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bb66f95d4375bd576b47562675bc3dde03049a51
axyz/src/Engine/Network
T
History
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
..
Client.cpp
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
HybridClient.cpp
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
2016-02-08 14:32:00 +01:00
HybridServer.cpp
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
2016-02-08 14:32:00 +01:00
Network.cpp
Merge branch 'master' into TCPConnections
2016-02-11 16:26:42 +01:00
NetworkClient.cpp
WIP Clients are working properly, servers are not.
2016-02-09 11:43:16 +01:00
Packet.cpp
Added disconnect functionality and removed some warnings.
2016-02-10 23:27:46 +01:00
Server.cpp
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
TCPClient.cpp
fixed some error handling in TCPClient.
2016-02-11 14:07:51 +01:00
TCPServer.cpp
Added disconnect functionality and removed some warnings.
2016-02-10 23:27:46 +01:00
UDPClient.cpp
Reliable message should now be working, further testing is to be done.
2016-02-10 16:16:56 +01:00
UDPServer.cpp
Reliable message should now be working, further testing is to be done.
2016-02-10 16:16:56 +01:00
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