Commit Graph

262 Commits

Author SHA1 Message Date
Tleety 00268f027a Walls are now destroyable! 2014-06-02 18:21:39 +02:00
Tleety 0e2934647c Added a movable tree or somthing dunno lol tired-. 2014-06-01 03:01:37 +02:00
Tleety 2d1d4f02f3 Fixed some things in gameworld and added a new skymap. 2014-05-31 23:14:33 +02:00
Tleety 1af8d4909a Fixed things with the skybox and placed some items in the world. 2014-05-31 23:14:11 +02:00
Tleety 6e78307249 Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
	src/GUI/GameFrame.h
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-31 17:16:29 +02:00
Tleety 260c1295ec WIP on deffered_rendering: a459a1c Skybox bugfix 2014-05-31 17:12:31 +02:00
Tleety 1b252c95e0 index on deffered_rendering: a459a1c Skybox bugfix 2014-05-31 17:12:31 +02:00
Tleety ad075f185e untracked files on deffered_rendering: a459a1c Skybox bugfix 2014-05-31 17:12:31 +02:00
Tleety a459a1c69b Skybox bugfix 2014-05-31 02:03:50 +02:00
Tleety ee2f7fcecf Added some water to see how it looks 2014-05-31 01:11:14 +02:00
Tleety 0bba9e40d4 Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
	src/Renderer.cpp
2014-05-30 22:47:23 +02:00
Tleety 0e612cb3f3 Colors now working correcly. 2014-05-30 22:45:00 +02:00
Jace 6c8fff9ed0 Non-retardedly slow sprite rendering 2014-05-30 22:00:20 +02:00
Tleety ed803733da Merged ASSets 2014-05-30 19:55:49 +02:00
Tleety 9ccf8ecc42 Fixed being able to draw sprites and normal/specular maps for terrain 2014-05-30 19:53:00 +02:00
Jace 235a03ab4c Tank wheel pair! 2014-05-30 01:04:09 +02:00
Jace 701ca06a65 Crosshair 2014-05-30 01:03:59 +02:00
Jace 04a2642f85 Tank shell inheriting velocity 2014-05-30 01:00:22 +02:00
Tleety cc84f04542 Transparent objects working. 2014-05-29 23:59:36 +02:00
Jace 2a28423cd5 Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
	src/GameWorld.cpp
2014-05-29 17:46:30 +02:00
Jace 0db4ebea95 WIP WheelPair 2014-05-29 17:45:27 +02:00
ViktorLjung 04b15fe92a Velocity now updating in transformcomponent 2014-05-29 17:45:26 +02:00
ViktorLjung b8ec7e1dbd Gate half done 2014-05-29 17:40:48 +02:00
ViktorLjung fd188fded6 Velocity now updating in transformcomponent 2014-05-28 22:09:54 +02:00
Tleety eb37cc2296 Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-28 22:08:50 +02:00
Jace ef0ff5a99b WIP Awesometastic debugging 2014-05-28 22:05:17 +02:00
ViktorLjung 651e62ba94 Camera on tank barrel 2014-05-28 20:40:15 +02:00
ViktorLjung 75e8ae0265 Merge remote-tracking branch 'origin/gui' into havok 2014-05-28 20:29:28 +02:00
ViktorLjung 133473b00e Tanksteering improved 2014-05-28 20:28:48 +02:00
Tleety 761b8e21e1 Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
2014-05-28 20:24:31 +02:00
Jace cc42b94000 Viewports fixed. Damage HUD. Free steering fixed. 2014-05-28 20:22:38 +02:00
Tleety a5f4c9daa0 Fixed so OBJ-loader now loads map_Bump options correctly. 2014-05-28 20:05:28 +02:00
Jace f813f8d2ca What is this I don't even *falls asleep* 2014-05-27 10:25:52 +02:00
Jace f31b2b7ddb Merge branch 'render_queue'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-27 09:35:52 +02:00
ViktorLjung f775864ed2 Fishy 2014-05-27 09:10:59 +02:00
Jace 7b622d530b No shadows and no skybox. 2014-05-27 08:35:39 +02:00
Jace 98167a806d Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
	src/Renderer.cpp
	src/Renderer.h
2014-05-27 07:10:50 +02:00
ViktorLjung c37df5c178 Damage and Spashdamage working, phantomShapes not really working 2014-05-27 07:04:29 +02:00
Jace d4b28a2228 Semi-working world rendering 2014-05-27 06:45:26 +02:00
Tleety 2db52ded2f Direction light working.
Cleaned up some code in Renderer.cpp
2014-05-27 03:09:52 +02:00
Jace 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
	assets
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	src/Systems/RenderSystem.cpp
2014-05-26 04:21:08 +02:00
Jace 22442708cc One hell of a GUI interface (minus graphical)
"how does this even work lol"
2014-05-26 03:33:11 +02:00
Tleety 7d82c43df9 Started work on blend maps 2014-05-26 01:08:10 +02:00
ViktorLjung a0ee235473 Wrong assets 2014-05-26 01:04:31 +02:00
ViktorLjung 9a984dbb10 Broken 2014-05-26 01:03:25 +02:00
Jace 07c74ff9f5 I'll create a GUI interface using Visual Basic, see if I can track an IP address 2014-05-25 04:12:28 +02:00
Tleety e3aab96a75 Fixed forward rendering for transparensy 2014-05-25 01:52:57 +02:00
Jace 2fbcad4dbf Layer in render queue? 2014-05-24 20:32:54 +02:00
ViktorLjung dff888f82d Merge remote-tracking branch 'origin/master' into havok 2014-05-24 18:35:26 +02:00
ViktorLjung 60b8ad6799 Assets 2014-05-24 18:35:11 +02:00