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@@ -17,26 +17,6 @@ GLchar* glVendor;
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int main(int argc, char* argv[])
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{
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World world;
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EntityID ent1 = world.CreateEntity();
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auto t1 = world.AddComponent<Components::Transform>(ent1, "Transform");
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t1->Position[0] = 1.0f;
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t1->Position[1] = 1.0f;
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t1->Position[2] = 1.0f;
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EntityID ent2 = world.CreateEntity(ent1);
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auto t2 = world.AddComponent<Components::Transform>(ent2, "Transform");
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t2->Position[0] = 1.0f;
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t2->Position[1] = 1.0f;
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t2->Position[2] = 1.0f;
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world.Update(0.0);
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LOG_INFO("ent1: %f %f %f", t1->Position[0], t1->Position[1], t1->Position[2]);
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LOG_INFO("ent2: %f %f %f", t2->Position[0], t2->Position[1], t2->Position[2]);
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return 0;
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// Initialize GLFW
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if (!glfwInit())
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{
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