Merge remote-tracking branch 'origin/havok' into particles

Conflicts:
	src/Components/Vehicle.h
This commit is contained in:
Stiffly
2014-05-12 15:43:41 +02:00
34 changed files with 1243 additions and 447 deletions
+1 -1
Submodule assets updated: 672e8a2b11...8b6c48b26b
@@ -6,16 +6,16 @@
namespace Components
{
struct Box : Component
struct BoxShape : Component
{
Box()
BoxShape()
: Width(1.f), Height(1.f), Depth(1.f){ }
float Width;
float Height;
float Depth;
virtual Box* Clone() const override { return new Box(*this); }
virtual BoxShape* Clone() const override { return new BoxShape(*this); }
};
}
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+20
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@@ -0,0 +1,20 @@
#ifndef Components_HingeConstraint_h__
#define Components_HingeConstraint_h__
#include "Component.h"
namespace Components
{
struct HingeConstraint : Component
{
EntityID LinkedEntity;
glm::vec3 Pivot;
glm::vec3 Axis;
virtual HingeConstraint* Clone() const override { return new HingeConstraint(*this); }
};
}
#endif // Components_HingeConstraint_h__
+19
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@@ -0,0 +1,19 @@
#ifndef Components_MeshShape_h__
#define Components_MeshShape_h__
#include <string>
#include "Component.h"
namespace Components
{
struct MeshShape : Component
{
std::string ResourceName;
virtual MeshShape* Clone() const override { return new MeshShape(*this); }
};
}
#endif // !Components_MeshShape_h__
@@ -6,14 +6,14 @@
namespace Components
{
struct Sphere : Component
struct SphereShape : Component
{
Sphere()
SphereShape()
: Radius(1.f){ }
float Radius;
virtual Sphere* Clone() const override { return new Sphere(*this); }
virtual SphereShape* Clone() const override { return new SphereShape(*this); }
};
}
+14
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@@ -0,0 +1,14 @@
#ifndef TankSteering_h__
#define TankSteering_h__
#include "Component.h"
namespace Components
{
struct TankSteering : Component
{
TankSteering* Clone() const override { return new TankSteering(*this); }
};
}
#endif // TankSteering_h__
+5 -2
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@@ -10,7 +10,8 @@ namespace Components
struct Vehicle : Component
{
Vehicle()
: MaxTorque(500.0f), MinRPM(1000.0f), OptimalRPM(5500.0f), MaxRPM(7500.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
: MaxTorque(1000.0f), MinRPM(1000.0f), OptimalRPM(3000.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(130.0f),
MaxSpeedFullSteeringAngle(40.0f){ }
float MaxTorque;
float MinRPM;
@@ -18,8 +19,10 @@ struct Vehicle : Component
float MaxRPM;
// Degrees
float MaxSteeringAngle;
//TopSpeed not working fully yet
float TopSpeed;
float MaxSpeedFullSteeringAngle;
Vehicle* Clone() const override { return new Vehicle(*this); }
};
+3 -1
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@@ -14,7 +14,7 @@ struct Wheel : Component
Wheel()
: AxleID(0), Radius(0), Width(0), Mass(0), Steering(false), DownDirection(glm::vec3(0, -1, 0)), Friction(1.5f), SlipAngle(0.0f),
MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f) { }
MaxBreakingTorque(1500.0f), ConnectedToHandbrake(false), SuspensionStrength(50.0f), TorqueRatio(0.25f) { }
// The Hardpoint MUST be positioned INSIDE the chassis.
glm::vec3 Hardpoint;
@@ -30,6 +30,8 @@ struct Wheel : Component
float SlipAngle;
float MaxBreakingTorque;
bool ConnectedToHandbrake;
// The wheels total TorqueRatio must be equal to 1
float TorqueRatio;
private:
int ID;
+18
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@@ -0,0 +1,18 @@
#ifndef Components_WheelPair_h__
#define Components_WheelPair_h__
#include "Component.h"
namespace Components
{
struct WheelPair : Component
{
// Flag for pair wheels
virtual WheelPair* Clone() const override { return new WheelPair(*this); }
};
}
#endif // Components_WheelPair_h__
+19
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@@ -0,0 +1,19 @@
#ifndef Events_TankSteer_h__
#define Events_TankSteer_h__
#include "Entity.h"
#include "EventBroker.h"
namespace Events
{
struct TankSteer : Event
{
EntityID Entity;
float PositionX;
float PositionY;
bool Handbrake;
};
}
#endif // Events_TankSteer_h__
+407 -138
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@@ -12,7 +12,9 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_S, "+backward");
BindKey(GLFW_KEY_A, "+left");
BindKey(GLFW_KEY_D, "+right");
BindKey(GLFW_KEY_SPACE, "+up");
BindKey(GLFW_KEY_SPACE, "+handbrake");
BindKey(GLFW_KEY_Q, "+up");
BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
BindKey(GLFW_KEY_LEFT_ALT, "+slow");
BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
@@ -20,6 +22,12 @@ void GameWorld::Initialize()
BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
BindKey(GLFW_KEY_UP, "+cam_forward");
BindKey(GLFW_KEY_DOWN, "+cam_backward");
BindKey(GLFW_KEY_LEFT, "+cam_right");
BindKey(GLFW_KEY_RIGHT, "+cam_left");
RegisterComponents();
{
@@ -38,63 +46,107 @@ void GameWorld::Initialize()
{
auto ground = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground, "Transform");
transform->Position = glm::vec3(0, -5, 0);
transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Position = glm::vec3(0, 0, 0);
//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto box = AddComponent<Components::Box>(ground, "Box");
box->Width = 200;
box->Height = 5;
box->Depth = 200;
//model->ModelFile = "Models/TestScene/testScene.obj";
model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
auto physics = AddComponent<Components::Physics>(ground, "Physics");
physics->Mass = 10;
physics->Static = true;
auto groundshape = CreateEntity(ground);
auto transformshape = AddComponent<Components::Transform>(groundshape, "Transform");
auto meshShape = AddComponent<Components::MeshShape>(groundshape, "MeshShape");
meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
//meshShape->ResourceName = "Models/TestScene/testScene.obj";
CommitEntity(groundshape);
CommitEntity(ground);
}
{
auto camera = CreateEntity();
auto transform = AddComponent<Components::Transform>(camera, "Transform");
transform->Position.z = 20.f;
transform->Position.y = 10.f;
transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
cameraComp->FarClip = 2000.f;
AddComponent(camera, "Input");
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
CommitEntity(camera);
}
/*{
auto jeep = CreateEntity();
auto transform = AddComponent<Components::Transform>(jeep, "Transform");
transform->Position = glm::vec3(0, 2, 0);
transform->Position = glm::vec3(0, 5, 0);
transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(jeep, "Physics");
physics->Mass = 1200;
auto box = AddComponent<Components::Box>(jeep, "Box");
box->Width = 1.487f;
box->Height = 0.727f;
box->Depth = 2.594f;
