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11 Commits

Author SHA1 Message Date
verysecrethero 10cd3bae40 experimental changes 2016-02-26 10:33:15 +01:00
verysecrethero 8740e8b77a experimental fix for pickup 2016-02-25 15:23:00 +01:00
verysecrethero bc227c3d61 Merge remote-tracking branch 'origin/master' into AndersTestNetwork
# Conflicts:
#	include/Game/Systems/DamageIndicatorSystem.h
#	src/Game/Systems/DamageIndicatorSystem.cpp
#	src/Game/Systems/SoundSystem.cpp
2016-02-25 10:30:35 +01:00
verysecrethero cca237b33f miscellaneous tests 2016-02-24 17:43:24 +01:00
verysecrethero 9bba9e493c Done with the fix & test for DamageIndicatorSystem 2016-02-23 17:12:16 +01:00
verysecrethero 2c9c374f51 Almost done with the fix for DamageIndicatorSystem 2016-02-23 15:54:44 +01:00
verysecrethero 25a7240962 Fix for PlayerSpawnSystem 2016-02-23 13:55:24 +01:00
verysecrethero 99cdcdf289 CapturePointSystem now re-reads the CapturePoints if the map has "changed"... 2016-02-23 11:59:18 +01:00
verysecrethero f1d78ae790 Fixed CapturePointSystem 2016-02-23 11:52:30 +01:00
verysecrethero bcc42a8cb7 Merge remote-tracking branch 'origin/HUDDesync' into AndersTestNetwork 2016-02-23 09:50:55 +01:00
verysecrethero 041c409128 Misc TestBranch testing 2016-02-22 17:46:49 +01:00
159 changed files with 8227 additions and 6743 deletions
+1 -1
Submodule assets updated: 1e7adc749e...10a611659d
+9 -1
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@@ -78,13 +78,21 @@ bool AABBvsTriangles(const AABB& box,
bool& isOnGround, bool& isOnGround,
glm::vec3& outResolutionVector); glm::vec3& outResolutionVector);
//Detects collision, but does not resolve.
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix);
//Return true if the boxes are intersecting. //Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b); bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting. //Return true if the boxes are intersecting.
//Also outputs the minimum translation that box [a] would need in order to resolve collision. //Also outputs the minimum translation that box [a] would need in order to resolve collision.
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation); bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
// Calculates an absolute AABB from an entity AABB component // Calculates an absolute AABB from an entity AABB component or Model component.
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
// if takeModelBox is false, the AABB component will be prefered, if it exists.
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false); boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity); boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted //Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
+2 -2
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@@ -15,11 +15,11 @@ class CollisionSystem : public PureSystem
public: public:
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree) CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
: System(params) : System(params)
, PureSystem("Collidable") , PureSystem("Physics")
, m_Octree(octree) , m_Octree(octree)
{ } { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
private: private:
Octree<EntityAABB>* m_Octree; Octree<EntityAABB>* m_Octree;
+3 -1
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@@ -2,6 +2,7 @@
#define ComponentInfo_h__ #define ComponentInfo_h__
#include "../Common.h" #include "../Common.h"
#include <boost/shared_array.hpp>
struct ComponentInfo struct ComponentInfo
{ {
@@ -27,8 +28,9 @@ struct ComponentInfo
std::string Name; std::string Name;
std::unordered_map<std::string, Field_t> Fields; std::unordered_map<std::string, Field_t> Fields;
std::vector<std::string> FieldsInOrder; std::vector<std::string> FieldsInOrder;
std::vector<std::string> StringFields;
unsigned int Stride = 0; unsigned int Stride = 0;
std::shared_ptr<char> Defaults = nullptr; boost::shared_array<char> Defaults = nullptr;
std::shared_ptr<Meta_t> Meta = nullptr; std::shared_ptr<Meta_t> Meta = nullptr;
}; };
+3 -1
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@@ -1,6 +1,7 @@
#ifndef ComponentPool_h__ #ifndef ComponentPool_h__
#define ComponentPool_h__ #define ComponentPool_h__
#include <set>
#include "MemoryPool.h" #include "MemoryPool.h"
#include "ComponentInfo.h" #include "ComponentInfo.h"
#include "ComponentWrapper.h" #include "ComponentWrapper.h"
@@ -45,7 +46,8 @@ public:
: m_ComponentInfo(ci) : m_ComponentInfo(ci)
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride) , m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
{ } { }
ComponentPool(const ComponentPool& other) = delete; ~ComponentPool();
ComponentPool(const ComponentPool& other);
ComponentPool(const ComponentPool&& other) = delete; ComponentPool(const ComponentPool&& other) = delete;
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; } const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
+65 -11
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@@ -2,11 +2,29 @@
#define ComponentWrapper_h__ #define ComponentWrapper_h__
#include <boost/shared_array.hpp> #include <boost/shared_array.hpp>
#include <boost/any.hpp>
#include "../Common.h" #include "../Common.h"
#include "Entity.h" #include "Entity.h"
#include "ComponentInfo.h" #include "ComponentInfo.h"
#include "Util/Any.h" #include "Util/Any.h"
template <typename T, typename Enable = void>
struct ComponentField { };
template <typename T>
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
{
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
};
template <>
struct ComponentField<std::string, void>
{
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
};
struct ComponentWrapper struct ComponentWrapper
{ {
ComponentWrapper(const ComponentInfo& componentInfo, char* data) ComponentWrapper(const ComponentInfo& componentInfo, char* data)
@@ -47,7 +65,31 @@ struct ComponentWrapper
void Copy(ComponentWrapper& destination) void Copy(ComponentWrapper& destination)
{ {
memcpy(destination.Data, this->Data, Info.Stride); // Copy trivial data
memcpy(destination.Data, Data, Info.Stride);
// Duplicate strings
SolidifyStrings(destination);
}
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
static void SolidifyStrings(ComponentWrapper& component)
{
for (auto& name : component.Info.StringFields) {
std::size_t offset = component.Info.Fields.at(name).Offset;
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
new (component.Data + offset) std::string(value);
}
}
// This needs to be called to properly free component data, because strings.
static void Destroy(ComponentInfo info, char* data)
{
// Call std::string destructors
for (auto& name : info.StringFields) {
std::size_t offset = info.Fields.at(name).Offset;
auto field = reinterpret_cast<std::string*>(data + offset);
field->~basic_string();
}
} }
struct SubscriptProxy struct SubscriptProxy
@@ -102,26 +144,38 @@ public:
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0) ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
{ {
m_ComponentInfo.Name = componentTypeName; m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
m_ComponentInfo.Meta->Allocation = allocation; m_ComponentInfo.Meta->Allocation = allocation;
} }
template <typename T> template <typename T>
void AddProperty(std::string fieldName, T defaultValue) void AddProperty(std::string fieldName, T defaultValue)
{ {
m_DefaultValues.push_back(defaultValue); auto& field = m_ComponentInfo.Fields[fieldName];
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name(); field.Name = fieldName;
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride; field.Type = typeid(T).name();
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T); field.Offset = m_ComponentInfo.Stride;
field.Stride = sizeof(T);
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
if (field.Type == typeid(std::string).name()) {
field.Type = "string";
m_ComponentInfo.StringFields.push_back(field.Name);
}
m_ComponentInfo.Stride += sizeof(T); m_ComponentInfo.Stride += sizeof(T);
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
} }
ComponentInfo& Finalize() ComponentInfo& Finalize()
{ {
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]); m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
std::size_t offset = 0; std::size_t offset = 0;
for (auto& val : m_DefaultValues) { for (auto& pair : m_DefaultValues) {
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size); if (pair.first.Type == "string") {
offset += val.Size; new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
} else {
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
}
offset += pair.second.Size;
} }
return m_ComponentInfo; return m_ComponentInfo;
@@ -131,7 +185,7 @@ public:
private: private:
ComponentInfo m_ComponentInfo; ComponentInfo m_ComponentInfo;
std::vector<Any> m_DefaultValues; std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
}; };
#endif #endif
+23 -6
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@@ -66,9 +66,25 @@ public:
, m_LowestAllocatedSlot(m_NumSlots) , m_LowestAllocatedSlot(m_NumSlots)
{ } { }
//We may get problems with memory being released MemoryPool(const MemoryPool<T>& other)
//prematurely, etc. if we allow copies. : m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
MemoryPool(const MemoryPool<T>& other) = delete; , m_SlotIsAllocated(other.m_SlotIsAllocated)
, m_ExtraMemory()
, m_NumSlots(other.m_NumSlots)
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
, m_Stride(other.m_Stride)
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
{
// Copy statically allocated pool
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
// Copy dynamically allocated memory
for (char* otherAddr : other.m_ExtraMemory) {
char* addr = (char*)malloc(m_Stride);
memcpy(addr, otherAddr, m_Stride);
m_ExtraMemory.push_back(addr);
}
}
MemoryPool(const MemoryPool<T>&& other) = delete; MemoryPool(const MemoryPool<T>&& other) = delete;
//Free all memory that has been allocated. //Free all memory that has been allocated.
