Jace
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cd913a8401
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Mouse buttons properly recognized in interface.
Also file mode changes. I don't care.
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2012-10-22 17:05:26 +02:00 |
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Simon Holmberg
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10d2160a8b
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Merge branch 'master' of github.com:sippeangelo/DepthsBelow
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2012-10-22 02:10:38 +02:00 |
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Simon Holmberg
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89376478b0
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Fake lights! Yay!
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2012-10-22 02:10:19 +02:00 |
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Niklas Ulf Anders Cullberg
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d36592318f
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MonsterSpawn added, reacts to a distance...
Have not tested, I think I failed, I don't think I should transfer
around lists like that... But I didn't make the things static at
least..!
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2012-10-22 00:36:54 +02:00 |
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Simon Holmberg
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cf3bc09a4a
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Working unit frames and dynamic soldier grouping
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2012-10-21 22:50:18 +02:00 |
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Simon Holmberg
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0c923357b4
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fixup! Moved DrawLine from RenderHelpers to Utility.
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2012-10-19 03:46:22 +02:00 |
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Simon Holmberg
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5cb05d1c3f
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Created a turn manager.
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2012-10-19 03:01:50 +02:00 |
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Simon Holmberg
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9f47ad9a57
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Documentation added to Component.*, Entity, EntityManager, Grid, GUI.* and Utility classes.
Minor cleanups.
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2012-10-18 01:34:46 +02:00 |
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Simon Holmberg
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c59ff9778a
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Created and implemented EntityManager. PixelTransform and GridTransform phased out.
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2012-10-17 23:44:58 +02:00 |
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Niklas Ulf Anders Cullberg
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4f8a5ccdb2
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Added Utility, Stat, removed FindDistance(Core)
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2012-10-17 10:52:05 +02:00 |
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Simon Holmberg
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9f838a6d39
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Lua stuffs is working :D
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2012-10-17 01:52:58 +02:00 |
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Jace
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a6391527ec
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Lua stuffs
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2012-10-16 20:55:13 +02:00 |
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Jace
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9df0077257
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More GUI stuff
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2012-10-16 13:22:24 +02:00 |
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Niklas Ulf Anders Cullberg
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0a4eafefa3
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Shot and Shooting Classes added (not working yet)
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2012-10-11 12:38:45 +02:00 |
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Simon Holmberg
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ff17d421fe
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Basic GUI library!
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2012-10-09 19:18:14 +02:00 |
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Niklas Ulf Anders Cullberg
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6e3b2f2f94
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NumberOfSteps, CurrentStep, Enter = Next Turn
Also, added KeyboardInput
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2012-10-09 15:43:07 +02:00 |
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Jace
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e89a657740
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DrawLine part of RenderHelper
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2012-10-05 12:12:24 +02:00 |
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Niklas Ulf Anders Cullberg
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b4dc13e420
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Tried making Enemy by copying Soldier. +Monster
... I think I failed, though...
Oh, that monster was made by Christian
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2012-10-03 12:33:22 +02:00 |
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Simon Holmberg
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f8e9ec4630
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Deprecated Component.GridTransform and Component.PixelTransform in favour of new Component.Transform which keeps track of both the grid position and the world position, while keeping them related.
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2012-09-30 13:51:04 +02:00 |
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Simon Holmberg
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cf100c95f1
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3 hours later
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2012-09-28 18:59:47 +02:00 |
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Niklas Ulf Anders Cullberg
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313167e2a3
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Added Grid, Inserted gridRectangle
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2012-09-27 19:10:10 +02:00 |
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Simon Holmberg
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f83d7d5257
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Tiled map loading through TiledLib
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2012-09-27 16:43:48 +02:00 |
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Niklas Ulf Anders Cullberg
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d4c5282a67
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Added Collision component
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2012-09-25 20:43:11 +02:00 |
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Jace
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abf63b5f1d
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Renamed MouseControl to MouseInput
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2012-09-25 13:27:08 +02:00 |
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Simon Holmberg
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d52f1e5ef5
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Experimental selection code
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2012-09-24 23:52:41 +02:00 |
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Simon Holmberg
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afd91227a4
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Simple camera
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2012-09-24 20:46:06 +02:00 |
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Jace
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76594dddda
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Did stuff
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2012-09-24 16:04:15 +02:00 |
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Jace
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9d46d0ae8a
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AS LONG AS IT WORKS
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2012-09-19 16:17:16 +02:00 |
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Jace
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23a6e7a951
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Basic component system
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2012-09-19 12:07:22 +02:00 |
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Jace
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6dffd04627
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NEW PROJECT
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2012-09-19 11:00:25 +02:00 |
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