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201480b17f6d72b0ee082916e577cea34defa9f2
axyz/include/Engine
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Teejoon 201480b17f SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
..
Collision
Fixed EntityFirstHitByRay not returning outDistance properly
2016-02-11 20:01:23 +01:00
Core
Merge pull request #104 from teamfisk/AmmoPickup
2016-02-12 02:08:29 +01:00
Editor
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
GUI
PNG is now a resource.
2016-02-10 17:50:17 +01:00
Input
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Network
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
2016-02-12 08:39:20 +01:00
Rendering
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Sound
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
Common.h
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
2016-01-25 01:21:15 +01:00
GLM.h
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
OpenGL.h
Engine puzzle completed
2015-11-30 17:02:24 +01:00
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