I lied. Now it is restored.

This commit is contained in:
PlatinumSkink
2015-09-17 15:48:34 +02:00
parent f6721986c7
commit 66abc11735
-8
View File
@@ -93,13 +93,6 @@ public:
m_World->ComponentFactory.Register<Components::PointLight>();
m_World->Initialize();
//This is frame coding which might be stupid!
m_FrameStack = new dd::Frame(m_EventBroker, m_ResourceManager);
m_FrameStack->Width = 1920;
m_FrameStack->Height = 1080;
new dd::GameFrame(m_FrameStack, "GameFrame");
//TODO: Remove tobias light-test code.
/*{
@@ -417,7 +410,6 @@ private:
RenderQueueCollection m_RendererQueue;
std::shared_ptr<InputManager> m_InputManager;
std::shared_ptr<World> m_World;
dd::Frame* m_FrameStack;
double m_LastTime;