physics->Mass = 1800;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
AddComponent<Components::Input>(jeep, "Input");
{
auto shape = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(shape, "Transform");
auto meshShape = AddComponent<Components::MeshShape>(shape, "MeshShape");
meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
CommitEntity(shape);
// auto box = AddComponent<Components::Box>(jeep, "Box");
// box->Width = 1.487f;
// box->Height = 0.727f;
// box->Depth = 2.594f;
}
{
auto chassis = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(chassis, "Transform");
transform->Position = glm::vec3(0, -0.6577f, 0);
transform->Position = glm::vec3(0, 0, 0); // 0.6577f
auto model = AddComponent<Components::Model>(chassis, "Model");
model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
}
{
auto lightentity = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(lightentity, "Transform");
transform->Position = glm::vec3(0, 15, 0);
auto light = AddComponent<Components::PointLight>(lightentity, "PointLight");
light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
light->Specular = glm::vec3(1.f);
light->constantAttenuation = 0.3f;
light->linearAttenuation = 0.003f;
light->quadraticAttenuation = 0.002f;
}
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 35.f;
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
@@ -102,19 +154,19 @@ void GameWorld::Initialize()
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.4f, 0.5546f - 0.6577f - 0.2, -0.9242f);
transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
transform->Scale = glm::vec3(1.0f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 50;
Wheel->Radius = 0.837f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 40.f;
Wheel->Friction = 4.0f;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
@@ -122,145 +174,360 @@ void GameWorld::Initialize()
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(0.2726f, 0.2805f - 0.6577f, 1.9307f);
transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = 50.f;
Wheel->Friction = 4.0f;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(jeep);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-0.2726f, 0.2805f - 0.6577f, 1.9307f);
transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, 1.f, 0.f);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Mass = 50;
Wheel->Radius = 0.737f;
Wheel->Steering = false;
Wheel->SuspensionStrength = 50.f;
Wheel->Friction = 4.0f;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->ConnectedToHandbrake = true;
CommitEntity(wheel);
}
CommitEntity(jeep);
}*/
{
auto tank = CreateEntity();
auto transform = AddComponent<Components::Transform>(tank, "Transform");
transform->Position = glm::vec3(0, 5, 0);
transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank, "Physics");
physics->Mass = 45000;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(tank, "Vehicle");
vehicle->MaxTorque = 5200.f;
AddComponent<Components::TankSteering>(tank, "TankSteering");
AddComponent<Components::Input>(tank, "Input");
{
auto shape = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shape, "Transform");
auto meshShape = AddComponent<Components::MeshShape>(shape, "MeshShape");
meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
CommitEntity(shape);
// auto box = AddComponent<Components::Box>(jeep, "Box");
// box->Width = 1.487f;
// box->Height = 0.727f;
// box->Depth = 2.594f;
}
{
auto chassis = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(chassis, "Transform");
transform->Position = glm::vec3(0, 0, 0); // 0.6577f
auto model = AddComponent<Components::Model>(chassis, "Model");
model->ModelFile = "Models/Tank/Fix/Chassi.obj";
}
{
auto top = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(top, "Transform");
transform->Position = glm::vec3(0, 1.2, 1.95); // 0.6577f
auto model = AddComponent<Components::Model>(top, "Model");
model->ModelFile = "Models/Tank/Fix/Top.obj";
{
auto top = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(top, "Transform");
transform->Position = glm::vec3(0, 1, 0.5); // 0.6577f
auto model = AddComponent<Components::Model>(top, "Model");
model->ModelFile = "Models/Tank/Fix/Barrel.obj";
}
}
{
auto lightentity = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(lightentity, "Transform");
transform->Position = glm::vec3(0, 15, 0);
auto light = AddComponent<Components::PointLight>(lightentity, "PointLight");
light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
light->Specular = glm::vec3(1.f);
light->constantAttenuation = 0.3f;
light->linearAttenuation = 0.003f;
light->quadraticAttenuation = 0.002f;
}
// auto wheelpair = CreateEntity(tank);
// SetProperty(wheelpair, "Name", "WheelPair");
// AddComponent(wheelpair, "WheelPairThingy");
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 25.f;
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
//Back
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, 1.f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(1.88f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, 1.f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
transform->Position = glm::vec3(-1.88f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel, "Model");
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
CommitEntity(wheel);
}
CommitEntity(tank);
}
/*
/*
for(int i = 0; i < 10; i++)
{
auto entity = CreateEntity();
auto transform = AddComponent<Components::Transform>(entity, "Transform");
transform->Position = glm::vec3(30 + i*0.1f, 0 + i*0.1f, 10 + i*0.1f);
transform->Scale = glm::vec3(0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
std::stringstream ss;
ss << "Models/Placeholders/ShatterTest/" << i+1 << ".obj";
{
// Front Right Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
Wheel->AxleID = 0;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Front Left Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
Wheel->AxleID = 0;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Back Right Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = false;
Wheel->ConnectedToHandbrake = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
{
// Back Left Wheel
auto ent = CreateEntity(car);
auto transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
Wheel->AxleID = 1;
Wheel->Mass = 10;
Wheel->Radius = 0.5f;
Wheel->Steering = false;
Wheel->ConnectedToHandbrake = true;
Wheel->SuspensionStrength = 20.f;
auto model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
CommitEntity(ent);
}
CommitEntity(car);
}
auto model = AddComponent<Components::Model>(entity, "Model");
model->ModelFile = ss.str();
auto physics = AddComponent<Components::Physics>(entity, "Physics");
physics->Mass = 100;
physics->Static = true;
