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201480b17f6d72b0ee082916e577cea34defa9f2
axyz/include/Engine/Sound
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stiffly 94ff12cf66 When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
..
.gitkeep
Initial directory structure
2015-11-20 15:01:37 +01:00
EContinueSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPauseSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlayBackgroundMusic.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EPlayQueueOnEntity.h
Added an Queue event for sound emitters.
2016-02-08 13:59:35 +01:00
EPlaySoundOnEntity.h
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
2016-01-15 11:23:29 +01:00
EPlaySoundOnPosition.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetBGMGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
ESetSFXGain.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
EStopSound.h
Refactoring and commenting.
2016-01-14 13:54:38 +01:00
Sound.h
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
2016-02-08 14:01:32 +01:00
SoundManager.h
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
2016-02-10 11:15:49 +01:00
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