Tleety
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1af8d4909a
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Fixed things with the skybox and placed some items in the world.
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2014-05-31 23:14:11 +02:00 |
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Stiffly
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d407502432
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CreateExplosion event published on shell collision now.
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2014-05-31 22:15:44 +02:00 |
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Stiffly
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a31e3faa1f
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Linear fade added to particles
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2014-05-31 22:15:00 +02:00 |
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Tleety
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6e78307249
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Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
src/GUI/GameFrame.h
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-31 17:16:29 +02:00 |
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Tleety
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260c1295ec
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WIP on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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Tleety
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1b252c95e0
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index on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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Tleety
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ad075f185e
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untracked files on deffered_rendering: a459a1c Skybox bugfix
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2014-05-31 17:12:31 +02:00 |
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ViktorLjung
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a142d368a7
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Movement/rotation queue fixed and Simon force push
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2014-05-31 03:55:23 +02:00 |
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Jace
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a6906886f5
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Vehicle selection!
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2014-05-31 03:45:37 +02:00 |
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Tleety
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a459a1c69b
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Skybox bugfix
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2014-05-31 02:03:50 +02:00 |
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Tleety
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ee2f7fcecf
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Added some water to see how it looks
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2014-05-31 01:11:14 +02:00 |
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Stiffly
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370dbb96ad
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Merge, now you can see sprites.
Merge remote-tracking branch 'origin/deffered_rendering' into particles
Conflicts:
src/GameWorld.cpp
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2014-05-31 00:00:00 +02:00 |
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Tleety
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0bba9e40d4
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Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
src/Renderer.cpp
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2014-05-30 22:47:23 +02:00 |
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Tleety
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0e612cb3f3
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Colors now working correcly.
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2014-05-30 22:45:00 +02:00 |
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Stiffly
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28c3cf5e16
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Optimized ParticleSystem. Still can't see particles though D:
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2014-05-30 22:19:03 +02:00 |
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Jace
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6c8fff9ed0
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Non-retardedly slow sprite rendering
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2014-05-30 22:00:20 +02:00 |
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Stiffly
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dbebd5a6e9
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Merge remote-tracking branch 'origin/deffered_rendering' into particles
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2014-05-30 20:04:17 +02:00 |
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Stiffly
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31348e774e
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Trying some stuff, this build did not support sprite rendering
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2014-05-30 20:00:09 +02:00 |
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Tleety
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ed803733da
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Merged ASSets
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2014-05-30 19:55:49 +02:00 |
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Tleety
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9ccf8ecc42
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Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
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Stiffly
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bf77fba963
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Omg dem filter merge skillz
Merge remote-tracking branch 'origin/deffered_rendering' into particles
Conflicts:
src/GameWorld.cpp
src/Systems/ParticleSystem.cpp
src/Systems/ParticleSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-30 19:11:52 +02:00 |
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ViktorLjung
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c489547294
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Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-30 19:05:52 +02:00 |
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Jace
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55db057e50
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Texture error checking and removed redundant caching
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2014-05-30 18:51:11 +02:00 |
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ViktorLjung
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aeaadcba0f
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Gate fixed
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2014-05-30 18:44:53 +02:00 |
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Jace
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235a03ab4c
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Tank wheel pair!
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2014-05-30 01:04:09 +02:00 |
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Jace
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701ca06a65
|
Crosshair
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2014-05-30 01:03:59 +02:00 |
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Jace
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04a2642f85
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Tank shell inheriting velocity
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2014-05-30 01:00:22 +02:00 |
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Stiffly
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d17450b554
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Some Explosion stuff
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2014-05-30 00:12:28 +02:00 |
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Tleety
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cc84f04542
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Transparent objects working.
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2014-05-29 23:59:36 +02:00 |
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Stiffly
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128ff7ae4b
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I'm coming at you like a dark horse
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2014-05-29 21:40:51 +02:00 |
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ViktorLjung
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a1149394bb
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Gate working
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2014-05-29 21:25:30 +02:00 |
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Stiffly
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2ec484c906
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Uses an enumerator to seperate 3D and 2D sound instead of the path name.
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2014-05-29 21:25:21 +02:00 |
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Stiffly
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03d6594f9a
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Loads BGM and SFX sounds differently depending on path to sound file.
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2014-05-29 19:10:22 +02:00 |
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Stiffly
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4012edfd43
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Added Stop Sound event.
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2014-05-29 18:22:45 +02:00 |
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Jace
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2a28423cd5
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Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
src/GameWorld.cpp
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2014-05-29 17:46:30 +02:00 |
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Jace
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0db4ebea95
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WIP WheelPair
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2014-05-29 17:45:27 +02:00 |
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ViktorLjung
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04b15fe92a
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Velocity now updating in transformcomponent
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2014-05-29 17:45:26 +02:00 |
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ViktorLjung
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b8ec7e1dbd
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Gate half done
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2014-05-29 17:40:48 +02:00 |
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ViktorLjung
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fd188fded6
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Velocity now updating in transformcomponent
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2014-05-28 22:09:54 +02:00 |
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Tleety
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eb37cc2296
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Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-28 22:08:50 +02:00 |
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Stiffly
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1b2f930afa
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Separated PlaySound into PlaySFX and PlayBGM.
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2014-05-28 22:06:26 +02:00 |
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Jace
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ef0ff5a99b
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WIP Awesometastic debugging
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2014-05-28 22:05:17 +02:00 |
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ViktorLjung
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651e62ba94
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Camera on tank barrel
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2014-05-28 20:40:15 +02:00 |
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ViktorLjung
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75e8ae0265
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Merge remote-tracking branch 'origin/gui' into havok
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2014-05-28 20:29:28 +02:00 |
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ViktorLjung
|
133473b00e
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Tanksteering improved
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2014-05-28 20:28:48 +02:00 |
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Tleety
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761b8e21e1
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Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
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2014-05-28 20:24:31 +02:00 |
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Jace
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cc42b94000
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Viewports fixed. Damage HUD. Free steering fixed.
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2014-05-28 20:22:38 +02:00 |
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Tleety
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a5f4c9daa0
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Fixed so OBJ-loader now loads map_Bump options correctly.
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2014-05-28 20:05:28 +02:00 |
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Stiffly
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1a043ab411
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Using ResourceManager for cached laoding of sounds.
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2014-05-28 19:56:28 +02:00 |
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Jace
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f813f8d2ca
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What is this I don't even *falls asleep*
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2014-05-27 10:25:52 +02:00 |
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