auto meshShape = AddComponent<Components::MeshShape>(entity, "MeshShape");
meshShape->ResourceName = ss.str();
CommitEntity(entity);
}*/
for(int i = 0; i < 1; i++)
{
for (int y = 0; y < 15; y++)
{
for (int x = -5; x < 5; x++)
{
auto brick = CreateEntity();
auto transform = AddComponent<Components::Transform>(brick, "Transform");
transform->Position = glm::vec3(x + 0.01f, y * 0.3f + 0.01f, -20);
transform->Position.x += (y % 2)*0.5f;
transform->Scale = glm::vec3(1, 0.3f, 0.4f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(brick, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
auto physics = AddComponent<Components::Physics>(brick, "Physics");
physics->Mass = 3;
auto shape = CreateEntity(brick);
auto transformshape = AddComponent<Components::Transform>(shape, "Transform");
auto box = AddComponent<Components::BoxShape>(shape, "BoxShape");
box->Width = 0.5f;
box->Height = 0.15f;
box->Depth = 0.3f;
CommitEntity(shape);
CommitEntity(brick);
}
}
}
/*for (int x = 0; x < 5; x++)
for (int y = 0; y < 5; y++)
{
auto cube = CreateEntity();
auto transform = AddComponent<Components::Transform>(cube, "Transform");
transform->Position = glm::vec3(3 * x + 0.1f + -20.f, 3 * y + 0.1f + 1.f, 0);
transform->Scale = glm::vec3(3);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(cube, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
auto physics = AddComponent<Components::Physics>(cube, "Physics");
physics->Mass = 100;
auto box = AddComponent<Components::BoxShape>(cube, "BoxShape");
box->Width = 1.5f;
box->Height = 1.5f;
box->Depth = 1.5f;
CommitEntity(cube);
}
*/
for (int i = 0; i < 10; i++)
{
auto cube = CreateEntity();
auto transform = AddComponent<Components::Transform>(cube, "Transform");
transform->Position = glm::vec3(20, 10 + i * 2, 0);
transform->Scale = glm::vec3(1);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(cube, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
auto physics = AddComponent<Components::Physics>(cube, "Physics");
physics->Mass = 100;
auto box = AddComponent<Components::Box>(cube, "Box");
box->Width = 0.5f;
box->Height = 0.5f;
box->Depth = 0.5f;
CommitEntity(cube);
}
{
/*{
auto entity = CreateEntity();
AddComponent(entity, "Transform");
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
emitter->Path = "Sounds/korvring.wav";
emitter->Loop = true;
//GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
CommitEntity(entity);
}
}*/
}
void GameWorld::Update(double dt)
@@ -284,6 +551,7 @@ void GameWorld::RegisterSystems()
////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
m_SystemFactory.Register("TankSteeringSystem", [this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); });
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); });
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
@@ -299,6 +567,7 @@ void GameWorld::AddSystems()
////AddSystem("ParticleSystem");
//AddSystem("PlayerSystem");
AddSystem("FreeSteeringSystem");
AddSystem("TankSteeringSystem");
AddSystem("SoundSystem");
AddSystem("PhysicsSystem");
AddSystem("RenderSystem");
+4 -2
View File
@@ -12,6 +12,7 @@
#include "Systems/ParticleSystem.h"
//#include "Systems/PlayerSystem.h"
#include "Systems/FreeSteeringSystem.h"
#include "Systems/TankSteeringSystem.h"
#include "Systems/RenderSystem.h"
#include "Systems/SoundSystem.h"
#include "Systems/PhysicsSystem.h"
@@ -29,10 +30,11 @@
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/SphereShape.h"
#include "Components/BoxShape.h"
#include "Components/Vehicle.h"
#include "Components/Wheel.h"
#include "Components/HingeConstraint.h"
class GameWorld : public World
{
+1 -1
View File
@@ -1,7 +1,7 @@
#include "PrecompiledHeader.h"
#include "Model.h"
Model::Model(OBJ &obj, ResourceManager* rm)
Model::Model(ResourceManager* rm, OBJ &obj)
{
OBJ::MaterialInfo* currentMaterial = nullptr;
TextureGroup* currentTexGroup = nullptr;
+1 -1
View File
@@ -17,7 +17,7 @@
class Model : public Resource
{
public:
Model(OBJ &obj, ResourceManager* rm);
Model(ResourceManager* rm, OBJ &obj);
struct TextureGroup
{
+1 -1
View File
@@ -9,7 +9,7 @@ bool OBJ::LoadFromFile(std::string filename)
std::ifstream file(m_Path.string());
if (!file.is_open())
{
LOG_ERROR("Failed to open .obj \"%s\"", m_Path.string().c_str());
LOG_ERROR("Failed to open .obj \"%s\": %s", m_Path.string().c_str(), strerror(errno));
return false;
}
+3 -1
View File
@@ -12,7 +12,9 @@
#include <boost/filesystem/path.hpp>
#include <boost/program_options.hpp>
class OBJ
#include "ResourceManager.h"
class OBJ : public Resource
{
public:
struct MaterialInfo
+16 -16
View File
@@ -48,7 +48,6 @@ void VehicleSetup::buildVehicle(World *world, const hkpWorld* physicsWorld, hkpV
setupWheelCollide(physicsWorld, vehicle, *static_cast<hkpVehicleRayCastWheelCollide*>(vehicle.m_wheelCollide));
//
// Check that all components are present.
//
@@ -165,7 +164,7 @@ void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultS
// [mph/h] The steering angle decreases linearly
// based on your overall max speed of the vehicle.
steering.m_maxSpeedFullSteeringAngle = 70.0f * (1.605f / 3.6f); //MPH???!
steering.m_maxSpeedFullSteeringAngle = vehicleComponent.MaxSpeedFullSteeringAngle; // * (1.605f / 3.6f); //MPH???!
for (int i = 0; i < m_Wheels.size(); i++)
{
@@ -198,20 +197,21 @@ void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultT
transmission.m_gearsRatio.setSize(numberOfGears);
transmission.m_wheelsTorqueRatio.setSize(data.m_numWheels);
transmission.m_downshiftRPM = 3500.0f;
transmission.m_upshiftRPM = 6500.0f;
transmission.m_downshiftRPM = 3500.0f; //HACK: Should be in VehicleComponent
transmission.m_upshiftRPM = 7000.0f;
transmission.m_clutchDelayTime = 0.0f;
transmission.m_reverseGearRatio = 1.0f;
transmission.m_gearsRatio[0] = 2.0f;
transmission.m_gearsRatio[1] = 1.5f;
transmission.m_gearsRatio[2] = 1.0f;
transmission.m_gearsRatio[3] = 0.75f;
transmission.m_wheelsTorqueRatio[0] = 0.2f;
transmission.m_wheelsTorqueRatio[1] = 0.2f;
transmission.m_wheelsTorqueRatio[2] = 0.3f;
transmission.m_wheelsTorqueRatio[3] = 0.3f;
transmission.m_reverseGearRatio = 1.2f;
transmission.m_gearsRatio[0] = 3.0f;
transmission.m_gearsRatio[1] = 2.25f;
transmission.m_gearsRatio[2] = 1.5f;
transmission.m_gearsRatio[3] = 1.0f;
for(int i = 0; i < m_Wheels.size(); i++)
{
// The wheels total TorqueRatio must be equal to 1
transmission.m_wheelsTorqueRatio[i] = m_Wheels[i].WheelComponent->TorqueRatio;
}
transmission.m_primaryTransmissionRatio = hkpVehicleDefaultTransmission::calculatePrimaryTransmissionRatio(
vehicleComponent.TopSpeed,
@@ -267,7 +267,7 @@ void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultA
aerodynamics.m_liftCoefficient = -0.3f;
// Extra gavity applies in world space (independent of m_chassisCoordinateSystem).
