Jace
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7b622d530b
|
No shadows and no skybox.
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2014-05-27 08:35:39 +02:00 |
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Jace
|
98167a806d
|
Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
src/Renderer.cpp
src/Renderer.h
|
2014-05-27 07:10:50 +02:00 |
|
Jace
|
d4b28a2228
|
Semi-working world rendering
|
2014-05-27 06:45:26 +02:00 |
|
Tleety
|
2db52ded2f
|
Direction light working.
Cleaned up some code in Renderer.cpp
|
2014-05-27 03:09:52 +02:00 |
|
Jace
|
74239300bd
|
Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
|
2014-05-26 04:21:08 +02:00 |
|
Jace
|
22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
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Tleety
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7d82c43df9
|
Started work on blend maps
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2014-05-26 01:08:10 +02:00 |
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Jace
|
07c74ff9f5
|
I'll create a GUI interface using Visual Basic, see if I can track an IP address
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2014-05-25 04:12:28 +02:00 |
|
Tleety
|
e3aab96a75
|
Fixed forward rendering for transparensy
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2014-05-25 01:52:57 +02:00 |
|
Tleety
|
a9f2911e41
|
Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
|
2014-05-23 22:42:11 +02:00 |
|
Tleety
|
dbad1ee7f5
|
Work done on light and shadows.
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2014-05-21 16:51:05 +02:00 |
|
Tleety
|
e414087816
|
Some work done on lights and normals and other buggs/fixes
|
2014-05-20 03:33:42 +02:00 |
|
Tleety
|
82d5953c97
|
Specular maps working.
|
2014-05-19 21:36:28 +02:00 |
|
Jace
|
bd7ba73bca
|
Split screen working
|
2014-05-19 17:20:43 +02:00 |
|
Jace
|
e07a0a2b1a
|
More viewport stuff
|
2014-05-19 04:29:30 +02:00 |
|
Jace
|
3023391358
|
Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
assets
src/GameWorld.cpp
|
2014-05-19 03:15:40 +02:00 |
|
Tleety
|
7455f4b865
|
NormalMaps Working and started work on specular maps.
|
2014-05-19 01:01:46 +02:00 |
|
Tleety
|
67778f391a
|
Working on shadows
|
2014-05-17 18:02:10 +02:00 |
|
Jace
|
bafa8d0a5d
|
Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
assets
src/Components/PointLight.h
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-13 04:07:24 +02:00 |
|
Tleety
|
ccd1393dac
|
Fixed some shadow buggs.
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2014-05-12 23:02:19 +02:00 |
|
Stiffly
|
19a2879104
|
Emitter childed to a wheel. BUG FIXED: Billboarding calculation.
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2014-05-12 22:21:27 +02:00 |
|
Tleety
|
4639a6e4c3
|
Working shadows, however ugly they are.
|
2014-05-12 18:03:39 +02:00 |
|
Stiffly
|
e0b5b72454
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/Components/Physics.h
src/GameWorld.cpp
src/World.cpp
src/World.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-12 13:55:48 +02:00 |
|
Tleety
|
d9ca9ac1f7
|
Removed unused code.
|
2014-05-11 01:09:06 +02:00 |
|
Tleety
|
37a8af6b65
|
Added being able to change attenuation in real time
|
2014-05-11 01:05:22 +02:00 |
|
Tleety
|
22d855a521
|
Fixed attenuation for lights.
|
2014-05-11 00:02:34 +02:00 |
|
Tleety
|
c1c30b0019
|
Fixed lights and added a bad gamma correction
|
2014-05-10 19:51:48 +02:00 |
|
Tleety
|
6e3ba0f077
|
Merge remote-tracking branch 'origin/master' into deffered_rendering
|
2014-05-10 17:45:01 +02:00 |
|
Tleety
|
1268b3d8fd
|
Removed Unused code in renderer
|
2014-05-10 17:44:55 +02:00 |
|
Jace
|
62ca923821
|
Defucked defucked rendering
|
2014-05-07 22:34:38 +02:00 |
|
Stiffly
|
1a365bf069
|
Billboarding on sprites
|
2014-05-07 21:34:19 +02:00 |
|
Tleety
|
b1b60bce61
|
WIP
|
2014-05-07 14:23:01 +00:00 |
|
Jace
|
7c18d0c778
|
Merge branch 'master' into gui
|
2014-05-06 18:08:32 +02:00 |
|
Jace
|
c73da364f4
|
Derpy skybox un-derped
|
2014-05-06 18:08:13 +02:00 |
|
Stiffly
|
398b157b89
|
Rendering sprites
|
2014-05-06 13:52:34 +02:00 |
|
Jace
|
d0211ef8d6
|
Encapsulated Renderer WIDTH and HEIGHT variables.
|
2014-04-29 13:58:27 +02:00 |
|
Tleety
|
4389f2db4c
|
Fixed being able to switch between Quad view and normal view.
|
2014-04-27 04:59:11 +02:00 |
|
Tleety
|
a199e777bc
|
Working Debug mode
|
2014-04-27 03:59:41 +02:00 |
|
Tleety
|
87cac66cd8
|
Basic working deferred rendering
|
2014-04-27 02:44:04 +02:00 |
|
Tleety
|
9c329145c4
|
Deferred rendering base mostly complete.
|
2014-04-25 04:09:42 +02:00 |
|
Tleety
|
6d75336496
|
Started on deferred rendering framework.
|
2014-04-24 00:11:16 +02:00 |
|
Tleety
|
f9a7425249
|
Added Comments in Renderer.cpp
|
2014-04-17 00:54:01 +02:00 |
|
Jace
|
14feb3659b
|
Initial work for pre-caching resources in render system
|
2014-04-13 01:25:21 +02:00 |
|
Jace
|
3470a80f40
|
Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
|
2014-04-12 01:48:15 +02:00 |
|
Jace
|
f2259f712d
|
Indentation style changed to Horstmann
|
2014-04-11 21:53:05 +02:00 |
|
Jace
|
4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
|
2014-04-11 20:59:42 +02:00 |
|
Jace
|
0896f540fe
|
Crude texture caching
|
2014-04-06 21:25:05 +02:00 |
|
Jace
|
e2d8235169
|
Broken shadow map.
|
2014-04-05 21:20:50 +02:00 |
|
Jace
|
ad2862bf84
|
A gray tank! :D
|
2014-04-05 21:20:49 +02:00 |
|
Jace
|
a7985b1686
|
Adapted Escape the Dawn engine.
|
2014-04-05 21:20:48 +02:00 |
|