I lied. Now it is restored.
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@@ -93,13 +93,6 @@ public:
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m_World->ComponentFactory.Register<Components::PointLight>();
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m_World->ComponentFactory.Register<Components::PointLight>();
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m_World->Initialize();
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m_World->Initialize();
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//This is frame coding which might be stupid!
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m_FrameStack = new dd::Frame(m_EventBroker, m_ResourceManager);
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m_FrameStack->Width = 1920;
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m_FrameStack->Height = 1080;
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new dd::GameFrame(m_FrameStack, "GameFrame");
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//TODO: Remove tobias light-test code.
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//TODO: Remove tobias light-test code.
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/*{
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/*{
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@@ -417,7 +410,6 @@ private:
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RenderQueueCollection m_RendererQueue;
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RenderQueueCollection m_RendererQueue;
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std::shared_ptr<InputManager> m_InputManager;
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std::shared_ptr<InputManager> m_InputManager;
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std::shared_ptr<World> m_World;
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std::shared_ptr<World> m_World;
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dd::Frame* m_FrameStack;
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double m_LastTime;
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double m_LastTime;
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