244 Commits

Author SHA1 Message Date
Jace c3f3df3d9f Fixed unit quad with texture coordinates 2015-09-10 22:38:44 +02:00
PlatinumSkink 4890b74f37 Random Commit to get Viktor's stuff 2015-09-10 22:32:09 +02:00
viktorljung 4853c67520 Merge branch 'Physics' 2015-09-10 21:28:39 +01:00
viktorljung d77146de11 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 21:27:39 +01:00
viktorljung 9bf0ca0e46 ContactListener and contact events 2015-09-10 21:25:34 +01:00
tleety 9a381e84af Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
#	include/Core/Engine.h
2015-09-10 22:16:15 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
Jace 5bd9ab3320 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-10 22:09:53 +02:00
Jace de0b960353 Added unit quad to core assets 2015-09-10 22:09:42 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00
PlatinumSkink a047e46fe9 Kod för boll mot bricka kollision 2015-09-10 21:30:39 +02:00
tleety f2209466ef Added some textures for rendering testing 2015-09-10 21:08:56 +02:00
PlatinumSkink 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! 2015-09-10 21:06:21 +02:00
PlatinumSkink 6a81751e56 WIP Level System + Pad 2015-09-10 20:28:48 +02:00
viktorljung 72bb710448 Merge remote-tracking branch 'origin/master' into Physics 2015-09-10 18:34:15 +01:00
viktorljung da0e80b167 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-09-10 18:16:09 +01:00
viktorljung 0983d76444 Working rotations and positions 2015-09-10 18:12:15 +01:00
tleety 1e67bfb103 Sprite ACTUALLY rendered as unitquad now. 2015-09-10 18:32:50 +02:00
viktorljung 7132412f80 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-09-10 16:51:12 +01:00
tleety 58931e29b3 Sprites are now rendered on unitQuads instead of ScreenQuads 2015-09-10 17:45:26 +02:00
viktorljung a98806d551 Make box on entity commit 2015-09-10 16:27:14 +01:00
PlatinumSkink 193720e883 Mergade min branch för att få grafik. 2015-09-10 16:52:13 +02:00
PlatinumSkink 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. 2015-09-10 16:40:49 +02:00
Jace 54bed28327 Working sprite rendering. Removed bone transforms for now. 2015-09-10 16:23:24 +02:00
PlatinumSkink 2041640441 I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all. 2015-09-10 14:08:16 +02:00
viktorljung ce342f695f Base PhysicsSystem. 2015-09-09 20:46:04 +01:00
tleety 61efddb52e Removed rendering of lights 2015-09-09 21:31:54 +02:00
tleety 4aef84e7c8 GL renderer working again, bgfx still here but not used. 2015-09-09 21:19:37 +02:00
PlatinumSkink 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
2015-09-09 21:10:10 +02:00
viktorljung 0535d35628 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-09 18:04:35 +01:00
viktorljung 67f7a30ca6 Liquidfun links 2015-09-09 18:04:17 +01:00
Stiffly 49a2100d4e Merge remote-tracking branch 'origin/master' into Sound 2015-09-09 18:45:12 +02:00
Stiffly fbeb1fb9a6 Simple HelloWorld Event for understanding. 2015-09-09 18:42:08 +02:00
Jace ec137acb38 Added style guide 2015-09-09 16:38:14 +02:00
Jace 1ce46cc06b Added 'Game' subfolder for gameplay related source files 2015-09-09 16:36:55 +02:00
Stiffly 80d98470e9 Skeleton for Sound system 2015-09-09 15:49:53 +02:00
Jace 8833377855 Semi-working Linux build 2015-09-08 21:47:10 +02:00
Jace 17a00fef85 Working bgfx renderer base on Windows 2015-09-08 20:36:03 +02:00
Jace 78ec82699c Merge branch 'master' of https://github.com/Tleety/AgileBreakOut 2015-09-08 20:10:19 +02:00
Jace 83a0d5aae7 Added mingw-w64 builds of bgfx 2015-09-08 20:10:09 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace c7f17c8ef0 Added bgfx library, precompiled for linux-gcc-64 2015-09-07 17:41:50 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00