Stiffly
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90f4d771ac
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Updated blood effects
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2015-10-23 15:49:27 +02:00 |
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Stiffly
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16560a86b3
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Kraken power down sound. Added Zap sound to story
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2015-10-22 10:54:53 +02:00 |
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Stiffly
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784b2e1d58
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life lost sound
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2015-10-21 15:52:10 +02:00 |
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Stiffly
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59dbe97191
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Boss fight sounds. bgm, boss-hit, init roar
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2015-10-21 15:42:11 +02:00 |
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Stiffly
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c23c7e4d8e
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Story sound. Tom could be improved.
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2015-10-20 16:12:55 +02:00 |
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Stiffly
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ec509358b1
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Powerup sound, not done
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2015-10-20 14:20:46 +02:00 |
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Stiffly
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71521b5b02
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Added squid-bounce wav
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2015-10-19 16:41:57 +02:00 |
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Stiffly
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3f2a1c8d90
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Merge branch 'master' into Sound
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2015-10-19 15:36:01 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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Stiffly
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cda75de366
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Subarashii... Subarashiiiii ~
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2015-10-19 14:59:05 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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Stiffly
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bb23d5a8c4
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Added hover and click sounds. Cleanup in SoundSystem.
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2015-10-15 12:33:49 +02:00 |
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Stiffly
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346ee13dd5
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Stop sound event up and running.
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2015-09-23 14:14:11 +02:00 |
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Stiffly
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5b6556e9fb
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Fixed OpenAL Clean-up device. Added playBGM-event.
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2015-09-22 16:56:53 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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Stiffly
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6671136a08
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Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
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2015-09-17 14:42:33 +02:00 |
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Stiffly
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250e70ff50
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removing some heavy sound files for you guys
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2015-09-17 13:27:31 +02:00 |
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Stiffly
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13de4bd1cb
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Added sound files. Listens to collision events -> play sound.
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2015-09-16 16:54:02 +02:00 |
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Stiffly
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ed5881ec54
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Linking OpenAL.
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2015-09-14 14:45:44 +02:00 |
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