@@ -78,8 +94,9 @@ public:
delete[] m_StartAddress; delete[] m_StartAddress;
m_StartAddress = nullptr; m_StartAddress = nullptr;
} }
for (char* addr : m_ExtraMemory) for (char* addr : m_ExtraMemory) {
free(addr); free(addr);
}
m_ExtraMemory.clear(); m_ExtraMemory.clear();
} }
@@ -102,7 +119,7 @@ public:
m_ExtraMemory.push_back((char*)malloc(m_Stride)); m_ExtraMemory.push_back((char*)malloc(m_Stride));
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead. //We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
if (!DisableMemoryPool::Value) { if (!DisableMemoryPool::Value) {
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size()); //LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
} }
return m_ExtraMemory.back(); return m_ExtraMemory.back();
} }
+25
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@@ -0,0 +1,25 @@
#ifndef PerformanceTimer_h__
#define PerformanceTimer_h__
#include "../Common.h"
#include <boost/timer/timer.hpp>
using boost::timer::cpu_timer;
class PerformanceTimer
{
public:
static void StartTimer(std::string nameOfTimer);
static void StartTimerAndStopPrevious(std::string nameOfTimer);
static void StopTimer(std::string nameOfTimer);
static void SetFrameNumber(int frameNumber);
static void ResetAllTimers();
static void CreateExcelData();
private:
static std::map<std::string, cpu_timer> timers;
static cpu_timer m_Timer;
static std::string currentTimerRunning;
};
#endif
+10 -3
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@@ -6,6 +6,7 @@
#include "System.h" #include "System.h"
#include "World.h" #include "World.h"
#include "EPause.h" #include "EPause.h"
#include "PerformanceTimer.h"
class SystemPipeline class SystemPipeline
{ {
@@ -72,7 +73,10 @@ public:
// Update // Update
for (auto& system : group.ImpureSystems) { for (auto& system : group.ImpureSystems) {
auto className = (std::string)typeid(*system).name();
PerformanceTimer::StartTimer(className);
system->Update(dt); system->Update(dt);
PerformanceTimer::StopTimer(className);
} }
for (auto& pair : group.PureSystems) { for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first; const std::string& componentName = pair.first;
@@ -83,7 +87,10 @@ public:
} }
for (auto& component : *pool) { for (auto& component : *pool) {
for (auto& system : systems) { for (auto& system : systems) {
auto className = (std::string)typeid(*system).name();
PerformanceTimer::StartTimer(className);
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt); system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
PerformanceTimer::StopTimer(className);
} }
} }
} }
@@ -106,9 +113,9 @@ private:
std::vector<UnorderedSystems> m_OrderedSystemGroups; std::vector<UnorderedSystems> m_OrderedSystemGroups;
EventRelay<SystemPipeline, Events::Pause> m_EPause; EventRelay<SystemPipeline, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e) { bool OnPause(const Events::Pause& e) {
if (e.World == m_World) { if (e.World == m_World) {
m_Paused = true; m_Paused = true;
} }
return true; return true;
} }
+4 -3
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@@ -2,6 +2,7 @@
#define Util_Any_h__ #define Util_Any_h__
#include <memory> #include <memory>
#include <boost/shared_array.hpp>
struct Any struct Any
{ {
@@ -10,7 +11,7 @@ struct Any
template <typename T> template <typename T>
Any(const T& value) Any(const T& value)
{ {
Data = std::shared_ptr<char>(new char[sizeof(T)]); Data = boost::shared_array<char>(new char[sizeof(T)]);
Size = sizeof(T); Size = sizeof(T);
memcpy(Data.get(), &value, Size); memcpy(Data.get(), &value, Size);
} }
@@ -18,7 +19,7 @@ struct Any
template <typename T> template <typename T>
Any(T&& value) Any(T&& value)
{ {
Data = std::shared_ptr<char>(new char[sizeof(T)]); Data = boost::shared_array<char>(new char[sizeof(T)]);
Size = sizeof(T); Size = sizeof(T);
memcpy(Data.get(), &value, Size); memcpy(Data.get(), &value, Size);
} }
@@ -35,7 +36,7 @@ struct Any
return Any(value); return Any(value);
} }
std::shared_ptr<char> Data = nullptr; boost::shared_array<char> Data = nullptr;
std::size_t Size = 0; std::size_t Size = 0;
}; };
+1
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@@ -15,6 +15,7 @@ public:
: m_EventBroker(eventBroker) : m_EventBroker(eventBroker)
{ } { }
~World(); ~World();
World(const World& other);
// Create empty entity // Create empty entity
EntityID CreateEntity(EntityID parent = 0); EntityID CreateEntity(EntityID parent = 0);
-165
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@@ -1,165 +0,0 @@
#ifndef GUI_BUTTON_H__
#define GUI_BUTTON_H__
#include "GUI/TextureFrame.h"
#include "GUI/EButtonEnter.h"
#include "GUI/EButtonLeave.h"
#include "GUI/EButtonPress.h"
#include "GUI/EButtonRelease.h"
#include "Core/EMouseMove.h"
#include "Core/EMousePress.h"
#include "Core/EMouseRelease.h"
namespace dd
{
namespace GUI
{
class Button : public TextureFrame
{
public:
Button(Frame* parent, std::string name)
: TextureFrame(parent, name)
{
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
}
void SetTextureHover(std::string resourceName)
{
m_TextureHover = resourceName;
}
void SetTextureReleased(std::string resourceName)
{
m_TextureReleased = resourceName;
SetTexture(resourceName);
}
void SetTexturePressed(std::string resourceName)
{
m_TexturePressed = resourceName;
}
void Draw(RenderScene& rq) override
{
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
}
TextureFrame::Draw(rq);
}
virtual void OnEnter() { }
virtual void OnLeave() { }
virtual void OnPress() { }
virtual void OnRelease() { }
protected:
bool m_MouseIsOver = false;
bool m_IsDown = false;
virtual bool OnMouseMove(const Events::MouseMove& event)
{
if (Hidden()) {
return false;
}
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
if (isOver && !m_MouseIsOver) { // Enter
if (!m_IsDown) {
if (!m_TextureHover.empty()) {
SetTexture(m_TextureHover);
}
}
OnEnter();
Events::ButtonEnter e;
e.FrameName = m_Name;
EventBroker->Publish(e);
Events::PlaySound soundEvent;
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
EventBroker->Publish(soundEvent);
} else if (!isOver && m_MouseIsOver) { // Leave
if (!m_IsDown) {
if (!m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
}
}
OnLeave();
Events::ButtonLeave e;
e.FrameName = m_Name;
EventBroker->Publish(e);
}
m_MouseIsOver = isOver;
return true;
}
virtual bool OnMousePress(const Events::MousePress& event)
{
if (Hidden()) {
//LOG_DEBUG("Pressed hidden button");
return false;
}
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
return false;
}
if (!m_TexturePressed.empty()) {
SetTexture(m_TexturePressed);
}
m_IsDown = true;
OnPress();
Events::ButtonPress e;
e.FrameName = m_Name;
e.Button = this;
EventBroker->Publish(e);
return true;
}
virtual bool OnMouseRelease(const Events::MouseRelease& event)
{
if (Hidden()) {
//LOG_DEBUG("Released hidden button");
return false;
}
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
if (!isOver && !m_IsDown) {
return false;
}
if (m_MouseIsOver) {
if (!m_TextureHover.empty()) {
SetTexture(m_TextureHover);
}
} else {
if (!m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
}
}
m_IsDown = false;
OnRelease();
Events::ButtonRelease e;
e.FrameName = m_Name;
e.Button = this;
EventBroker->Publish(e);
return true;
}
private:
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
EventRelay<Frame, Events::MousePress> m_EMousePress;
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
std::string m_TextureHover;
std::string m_TexturePressed;
std::string m_TextureReleased;
};
}
}
#endif
+44
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@@ -0,0 +1,44 @@
#ifndef ButtonSystem_h__
#define ButtonSystem_h__
#include "../Rendering/IRenderer.h"
#include "../Core/ConfigFile.h"
#include "../Rendering/PickingPass.h"
#include "../Core/ResourceManager.h"
#include "../Core/System.h"
#include "../Core/Event.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/ELockMouse.h"
#include "EButtonPressed.h"
#include "EButtonReleased.h"
#include "EButtonClicked.h"
class ButtonSystem : public PureSystem
{
public:
ButtonSystem(SystemParams params, IRenderer* renderer);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
IRenderer* m_Renderer;
bool m_MouseIsLocked = false;
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
PickData m_PickData;
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
bool OnMouseLock(const Events::LockMouse& e);
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
bool OnMouseUnlock(const Events::UnlockMouse& e);
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e);
};
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef Events_ButtonClicked_h__
#define Events_ButtonClicked_h__
#include "Core/Event.h"
namespace Events
{
struct ButtonClicked : public Event {
std::string EntityName;
EntityWrapper Entity;
};
}
#endif
-17
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@@ -1,17 +0,0 @@
#ifndef Events_ButtonEnter_h__
#define Events_ButtonEnter_h__
#include "../Core/EventBroker.h"
namespace Events
{
/** Thrown on GUI button hover. */
struct ButtonEnter : Event
{
std::string FrameName;
};
}
#endif
-17
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@@ -1,17 +0,0 @@
#ifndef Events_ButtonLeave_h__
#define Events_ButtonLeave_h__
#include "../Core/EventBroker.h"
namespace Events
{
/** Thrown on GUI button hover. */
struct ButtonLeave : Event
{
std::string FrameName;
};
}
#endif
-20
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@@ -1,20 +0,0 @@
#ifndef Events_ButtonPress_h__
#define Events_ButtonPress_h__
#include "../Core/EventBroker.h"
namespace GUI { class Button; }
namespace Events
{
/** Thrown on GUI button press. */
struct ButtonPress : Event
{
std::string FrameName;
GUI::Button* Button;
};
}
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef Events_ButtonPressed_h__
#define Events_ButtonPressed_h__
#include "Core/Event.h"
namespace Events
{
struct ButtonPressed : public Event {
std::string EntityName;
EntityWrapper Entity;
};
}
#endif
-20
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@@ -1,20 +0,0 @@
#ifndef Events_ButtonRelease_h__
#define Events_ButtonRelease_h__
#include "../Core/EventBroker.h"
namespace GUI { class Button; }
namespace Events
{
/** Thrown on GUI button release. */
struct ButtonRelease : Event
{
std::string FrameName;
GUI::Button* Button;
};
}
#endif
+16
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@@ -0,0 +1,16 @@
#ifndef Events_ButtonReleased_h__
#define Events_ButtonReleased_h__
#include "Core/Event.h"
namespace Events
{
struct ButtonReleased : public Event {
std::string EntityName;
EntityWrapper Entity;
};
}
#endif
-261
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@@ -1,261 +0,0 @@
#ifndef GUI_Frame_h__
