alignment><Center/></Alignment>
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<Alignment><Center/></Alignment>
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@@ -100,12 +100,12 @@
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<Percentage>1</Percentage>
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<Percentage>1</Percentage>
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<Color A="1" B="1" G="0" R="0"/>
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<Color A="1" B="1" G="0" R="0"/>
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</c:Fill>
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</c:Fill>
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<c:HealthHUD/>
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<c:Text>
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<c:Text>
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<Content>100/100</Content>
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<Content>100/100</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
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<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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</c:Text>
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<c:HealthHUD/>
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<c:Transform>
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<c:Transform>
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<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
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<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
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<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
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<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
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@@ -132,7 +132,70 @@
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<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
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<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children/>
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<Children>
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<Entity name="BoostIcons">
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<Components>
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<c:BoostIconsHUD/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Assault">
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<Components>
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<c:Fill>
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<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.225000009" Y="0.168000013" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Defender">
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<Components>
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<c:Fill>
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<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
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</c:Fill>
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<c:Sprite>
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||||||
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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||||||
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<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
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</c:Sprite>
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||||||
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<c:Transform>
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||||||
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<Position X="0.224999994" Y="0.27700001" Z="0"/>
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||||||
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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||||||
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</Entity>
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<Entity name="Sniper">
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<Components>
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||||||
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<c:Fill>
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||||||
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<Color A="1" B="0.345098048" G="0" R="1"/>
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||||||
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</c:Fill>
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||||||
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<c:Sprite>
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||||||
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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||||||
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
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|
</c:Sprite>
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<c:Transform>
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|
<Position X="0.225000009" Y="0.38500002" Z="0"/>
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<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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@@ -196,7 +259,6 @@
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<CapturePointNumber>3</CapturePointNumber>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Fill>
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<c:Fill>
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<Percentage>0.80222018197612788</Percentage>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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</c:Fill>
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<c:Sprite>
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<c:Sprite>
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@@ -231,6 +293,7 @@
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<CapturePointNumber>4</CapturePointNumber>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
|
</c:CapturePointHUD>
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<c:Fill>
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<c:Fill>
|
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|
<Percentage>1</Percentage>
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||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -286,7 +349,7 @@
|
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<c:Sprite>
|
<c:Sprite>
|
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
@@ -297,7 +360,8 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
@@ -306,7 +370,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -369,6 +433,25 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="CapturePointArrow">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointArrowHUD/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
|
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Hands">
|
<Entity name="Hands">
|
||||||
|
|||||||
@@ -51,8 +51,10 @@
|
|||||||
<xs:element ref="c:Page" minOccurs="0"/>
|
<xs:element ref="c:Page" minOccurs="0"/>
|
||||||
<xs:element ref="c:Button" minOccurs="0"/>
|
<xs:element ref="c:Button" minOccurs="0"/>
|
||||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:AbilityCooldownHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
||||||
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:BoostIconsHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
|
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
|
||||||
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
|
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
|
||||||
<xs:element ref="c:HealthPickup" minOccurs="0"/>
|
<xs:element ref="c:HealthPickup" minOccurs="0"/>
|
||||||
|
|||||||
@@ -27,9 +27,11 @@
|
|||||||
#include "Rendering/AnimationSystem.h"
|
#include "Rendering/AnimationSystem.h"
|
||||||
#include "Network/MultiplayerSnapshotFilter.h"
|
#include "Network/MultiplayerSnapshotFilter.h"
|
||||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||||
|
#include "Game/Systems/AbilityCooldownHUDSystem.h"
|
||||||
#include "Game/Systems/CapturePointArrowHUDSystem.h"
|
#include "Game/Systems/CapturePointArrowHUDSystem.h"
|
||||||
#include "Game/Systems/KillFeedSystem.h"
|
#include "Game/Systems/KillFeedSystem.h"
|
||||||
#include "Game/Systems/BoostSystem.h"
|
#include "Game/Systems/BoostSystem.h"
|
||||||
|
#include "Game/Systems/BoostIconsHUDSystem.h"
|
||||||
#include "GUI/ButtonSystem.h"
|
#include "GUI/ButtonSystem.h"
|
||||||
#include "GUI/MainMenuSystem.h"
|
#include "GUI/MainMenuSystem.h"
|
||||||
|
|
||||||
@@ -134,6 +136,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||||
@@ -147,6 +150,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||||
|
m_SystemPipeline->AddSystem<BoostIconsHUDSystem>(updateOrderLevel);
|
||||||
// Populate Octree with collidables
|
// Populate Octree with collidables
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#include "Game/Systems/AbilityCooldownHUDSystem.h"
|
||||||
|
|
||||||
|
void AbilityCooldownHUDSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
//HUD element for tracking cooldown on the parent entity with Dashability TODO: Make sure it support other abilities when they are made.
|
||||||
|
|
||||||
|
auto abilityHUDs = m_World->GetComponents("AbilityCooldownHUD");
|
||||||
|
if (abilityHUDs == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (auto& abilityHUDC : *abilityHUDs) {
|
||||||
|
EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
|
||||||
|
EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
|
||||||
|
if (!abilityEntity.Valid())
|
||||||
|
return;
|
||||||
|
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
|
||||||
|
if(cooldownTextEntity.Valid()) {
|
||||||
|
if(cooldownTextEntity.HasComponent("Text"))
|
||||||
|
{
|
||||||
|
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
|
||||||
|
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
|
||||||
|
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
|
||||||
|
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||||
|
if(entity.HasComponent("Fill")) {
|
||||||
|
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
#include "Game/Systems/BoostIconsHUDSystem.h"
|
||||||
|
|
||||||
|
void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
|
||||||
|
{
|
||||||
|
EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
|
||||||
|
EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
|
||||||
|
EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
|
||||||
|
|
||||||
|
if(assaultEntity.Valid()) {
|
||||||
|
if (assaultEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defenderEntity.Valid()) {
|
||||||
|
if (defenderEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sniperEntity.Valid()) {
|
||||||
|
if (sniperEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Reference in New Issue
Block a user