Tleety
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00268f027a
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Walls are now destroyable!
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2014-06-02 18:21:39 +02:00 |
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Tleety
|
0e2934647c
|
Added a movable tree or somthing dunno lol tired-.
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2014-06-01 03:01:37 +02:00 |
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Tleety
|
2d1d4f02f3
|
Fixed some things in gameworld and added a new skymap.
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2014-05-31 23:14:33 +02:00 |
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Tleety
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1af8d4909a
|
Fixed things with the skybox and placed some items in the world.
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2014-05-31 23:14:11 +02:00 |
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Tleety
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6e78307249
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Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
src/GUI/GameFrame.h
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-31 17:16:29 +02:00 |
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Tleety
|
260c1295ec
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WIP on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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Tleety
|
1b252c95e0
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index on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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Tleety
|
ad075f185e
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untracked files on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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Tleety
|
a459a1c69b
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Skybox bugfix
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2014-05-31 02:03:50 +02:00 |
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Tleety
|
ee2f7fcecf
|
Added some water to see how it looks
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2014-05-31 01:11:14 +02:00 |
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Tleety
|
0bba9e40d4
|
Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
src/Renderer.cpp
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2014-05-30 22:47:23 +02:00 |
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Tleety
|
0e612cb3f3
|
Colors now working correcly.
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2014-05-30 22:45:00 +02:00 |
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Jace
|
6c8fff9ed0
|
Non-retardedly slow sprite rendering
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2014-05-30 22:00:20 +02:00 |
|
Tleety
|
ed803733da
|
Merged ASSets
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2014-05-30 19:55:49 +02:00 |
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Tleety
|
9ccf8ecc42
|
Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
|
Jace
|
235a03ab4c
|
Tank wheel pair!
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2014-05-30 01:04:09 +02:00 |
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Jace
|
701ca06a65
|
Crosshair
|
2014-05-30 01:03:59 +02:00 |
|
Jace
|
04a2642f85
|
Tank shell inheriting velocity
|
2014-05-30 01:00:22 +02:00 |
|
Tleety
|
cc84f04542
|
Transparent objects working.
|
2014-05-29 23:59:36 +02:00 |
|
Jace
|
2a28423cd5
|
Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
src/GameWorld.cpp
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2014-05-29 17:46:30 +02:00 |
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Jace
|
0db4ebea95
|
WIP WheelPair
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2014-05-29 17:45:27 +02:00 |
|
ViktorLjung
|
04b15fe92a
|
Velocity now updating in transformcomponent
|
2014-05-29 17:45:26 +02:00 |
|
ViktorLjung
|
b8ec7e1dbd
|
Gate half done
|
2014-05-29 17:40:48 +02:00 |
|
ViktorLjung
|
fd188fded6
|
Velocity now updating in transformcomponent
|
2014-05-28 22:09:54 +02:00 |
|
Tleety
|
eb37cc2296
|
Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-28 22:08:50 +02:00 |
|
Jace
|
ef0ff5a99b
|
WIP Awesometastic debugging
|
2014-05-28 22:05:17 +02:00 |
|
ViktorLjung
|
651e62ba94
|
Camera on tank barrel
|
2014-05-28 20:40:15 +02:00 |
|
ViktorLjung
|
75e8ae0265
|
Merge remote-tracking branch 'origin/gui' into havok
|
2014-05-28 20:29:28 +02:00 |
|
ViktorLjung
|
133473b00e
|
Tanksteering improved
|
2014-05-28 20:28:48 +02:00 |
|
Tleety
|
761b8e21e1
|
Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
|
2014-05-28 20:24:31 +02:00 |
|
Jace
|
cc42b94000
|
Viewports fixed. Damage HUD. Free steering fixed.
|
2014-05-28 20:22:38 +02:00 |
|
Tleety
|
a5f4c9daa0
|
Fixed so OBJ-loader now loads map_Bump options correctly.
|
2014-05-28 20:05:28 +02:00 |
|
Jace
|
f813f8d2ca
|
What is this I don't even *falls asleep*
|
2014-05-27 10:25:52 +02:00 |
|
Jace
|
f31b2b7ddb
|
Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-27 09:35:52 +02:00 |
|
ViktorLjung
|
f775864ed2
|
Fishy
|
2014-05-27 09:10:59 +02:00 |
|
Jace
|
7b622d530b
|
No shadows and no skybox.
|
2014-05-27 08:35:39 +02:00 |
|
Jace
|
98167a806d
|
Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
src/Renderer.cpp
src/Renderer.h
|
2014-05-27 07:10:50 +02:00 |
|
ViktorLjung
|
c37df5c178
|
Damage and Spashdamage working, phantomShapes not really working
|
2014-05-27 07:04:29 +02:00 |
|
Jace
|
d4b28a2228
|
Semi-working world rendering
|
2014-05-27 06:45:26 +02:00 |
|
Tleety
|
2db52ded2f
|
Direction light working.
Cleaned up some code in Renderer.cpp
|
2014-05-27 03:09:52 +02:00 |
|
Jace
|
74239300bd
|
Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
|
2014-05-26 04:21:08 +02:00 |
|
Jace
|
22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
|
2014-05-26 03:33:11 +02:00 |
|
Tleety
|
7d82c43df9
|
Started work on blend maps
|
2014-05-26 01:08:10 +02:00 |
|
ViktorLjung
|
a0ee235473
|
Wrong assets
|
2014-05-26 01:04:31 +02:00 |
|
ViktorLjung
|
9a984dbb10
|
Broken
|
2014-05-26 01:03:25 +02:00 |
|
Jace
|
07c74ff9f5
|
I'll create a GUI interface using Visual Basic, see if I can track an IP address
|
2014-05-25 04:12:28 +02:00 |
|
Tleety
|
e3aab96a75
|
Fixed forward rendering for transparensy
|
2014-05-25 01:52:57 +02:00 |
|
Jace
|
2fbcad4dbf
|
Layer in render queue?
|
2014-05-24 20:32:54 +02:00 |
|
ViktorLjung
|
dff888f82d
|
Merge remote-tracking branch 'origin/master' into havok
|
2014-05-24 18:35:26 +02:00 |
|
ViktorLjung
|
60b8ad6799
|
Assets
|
2014-05-24 18:35:11 +02:00 |
|