Commit Graph

50 Commits

Author SHA1 Message Date
Jace 7b622d530b No shadows and no skybox. 2014-05-27 08:35:39 +02:00
Jace 98167a806d Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
	src/Renderer.cpp
	src/Renderer.h
2014-05-27 07:10:50 +02:00
Jace d4b28a2228 Semi-working world rendering 2014-05-27 06:45:26 +02:00
Tleety 2db52ded2f Direction light working.
Cleaned up some code in Renderer.cpp
2014-05-27 03:09:52 +02:00
Jace 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
	assets
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	src/Systems/RenderSystem.cpp
2014-05-26 04:21:08 +02:00
Jace 22442708cc One hell of a GUI interface (minus graphical)
"how does this even work lol"
2014-05-26 03:33:11 +02:00
Tleety 7d82c43df9 Started work on blend maps 2014-05-26 01:08:10 +02:00
Jace 07c74ff9f5 I'll create a GUI interface using Visual Basic, see if I can track an IP address 2014-05-25 04:12:28 +02:00
Tleety e3aab96a75 Fixed forward rendering for transparensy 2014-05-25 01:52:57 +02:00
Tleety a9f2911e41 Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
2014-05-23 22:42:11 +02:00
Tleety dbad1ee7f5 Work done on light and shadows. 2014-05-21 16:51:05 +02:00
Tleety e414087816 Some work done on lights and normals and other buggs/fixes 2014-05-20 03:33:42 +02:00
Tleety 82d5953c97 Specular maps working. 2014-05-19 21:36:28 +02:00
Jace bd7ba73bca Split screen working 2014-05-19 17:20:43 +02:00
Jace e07a0a2b1a More viewport stuff 2014-05-19 04:29:30 +02:00
Jace 3023391358 Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
	assets
	src/GameWorld.cpp
2014-05-19 03:15:40 +02:00
Tleety 7455f4b865 NormalMaps Working and started work on specular maps. 2014-05-19 01:01:46 +02:00
Tleety 67778f391a Working on shadows 2014-05-17 18:02:10 +02:00
Jace bafa8d0a5d Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
	assets
	src/Components/PointLight.h
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-13 04:07:24 +02:00
Tleety ccd1393dac Fixed some shadow buggs. 2014-05-12 23:02:19 +02:00
Stiffly 19a2879104 Emitter childed to a wheel. BUG FIXED: Billboarding calculation. 2014-05-12 22:21:27 +02:00
Tleety 4639a6e4c3 Working shadows, however ugly they are. 2014-05-12 18:03:39 +02:00
Stiffly e0b5b72454 Merge remote-tracking branch 'origin/master' into particles
Conflicts:
	src/Components/Physics.h
	src/GameWorld.cpp
	src/World.cpp
	src/World.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-12 13:55:48 +02:00
Tleety d9ca9ac1f7 Removed unused code. 2014-05-11 01:09:06 +02:00
Tleety 37a8af6b65 Added being able to change attenuation in real time 2014-05-11 01:05:22 +02:00
Tleety 22d855a521 Fixed attenuation for lights. 2014-05-11 00:02:34 +02:00
Tleety c1c30b0019 Fixed lights and added a bad gamma correction 2014-05-10 19:51:48 +02:00
Tleety 6e3ba0f077 Merge remote-tracking branch 'origin/master' into deffered_rendering 2014-05-10 17:45:01 +02:00
Tleety 1268b3d8fd Removed Unused code in renderer 2014-05-10 17:44:55 +02:00
Jace 62ca923821 Defucked defucked rendering 2014-05-07 22:34:38 +02:00
Stiffly 1a365bf069 Billboarding on sprites 2014-05-07 21:34:19 +02:00
Tleety b1b60bce61 WIP 2014-05-07 14:23:01 +00:00
Jace 7c18d0c778 Merge branch 'master' into gui 2014-05-06 18:08:32 +02:00
Jace c73da364f4 Derpy skybox un-derped 2014-05-06 18:08:13 +02:00
Stiffly 398b157b89 Rendering sprites 2014-05-06 13:52:34 +02:00
Jace d0211ef8d6 Encapsulated Renderer WIDTH and HEIGHT variables. 2014-04-29 13:58:27 +02:00
Tleety 4389f2db4c Fixed being able to switch between Quad view and normal view. 2014-04-27 04:59:11 +02:00
Tleety a199e777bc Working Debug mode 2014-04-27 03:59:41 +02:00
Tleety 87cac66cd8 Basic working deferred rendering 2014-04-27 02:44:04 +02:00
Tleety 9c329145c4 Deferred rendering base mostly complete. 2014-04-25 04:09:42 +02:00
Tleety 6d75336496 Started on deferred rendering framework. 2014-04-24 00:11:16 +02:00
Tleety f9a7425249 Added Comments in Renderer.cpp 2014-04-17 00:54:01 +02:00
Jace 14feb3659b Initial work for pre-caching resources in render system 2014-04-13 01:25:21 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace 0896f540fe Crude texture caching 2014-04-06 21:25:05 +02:00
Jace e2d8235169 Broken shadow map. 2014-04-05 21:20:50 +02:00
Jace ad2862bf84 A gray tank! :D 2014-04-05 21:20:49 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00