aerodynamics.m_extraGravityws.set(0.0f, -5.0f, 0.0f);
aerodynamics.m_extraGravityws.set(0.0f, -8.0f, 0.0f); // fuck this shit
}
void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent)
@@ -285,7 +285,7 @@ void VehicleSetup::setupComponent(const hkpVehicleData& data, hkpVehicleDefaultV
// The threshold in m/s at which the algorithm switches from
// using the normalSpinDamping to the collisionSpinDamping.
velocityDamper.m_collisionThreshold = 1.0f;
velocityDamper.m_collisionThreshold = 100.0f;
}
void VehicleSetup::setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide)
+3 -1
View File
@@ -21,6 +21,7 @@
#include <Physics2012/Vehicle/Engine/Default/hkpVehicleDefaultEngine.h>
#include <Physics2012/Vehicle/VelocityDamper/Default/hkpVehicleDefaultVelocityDamper.h>
#include <Physics2012/Vehicle/Steering/Default/hkpVehicleDefaultSteering.h>
#include <Physics2012/Vehicle/Steering/hkpVehicleSteering.h>
#include <Physics2012/Vehicle/Suspension/Default/hkpVehicleDefaultSuspension.h>
#include <Physics2012/Vehicle/Transmission/Default/hkpVehicleDefaultTransmission.h>
#include <Physics2012/Vehicle/WheelCollide/RayCast/hkpVehicleRayCastWheelCollide.h>
@@ -44,7 +45,7 @@ public:
Components::Transform* TransformComponent;
};
std::vector<WheelData> m_Wheels;
virtual void setupVehicleData(const hkpWorld* world, hkpVehicleData& data);
@@ -59,6 +60,7 @@ public:
virtual void setupComponent(const hkpVehicleData& data, hkpVehicleDefaultVelocityDamper& velocityDamper, Components::Vehicle vehicleComponent);
virtual void setupWheelCollide(const hkpWorld* world, const hkpVehicleInstance& vehicle, hkpVehicleRayCastWheelCollide& wheelCollide);
};
#endif // Physics_Vehicle_h__
+4 -4
View File
@@ -16,7 +16,7 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
resource->TypeID = GetTypeID(resourceType);
resource->ResourceID = GetNewResourceID(resource->TypeID);
// Cache
m_ResourceCache[resourceName] = resource;
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
return resource;
}
@@ -28,7 +28,7 @@ void ResourceManager::RegisterType(std::string resourceType, std::function<Resou
void ResourceManager::Preload(std::string resourceType, std::string resourceName)
{
if (IsResourceLoaded(resourceName))
if (IsResourceLoaded(resourceType, resourceName))
{
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName);
return;
@@ -54,7 +54,7 @@ unsigned int ResourceManager::GetNewResourceID(unsigned int typeID)
return m_ResourceCount[typeID]++;
}
bool ResourceManager::IsResourceLoaded(std::string resourceName)
bool ResourceManager::IsResourceLoaded(std::string resourceType, std::string resourceName)
{
return m_ResourceCache.find(resourceName) != m_ResourceCache.end();
return m_ResourceCache.find(std::make_pair(resourceType, resourceName)) != m_ResourceCache.end();
}
+5 -4
View File
@@ -6,6 +6,7 @@
#include <vector>
#include <unordered_map>
#include "Util/UnorderedMapPair.h"
#include "Factory.h"
class Resource
@@ -28,7 +29,7 @@ public:
void Preload(std::string resourceType, std::string resourceName);
// Checks if a resource is in cache
bool IsResourceLoaded(std::string resourceName);
bool IsResourceLoaded(std::string resourceType, std::string resourceName);
template <typename T>
// Hot-loads a resource and caches it for future use
@@ -40,7 +41,7 @@ public:
private:
std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
std::unordered_map<std::string, Resource*> m_ResourceCache; // name -> resource
std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
// TODO: Getters for IDs
unsigned int m_CurrentResourceTypeID;
@@ -60,7 +61,7 @@ private:
template <typename T>
T* ResourceManager::Load(std::string resourceType, std::string resourceName)
{
auto it = m_ResourceCache.find(resourceName);
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it != m_ResourceCache.end())
return static_cast<T*>(it->second);
@@ -79,7 +80,7 @@ T* ResourceManager::Load(std::string resourceType, std::string resourceName)
template <typename T>
T* ResourceManager::Fetch(std::string resourceName) const
{
auto it = m_ResourceCache.find(resourceName);
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
if (it == m_ResourceCache.end())
{
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
+8 -8
View File
@@ -38,35 +38,35 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
{
// Movement
if (event.Command == "+forward")
if (event.Command == "+cam_forward")
{
Movement.z += -1.f;
}
else if (event.Command == "-forward")
else if (event.Command == "-cam_forward")
{
Movement.z -= -1.f;
}
else if (event.Command == "+backward")
else if (event.Command == "+cam_backward")
{
Movement.z += 1.f;
}
else if (event.Command == "-backward")
else if (event.Command == "-cam_backward")
{
Movement.z -= 1.f;
}
else if (event.Command == "+right")
else if (event.Command == "+cam_right")
{
Movement.x += 1.f;
}
else if (event.Command == "-right")
else if (event.Command == "-cam_right")
{
Movement.x -= 1.f;
}
else if (event.Command == "+left")
else if (event.Command == "+cam_left")
{
Movement.x += -1.f;
}
else if (event.Command == "-left")
else if (event.Command == "-cam_left")
{
Movement.x -= -1.f;
}
+6 -5
View File
@@ -44,7 +44,7 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, false);
PublishCommand(0, bindingIt->second, 1.f, false);
}
return true;
@@ -55,7 +55,7 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, true);
PublishCommand(0, bindingIt->second, 1.f, true);
}
return true;
@@ -66,7 +66,7 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, false);
PublishCommand(0, bindingIt->second, 1.f, false);
}
return true;
@@ -77,7 +77,7 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, true);
PublishCommand(0, bindingIt->second, 1.f, true);
}
return true;
@@ -113,7 +113,7 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
return true;
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, bool release /*= false*/)
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value, bool release /*= false*/)
{
if (release && command.at(0) == '+')
{
@@ -123,6 +123,7 @@ void Systems::InputSystem::PublishCommand(int playerID, std::string command, boo
Events::InputCommand e;
e.PlayerID = playerID;
e.Command = command;
e.Value = value;
EventBroker->Publish(e);
LOG_DEBUG("Input: Published command %s for player %i", e.Command.c_str(), playerID);
+1 -1
View File
@@ -48,7 +48,7 @@ private:
EventRelay<Events::BindMouseButton> m_EBindMouseButton;
bool OnBindMouseButton(const Events::BindMouseButton &event);
void PublishCommand(int playerID, std::string command, bool release = false);
void PublishCommand(int playerID, std::string command, float value, bool release = false);
};
}
-2
View File
@@ -6,8 +6,6 @@
#include "Components/ParticleEmitter.h"
#include "Components/Particle.h"
#include "Components/Model.h"
#include "Components/Physics.h"
#include "Components/Box.h"
#include "Components/PointLight.h"
#include "Color.h"
#include <GLFW/glfw3.h>
+391 -234
View File
@@ -28,45 +28,94 @@
void Systems::PhysicsSystem::Initialize()
{
m_Accumulator = 0;
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
hkBaseSystem::init(memoryRouter, HavokErrorReport);
// Get the number of physical threads available on the system
hkHardwareInfo hwInfo;
hkGetHardwareInfo(hwInfo);
m_TotalNumThreadsUsed = hwInfo.m_numThreads;
// We use one less than this for our thread pool, because we must also use this thread for our simulation
hkCpuJobThreadPoolCinfo threadPoolCinfo;
threadPoolCinfo.m_numThreads = m_TotalNumThreadsUsed - 1;
// This line enables timers collection, by allocating 200 Kb per thread. If you leave this at its default (0),
// timer collection will not be enabled.