#define GUI_Frame_h__
#include "../Common.h"
#include "../Core/Util/Rectangle.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyDown.h"
#include "../Core/EKeyUp.h"
#include "../Core/ResourceManager.h"
#include "../Rendering/RenderQueue.h"
#include "../Rendering/Texture.h"
#include "../Input/EInputCommand.h"
namespace GUI
{
class Frame : public Rectangle
{
public:
enum class Anchor
{
Left,
Right,
Top,
Bottom
};
static const int BaseWidth = 1280;
static const int BaseHeight = 720;
// Set up a base frame with an event broker
Frame(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
, BaseFrame(this)
, m_Name("UIParent")
, Rectangle() { }
// Create a frame as a child
Frame(Frame* parent, std::string name)
: m_Name(name)
{
SetParent(parent);
Width = parent->Width;
Height = parent->Height;
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
}
~Frame()
{
/*for (auto layer : m_Children)
{
for (auto child : layer.second)
{
delete child.second;
}
}
if (m_Parent)
{
m_Parent->RemoveChild(this);
}*/
}
Frame* Parent() const { return m_Parent; }
void SetParent(Frame* parent)
{
if (parent == nullptr) {
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
return;
}
m_Layer = parent->Layer() + 1;
parent->AddChild(this);
m_Parent = parent;
m_EventBroker = parent->m_EventBroker;
BaseFrame = parent->BaseFrame;
}
void AddChild(Frame* child)
{
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
if (m_Parent) {
m_Parent->AddChild(child);
}
}
void RemoveChild(Frame* child)
{
auto it = m_Children.find(child->m_Layer);
if (it != m_Children.end()) {
m_Children.erase(it);
}
if (m_Parent) {
m_Parent->RemoveChild(child);
}
}
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; }
bool Hidden() const
{
if (m_Parent)
return m_Parent->Hidden() || m_Hidden;
else
return m_Hidden;
}
bool Visible() const
{
return !Hidden();
}
virtual void Hide() { m_Hidden = true; }
virtual void Show() { m_Hidden = false; }
int Left() const override
{
if (m_Parent)
return m_Parent->Left() + X;
else
return X;
}
void SetLeft(int absLeft) override
{
if (m_Parent) {
X = absLeft - m_Parent->Left();
} else {
X = absLeft;
}
}
int Right() const override
{
return Left() + Width;
}
void SetRight(int absRight) override
{
if (m_Parent) {
X = absRight - Width - m_Parent->Left();
} else {
X = absRight - Width;
}
}
int Top() const override
{
if (m_Parent)
return m_Parent->Top() + Y;
else
return Y;
}
void SetTop(int absTop) override
{
if (m_Parent) {
Y = absTop - m_Parent->Top();
} else {
Y = absTop;
}
}
int Bottom() const override
{
return Top() + Height;
}
void SetBottom(int absBottom) override
{
if (m_Parent) {
Y = absBottom - Height - m_Parent->Top();
} else {
Y = absBottom - Height;
}
}
glm::vec2 Scale()
{
if (m_Parent)
return m_Parent->Scale();
else
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
}
Rectangle AbsoluteRectangle()
{
int left = Left();
if (m_Parent)
left = std::max(left, m_Parent->Left());
int top = Top();
if (m_Parent)
top = std::max(top, m_Parent->Top());
int width = Right() - left;
int height = Bottom() - top;
return Rectangle(left, top, width, height);
}
void UpdateLayered(double dt)
{
// Update ourselves
this->Update(dt);
// Update children
for (auto& pairLayer : m_Children) {
auto children = pairLayer.second;
for (auto& pairChild : children) {
auto child = pairChild.second;
child->Update(dt);
}
}
}
virtual void Update(double dt) { }
void DrawLayered(RenderScene& rq)
{
if (this->Hidden())
return;
// Draw ourselves
this->Draw(rq);
// Draw children
for (auto& pairLayer : m_Children) {
auto children = pairLayer.second;
for (auto& pairChild : children) {
auto child = pairChild.second;
if (child->Hidden())
continue;
child->Draw(rq);
}
}
}
virtual void Draw(RenderScene& rq) { }
protected:
::EventBroker* m_EventBroker;
Frame* BaseFrame = nullptr;
std::string m_Name = "Unnamed";
int m_Layer = 0;
bool m_Hidden = false;
Frame* m_Parent = nullptr;
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
private:
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
};
}
#endif
+33
View File
@@ -0,0 +1,33 @@
#ifndef MainMenuSystem_h__
#define MainMenuSystem_h__
#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
#include "../Core/ResourceManager.h"
#include "../Core/Event.h"
#include "EButtonClicked.h"
#include "EButtonPressed.h"
#include "EButtonReleased.h"
class MainMenuSystem : public ImpureSystem
{
public:
MainMenuSystem(SystemParams params, IRenderer* renderer);
virtual void Update(double dt) override;
private:
IRenderer* m_Renderer;
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
bool OnButtonClick(const Events::ButtonClicked& e);
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
bool OnButtonRelease(const Events::ButtonReleased& e);
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
bool OnButtonPress(const Events::ButtonPressed& e);
};
#endif
-112
View File
@@ -1,112 +0,0 @@
#ifndef GUI_TextureFrame_h__
#define GUI_TextureFrame_h__
#include "Frame.h"
#include "../Rendering/Texture.h"
#include "../Rendering/Util/CommonFunctions.h"
namespace GUI
{
class TextureFrame : public Frame
{
public:
TextureFrame(Frame* parent, std::string name)
: Frame(parent, name) { }
void EnableScissor() { m_ScissorEnabled = true; }
void DisableScissor() { m_ScissorEnabled = false; }
void Draw(RenderScene& rq) override
{
if (m_Texture == nullptr)
return;
// Texture while fading
if (m_FadeTexture && m_CurrentFade < 1) {
FrameJob job;
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
job.Viewport = Rectangle(Left(), Top(), Width, Height);
job.TextureID = m_FadeTexture->ResourceID;
job.DiffuseTexture = m_FadeTexture;
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
job.Name = Name();
rq.GUI.Add(job);
}
// Main texture
{
FrameJob job;
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
job.Viewport = Rectangle(Left(), Top(), Width, Height);
job.TextureID = m_Texture->ResourceID;
job.DiffuseTexture = m_Texture;
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
job.Name = Name();
rq.GUI.Add(job);
}
}
std::string Texture() const { return m_TextureName; }
void SetTexture(std::string resourceName)
{
if (resourceName.empty()) {
m_Texture = nullptr;
return;
}
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
m_TextureName = resourceName;
if (m_Texture == nullptr) {
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
}
SizeToTexture();
}
void SizeToTexture()
{
if (m_Texture != nullptr) {
this->Width = m_Texture->Width;
this->Height = m_Texture->Height;
}
}
void FadeToTexture(std::string resourceName, double duration)
{
m_FadeTexture = m_Texture;
SetTexture(resourceName);
m_FadeDuration = duration;
m_CurrentFade = 0.f;
}
void Update(double dt) override
{
if (m_CurrentFade < 1) {
m_CurrentFade += dt / m_FadeDuration;
if (m_CurrentFade > 1) {
m_FadeTexture = nullptr;
m_CurrentFade = 1;
m_FadeDuration = 0;
}
}
}
glm::vec4 Color() const { return m_Color; }
void SetColor(glm::vec4 val) { m_Color = val; }
protected:
bool m_ScissorEnabled = true;
Texture* m_Texture = nullptr;
std::string m_TextureName;
Texture* m_FadeTexture = nullptr;
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
float m_FadeDuration = 0.f;
float m_CurrentFade = 1.f;
};
}
#endif
@@ -28,7 +28,6 @@ public:
virtual void Reset(); virtual void Reset();
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer); void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
bool SniperSprintingCheck();
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; } virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; } virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
@@ -193,6 +192,8 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
template <typename EventContext> template <typename EventContext>
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) { void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
ImGui::Text(std::to_string(m_AssaultDashCoolDownTimer).c_str());
m_AssaultDashDoubleTapDeltaTime += dt; m_AssaultDashDoubleTapDeltaTime += dt;
m_AssaultDashCoolDownTimer -= dt; m_AssaultDashCoolDownTimer -= dt;
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work) //cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
@@ -242,12 +243,4 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
template <typename EventContext>
bool FirstPersonInputController<EventContext>::SniperSprintingCheck() {
if (m_SpecialAbilityKeyDown) {
return true;
} else {
return false;
}
}
#endif #endif
+24 -1
View File
@@ -24,6 +24,19 @@
#include "Network/EInterpolate.h" #include "Network/EInterpolate.h"
#include "Network/SnapshotFilter.h" #include "Network/SnapshotFilter.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "Network/ESearchForServers.h"
struct ServerInfo
{
ServerInfo(std::string a, int b, std::string c, int d)
{
Address = a; Port = b; Name = c; PlayersConnected = d;
}
std::string Address = "";
int Port = 0;
std::string Name = "";
int PlayersConnected = 0;
};
class Client : public Network class Client : public Network
{ {
@@ -82,18 +95,22 @@ public:
void parseTCPConnect(Packet& packet); void parseTCPConnect(Packet& packet);
void parsePlayerConnected(Packet& packet); void parsePlayerConnected(Packet& packet);
void parsePing(); void parsePing();
void parseServerlist(Packet& packet);
void parseKick(); void parseKick();
void parsePlayersSpawned(Packet& packet); void parsePlayersSpawned(Packet& packet);
void parseEntityDeletion(Packet& packet); void parseEntityDeletion(Packet& packet);
void parsePlayerDamage(Packet& packet);
void parseComponentDeletion(Packet& packet); void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
void identifyPacketLoss(); void identifyPacketLoss();
void hasServerTimedOut(); void hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
void sendInputCommands(); void sendInputCommands();
void sendLocalPlayerTransform(); void sendLocalPlayerTransform();
void becomePlayer(); void becomePlayer();
void displayServerlist();
// Mapping Logic // Mapping Logic
// Returns if local EntityID exist in map // Returns if local EntityID exist in map
bool clientServerMapsHasEntity(EntityID clientEntityID); bool clientServerMapsHasEntity(EntityID clientEntityID);
@@ -109,10 +126,16 @@ public:
bool OnPlayerDamage(const Events::PlayerDamage& e); bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e); bool OnPlayerSpawned(const Events::PlayerSpawned& e);
void parsePlayerDamage(Packet& packet); EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
bool OnSearchForServers(const Events::SearchForServers& e);
private: private:
UDPClient m_Unreliable; UDPClient m_Unreliable;
UDPClient m_ServerlistRequest;
TCPClient m_Reliable; TCPClient m_Reliable;
std::vector<ServerInfo> m_Serverlist;
