Commit Graph

  • 2e3afc7c7f Merge /cygdrive/d/Escape-the-Dawn Jace 2014-03-07 21:24:56 +01:00
  • 293e571c28 SOIL library files added. Jace 2014-03-07 21:24:36 +01:00
  • da9b31f56c SOIL library paths fixup. Jace 2014-03-07 21:01:07 +01:00
  • bef86847b3 Merge /cygdrive/d/Escape-the-Dawn Jace 2014-03-07 20:57:04 +01:00
  • 21832416de Fixed filters. Jace 2014-03-07 20:44:48 +01:00
  • 675ff33ef6 Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn ViktorLjung 2014-03-07 20:39:30 +01:00
  • 800b4a3045 Model + Texture ViktorLjung 2014-03-07 20:34:40 +01:00
  • 60c0f1d098 Added OnComponentCreated event for systems Jace 2014-03-07 20:17:12 +01:00
  • b06f8a54b2 Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn Fahafar 2014-03-07 19:25:43 +01:00
  • 336dc06f35 Added GUI filter and classes Fahafar 2014-03-07 19:24:24 +01:00
  • 2fa8963e0a Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn Adam 2014-03-07 19:17:24 +01:00
  • 566a5c2d93 Added OpenAL Adam 2014-03-07 19:14:38 +01:00
  • 1f48279bc6 WIP (Really really broken tho) Tobias Dahl 2014-03-07 19:07:07 +01:00
  • 95a36794e3 Input system complete (untested) Jace 2014-03-07 02:53:52 +01:00
  • b1f0bc7cce Renderer refactoring. WIP InputSystem. Jace 2014-03-07 02:28:19 +01:00
  • e65db077d5 Refactored factory and component system. Jace 2014-03-07 01:08:54 +01:00
  • 18197bf21d Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn Adam 2014-03-06 21:46:27 +01:00
  • 00584ab397 Components + almost AABB Adam 2014-03-06 21:32:31 +01:00
  • 9079338037 Removed leftover main.cpp Jace 2014-03-06 21:23:50 +01:00
  • af5b3de353 More shader stuff. Jace 2014-03-06 21:20:11 +01:00
  • b87b1f5704 Restructured solution. "Escape-The-Dawn" now links into a .lib, which is used in "Executable" to facilitate easier unit testing. Jace 2014-03-06 18:57:12 +01:00
  • 5a15491573 Shader stuff. Jace 2014-03-06 17:31:21 +01:00
  • 5608fb58da Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn Jace 2014-03-06 14:56:13 +01:00
  • 54a5a7a113 WIP Tobias Dahl 2014-03-04 15:49:35 +01:00
  • 9edcaef680 Renamed transform component file Jace 2014-03-03 20:45:50 +01:00
  • 2994c525b6 WIP - can run now tho Tobias Dahl 2014-03-03 20:27:17 +01:00
  • 3a51313abd Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn Tobias Dahl 2014-03-03 20:22:57 +01:00
  • 40d0db4dc2 WIP Tobias Dahl 2014-03-03 20:22:47 +01:00
  • fd20b66a77 Fakken filters. Jace 2014-03-03 20:20:16 +01:00
  • 1b135fb525 Merge branch 'STASHBRANCH' Jace 2014-03-03 20:12:26 +01:00
  • 444be4f502 WIP World changes Jace 2014-03-03 20:08:08 +01:00
  • c60b490d01 Fixat lite classer osv Tobias Dahl 2014-03-03 19:47:12 +01:00
  • 68f4be5822 Started working on Renderer Tobias Dahl 2014-03-03 16:26:58 +01:00
  • 2594fdc792 Annoying test project is now less annoying. Jace 2014-02-27 23:15:53 +01:00
  • c8ab199c7c Making it compilable is a good thing. Jace 2014-02-27 01:40:11 +01:00
  • b17fcdb74e Unit testing framework using Boost. Jace 2014-02-26 15:12:04 +01:00
  • 63337cf660 Stupid circular dependency fixed. Jace 2014-02-25 20:09:15 +01:00
  • 369ff782f1 "Basic" entity component system. Almost. Jace 2014-02-25 19:26:34 +01:00
  • ec426301a2 Changed build output directory to /bin for all configurations. Jace 2014-02-20 18:38:36 +01:00
  • b26e10b397 Cleaned up library folders to reduce size. Jace 2014-02-20 18:14:47 +01:00
  • 8f2e981e91 Bootstrapped OpenGL Jace 2014-02-20 18:10:59 +01:00
  • 3cdf4a3009 GLFW debug libraries packaged with debug info Jace 2014-02-20 17:21:12 +01:00
  • 963e093423 glext.h Jace 2014-02-20 16:50:57 +01:00
  • d29f2d748f GLM 0.9.5.2 Jace 2014-02-20 16:48:34 +01:00
  • e794aa4dbb GLEW 1.10.0 Jace 2014-02-20 16:46:32 +01:00
  • 86de24797b GLFW 3.0.4 Jace 2014-02-20 16:33:44 +01:00
  • 0503f4e6bc Apparently we're doing OpenGL now Jace 2014-02-20 16:28:54 +01:00
  • f14b733bd0 Init Jace 2014-01-28 21:01:37 +01:00