Commit Graph

18 Commits

Author SHA1 Message Date
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
tleety 5e39ac3629 Added a low poly brick model and changed their ingame scale 2015-09-15 18:20:26 +02:00
tleety f19f7bf56a Added a few models and removed ortho camera perspectiv. 2015-09-15 17:05:47 +02:00
tleety b9eda67a2a Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button. 2015-09-14 16:53:14 +02:00
tleety 7b984c7cc3 Merge into master 2015-09-11 15:17:49 +02:00
tleety 748f61883b Added some textures and fixed camera perspective 2015-09-11 15:07:48 +02:00
tleety 9382acdb52 Added a few brick textures 2015-09-11 11:16:43 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
PlatinumSkink 9867327f7f Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
	include/Core/Engine.h
2015-09-10 22:44:44 +02:00
PlatinumSkink 3e04ff2e34 Gusp. 2015-09-10 22:40:18 +02:00
tleety 8065f6d389 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-10 22:39:23 +02:00
Jace c3f3df3d9f Fixed unit quad with texture coordinates 2015-09-10 22:38:44 +02:00
tleety 9a381e84af Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
#	include/Core/Engine.h
2015-09-10 22:16:15 +02:00
Jace de0b960353 Added unit quad to core assets 2015-09-10 22:09:42 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00
tleety f2209466ef Added some textures for rendering testing 2015-09-10 21:08:56 +02:00
PlatinumSkink 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! 2015-09-10 21:06:21 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00