bool m_SearchingForServers = false;
std::clock_t m_StartSearchTime;
double m_SearchingTime = 2000; // Config I guess
}; };
#endif #endif
@@ -0,0 +1,12 @@
#ifndef Events_SearchForServers_h__
#define Events_SearchForServers_h__
#include "Core/Event.h"
namespace Events
{
struct SearchForServers : public Event { };
}
#endif
-13
View File
@@ -1,13 +0,0 @@
#ifndef HybridClient_h__
#define HybridClient_h__
class HybridClient
{
public:
HybridClient();
~HybridClient();
private:
};
#endif
-12
View File
@@ -1,12 +0,0 @@
#ifndef HybridServer_h__
#define HybridServer_h__
class HybridServer
{
public:
HybridServer();
~HybridServer();
private:
};
#endif
+1
View File
@@ -19,6 +19,7 @@ enum class MessageType
EntityDeleted, EntityDeleted,
ComponentDeleted, ComponentDeleted,
PlayerTransform, PlayerTransform,
ServerlistRequest,
Invalid Invalid
}; };
+4 -1
View File
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
class NetworkClient class NetworkClient
{ {
public: public:
NetworkClient();
virtual ~NetworkClient();
virtual void Connect(std::string playerName, std::string address, int port) = 0; virtual void Connect(std::string playerName, std::string address, int port) = 0;
virtual void Disconnect() = 0; virtual void Disconnect() = 0;
virtual void Receive(Packet& packet) = 0; virtual void Receive(Packet& packet) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
virtual bool IsSocketAvailable() = 0; virtual bool IsSocketAvailable() = 0;
protected: protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 }; char* m_ReadBuffer;
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+4 -1
View File
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
class NetworkServer class NetworkServer
{ {
public: public:
NetworkServer();
virtual ~NetworkServer();
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0; virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
protected: protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 }; char* m_ReadBuffer;
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+2 -2
View File
@@ -24,7 +24,7 @@ public:
{ {
// Check if we are trying to add more than the package can fit. // Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) { if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2); //LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
resizeData(); resizeData();
} }
memcpy(m_Data + m_Offset, &val, sizeof(T)); memcpy(m_Data + m_Offset, &val, sizeof(T));
@@ -35,7 +35,7 @@ public:
T ReadPrimitive() T ReadPrimitive()
{ {
if (m_Offset < m_ReturnDataOffset + sizeof(T)) { if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!"); //LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
return -1; return -1;
} }
T returnValue; T returnValue;
+6 -2
View File
@@ -8,6 +8,7 @@
#include "Network/TCPServer.h" #include "Network/TCPServer.h"
#include "Network/UDPServer.h" #include "Network/UDPServer.h"
#include "Network/UDPClient.h" //LOL
#include "Network/MessageType.h" #include "Network/MessageType.h"
#include "Network/PlayerDefinition.h" #include "Network/PlayerDefinition.h"
#include "Core/World.h" #include "Core/World.h"
@@ -32,6 +33,7 @@ private:
// Network channels // Network channels
TCPServer m_Reliable; TCPServer m_Reliable;
UDPServer m_Unreliable; UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic // dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address; boost::asio::ip::address m_Address;
int m_Port = 27666; int m_Port = 27666;
@@ -54,7 +56,7 @@ private:
std::vector<Events::InputCommand> m_InputCommandsToBroadcast; std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
// Packet loss logic // Packet loss logic
PacketID m_PacketID = 0; PacketID m_PacketID = 0;
PacketID m_PreviousPacketID = 0; PacketID m_PreviousPacketID = 0;
@@ -64,6 +66,7 @@ private:
void reliableBroadcast(Packet& packet); void reliableBroadcast(Packet& packet);
void unreliableBroadcast(Packet& packet); void unreliableBroadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addPlayersToPacket(Packet& packet, EntityID entityID);
void addChildrenToPacket(Packet& packet, EntityID entityID); void addChildrenToPacket(Packet& packet, EntityID entityID);
void addInputCommandsToPacket(Packet& packet); void addInputCommandsToPacket(Packet& packet);
void sendPing(); void sendPing();
@@ -77,10 +80,11 @@ private:
void parsePlayerTransform(Packet& packet); void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseClientPing(); void parseClientPing();
void parsePing(); void parsePing();
void parseUDPConnect(Packet & packet); void parseUDPConnect(Packet & packet);
void parseTCPConnect(Packet & packet); void parseTCPConnect(Packet & packet);
void parseDisconnect(); void parseDisconnect();
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
bool shouldSendToClient(EntityWrapper childEntity); bool shouldSendToClient(EntityWrapper childEntity);
// Debug event // Debug event
+1 -1
View File
@@ -20,7 +20,7 @@ private:
boost::asio::ip::tcp::endpoint m_Endpoint; boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket; std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
size_t readBuffer(char* data); size_t readBuffer();
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
bool m_IsConnected = false; bool m_IsConnected = false;
}; };
+8 -1
View File
@@ -16,6 +16,9 @@ public:
void Send(Packet & packet, PlayerDefinition & playerDefinition); void Send(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet); void Send(Packet & packet);
void Disconnect(); void Disconnect();
int Port() { return m_Port; }
std::string Address() { return m_Address; }
private: private:
// TCP logic // TCP logic
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
@@ -25,7 +28,11 @@ private:
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error); const boost::system::error_code& error);
int readBuffer(char* data, PlayerDefinition& playerDefinition); int readBuffer(PlayerDefinition& playerDefinition);
int GetPort();
std::string GetAddress();
int m_Port = 0;
std::string m_Address = "";
}; };
#endif #endif
+2 -1
View File
@@ -14,13 +14,14 @@ public:
void Disconnect(); void Disconnect();
void Receive(Packet& packet); void Receive(Packet& packet);
void Send(Packet & packet); void Send(Packet & packet);
void Broadcast(Packet& packet, int port);
bool IsSocketAvailable(); bool IsSocketAvailable();
private: private:
// Assio UDP logic // Assio UDP logic
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket; boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data); int readBuffer();
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
}; };
+5 -2
View File
@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
{ {
public: public:
UDPServer(); UDPServer();
UDPServer(int port);
~UDPServer(); ~UDPServer();
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers); void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
void Receive(Packet & packet, PlayerDefinition & playerDefinition); void Receive(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet, PlayerDefinition & playerDefinition); void Send(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet); void Send(Packet & packet);
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
void Broadcast(Packet & packet, int port);
bool IsSocketAvailable(); bool IsSocketAvailable();
private: private:
// UDP logic // UDP logic
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket; std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(char* data); int readBuffer();
}; };
#endif #endif
+27
View File
@@ -0,0 +1,27 @@
#ifndef CubeMapPass_h__
#define CubeMapPass_h__
#include "IRenderer.h"
#include "ShaderProgram.h"
class CubeMapPass
{
public:
CubeMapPass(IRenderer* renderer);
~CubeMapPass() { }
void LoadTextures(std::string input);
void FillCubeMap(glm::vec3 originPosition);
void GenerateCubeMapTexture();
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
GLuint m_CubeMapTexture = -1;
private:
IRenderer* m_Renderer;
std::string m_PreviusCubeMapTexture;
std::vector<Texture*> m_CubeMapTextures;
};
#endif
+2
View File
@@ -24,6 +24,8 @@ public:
void Draw(GLuint texture); void Draw(GLuint texture);
void OnWindowResize();
//Getters //Getters
//Return the blurred result of the texture that was sent into draw //Return the blurred result of the texture that was sent into draw
GLuint GaussianTexture() const { return m_GaussianTexture_vert; } GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
+7 -4
View File
@@ -4,6 +4,7 @@
#include "IRenderer.h" #include "IRenderer.h"
#include "DrawFinalPassState.h" #include "DrawFinalPassState.h"
#include "LightCullingPass.h" #include "LightCullingPass.h"
#include "CubeMapPass.h"
#include "FrameBuffer.h" #include "FrameBuffer.h"
#include "ShaderProgram.h" #include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h" #include "Util/UnorderedMapVec2.h"
@@ -13,13 +14,14 @@
class DrawFinalPass class DrawFinalPass
{ {
public: public:
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass); DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass);
~DrawFinalPass() { } ~DrawFinalPass() { }
void InitializeTextures(); void InitializeTextures();
void InitializeFrameBuffers(); void InitializeFrameBuffers();
void InitializeShaderPrograms(); void InitializeShaderPrograms();
void Draw(RenderScene& scene); void Draw(RenderScene& scene, GLuint SSAOTexture);
void ClearBuffer(); void ClearBuffer();
void OnWindowResize();
//Return the texture that is used in later stages to apply the bloom effect //Return the texture that is used in later stages to apply the bloom effect
GLuint BloomTexture() const { return m_BloomTexture; } GLuint BloomTexture() const { return m_BloomTexture; }
@@ -31,13 +33,12 @@ public:
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; } FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; } FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
private: private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const; void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene); void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene); void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene, GLuint SSAOTexture);
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene); void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene); void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene); void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
@@ -62,12 +63,14 @@ private:
GLuint m_SceneTextureLowRes; GLuint m_SceneTextureLowRes;
GLuint m_DepthBuffer; GLuint m_DepthBuffer;
GLuint m_DepthBufferLowRes; GLuint m_DepthBufferLowRes;
GLuint m_CubeMapTexture;
//maqke this component based i guess? //maqke this component based i guess?