threadPoolCinfo.m_timerBufferPerThreadAllocation = 200000;
m_ThreadPool = new hkCpuJobThreadPool(threadPoolCinfo);
hkJobQueueCinfo info;
info.m_jobQueueHwSetup.m_numCpuThreads = m_TotalNumThreadsUsed;
m_JobQueue = new hkJobQueue(info);
//
// Enable monitors for this thread.
//
// Monitors have been enabled for thread pool threads already (see above comment).
hkMonitorStream::getInstance().resize(200000);
{
hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
hkBaseSystem::init(memoryRouter, HavokErrorReport);
hkpWorldCinfo worldInfo;
// Set the simulation type of the world to multi-threaded.
worldInfo.m_simulationType = hkpWorldCinfo::SIMULATION_TYPE_MULTITHREADED;
worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
worldInfo.m_gravity = hkVector4(0.0f, -9.8f, 0.0f);
worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f);
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
// You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(1000.0f);
m_PhysicsWorld = new hkpWorld(worldInfo);
}
// Register all collision agents, even though only box - box will be used in this particular example.
// It's important to register collision agents before adding any entities to the world.
hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
//
// Initialize the visual debugger so we can connect remotely to the simulation
// The context must exist beyond the use of the VDB instance, and you can make
// whatever contexts you like for your own viewer types.
//
hkpPhysicsContext* context = new hkpPhysicsContext;
hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
SetupVisualDebugger(context);
//SetupPhysics(m_PhysicsWorld);
// When the simulation type is SIMULATION_TYPE_MULTITHREADED, in the debug build, the sdk performs checks
// to make sure only one thread is modifying the world at once to prevent multithreaded bugs. Each thread
// must call markForRead / markForWrite before it modifies the world to enable these checks.
m_PhysicsWorld->markForWrite();
// Register all collision agents, even though only box - box will be used in this particular example.
// It's important to register collision agents before adding any entities to the world.
hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
// We need to register all modules we will be running multi-threaded with the job queue
m_PhysicsWorld->registerWithJobQueue(m_JobQueue);
//
// Initialize the visual debugger so we can connect remotely to the simulation
// The context must exist beyond the use of the VDB instance, and you can make
// whatever contexts you like for your own viewer types.
//
m_Context = new hkpPhysicsContext;
hkpPhysicsContext::registerAllPhysicsProcesses(); // all the physics viewers
m_Context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
SetupVisualDebugger(m_Context);
m_PhysicsWorld->unmarkForWrite();
}
}
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("Box", []() { return new Components::Box(); });
cf->Register("Sphere", []() { return new Components::Sphere(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
cf->Register("MeshShape", []() { return new Components::MeshShape(); });
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
cf->Register("WheelPair", []() { return new Components::WheelPair(); });
}
void Systems::PhysicsSystem::Update(double dt)
@@ -74,6 +123,7 @@ void Systems::PhysicsSystem::Update(double dt)
for (auto pair : *m_World->GetEntities())
{
EntityID entity = pair.first;
EntityID parent = pair.second;
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
@@ -82,29 +132,50 @@ void Systems::PhysicsSystem::Update(double dt)
if (!transformComponent)
continue;
if(m_RigidBodies[entity]->isActive())
{
hkVector4 position(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
hkQuaternion rotation(transformComponent->Orientation.x, transformComponent->Orientation.y, transformComponent->Orientation.z, transformComponent->Orientation.w);
hkVector4 position;
hkQuaternion rotation;
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
position = ConvertPosition(absoluteTransform.Position);
rotation = ConvertRotation(absoluteTransform.Orientation);
}
else
{
position = ConvertPosition(transformComponent->Position);
rotation = ConvertRotation(transformComponent->Orientation);
}
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
m_PhysicsWorld->unmarkForWrite();
}
}
static const double timestep = 1 / 30.0;
static const double timestep = 1 / 60.0;
m_Accumulator += dt;
while (m_Accumulator >= timestep)
{
m_PhysicsWorld->stepDeltaTime(timestep);
m_Accumulator -= timestep;
}
m_PhysicsWorld->stepMultithreaded(m_JobQueue, m_ThreadPool, timestep);
//m_PhysicsWorld->stepDeltaTime(timestep);
// Step the visual debugger
StepVisualDebugger();
m_Accumulator -= timestep;
m_Context->syncTimers(m_ThreadPool);
// Step the visual debugger
StepVisualDebugger();
// Clear accumulated timer data in this thread and all slave threads
hkMonitorStream::getInstance().reset();
m_ThreadPool->clearTimerData();
}
}
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -119,6 +190,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
EntityID car = m_World->GetEntityParent(entity);
if(m_Vehicles.find(car) != m_Vehicles.end())
{
m_PhysicsWorld->markForWrite();
m_Vehicles[car]->getChassis()->activate();
hkVector4 hardPoint = m_Vehicles[car]->m_suspension->m_wheelParams[wheelComponent->ID].m_hardpointChassisSpace;
@@ -129,40 +201,28 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
glm::quat orientation = glm::quat(steeringOrientation(3), steeringOrientation(0), steeringOrientation(1), steeringOrientation(2)) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
m_PhysicsWorld->unmarkForWrite();
}
}
else if(m_Vehicles.find(entity) != m_Vehicles.end())
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
if(m_RigidBodies[entity]->isActive())
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
// TODO: No support for Scale, MIGHT be possible
if (transformComponentParent)
{
hkVector4 position = m_RigidBodies[entity]->getPosition();
transformComponent->Position = glm::vec3(position(0), position(1), position(2));
hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
transformComponent->Position -= transformComponentParent->Position;
transformComponent->Position = transformComponent->Position * transformComponentParent->Orientation;
transformComponent->Orientation = transformComponent->Orientation * glm::inverse(transformComponentParent->Orientation);
}
}
// HACK: Vehicle test-controls
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(entity, "Vehicle");
auto inputComponent = m_World->GetComponent<Components::Input>(entity, "Input");
if (vehicleComponent && inputComponent)
{
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[entity]->m_deviceStatus;
