Jace
ed0953ff50
Silly static texture...
2012-10-29 14:36:51 +01:00
Jace
ef13987044
Yay pathfinding! (AGAIN (YES IT ACTUALLY WORKS NOW))
2012-10-29 14:36:42 +01:00
Simon Holmberg
3c40dd354e
Map is not leaking anymore -.-
2012-10-29 02:52:41 +00:00
Simon Holmberg
600661b911
SPIRAL BY CHRISTIAN
2012-10-29 02:49:26 +00:00
Niklas Ulf Anders Cullberg
236d6c2859
Enemies die when shot, also, rockets with R
2012-10-29 00:56:25 +01:00
Niklas Ulf Anders Cullberg
9a0ff658b4
The hell. Vi kan skjuta med S.
2012-10-29 00:51:14 +01:00
Niklas Ulf Anders Cullberg
4a60e4e2d5
All Monsters now move
2012-10-28 22:48:06 +01:00
Niklas Ulf Anders Cullberg
5c59a2277b
Monsters turn in direction walking
2012-10-27 15:53:02 +02:00
Simon Holmberg
7d42fb1bf0
Scratch that. NOW they're working properly.
2012-10-24 01:27:20 +02:00
Simon Holmberg
b9f49712db
Mouse controls are working properly again.
2012-10-24 00:10:12 +02:00
Simon Holmberg
c62a00ab80
Tileset modifications
2012-10-23 22:57:01 +02:00
Jace
723215294b
Panic works. Variable brightness. Brighter lights. Updated tileset.
2012-10-23 16:40:19 +02:00
Simon Holmberg
5007e0b50e
New tilesets, entities won't be drawn unless illuminated.
2012-10-23 01:28:46 +02:00
Jace
cd913a8401
Mouse buttons properly recognized in interface.
...
Also file mode changes. I don't care.
2012-10-22 17:05:26 +02:00
Simon Holmberg
5f44eb257b
Monster test spawn added to map
2012-10-22 02:30:07 +02:00
Simon Holmberg
35bcd8d9cc
fixup! Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-22 02:29:51 +02:00
Simon Holmberg
10d2160a8b
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-22 02:10:38 +02:00
Simon Holmberg
89376478b0
Fake lights! Yay!
2012-10-22 02:10:19 +02:00
Niklas Ulf Anders Cullberg
d36592318f
MonsterSpawn added, reacts to a distance...
...
Have not tested, I think I failed, I don't think I should transfer
around lists like that... But I didn't make the things static at
least..!
2012-10-22 00:36:54 +02:00
Simon Holmberg
dca73efe29
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
...
Conflicts:
DepthsBelow/DepthsBelow/KeyboardInput.cs
DepthsBelow/DepthsBelow/MouseInput.cs
DepthsBelow/DepthsBelow/Soldier.cs
DepthsBelow/DepthsBelow/Utility.cs
2012-10-21 22:55:10 +02:00
Simon Holmberg
cf3bc09a4a
Working unit frames and dynamic soldier grouping
2012-10-21 22:50:18 +02:00
Niklas Ulf Anders Cullberg
6f6ee2d340
Steps taken and distance taken into account
2012-10-20 17:31:26 +02:00
Niklas Ulf Anders Cullberg
2fe63f51c0
Shooting calculation displayed, needs work
2012-10-20 13:01:57 +02:00
Niklas Ulf Anders Cullberg
6034dbf3b2
Inserted calculation if hover over enemy
...
Though text is not displayed, only the calculation is done.
2012-10-20 11:56:06 +02:00
Simon Holmberg
f8c1422eeb
Events bubble down the frame stack until it finds a frame with a handler.
...
For example, this allows you to have an OnClick handler on a parent frame, and child frames who cover the parent frame, but the parent frame still receives the click events (unless the child subscribes to the event).
2012-10-19 23:40:03 +02:00
Simon Holmberg
9d92736932
Frame field "Layer" controls render order and prevents event bubbling.
...
Reworked GUI events.
2012-10-19 23:27:51 +02:00
Simon Holmberg
0c923357b4
fixup! Moved DrawLine from RenderHelpers to Utility.
2012-10-19 03:46:22 +02:00
Simon Holmberg
ce2264c737
Moved DrawLine from RenderHelpers to Utility.
2012-10-19 03:45:17 +02:00
Simon Holmberg
5cb05d1c3f
Created a turn manager.
2012-10-19 03:01:50 +02:00
Simon Holmberg
d376031193
Shorthands for exposing objects and functions to Lua.
2012-10-19 03:01:26 +02:00
Simon Holmberg
9f47ad9a57
Documentation added to Component.*, Entity, EntityManager, Grid, GUI.* and Utility classes.
...
Minor cleanups.
2012-10-18 01:34:46 +02:00
Simon Holmberg
c59ff9778a
Created and implemented EntityManager. PixelTransform and GridTransform phased out.
2012-10-17 23:44:58 +02:00
Jace
8e1f18d233
Renamed some stuff
2012-10-17 11:54:48 +02:00
Niklas Ulf Anders Cullberg
c7a1317a32
Nothing
2012-10-17 11:39:07 +02:00
Jace
28b6e20f94
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
2012-10-17 11:28:05 +02:00
Jace
00159095ed
Lua tooltips
2012-10-17 11:27:31 +02:00
Niklas Ulf Anders Cullberg
2a12df147b
Cannot Walk Through Monsters
2012-10-17 11:26:59 +02:00
Niklas Ulf Anders Cullberg
092dc176a8
Added Stats, damage code, stuff
2012-10-17 11:20:09 +02:00
Niklas Ulf Anders Cullberg
4f8a5ccdb2
Added Utility, Stat, removed FindDistance(Core)
2012-10-17 10:52:05 +02:00
Simon Holmberg
bcbddf1b2c
Merge branch 'lua'
...
Conflicts:
DepthsBelow/DepthsBelow/Core.cs
DepthsBelow/DepthsBelowContent/DepthsBelowContent.contentproj
2012-10-17 01:55:30 +02:00
Simon Holmberg
9f838a6d39
Lua stuffs is working :D
2012-10-17 01:52:58 +02:00
Jace
a6391527ec
Lua stuffs
2012-10-16 20:55:13 +02:00
Niklas Ulf Anders Cullberg
275727f861
Working on calculation of chance to hit
2012-10-16 17:27:35 +02:00
Niklas Ulf Anders Cullberg
16f2d57aec
You can now fire selected units with S
2012-10-16 16:18:30 +02:00
Jace
9df0077257
More GUI stuff
2012-10-16 13:22:24 +02:00
Niklas Ulf Anders Cullberg
d38e93dc19
Still working on Shooting (shouldn't work yet)
2012-10-11 13:03:19 +02:00
Niklas Ulf Anders Cullberg
0a4eafefa3
Shot and Shooting Classes added (not working yet)
2012-10-11 12:38:45 +02:00
Simon Holmberg
0b98d60753
Merge branch 'master' of github.com:sippeangelo/DepthsBelow
...
Conflicts:
DepthsBelow/DepthsBelow/Core.cs
2012-10-09 19:20:13 +02:00
Simon Holmberg
ff17d421fe
Basic GUI library!
2012-10-09 19:18:14 +02:00
Niklas Ulf Anders Cullberg
047899b43d
Monster will stop beside soldier and not on top
2012-10-09 19:11:48 +02:00