GLuint m_ShieldPixelRate = 16; GLuint m_ShieldPixelRate = 16;
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
const LightCullingPass* m_LightCullingPass; const LightCullingPass* m_LightCullingPass;
const CubeMapPass* m_CubeMapPass;
ShaderProgram* m_ForwardPlusProgram; ShaderProgram* m_ForwardPlusProgram;
ShaderProgram* m_ExplosionEffectProgram; ShaderProgram* m_ExplosionEffectProgram;
@@ -21,6 +21,7 @@ public:
void SetSSBOSizes(); void SetSSBOSizes();
void CullLights(RenderScene& scene); void CullLights(RenderScene& scene);
void FillLightList(RenderScene& scene); void FillLightList(RenderScene& scene);
void OnWindowResize();
GLuint FrustumSSBO() const { return m_FrustumSSBO; } GLuint FrustumSSBO() const { return m_FrustumSSBO; }
GLuint LightSSBO() const { return m_LightSSBO; } GLuint LightSSBO() const { return m_LightSSBO; }
+3 -2
View File
@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
EndIndex = matGroup->EndIndex; EndIndex = matGroup->EndIndex;
Matrix = matrix; Matrix = matrix;
Color = modelComponent["Color"]; Color = modelComponent["Color"];
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
Entity = modelComponent.EntityID; Entity = modelComponent.EntityID;
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID); glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1)); glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
::Skeleton::AnimationOffset AnimationOffset; ::Skeleton::AnimationOffset AnimationOffset;
float GlowIntensity = 8.0;
glm::vec4 DiffuseColor; glm::vec4 DiffuseColor;
glm::vec4 SpecularColor; glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor; glm::vec4 IncandescenceColor;
@@ -183,7 +184,7 @@ struct ModelJob : RenderJob
void CalculateHash() override void CalculateHash() override
{ {
Hash = TextureID + ModelID << 10 + ShaderID << 20; Hash = ShaderID << 20 + ModelID << 10 + TextureID;
} }
}; };
+3 -1
View File
@@ -22,6 +22,8 @@ public:
void Draw(RenderScene& scene); void Draw(RenderScene& scene);
void ClearPicking(); void ClearPicking();
void OnWindowResize();
//Getters //Getters
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; } const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; } //const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
@@ -40,7 +42,7 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram; ShaderProgram* m_PickingProgram;
ShaderProgram* m_PickingSkinnedProgram; ShaderProgram* m_PickingSkinnedProgram;
Camera* m_Camera; Camera* m_Camera;
struct PickingInfo struct PickingInfo
+19
View File
@@ -16,6 +16,8 @@
#include "DrawScreenQuadPass.h" #include "DrawScreenQuadPass.h"
#include "DrawBloomPass.h" #include "DrawBloomPass.h"
#include "DrawColorCorrectionPass.h" #include "DrawColorCorrectionPass.h"
#include "SSAOPass.h"
#include "CubeMapPass.h"
#include "../Core/EventBroker.h" #include "../Core/EventBroker.h"
#include "ImGuiRenderPass.h" #include "ImGuiRenderPass.h"
#include "Camera.h" #include "Camera.h"
@@ -23,9 +25,12 @@
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include "TextPass.h" #include "TextPass.h"
#include "Util/CommonFunctions.h" #include "Util/CommonFunctions.h"
#include "Core/PerformanceTimer.h"
class Renderer : public IRenderer class Renderer : public IRenderer
{ {
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
public: public:
Renderer(EventBroker* eventBroker) Renderer(EventBroker* eventBroker)
: m_EventBroker(eventBroker) : m_EventBroker(eventBroker)
@@ -37,8 +42,12 @@ public:
virtual PickData Pick(glm::vec2 screenCoord) override; virtual PickData Pick(glm::vec2 screenCoord) override;
private: private:
//----------------------Variables----------------------// //----------------------Variables----------------------//
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
TextPass* m_TextPass; TextPass* m_TextPass;
@@ -50,6 +59,14 @@ private:
Model* m_UnitSphere; Model* m_UnitSphere;
int m_DebugTextureToDraw = 0; int m_DebugTextureToDraw = 0;
int m_CubeMapTexture = 0;
bool m_ResizeWindow = false;
float m_SSAO_Radius = 1.0f;
float m_SSAO_Bias = 0.05f;
float m_SSAO_Contrast = 1.5f;
float m_SSAO_IntensityScale = 1.0f;
int m_SSAO_NumOfSamples = 24;
int m_SSAO_NumOfTurns = 7;
PickingPass* m_PickingPass; PickingPass* m_PickingPass;
LightCullingPass* m_LightCullingPass; LightCullingPass* m_LightCullingPass;
@@ -58,6 +75,8 @@ private:
DrawScreenQuadPass* m_DrawScreenQuadPass; DrawScreenQuadPass* m_DrawScreenQuadPass;
DrawBloomPass* m_DrawBloomPass; DrawBloomPass* m_DrawBloomPass;
DrawColorCorrectionPass* m_DrawColorCorrectionPass; DrawColorCorrectionPass* m_DrawColorCorrectionPass;
SSAOPass* m_SSAOPass;
CubeMapPass* m_CubeMapPass;
//----------------------Functions----------------------// //----------------------Functions----------------------//
void InitializeWindow(); void InitializeWindow();
+63
View File
@@ -0,0 +1,63 @@
#ifndef SSAOPass_h__
#define SSAOPass_h__
#include "IRenderer.h"
#include "SSAOPassState.h"
//#include "LightCullingPass.h" Finalpass om den skall skickas in
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "DrawBloomPass.h"
//#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class SSAOPass
{
public:
SSAOPass(IRenderer* rendere);
~SSAOPass() {
delete m_DrawBloomPass;
};
void Draw(GLuint depthBuffer, Camera* camera);
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns);
void ClearBuffer();
void OnWindowResize();
//Return the SSAO of the texture sent to Draw
GLuint SSAOTexture() const { return m_DrawBloomPass->GaussianTexture(); }
private:
void InitializeTexture();
void InitializeFrameBuffer();
void InitializeShaderProgram();
void InitializeBuffer();
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
//void blurHorizontal(GLuint depthBuffer);
//void blurVertical(GLuint depthBuffer);
Model* m_ScreenQuad;
const IRenderer* m_Renderer;
float m_Radius;
float m_Bias;
float m_Contrast;
float m_IntensityScale;
int m_NumOfSamples;
int m_NumOfTurns;
GLuint m_SSAOTexture;
FrameBuffer m_SSAOFramBuffer;
GLuint m_SSAOViewSpaceZTexture;
FrameBuffer m_SSAOViewSpaceZFramBuffer;
ShaderProgram* m_SSAOProgram;
ShaderProgram* m_SSAOViewSpaceZProgram;
DrawBloomPass* m_DrawBloomPass;
};
#endif
+15
View File
@@ -0,0 +1,15 @@
#ifndef SSAOPassState_h__
#define SSAOPassState_h__
#include "Rendering/RenderState.h"
class SSAOPassState : public RenderState
{
public:
SSAOPassState();
~SSAOPassState();
private:
};
#endif
+7 -2
View File
@@ -17,7 +17,7 @@
struct SpriteJob : RenderJob struct SpriteJob : RenderJob
{ {
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted) SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
: RenderJob() : RenderJob()
{ {
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh"); Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
StartIndex = matProp.material->StartIndex; StartIndex = matProp.material->StartIndex;
EndIndex = matProp.material->EndIndex; EndIndex = matProp.material->EndIndex;
Matrix = matrix; Matrix = matrix;
Color = cSprite["Color"]; Color = cSprite["Color"];
Entity = cSprite.EntityID; Entity = cSprite.EntityID;
Position = Transform::AbsolutePosition(world, cSprite.EntityID); Position = Transform::AbsolutePosition(world, cSprite.EntityID);
@@ -40,6 +40,8 @@ struct SpriteJob : RenderJob
Depth = viewpos.z; Depth = viewpos.z;
} }
World = world; World = world;
Pickable = world->HasComponent(cSprite.EntityID, "Button");
IsIndicator = isIndicator;
FillColor = fillColor; FillColor = fillColor;
FillPercentage = fillPercentage; FillPercentage = fillPercentage;
@@ -61,6 +63,9 @@ struct SpriteJob : RenderJob
unsigned int EndIndex = 0; unsigned int EndIndex = 0;
World* World; World* World;
bool Pickable;
bool IsIndicator = false;
glm::vec4 FillColor = glm::vec4(0); glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0; float FillPercentage = 0.0;
+1
View File
@@ -18,6 +18,7 @@ public:
void Bind(GLenum textureUnit = GL_TEXTURE0); void Bind(GLenum textureUnit = GL_TEXTURE0);
GLuint m_Texture = 0; GLuint m_Texture = 0;
unsigned char* Data = nullptr;
}; };
+3 -2
View File
@@ -8,7 +8,6 @@
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Rendering/Renderer.h" #include "Rendering/Renderer.h"
#include "Core/InputManager.h" #include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h" #include "Core/World.h"
#include "Input/InputProxy.h" #include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h" #include "Input/KeyboardInputHandler.h"
@@ -35,6 +34,9 @@
#include "Sound/SoundManager.h" #include "Sound/SoundManager.h"
#include "Systems/SoundSystem.h" #include "Systems/SoundSystem.h"
//Performance
#include "Core/PerformanceTimer.h"
class Game class Game
{ {
public: public:
@@ -53,7 +55,6 @@ private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
InputManager* m_InputManager; InputManager* m_InputManager;
InputProxy* m_InputProxy; InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World; World* m_World;
Octree<EntityAABB>* m_OctreeCollision; Octree<EntityAABB>* m_OctreeCollision;
Octree<EntityAABB>* m_OctreeTrigger; Octree<EntityAABB>* m_OctreeTrigger;
+13 -2
View File
@@ -20,13 +20,24 @@ public:
private: private:
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch; EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(Events::TriggerTouch& e); bool OnTriggerTouch(Events::TriggerTouch& e);
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
bool OnTriggerLeave(Events::TriggerLeave& e);
struct NewAmmoPickup { struct NewPickup {
glm::vec3 Pos; glm::vec3 Pos;
double AmmoGain; double AmmoGain;
double RespawnTimer; double RespawnTimer;
double DecreaseThisRespawnTimer; double DecreaseThisRespawnTimer;
EntityID parentID;
bool isAmmoPickup;
}; };
std::vector<NewAmmoPickup> m_ETriggerTouchVector; struct EntityAtMaxValuePickupStruct {
EntityWrapper player;
EntityWrapper pickup;
};
std::vector<NewPickup> m_ETriggerTouchVector;
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
}; };
#endif #endif
-21
View File
@@ -1,21 +0,0 @@
#ifndef BoostSystem_h__
#define BoostSystem_h__
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFileParser.h"
#include "Core/EPlayerDamage.h"
#include "Common.h"
class BoostSystem : public System
{
public:
BoostSystem(SystemParams params);
private:
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(Events::PlayerDamage& e);
std::string DetermineClass(EntityWrapper player);
};
#endif
+17 -1
View File
@@ -14,11 +14,13 @@
#include <glm/gtx/vector_angle.hpp> #include <glm/gtx/vector_angle.hpp>
#include "Rendering/Util/CommonFunctions.h" #include "Rendering/Util/CommonFunctions.h"
//#define INDICATOR_TEST
class DamageIndicatorSystem : public System class DamageIndicatorSystem : public ImpureSystem
{ {
public: public:
DamageIndicatorSystem(SystemParams params); DamageIndicatorSystem(SystemParams params);
virtual void Update(double dt) override;
private: private:
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
@@ -28,6 +30,20 @@ private:
bool OnSetCamera(const Events::SetCamera& e); bool OnSetCamera(const Events::SetCamera& e);
EntityID m_CurrentCamera = -1; EntityID m_CurrentCamera = -1;
struct DamageIndicatorStruct {
EntityWrapper spriteEntity;
glm::vec3 enemyPosition;
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
: spriteEntity(sprite)
, enemyPosition(pos) {}
};
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
//for tests
#ifdef INDICATOR_TEST
glm::vec3 DamageIndicatorTest(EntityWrapper player);
int m_TestVar = 0;
#endif
}; };
#endif #endif
+11 -2
View File
@@ -27,16 +27,25 @@ public:
private: private:
bool m_NetworkEnabled; bool m_NetworkEnabled;
//methods which will take care of specific events // methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e); bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup; EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e); bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand; EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
bool HealthSystem::OnInputCommand(Events::InputCommand& e); bool HealthSystem::OnInputCommand(Events::InputCommand& e);
//vector which will keep track of health changes //vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector; std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
struct DeadPlayers {
EntityWrapper playerEntity;
double timeSinceDeath;
DeadPlayers(EntityWrapper entity) : playerEntity(entity) {
timeSinceDeath = 0.0;
}
};
std::vector<DeadPlayers> m_DeadPlayers;
}; };
+1
View File
@@ -27,6 +27,7 @@ private:
double HealthGain; double HealthGain;
double RespawnTimer; double RespawnTimer;
double DecreaseThisRespawnTimer; double DecreaseThisRespawnTimer;
EntityID parentID;
}; };
std::vector<NewHealthPickup> m_ETriggerTouchVector; std::vector<NewHealthPickup> m_ETriggerTouchVector;
}; };
+1 -1
View File
@@ -39,5 +39,5 @@ private:
bool OnPlayerSpawned(Events::PlayerSpawned& e); bool OnPlayerSpawned(Events::PlayerSpawned& e);
void updateMovementControllers(double dt); void updateMovementControllers(double dt);
void updateVelocity(double dt); void updateVelocity(EntityWrapper player, double dt);
}; };
+4
View File
@@ -21,6 +21,7 @@ private:
{ {
int PlayerID; int PlayerID;
ComponentInfo::EnumType Team; ComponentInfo::EnumType Team;
double timeSinceDeath;
}; };
bool m_NetworkEnabled = false; bool m_NetworkEnabled = false;
@@ -40,4 +41,7 @@ private:
bool OnPlayerSpawned(Events::PlayerSpawned& e); bool OnPlayerSpawned(Events::PlayerSpawned& e);
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath; EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
bool OnPlayerDeath(Events::PlayerDeath& e); bool OnPlayerDeath(Events::PlayerDeath& e);
std::vector<SpawnRequest> m_LatePlayersVector;
void CheckForLatePlayers(double dt);
}; };
+6 -1
View File
@@ -15,11 +15,16 @@ class SpawnerSystem : public System
public: public:
SpawnerSystem(SystemParams params); SpawnerSystem(SystemParams params);
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid); // If dontCollideComponent is set, to e.g. "Player", then all the spawner
// will try to pick a spawn location so that the spawned entity doesn't
// collide with anything that has that component and is collidable.
