Commit Graph

22 Commits

Author SHA1 Message Date
Jace bf5106e5b6 Merge remote-tracking branch 'origin/deffered_rendering' 2014-06-04 17:14:34 +02:00
Jace 5f1feffe0d Main menu finished 2014-06-04 16:59:30 +02:00
Tleety 6cae09c5d8 Walls are now destroyable 2014-06-04 14:48:40 +02:00
Tleety d5dcb0b72c Fixed normals nor averaging when at a corner. 2014-06-04 05:56:38 +02:00
Tleety cf2040f038 Inget funkar, broken commit, dont use. 2014-06-04 04:20:15 +02:00
Tleety f1a9afc097 Fixed a createWall function. 2014-06-02 20:01:28 +02:00
Tleety 9ccf8ecc42 Fixed being able to draw sprites and normal/specular maps for terrain 2014-05-30 19:53:00 +02:00
Jace 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
	assets
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	src/Systems/RenderSystem.cpp
2014-05-26 04:21:08 +02:00
Jace 22442708cc One hell of a GUI interface (minus graphical)
"how does this even work lol"
2014-05-26 03:33:11 +02:00
Tleety dbad1ee7f5 Work done on light and shadows. 2014-05-21 16:51:05 +02:00
Tleety e414087816 Some work done on lights and normals and other buggs/fixes 2014-05-20 03:33:42 +02:00
ViktorLjung 609687d6b4 MULTIPLAYER 2014-05-20 01:43:59 +02:00
Jace 3023391358 Merge remote-tracking branch 'origin/deffered_rendering' into gui
Conflicts:
	assets
	src/GameWorld.cpp
2014-05-19 03:15:40 +02:00
Tleety 7455f4b865 NormalMaps Working and started work on specular maps. 2014-05-19 01:01:46 +02:00
ViktorLjung cb6b0a58d8 Resource manager OBJ vs Model conflict fixed 2014-04-27 08:07:18 +02:00
Jace 0fbce570ff Extended Model to support specular and normal maps 2014-04-24 02:36:31 +02:00
Jace 530b16e31b Extended OBJ loader to parse specular and normal maps 2014-04-23 17:56:04 +02:00
Jace e4e5068727 Resource manager refactoring 2014-04-13 03:42:12 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00