deviceStatus->m_positionY = inputComponent->KeyState[GLFW_KEY_UP] * -1 + inputComponent->KeyState[GLFW_KEY_DOWN] * 1;
deviceStatus->m_positionX = inputComponent->KeyState[GLFW_KEY_LEFT] * -1 + inputComponent->KeyState[GLFW_KEY_RIGHT] * 1;
deviceStatus->m_handbrakeButtonPressed = inputComponent->KeyState[GLFW_KEY_RIGHT_CONTROL];
}
}
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
@@ -171,7 +231,6 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
if (wheelComponent)
{
@@ -180,201 +239,250 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_Wheels.push_back(entity);
}
EntityID entityParent = m_World->GetEntityBaseParent(entity);
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
{
LOG_ERROR("Entity: %i , Only the children can have a shapeComponent", entity);
return;
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
hkpConvexShape* shape;
hkpRigidBodyCinfo rigidBodyInfo;
hkMassProperties massProperties;
if (sphereComponent)
if (physicsComponent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
hkpShape* shape;
if(entityParent != entity)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
LOG_ERROR("Entity: %i , Only the baseparent can have a PhysicsComponent", entity);
return;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
if(! physicsComponent->Static) // Not static
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
{
return;
}
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
rigidBodyInfo.m_mass = massProperties.m_mass;
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
{
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
hkArray<hkpShape*> shapeArray;
for (auto &shapeData : m_Shapes[entity])
{
m_Wheels.erase(m_Wheels.begin() + i);
i--;
shapeArray.pushBack(shapeData.Shape);
}
// Create a hkpListShape* of all the childEntities collected in m_ShapeArrays
hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
// Save the listShape for further use
m_ListShapes[entity] = listShape;
shape = listShape;
//////////////////////////////////
//******************************//
// Add a hkpBvShape //
//******************************//
//////////////////////////////////
// Clean up for less memory usage
m_Shapes.erase(entity);
hkMassProperties massProperties;
hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
hkpRigidBodyCinfo rigidBodyInfo;
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
rigidBodyInfo.m_mass = massProperties.m_mass;
}
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
{
if(m_World->GetEntityParent(m_Wheels[i]) != entity)
{
m_Wheels.erase(m_Wheels.begin() + i);
i--;
}
}
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
m_PhysicsWorld->markForWrite();
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
m_PhysicsWorld->unmarkForWrite();
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
m_Wheels.clear();
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
rigidBody->removeReference();
}
}
VehicleSetup vehicleSetup;
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
m_Wheels.clear();
shape->removeReference();
rigidBody->removeReference();
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
}
}
/*
void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (!transformComponent)
return;
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
if (!physicsComponent)
return;
auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
hkpConvexShape* shape;
hkpRigidBodyCinfo rigidBodyInfo;
hkMassProperties massProperties;
if (sphereComponent)
{
shape = new hkpSphereShape(sphereComponent->Radius);
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
else // Static
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
}
hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
}
else if (boxComponent)
{
hkReal thickness = 0.05;
shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
rigidBodyInfo.m_shape = shape;
if (physicsComponent->Static)
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
}
else
{
rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
}
hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
}
else
{
return;
}
rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
rigidBodyInfo.m_mass = massProperties.m_mass;
// Create the hkpStaticCompoundShape and add the instances.
// "meshShape" should not be modified by the user in any way after adding it as an instance.
hkpStaticCompoundShape* staticCompoundShape = new hkpStaticCompoundShape();
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
for (auto &shapeData : m_Shapes[entity])
{
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
VehicleSetup vehicleSetup;
hkVector4 position = ConvertPosition(childTransformComponent->Position);
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
hkVector4 scale = ConvertScale(childTransformComponent->Scale);
hkQsTransform transform(position, rotation, scale);
// Create the basic vehicle.
m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
// Add the vehicle's entities and phantoms to the world
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
staticCompoundShape->addInstance(shapeData.Shape, transform);
}
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
// This must be called after adding the instances and before using the shape.
staticCompoundShape->bake();
shape = staticCompoundShape;
m_Shapes.erase(entity);
hkMassProperties massProperties;
hkpInertiaTensorComputer::computeShapeVolumeMassProperties(shape, physicsComponent->Mass, massProperties);
//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
hkpRigidBodyCinfo rigidBodyInfo;
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass; //HACK: CENTER OF MASS ALWAYS IN THE CENTER
rigidBodyInfo.m_mass = massProperties.m_mass;
}
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
rigidBody->removeReference();
}
}
else
{
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
shape->removeReference();
rigidBody->removeReference();
//TODO: COMMENT THIS SECTION
if(sphereComponent)
{
hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
sphereShape->removeReference();
}
//TODO: COMMENT THIS SECTION
else if(boxComponent)
{
hkReal thickness = 0.05;
hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
boxShape->removeReference();
}
else if(meshShapeComponent)
{
std::vector<hkReal>* vertices = new std::vector<hkReal>;
std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
for (auto &vertex : meshShape->Vertices)
{
hkReal x, y, z;
std::tie(x, y, z) = vertex;
vertices->push_back(x);
vertices->push_back(y);
vertices->push_back(z);
}
int i = 0;
for (auto &face : meshShape->Faces)
{
for (auto &faceDef : face.Definitions)
{
vertexIndices->push_back(faceDef.VertexIndex - 1);
}
}
hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
hkReal thickness = 0.05f; // HACK: Convex radius should be 0 for static shapes and 0.05 for dynamic shapes.