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
private: private:
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn; EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
bool OnSpawnerSpawn(Events::SpawnerSpawn& e); bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
}; };
#endif #endif
+3 -1
View File
@@ -25,4 +25,6 @@ C=ConnectToServer
N=SwitchToServer N=SwitchToServer
M=SwitchToClient M=SwitchToClient
P=SwitchToPlayer P=SwitchToPlayer
K=TakeDamage,1500 K=TakeDamage,1500
F2=PerformanceTimingResetAllTimers
F3=PerformanceTimingCreateExcelData
+4 -5
View File
@@ -35,16 +35,15 @@
<xs:include schemaLocation="Components/AmmoPickup.xsd"/> <xs:include schemaLocation="Components/AmmoPickup.xsd"/>
<xs:include schemaLocation="Components/AnimationOffset.xsd"/> <xs:include schemaLocation="Components/AnimationOffset.xsd"/>
<xs:include schemaLocation="Components/DashAbility.xsd"/> <xs:include schemaLocation="Components/DashAbility.xsd"/>
<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
<xs:include schemaLocation="Components/SprintAbility.xsd"/>
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/> <xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
<xs:include schemaLocation="Components/BoostAssault.xsd"/>
<xs:include schemaLocation="Components/BoostDefender.xsd"/>
<xs:include schemaLocation="Components/BoostSniper.xsd"/>
<xs:include schemaLocation="Components/Shield.xsd"/> <xs:include schemaLocation="Components/Shield.xsd"/>
<xs:include schemaLocation="Components/Sprite.xsd"/> <xs:include schemaLocation="Components/Sprite.xsd"/>
<xs:include schemaLocation="Components/Shielded.xsd"/> <xs:include schemaLocation="Components/Shielded.xsd"/>
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/> <xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/> <xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
<xs:include schemaLocation="Components/Menu.xsd"/>
<xs:include schemaLocation="Components/KillFeed.xsd"/> <xs:include schemaLocation="Components/KillFeed.xsd"/>
<xs:include schemaLocation="Components/Page.xsd"/>
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
<xs:include schemaLocation="Components/Button.xsd"/>
</xs:schema> </xs:schema>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
<StrengthOfEffect>2</StrengthOfEffect>
</BoostAssault>
@@ -1,18 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="BoostAssault">
<xs:annotation>
<xs:documentation>This is the assault's class boost component</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<BoostDefender xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostDefender.xsd">
<StrengthOfEffect>10</StrengthOfEffect>
</BoostDefender>
@@ -1,18 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="BoostDefender">
<xs:annotation>
<xs:documentation>This is the defender's class boost component</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<BoostSniper xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostSniper.xsd">
<StrengthOfEffect>10</StrengthOfEffect>
</BoostSniper>
@@ -1,18 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="BoostSniper">
<xs:annotation>
<xs:documentation>This is the sniper's class boost component</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+3
View File
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
</Button>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Button">
<xs:annotation>
<xs:documentation>Makes sprites klickable.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
+3
View File
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
</Menu>
+9
View File
@@ -0,0 +1,9 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Menu">
<xs:annotation>
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
+1
View File
@@ -8,4 +8,5 @@
<NormalMap>true</NormalMap> <NormalMap>true</NormalMap>
<SpecularMap>true</SpecularMap> <SpecularMap>true</SpecularMap>
<GlowMap>true</GlowMap> <GlowMap>true</GlowMap>
<GlowIntensity>3.0</GlowIntensity>
</Model> </Model>
+3
View File
@@ -33,6 +33,9 @@
<xs:element name="GlowMap" type="t:bool" minOccurs="0"> <xs:element name="GlowMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
</xs:element>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+4
View File
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
<ID>0</ID>
</Page>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Page">
<xs:annotation>
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="ID" type="t:int" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+1
View File
@@ -2,6 +2,7 @@
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd"> <Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
<Velocity X="0" Y="0" Z="0"/> <Velocity X="0" Y="0" Z="0"/>
<Gravity>true</Gravity> <Gravity>true</Gravity>
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
<IsOnGround>false</IsOnGround> <IsOnGround>false</IsOnGround>
<VerticalStepHeight>0.33</VerticalStepHeight> <VerticalStepHeight>0.33</VerticalStepHeight>
</Physics> </Physics>
+1
View File
@@ -13,6 +13,7 @@
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Gravity" type="t:bool" minOccurs="0"/> <xs:element name="Gravity" type="t:bool" minOccurs="0"/>
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/> <xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0"> <xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
</ShieldAbility>
@@ -1,18 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ShieldAbility">
<xs:annotation>
<xs:documentation>A shield component for one of the classes</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
<StrengthOfEffect>2.0</StrengthOfEffect>
</SprintAbility>
@@ -1,18 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="SprintAbility">
<xs:annotation>
<xs:documentation>A sprint component for one of the classes</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the strength of the sprint effect</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<SpriteIndicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpriteIndicator.xsd">
<MinScale>10</MinScale>
<VisibleForSingleTeamOnly>false</VisibleForSingleTeamOnly>
</SpriteIndicator>
@@ -0,0 +1,19 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="SpriteIndicator">
<xs:annotation>
<xs:documentation>Billbord a Sprite around global Y axis</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="MinScale" type="t:double" minOccurs="0"/>
<xs:element name="VisibleForSingleTeamOnly" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Add a Team component to this Entity or Parent to make it visible only for that team</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+5 -5
View File
@@ -2,18 +2,18 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:AABB/>
<c:AmmoPickup/> <c:AmmoPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource> <Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter> <c:RaptorCopter>
<Speed>0.1</Speed> <Speed>8</Speed>
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="1" Z="0"/> <Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/> <Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18717.9453" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoostAssault/>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
File diff suppressed because it is too large Load Diff
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoostDefender/>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
-14
View File
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:BoostSniper/>
<c:Lifetime>
<Lifetime>10</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children/>
</Entity>
+32
View File
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Button" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+5 -3
View File
@@ -144,7 +144,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="57.7363472" Y="2.38900018" Z="79.5"/> <Position X="57.7363472" Y="4.98900032" Z="79.5"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -206,14 +206,16 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="-60.2567062" Y="3.4000001" Z="-78.1000061"/> <Position X="-60.2567062" Y="9.40000057" Z="-78.1000061"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Transform/> <c:Transform>
<Position X="0" Y="2.10000014" Z="0"/>
</c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
+5 -5
View File
@@ -2,18 +2,18 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:AABB/>
<c:HealthPickup/> <c:HealthPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource> <Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter> <c:RaptorCopter>
<Speed>0.1</Speed> <Speed>8</Speed>
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="1" Z="0"/> <Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/> <Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18767.0273" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
+10 -10
View File
@@ -5019,7 +5019,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="-60.3695679" Y="5.14500046" Z="-79.3789597"/> <Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -5089,7 +5089,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="60.0169258" Y="6.0800004" Z="76.2893906"/> <Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -5165,7 +5165,7 @@
<c:Transform> <c:Transform>
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/> <Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="74.6042328" Z="0"/> <Orientation X="0" Y="75.6124268" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5184,7 +5184,7 @@
<c:Transform> <c:Transform>
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/> <Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="71.2585754" Z="0"/> <Orientation X="0" Y="72.2667694" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5203,7 +5203,7 @@
<c:Transform> <c:Transform>
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/> <Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="68.8666077" Z="0"/> <Orientation X="0" Y="69.8748016" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5222,7 +5222,7 @@
<c:Transform> <c:Transform>
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/> <Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.180542" Z="0"/> <Orientation X="0" Y="70.1887283" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5241,7 +5241,7 @@
<c:Transform> <c:Transform>
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/> <Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="68.6292572" Z="0"/> <Orientation X="0" Y="69.6374512" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5260,7 +5260,7 @@
<c:Transform> <c:Transform>
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/> <Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="66.7584839" Z="0"/> <Orientation X="0" Y="67.7666702" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5279,7 +5279,7 @@
<c:Transform> <c:Transform>
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/> <Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="65.8073425" Z="0"/> <Orientation X="0" Y="66.8154602" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -5298,7 +5298,7 @@
<c:Transform> <c:Transform>
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/> <Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/> <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="63.0184822" Z="0"/> <Orientation X="0" Y="64.0265808" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
File diff suppressed because it is too large Load Diff
+48 -10
View File
@@ -13,6 +13,7 @@
<c:DashAbility/> <c:DashAbility/>
<c:Health/> <c:Health/>
<c:Physics> <c:Physics>
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/> <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics> </c:Physics>
<c:Player> <c:Player>
@@ -60,6 +61,7 @@
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture> <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<DepthSort>false</DepthSort> <DepthSort>false</DepthSort>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.200000003"/> <Position X="0" Y="0" Z="0.200000003"/>
@@ -110,6 +112,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture> <DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/> <Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite> </c:Sprite>
<c:HealthHUD/> <c:HealthHUD/>
@@ -135,6 +138,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -152,6 +156,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -167,6 +172,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -185,6 +191,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -200,6 +207,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/> <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -217,6 +225,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -232,6 +241,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -249,6 +259,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -264,6 +275,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0.200000003" R="1"/> <Color A="0.699999988" B="0" G="0.200000003" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -279,6 +291,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -291,8 +304,7 @@
