Jace
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bf5106e5b6
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Merge remote-tracking branch 'origin/deffered_rendering'
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2014-06-04 17:14:34 +02:00 |
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Jace
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5f1feffe0d
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Main menu finished
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2014-06-04 16:59:30 +02:00 |
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Tleety
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6cae09c5d8
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Walls are now destroyable
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2014-06-04 14:48:40 +02:00 |
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Tleety
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d5dcb0b72c
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Fixed normals nor averaging when at a corner.
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2014-06-04 05:56:38 +02:00 |
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Tleety
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cf2040f038
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Inget funkar, broken commit, dont use.
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2014-06-04 04:20:15 +02:00 |
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Tleety
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f1a9afc097
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Fixed a createWall function.
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2014-06-02 20:01:28 +02:00 |
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Tleety
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9ccf8ecc42
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Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
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Jace
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74239300bd
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Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
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2014-05-26 04:21:08 +02:00 |
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Jace
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22442708cc
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One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
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Tleety
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dbad1ee7f5
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Work done on light and shadows.
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2014-05-21 16:51:05 +02:00 |
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Tleety
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e414087816
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Some work done on lights and normals and other buggs/fixes
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2014-05-20 03:33:42 +02:00 |
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ViktorLjung
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609687d6b4
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MULTIPLAYER
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2014-05-20 01:43:59 +02:00 |
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Jace
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3023391358
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Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
assets
src/GameWorld.cpp
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2014-05-19 03:15:40 +02:00 |
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Tleety
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7455f4b865
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NormalMaps Working and started work on specular maps.
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2014-05-19 01:01:46 +02:00 |
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ViktorLjung
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cb6b0a58d8
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Resource manager OBJ vs Model conflict fixed
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2014-04-27 08:07:18 +02:00 |
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Jace
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0fbce570ff
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Extended Model to support specular and normal maps
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2014-04-24 02:36:31 +02:00 |
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Jace
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530b16e31b
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Extended OBJ loader to parse specular and normal maps
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2014-04-23 17:56:04 +02:00 |
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Jace
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e4e5068727
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Resource manager refactoring
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2014-04-13 03:42:12 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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