mesh->setRadius(thickness);
{
hkpExtendedMeshShape::TrianglesSubpart part;
part.m_numTriangleShapes = meshShape->Faces.size();
part.m_indexBase = vertexIndices->data();
part.m_indexStriding = sizeof(hkUint16) * 3;
part.m_numVertices = vertices->size() / 3;
part.m_vertexBase = vertices->data();
part.m_vertexStriding = sizeof(hkReal) * 3;
part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
mesh->addTrianglesSubpart(part);
}
hkpMoppCompilerInput mci;
hkpMoppCode* code = hkpMoppUtility::buildCode( mesh, mci );
hkpMoppBvTreeShape* moppShape = new hkpMoppBvTreeShape(mesh, code);
m_ExtendedMeshShapes[entity].Code = code;
m_ExtendedMeshShapes[entity].MoppShape = moppShape;
m_Shapes[entityParent].push_back(ShapeArrayData(entity, moppShape)); //HACK: Should maybe have transform, not sure yet
}
}
}
*/
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
{
@@ -396,8 +504,9 @@ void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
{
// Setup the visual debugger
hkArray<hkProcessContext*> contexts;
contexts.pushBack(worlds);
m_VisualDebugger = new hkVisualDebugger(contexts);
m_VisualDebugger->serve();
@@ -423,3 +532,51 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
LOG_INFO("%s", msg);
}
glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
{
return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
}
const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
{
return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z);
}
glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
{
return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
}
const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
{
return hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w);
}
glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
{
return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
}
const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
{
return hkVector4(glmScale.x, glmScale.y, glmScale.z);
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
auto inputComponent = m_World->GetComponent<Components::Input>(event.Entity, "Input");
if (vehicleComponent && inputComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
m_PhysicsWorld->unmarkForWrite();
}
return true;
}
+69 -2
View File
@@ -2,12 +2,18 @@
#define PhysicsSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/Physics.h"
#include "Components/Sphere.h"
#include "Components/Box.h"
#include "Components/BoxShape.h"
#include "Components/SphereShape.h"
#include "Components/Vehicle.h"
#include "Components/Input.h"
#include "Components/MeshShape.h"
#include "Components/HingeConstraint.h"
#include "Components/WheelPair.h"
#include "Events/TankSteer.h"
#include "OBJ.h"
// Math and base include
#include <Common/Base/hkBase.h>
@@ -34,6 +40,21 @@
#include <Common/Visualize/hkVisualDebugger.h>
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
#include <Physics2012/Collide/Shape/Compound/Collection/ExtendedMeshShape/hkpExtendedMeshShape.h>
#include <Physics2012/Collide/Shape/Compound/Tree/Mopp/hkpMoppBvTreeShape.h>
#include <Physics2012/Collide/Shape/Compound/Tree/Mopp/hkpMoppUtility.h>
#include <Common/Base/Thread/JobQueue/hkJobQueue.h>
#include <Common/Base/Thread/Job/ThreadPool/Cpu/hkCpuJobThreadPool.h>
#include <Common/Base/DebugUtil/MultiThreadCheck/hkMultiThreadCheck.h>
#include <Physics/Constraint/Data/Hinge/hkpHingeConstraintData.h>
#include <Physics/Constraint/Data/LimitedHinge/hkpLimitedHingeConstraintData.h>
#include <Physics2012/Collide/Shape/Compound/Collection/List/hkpListShape.h>
#include <Physics2012/Internal/Collide/StaticCompound/hkpStaticCompoundShape.h>
#include <Physics2012/Collide/Util/ShapeShrinker/hkpShapeShrinker.h>
#include <Physics2012/Collide/Shape/Misc/Bv/hkpBvShape.h>
#include "Physics/VehicleSetup.h"
#include <unordered_map>
@@ -59,6 +80,10 @@ private:
double m_Accumulator;
hkpWorld* m_PhysicsWorld;
// Events
EventRelay<Events::TankSteer> m_ETankSteer;
bool OnTankSteer(const Events::TankSteer &event);
void SetUpPhysicsState(EntityID entity, EntityID parent);
void TearDownPhysicsState(EntityID entity, EntityID parent);
@@ -67,12 +92,54 @@ private:
void StepVisualDebugger();
static void HK_CALL HavokErrorReport(const char* msg, void*);
void SetupPhysics(hkpWorld* physicsWorld);
// Converterfunctions
glm::vec3 ConvertPosition(const hkVector4 &hkPosition);
const hkVector4& ConvertPosition(glm::vec3 glmPosition);
glm::quat ConvertRotation(const hkQuaternion &hkRotation);
const hkQuaternion& ConvertRotation(glm::quat glmRotation);
glm::vec3 ConvertScale(const hkVector4 &hkScale);
const hkVector4&ConvertScale(glm::vec3 glmScale);
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
hkJobThreadPool* m_ThreadPool;
hkJobQueue* m_JobQueue;
int m_TotalNumThreadsUsed;
hkpPhysicsContext* m_Context;
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
std::vector<EntityID> m_Wheels;
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
struct ShapeArrayData
{
ShapeArrayData(EntityID entity, hkpShape* shape)
{
Entity = entity;
Shape = shape;
}
EntityID Entity;
hkpShape* Shape;
};
std::unordered_map<EntityID, std::list<ShapeArrayData>> m_Shapes;
std::unordered_map<EntityID, hkpListShape*> m_ListShapes;
struct ExtendedShapeData
{
hkpExtendedMeshShape* ExtendedMeshShape;
std::vector<hkReal>* Vertices;
std::vector<hkUint16>* VertexIndices;
hkpMoppCode* Code;
hkpMoppBvTreeShape* MoppShape;
};
std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
};
}
+2 -1
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@@ -84,7 +84,8 @@ void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
{
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(OBJ(resourceName), rm); });
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
rm->RegisterType("OBJ", [](std::string resourceName) { return new OBJ(resourceName); });
rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
}
+87
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@@ -0,0 +1,87 @@
#include "PrecompiledHeader.h"
#include "TankSteeringSystem.h"
#include "World.h"
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
}
void Systems::TankSteeringSystem::Initialize()
{
m_InputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
m_InputController->PositionX = 0;
m_InputController->PositionY = 0;
m_InputController->Handbrake = false;
}
void Systems::TankSteeringSystem::Update(double dt)
{
}
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
if(tankSteeringComponent)
{
Events::TankSteer e;
e.Entity = entity;
e.PositionX = m_InputController->PositionX;
e.PositionY = m_InputController->PositionY;
e.Handbrake = m_InputController->Handbrake;
EventBroker->Publish(e);
}
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
{
float val = boost::any_cast<float>(event.Value);
if (event.Command == "+right")
{
PositionX += val;
}
else if (event.Command == "-right")
{
PositionX -= val;
}
else if (event.Command == "+left")
{
PositionX += -val;
}
else if (event.Command == "-left")
{
PositionX -= -val;
}
else if (event.Command == "+forward")
{
PositionY += -val;
}
else if (event.Command == "-forward")
{
PositionY -= -val;
}
else if (event.Command == "+backward")
{
PositionY += val;
}
else if (event.Command == "-backward")