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity> <Entity name="KillFeed">
<Entity name="KillFeed">
<Components> <Components>
<c:KillFeed/> <c:KillFeed/>
<c:Transform> <c:Transform>
@@ -304,6 +316,7 @@
<Entity name="KillFeed1"> <Entity name="KillFeed1">
<Components> <Components>
<c:Text> <c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -316,6 +329,7 @@
<Entity name="KillFeed2"> <Entity name="KillFeed2">
<Components> <Components>
<c:Text> <c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -330,6 +344,7 @@
<Entity name="KillFeed3"> <Entity name="KillFeed3">
<Components> <Components>
<c:Text> <c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -349,13 +364,14 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.6050530664521858</Time1> <Time1>0.97725610639912475</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation> </c:Animation>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource> <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/> <Color A="1" B="1" G="0.309803933" R="0"/>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -367,11 +383,10 @@
</c:BoneAttachment> </c:BoneAttachment>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/> <Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/> <Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -408,6 +423,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/> <Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -477,8 +493,10 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.620305457513453</Time1> <Time1>0.87583812735846323</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation> </c:Animation>
<c:AnimationOffset> <c:AnimationOffset>
<AnimationName>AimRifle</AnimationName> <AnimationName>AimRifle</AnimationName>
@@ -501,8 +519,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/> <Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/> <Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -572,6 +590,26 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="Indicator">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<GlowMap></GlowMap>
<Color A="1" B="1" G="0.309803933" R="0"/>
</c:Sprite>
<c:HiddenForLocalPlayer/>
<c:SpriteIndicator>
<MinScale>50</MinScale>
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
</c:SpriteIndicator>
<c:Transform>
<Position X="0" Y="1.84019077" Z="0"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+47 -8
View File
@@ -13,6 +13,7 @@
<c:DashAbility/> <c:DashAbility/>
<c:Health/> <c:Health/>
<c:Physics> <c:Physics>
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/> <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics> </c:Physics>
<c:Player> <c:Player>
@@ -60,6 +61,7 @@
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture> <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<DepthSort>false</DepthSort> <DepthSort>false</DepthSort>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.200000003"/> <Position X="0" Y="0" Z="0.200000003"/>
@@ -110,6 +112,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture> <DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/> <Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite> </c:Sprite>
<c:HealthHUD/> <c:HealthHUD/>
@@ -135,6 +138,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -152,6 +156,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -167,6 +172,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -185,6 +191,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -200,6 +207,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/> <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -217,6 +225,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -232,6 +241,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -249,6 +259,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -264,6 +275,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.699999988" B="0" G="0.200000003" R="1"/> <Color A="0.699999988" B="0" G="0.200000003" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -279,6 +291,7 @@
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/> <Position X="0" Y="0" Z="0.00999999978"/>
@@ -304,6 +317,7 @@
<Entity name="KillFeed1"> <Entity name="KillFeed1">
<Components> <Components>
<c:Text> <c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -316,6 +330,7 @@
<Entity name="KillFeed2"> <Entity name="KillFeed2">
<Components> <Components>
<c:Text> <c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -330,6 +345,7 @@
<Entity name="KillFeed3"> <Entity name="KillFeed3">
<Components> <Components>
<c:Text> <c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment> <Alignment>
<Right/> <Right/>
@@ -349,13 +365,14 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.6050530664521858</Time1> <Time1>1.2667383999985162</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation> </c:Animation>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource> <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/> <Color A="1" B="0" G="0" R="1"/>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -367,11 +384,10 @@
</c:BoneAttachment> </c:BoneAttachment>
<c:Model> <c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource> <Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/> <Position X="0.120430425" Y="-0.242105931" Z="-0.181454822"/>
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/> <Orientation X="0.010404665" Y="-0.00268179877" Z="0.0428443067"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -408,6 +424,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<GlowMap></GlowMap>
<Color A="0.588235319" B="0" G="0" R="0"/> <Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
@@ -477,8 +494,10 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.620305457513453</Time1> <Time1>0.26532318661337229</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
<AnimationName2></AnimationName2>
<AnimationName3></AnimationName3>
</c:Animation> </c:Animation>
<c:AnimationOffset> <c:AnimationOffset>
<AnimationName>AimRifle</AnimationName> <AnimationName>AimRifle</AnimationName>
@@ -501,8 +520,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource> <Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/> <Position X="0.159282878" Y="1.0300566" Z="-0.216084003"/>
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/> <Orientation X="-0.0626799241" Y="-0.0390551724" Z="0.119761385"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -572,6 +591,26 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity>
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
<DepthSort>false</DepthSort>
<GlowMap></GlowMap>
<Color A="1" B="0" G="0" R="1"/>
</c:Sprite>
<c:HiddenForLocalPlayer/>
<c:SpriteIndicator>
<MinScale>50</MinScale>
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
</c:SpriteIndicator>
<c:Transform>
<Position X="0" Y="1.84000003" Z="0"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+381 -44
View File
@@ -40,7 +40,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="7364.79053" Z="0"/> <Orientation X="0" Y="8433.37305" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -77,18 +77,6 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="ListenerText">
<Components>
<c:Text>
<Content>Sound Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Orientation X="0" Y="3.31600022" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="DirectionalLight"> <Entity name="DirectionalLight">
@@ -105,7 +93,7 @@
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/> <Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
<Orientation X="4.16300011" Y="17199.7988" Z="0"/> <Orientation X="4.16300011" Y="18271.9141" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -180,7 +168,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="2019.28589" Z="0"/> <Orientation X="0" Y="2553.63574" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -225,7 +213,7 @@
<Axis X="1" Y="1" Z="1"/> <Axis X="1" Y="1" Z="1"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="15792.2051" Y="15792.2051" Z="15792.2051"/> <Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -289,7 +277,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="15589.2383" Z="0"/> <Orientation X="0" Y="16658.3906" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -321,7 +309,7 @@
<Axis X="0.699999988" Y="1" Z="0.300000012"/> <Axis X="0.699999988" Y="1" Z="0.300000012"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="11456.2695" Y="16313.6973" Z="4881.66504"/> <Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -671,7 +659,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -718,7 +706,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -778,7 +766,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -825,7 +813,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -871,7 +859,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -918,7 +906,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -965,7 +953,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="316.505432" Z="0"/> <Orientation X="0" Y="851.386902" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1027,7 +1015,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="0" G="0.200000003" R="1"/> <Color A="0.300000012" B="0" G="0" R="1"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -1077,7 +1065,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="0" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="1"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -1167,7 +1155,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="0"/> <Color A="0.300000012" B="1" G="1" R="1"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -1217,7 +1205,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="0.200000003" R="0"/> <Color A="0.300000012" B="1" G="0" R="0"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -1379,7 +1367,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="850.207886" Z="0"/> <Orientation X="0" Y="1385.11243" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1388,7 +1376,7 @@
<c:ExplosionEffect> <c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/> <Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.75205058136495551</TimeSinceDeath> <TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration> <ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/> <EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
@@ -1435,7 +1423,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="850.207886" Z="0"/> <Orientation X="0" Y="1385.11243" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1444,7 +1432,7 @@
<c:ExplosionEffect> <c:ExplosionEffect>
<Velocity X="0.5" Y="1" Z="0"/> <Velocity X="0.5" Y="1" Z="0"/>
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/> <ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
<TimeSinceDeath>1.2019563319790627</TimeSinceDeath> <TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
</c:ExplosionEffect> </c:ExplosionEffect>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
@@ -1487,7 +1475,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="850.207886" Z="0"/> <Orientation X="0" Y="1385.11243" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1498,7 +1486,7 @@
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0.300000012" Y="2" Z="0"/> <Velocity X="0.300000012" Y="2" Z="0"/>
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/> <ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
<TimeSinceDeath>0.68540211563899389</TimeSinceDeath> <TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/> <EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
</c:ExplosionEffect> </c:ExplosionEffect>
@@ -1543,7 +1531,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="857.984314" Z="0"/> <Orientation X="0" Y="1392.89258" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1553,7 +1541,7 @@
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="0.699999988" Z="0"/> <Velocity X="0" Y="0.699999988" Z="0"/>
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/> <ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
<TimeSinceDeath>0.95150063648635763</TimeSinceDeath> <TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
<ExplosionDuration>10</ExplosionDuration> <ExplosionDuration>10</ExplosionDuration>
<EndColor A="1" B="0" G="0" R="1"/> <EndColor A="1" B="0" G="0" R="1"/>
<RandomnessScalar>3</RandomnessScalar> <RandomnessScalar>3</RandomnessScalar>
@@ -1601,7 +1589,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="456.136078" Z="0"/> <Orientation X="0" Y="991.007263" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1611,7 +1599,7 @@
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="6" Y="0.100000001" Z="0"/> <Velocity X="6" Y="0.100000001" Z="0"/>
