Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Jace
|
2e5ee633ce
|
Fixed bug when client would recieve input command from an entity that the client didn't know about
|
2016-02-12 06:10:20 +01:00 |
|
Tleety
|
1e04244590
|
Fixed network bug sorta
|
2016-02-12 06:00:42 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Tleety
|
a8a3366e8a
|
Hopeless attempts to fix network bugs
|
2016-02-12 05:17:09 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|
Jace
|
787eecce26
|
WIP
|
2016-02-12 04:03:22 +01:00 |
|
Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
|
2016-02-12 01:45:54 +01:00 |
|
stiffly
|
e24a84c52d
|
Server now deletes the player on a new player spawn.
|
2016-02-11 23:52:55 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
stiffly
|
b66e3d3630
|
WIP trying to hot fix
|
2016-02-11 22:15:47 +01:00 |
|
stiffly
|
afd9e24df6
|
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
|
2016-02-11 21:23:53 +01:00 |
|
Jocke
|
e0c3a32e66
|
Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
|
2016-02-11 16:26:42 +01:00 |
|
Jocke
|
fa2e556ab2
|
fixed some error handling in TCPClient.
|
2016-02-11 14:07:51 +01:00 |
|
Jocke
|
eb244f87c4
|
Added disconnect functionality and removed some warnings.
|
2016-02-10 23:27:46 +01:00 |
|
Jocke
|
ec54b1298d
|
Reconnect is now possible.
|
2016-02-10 21:02:46 +01:00 |
|
Jocke
|
95fa1f4bbd
|
Connect Fix for TCP Client
|
2016-02-10 20:10:20 +01:00 |
|
Jocke
|
9645169797
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Network.h
# include/Engine/Network/Packet.h
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Packet.cpp
# src/Engine/Network/Server.cpp
# src/Tests/HealthSystemTest.cpp
|
2016-02-10 17:05:07 +01:00 |
|
Jocke
|
4f2ad3ad00
|
Reliable message should now be working, further testing is to be done.
|
2016-02-10 16:16:56 +01:00 |
|
Jocke
|
2ec30fd2b2
|
Cleaned up code and fixed crash when closing client before server when using udp.
|
2016-02-10 11:28:03 +01:00 |
|
Jace
|
d83190290f
|
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
|
2016-02-09 19:37:42 +01:00 |
|
Jace
|
d5647ce89c
|
Working 1-snapshot interpolation
|
2016-02-09 19:36:22 +01:00 |
|
Jocke
|
d2ed293183
|
Network is now working as udp or tcp. Next step is making the hybrid.
|
2016-02-09 19:14:56 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Jocke
|
fccd8c64e7
|
WIP Clients are working properly, servers are not.
|
2016-02-09 11:43:16 +01:00 |
|
Jocke
|
ba9419b342
|
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
|
2016-02-08 14:32:00 +01:00 |
|
Jocke
|
88d7b79cd3
|
TCP and UDP Client are working for 1 connected player, more players are not tested yet
|
2016-02-05 18:30:31 +01:00 |
|
Jocke
|
9232b24a7b
|
WIP Reliable message
|
2016-02-04 15:49:04 +01:00 |
|
Jocke
|
7bf4f5c30e
|
Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-03 10:29:36 +01:00 |
|
Jocke
|
e133791369
|
WIP Reliable Message
|
2016-02-03 10:28:15 +01:00 |
|
Jocke
|
6a3f585fb9
|
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
|
2016-02-02 13:26:15 +01:00 |
|
Jace
|
8866dd6054
|
Merge remote-tracking branch 'origin/Networking' into ShootRays
|
2016-01-25 11:57:44 +01:00 |
|
Jace
|
b6fd18baed
|
Hacked in serverside effects
|
2016-01-25 11:56:40 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
|
2016-01-24 23:05:52 +01:00 |
|
stiffly
|
06f64f8fbf
|
Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
|
2016-01-24 22:00:38 +01:00 |
|
Jace
|
0c56a05144
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
|
2016-01-24 21:21:51 +01:00 |
|
Jace
|
382eff169f
|
Server refactoring to remove player dependency and lots of fixes.
|
2016-01-24 21:20:43 +01:00 |
|
Jace
|
25890c8d6c
|
Merge remote-tracking branch 'origin/Networking'
|
2016-01-24 19:01:15 +01:00 |
|
Jace
|
0fb1dbcae1
|
Client now has authority over its own absolute position and orientation until we have reliable input messaging
|
2016-01-24 19:00:50 +01:00 |
|
Jace
|
b4081b3e45
|
Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-24 18:36:37 +01:00 |
|
stiffly
|
8d61632c26
|
No longer spawns a f**king sphere.
|
2016-01-24 17:40:43 +01:00 |
|
stiffly
|
2eaad2aa00
|
Client now responds to deleted entity and component in server
|
2016-01-24 17:16:26 +01:00 |
|
Jace
|
235b26ad61
|
WIP shoot
|
2016-01-24 17:16:18 +01:00 |
|
antc13
|
aa20b48188
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
|
2016-01-24 16:22:22 +01:00 |
|
antc13
|
4c5d17b203
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
|
2016-01-24 14:40:52 +01:00 |
|
Jocke
|
97d70f8e32
|
Fixed in client for shoot event. Weapon system now damages health on any target not only players.
|
2016-01-24 11:36:01 +01:00 |
|
antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
|
2016-01-23 20:35:58 +01:00 |
|
Jocke
|
2bf0434bcb
|
Remade Snapshot logic from component based to entity based.
|
2016-01-23 16:40:38 +01:00 |
|
stiffly
|
406b730ef3
|
Sends entity names. Temporarily
|
2016-01-22 19:07:20 +01:00 |
|
stiffly
|
b37b20b7d8
|
Didn't bulid lol. Fixed.
|
2016-01-22 17:57:31 +01:00 |
|