{
PositionY -= val;
}
else if (event.Command == "+handbrake")
{
Handbrake = true;
}
else if (event.Command == "-handbrake")
{
Handbrake = false;
}
return true;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}
+45
View File
@@ -0,0 +1,45 @@
#include <array>
#include "System.h"
#include "Events/TankSteer.h"
#include "Components/Transform.h"
#include "Components/TankSteering.h"
#include "Components/Vehicle.h"
#include "InputController.h"
namespace Systems
{
class TankSteeringSystem : public System
{
public:
TankSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
class TankSteeringInputController;
std::unique_ptr<TankSteeringInputController> m_InputController;
};
class TankSteeringSystem::TankSteeringInputController : InputController
{
public:
TankSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker) { }
float PositionY;
float PositionX;
bool Handbrake;
protected:
virtual bool OnCommand(const Events::InputCommand &event);
virtual bool OnMouseMove(const Events::MouseMove &event);
};
}
+3
View File
@@ -15,6 +15,9 @@ void Texture::Load(std::string path)
}
m_Texture = m_TextureCache[path];
glBindTexture(GL_TEXTURE_2D, m_Texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
void Texture::Bind()
+20
View File
@@ -0,0 +1,20 @@
#ifndef Util_UnorderedMapPair_h__
#define Util_UnorderedMapPair_h__
#include <boost/functional/hash.hpp>
namespace std
{
template<typename S, typename T> struct hash<pair<S, T>>
{
inline size_t operator()(const pair<S, T> & v) const
{
size_t seed = 0;
boost::hash_combine(seed, v.first);
boost::hash_combine(seed, v.second);
return seed;
}
};
}
#endif // Util_UnorderedMapPair_h__
+16 -7
View File
@@ -53,15 +53,15 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_WINDOWS;WIN32;_WIN32;_DEBUG;HK_DEBUG;HK_DEBUG_SLOW;_XT_STATICLINK;_CONSOLE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;HK_CONFIG_SIMD=1;DEBUG;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<BrowseInformation>true</BrowseInformation>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<CompileAsManaged>false</CompileAsManaged>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -80,7 +80,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;HK_CONFIG_SIMD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
@@ -116,6 +116,7 @@
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
<ClCompile Include="..\..\src\Systems\SoundSystem.cpp" />
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
<ClCompile Include="..\..\src\Texture.cpp" />
<ClCompile Include="..\..\src\World.cpp" />
@@ -124,23 +125,28 @@
<ClInclude Include="..\..\src\Camera.h" />
<ClInclude Include="..\..\src\Color.h" />
<ClInclude Include="..\..\src\Component.h" />
<ClInclude Include="..\..\src\Components\Box.h" />
<ClInclude Include="..\..\src\Components\BoxShape.h" />
<ClInclude Include="..\..\src\Components\Camera.h" />
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
<ClInclude Include="..\..\src\Components\HingeConstraint.h" />
<ClInclude Include="..\..\src\Components\Input.h" />
<ClInclude Include="..\..\src\Components\MeshShape.h" />
<ClInclude Include="..\..\src\Components\Model.h" />
<ClInclude Include="..\..\src\Components\Particle.h" />
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
<ClInclude Include="..\..\src\Components\Physics.h" />
<ClInclude Include="..\..\src\Components\PointLight.h" />
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
<ClInclude Include="..\..\src\Components\Sphere.h" />
<ClInclude Include="..\..\src\Components\SphereShape.h" />
<ClInclude Include="..\..\src\Components\Sprite.h" />
<ClInclude Include="..\..\src\Components\TankSteering.h" />
<ClInclude Include="..\..\src\Components\Template.h" />
<ClInclude Include="..\..\src\Components\Transform.h" />
<ClInclude Include="..\..\src\Components\Vehicle.h" />
<ClInclude Include="..\..\src\Components\Wheel.h" />
<ClInclude Include="..\..\src\Components\WheelPair.h" />
<ClInclude Include="..\..\src\CubemapTexture.h" />
<ClInclude Include="..\..\src\Engine.h" />
<ClInclude Include="..\..\src\Entity.h" />
@@ -153,6 +159,7 @@
<ClInclude Include="..\..\src\Events\MousePress.h" />
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
<ClInclude Include="..\..\src\Events\PlaySound.h" />
<ClInclude Include="..\..\src\Events\TankSteer.h" />
<ClInclude Include="..\..\src\Factory.h" />
<ClInclude Include="..\..\src\GameWorld.h" />
<ClInclude Include="..\..\src\GUI\Frame.h" />
@@ -178,11 +185,13 @@
<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
<ClInclude Include="..\..\src\Systems\RenderSystem.h" />
<ClInclude Include="..\..\src\Systems\SoundSystem.h" />
<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
<ClInclude Include="..\..\src\Texture.h" />
<ClInclude Include="..\..\src\Util\GLError.h" />
<ClInclude Include="..\..\src\Util\Rectangle.h" />
<ClInclude Include="..\..\src\Util\Logging.h" />
<ClInclude Include="..\..\src\Util\UnorderedMapPair.h" />
<ClInclude Include="..\..\src\World.h" />
</ItemGroup>
<ItemGroup>
+45 -8
View File
@@ -54,10 +54,15 @@
<Filter>Particle System\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\EventBroker.cpp" />
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp" />
<ClCompile Include="..\..\src\Physics\VehicleSetup.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="..\..\src\InputManager.cpp">
<Filter>Input</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
<Filter>Physics\Systems</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -129,6 +134,9 @@
<Filter Include="Input\Events">
<UniqueIdentifier>{ee125b77-b275-4841-abc9-374957a89916}</UniqueIdentifier>
</Filter>
<Filter Include="Physics\Events">
<UniqueIdentifier>{42ae084f-ade8-402c-87ba-f03f6b846bc8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\World.h" />
@@ -229,19 +237,36 @@
<ClInclude Include="..\..\src\Sound.h">
<Filter>Audio</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Physics\VehicleSetup.h" />
<ClInclude Include="..\..\src\Components\Box.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Sphere.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Vehicle.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Wheel.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Physics\VehicleSetup.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BoxShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SphereShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\MeshShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Util\UnorderedMapPair.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\HingeConstraint.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\WheelPair.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\ParticleSystem.h">
<Filter>Particle System\Systems</Filter>
</ClInclude>
@@ -297,6 +322,18 @@
<ClInclude Include="..\..\src\GUI\Viewport.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Physics\VehicleSetup.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\TankSteering.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\TankSteer.h">
<Filter>Physics\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h">
<Filter>Physics\Systems</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">