<ExplosionOrigin X="0" Y="-10" Z="0"/> <ExplosionOrigin X="0" Y="-10" Z="0"/>
<TimeSinceDeath>1.3515288978624223</TimeSinceDeath> <TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
<ExponentialAccelaration>true</ExponentialAccelaration> <ExponentialAccelaration>true</ExponentialAccelaration>
<ExplosionDuration>5</ExplosionDuration> <ExplosionDuration>5</ExplosionDuration>
<Randomness>true</Randomness> <Randomness>true</Randomness>
@@ -1678,10 +1666,10 @@
</Entity> </Entity>
<Entity name="ShieldedCube"> <Entity name="ShieldedCube">
<Components> <Components>
<c:Shielded/>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model> </c:Model>
<c:Shielded/>
<c:Transform> <c:Transform>
<Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/> <Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/>
</c:Transform> </c:Transform>
@@ -1792,7 +1780,7 @@
<c:ExplosionEffect> <c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/> <Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>1.3682019578975679</TimeSinceDeath> <TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration> <ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/> <EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
@@ -1836,12 +1824,12 @@
<Entity name="PlayerModel"> <Entity name="PlayerModel">
<Components> <Components>
<c:Animation/> <c:Animation/>
<c:Shielded/>
<c:HiddenForLocalPlayer/> <c:HiddenForLocalPlayer/>
<c:Model> <c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource> <Resource>Models/AssaultAnimated.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/> <Color A="1" B="0" G="0" R="1"/>
</c:Model> </c:Model>
<c:Shielded/>
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children/> <Children/>
@@ -2095,7 +2083,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0.200000003" R="1"/> <Color A="0.699999988" B="0" G="0" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/> <Position X="-1.58304751" Y="0.919596612" Z="0"/>
@@ -2107,7 +2095,7 @@
<c:CapturePointHUD/> <c:CapturePointHUD/>
<c:Fill> <c:Fill>
<Percentage>1</Percentage> <Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0.200000003" R="1"/> <Color A="0.699999988" B="0" G="0" R="1"/>
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
@@ -2145,6 +2133,355 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="MenuOirign">
<Components>
<c:Transform>
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MenuCenterPoint">
<Components>
<c:Menu/>
<c:Transform/>
</Components>
<Children>
<Entity name="Page0">
<Components>
<c:Page/>
<c:Transform/>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Play">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Host">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Host</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Connecting">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Connect</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Settings">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Settings</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Quit">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Quit</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Page1">
<Components>
<c:Page>
<ID>1</ID>
</c:Page>
<c:Transform>
<Orientation X="0" Y="0.989000022" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Res1080">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1920x1080</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res720">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1280x720</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res480">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>854x480</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FullScreen">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>FullScreen</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Menu test area</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="4.22317314" Z="0"/>
<Orientation X="0" Y="1.68700004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ListenerText">
<Components>
<c:Text>
<Content>Sound Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Orientation X="0" Y="3.31600022" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+299
View File
@@ -0,0 +1,299 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MenuOirign" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MenuCenterPoint">
<Components>
<c:Menu/>
<c:Transform/>
</Components>
<Children>
<Entity name="Page0">
<Components>
<c:Page/>
<c:Transform/>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Host</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Connect</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Settings</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Quit</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Page1">
<Components>
<c:Page>
<ID>1</ID>
</c:Page>
<c:Transform>
<Orientation X="0" Y="0.989000022" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Resolution</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Option2</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Butts</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+23 -2
View File
@@ -215,7 +215,8 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models\Core\UnitCube.mesh</Resource> <Resource>Models\Core\UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/> <Color A="0.300000012" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
<Team> <Team>
@@ -241,7 +242,8 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models\Core\UnitCube.mesh</Resource> <Resource>Models\Core\UnitCube.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="0.300000012" B="0" G="0" R="1"/>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
<Team> <Team>
@@ -256,6 +258,25 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="1.86800003" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18741" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+3
View File
@@ -47,6 +47,9 @@
<xs:element ref="c:KillFeed" minOccurs="0"/> <xs:element ref="c:KillFeed" minOccurs="0"/>
<xs:element ref="c:Sprite" minOccurs="0"/> <xs:element ref="c:Sprite" minOccurs="0"/>
<xs:element ref="c:AnimationOffset" minOccurs="0"/> <xs:element ref="c:AnimationOffset" minOccurs="0"/>
<xs:element ref="c:Menu" minOccurs="0"/>
<xs:element ref="c:Page" minOccurs="0"/>
<xs:element ref="c:Button" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
@@ -19,6 +19,8 @@ void main()
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate); vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
vec4 hdrColorLowRes = texture(SceneTextureLowRes, Input.TextureCoordinate); vec4 hdrColorLowRes = texture(SceneTextureLowRes, Input.TextureCoordinate);
vec4 bloomColorLowRes = texture(BloomTextureLowRes, Input.TextureCoordinate); vec4 bloomColorLowRes = texture(BloomTextureLowRes, Input.TextureCoordinate);
//hdrColor = hdrColor * SSAO;
hdrColor += bloomColor; hdrColor += bloomColor;
hdrColorLowRes; hdrColorLowRes;
@@ -33,7 +35,6 @@ void main()
//gamme correction //gamme correction
result = pow(result, vec3(1.0 / Gamma)); result = pow(result, vec3(1.0 / Gamma));
fragmentColor = vec4(result, 1.0); fragmentColor = vec4(result, 1.0);
//fragmentColor = hdrColor; //fragmentColor = hdrColor;
//fragmentColor = bloomColor; //fragmentColor = bloomColor;
+26 -11
View File
@@ -1,5 +1,7 @@
#version 430 #version 430
#define MIN_AMBIENT_LIGHT 0.3
uniform mat4 M; uniform mat4 M;
uniform mat4 V; uniform mat4 V;
uniform mat4 P; uniform mat4 P;
@@ -9,15 +11,19 @@ uniform vec2 ScreenDimensions;
uniform vec4 FillColor; uniform vec4 FillColor;
uniform vec4 AmbientColor; uniform vec4 AmbientColor;
uniform float FillPercentage; uniform float FillPercentage;
uniform float GlowIntensity = 10;
uniform vec3 CameraPosition;
uniform vec2 DiffuseUVRepeat; uniform vec2 DiffuseUVRepeat;
uniform vec2 NormalUVRepeat; uniform vec2 NormalUVRepeat;
uniform vec2 SpecularUVRepeat; uniform vec2 SpecularUVRepeat;
uniform vec2 GlowUVRepeat; uniform vec2 GlowUVRepeat;
layout (binding = 0) uniform sampler2D DiffuseTexture; layout (binding = 0) uniform sampler2D AOTexture;
layout (binding = 1) uniform sampler2D NormalMapTexture; layout (binding = 1) uniform sampler2D DiffuseTexture;
layout (binding = 2) uniform sampler2D SpecularMapTexture; layout (binding = 2) uniform sampler2D NormalMapTexture;
layout (binding = 3) uniform sampler2D GlowMapTexture; layout (binding = 3) uniform sampler2D SpecularMapTexture;
layout (binding = 4) uniform sampler2D GlowMapTexture;
layout (binding = 5) uniform samplerCube CubeMap;
#define TILE_SIZE 16 #define TILE_SIZE 16
@@ -72,7 +78,7 @@ struct LightResult {
}; };
float CalcAttenuation(float radius, float dist, float falloff) { float CalcAttenuation(float radius, float dist, float falloff) {
return 1.0 - smoothstep(radius * 0.3, radius, dist); return 1.0 - smoothstep(radius * falloff, radius, dist);
} }
vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) { vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) {
@@ -119,6 +125,8 @@ vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textu
void main() void main()
{ {
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy), 0).r;
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat); vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat); vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat); vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat);
@@ -126,14 +134,18 @@ void main()
vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture); vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture);
normal = normalize(normal); normal = normalize(normal);
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0)); //vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
vec4 viewVec = normalize(-position); vec4 viewVec = normalize(-position);
vec3 I = normalize(vec3(M * vec4(Input.Position, 1.0)) - CameraPosition);
vec3 R = reflect(-I, Input.Normal);
//R = vec3(P * vec4(R, 1.0));
vec4 reflectionColor = texture(CubeMap, R);
vec2 tilePos; vec2 tilePos;
tilePos.x = int(gl_FragCoord.x/TILE_SIZE); tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
tilePos.y = int(gl_FragCoord.y/TILE_SIZE); tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
LightResult totalLighting; LightResult totalLighting;
totalLighting.Diffuse = vec4(AmbientColor.rgb, 1.0); totalLighting.Diffuse = vec4(AmbientColor.rgb * ao, 1.0);
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE))); int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
int start = int(LightGrids.Data[currentTile].Start); int start = int(LightGrids.Data[currentTile].Start);
@@ -151,12 +163,14 @@ void main()
} else if (light.Type == 2) { //Directional } else if (light.Type == 2) { //Directional
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal); light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
} }
totalLighting.Diffuse += light_result.Diffuse; totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
totalLighting.Specular += light_result.Specular; totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
} }
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed); vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)); color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
color_result = color_result * clamp(1/specularTexel, 0, 1)*2 + reflectionColor * clamp(specularTexel, 0, 1)/2;
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color; //vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
@@ -166,9 +180,10 @@ void main()
color_result += FillColor; color_result += FillColor;
} }
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1)); sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
color_result += glowTexel*3; //sceneColor = vec4(reflectionColor.xyz, 1);
color_result += glowTexel*GlowIntensity;
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0); bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), clamp(color_result.a, 0, 1));
//Tiled Debug Code //Tiled Debug Code
/* /*
+4 -4
View File
@@ -23,12 +23,12 @@ out VertexData{
void main() void main()
{ {
gl_Position = P*V*M * vec4(Position, 1.0); gl_Position = P*V*M * vec4(Position, 1.0);
mat4 TIM = transpose(inverse(M));
Output.Position = Position; Output.Position = Position;
Output.TextureCoordinate = TextureCoords; Output.TextureCoordinate = TextureCoords;
Output.Normal = vec3(M * vec4(Normal, 0.0)); Output.Normal = vec3(TIM * vec4(Normal, 0.0));
Output.Tangent = vec3(M * vec4(Tangent, 0.0)); Output.Tangent = vec3(TIM * vec4(Tangent, 0.0));
Output.BiTangent = vec3(M * vec4(BiTangent, 0.0)); Output.BiTangent = vec3(TIM * vec4(BiTangent, 0.0));
Output.ExplosionColor = vec4(1.0); Output.ExplosionColor = vec4(1.0);
Output.ExplosionPercentageElapsed = 0.0; Output.ExplosionPercentageElapsed = 0.0;
} }

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