tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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5e39ac3629
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Added a low poly brick model and changed their ingame scale
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2015-09-15 18:20:26 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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tleety
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748f61883b
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Added some textures and fixed camera perspective
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2015-09-11 15:07:48 +02:00 |
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tleety
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9382acdb52
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Added a few brick textures
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2015-09-11 11:16:43 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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PlatinumSkink
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9867327f7f
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
include/Core/Engine.h
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2015-09-10 22:44:44 +02:00 |
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PlatinumSkink
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3e04ff2e34
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Gusp.
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2015-09-10 22:40:18 +02:00 |
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tleety
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8065f6d389
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-10 22:39:23 +02:00 |
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Jace
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c3f3df3d9f
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Fixed unit quad with texture coordinates
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2015-09-10 22:38:44 +02:00 |
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tleety
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9a381e84af
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Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
# include/Core/Engine.h
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2015-09-10 22:16:15 +02:00 |
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Jace
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de0b960353
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Added unit quad to core assets
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2015-09-10 22:09:42 +02:00 |
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PlatinumSkink
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1d94338214
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Added CBall
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2015-09-10 21:46:03 +02:00 |
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tleety
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f2209466ef
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Added some textures for rendering testing
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2015-09-10 21:08:56 +02:00 |
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PlatinumSkink
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16c5d2a40f
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Made a Stage! Imported PlaceHolder Graphics!
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2015-09-10 21:06:21 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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