Commit Graph

21 Commits

Author SHA1 Message Date
Jace d197ec07ad Merge branch 'master' into directx
Conflicts:
	include/Core/Engine.h
2015-10-20 15:13:20 +02:00
Stiffly cda75de366 Subarashii... Subarashiiiii ~ 2015-10-19 14:59:05 +02:00
Jace a782e6b40a Successful DirectX context through GLFW, praise Gaben! 2015-10-19 13:39:00 +02:00
Jace 13360856f9 Separated OpenGL specific code into its own "compilation unit" 2015-10-19 13:37:59 +02:00
Stiffly 64f903a6b6 WIP 2015-10-15 13:48:05 +02:00
tleety 4857e387ad Added some new fonts 2015-10-13 17:02:20 +02:00
tleety c431193764 Some debug code 2015-10-13 15:09:00 +02:00
Jace cc9f868d5d Frame is now sized to parent by default 2015-10-08 21:50:04 +02:00
Jace 08972919ae Fixed texture rendering order when fading 2015-10-08 21:49:32 +02:00
Jace 371d21cb35 Buttons are now not clickable when they're hidden 2015-10-05 14:27:27 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
Jace ff27eafccf WORKING number frame 2015-10-01 13:09:27 +02:00
Jace b42a09fce1 Semi-working number frame 2015-10-01 11:01:33 +02:00
Jace 7d9e3e00a4 Fixed out-of-range error in NumberFrame 2015-09-25 08:23:41 +02:00
Jace 7b47385674 Working NumberFrame and score indicator 2015-09-25 05:30:59 +02:00
Jace 8b3d9eb842 WIP HUD 2015-09-25 03:04:37 +02:00
Jace c9854d2b83 Working volume sliders! 2015-09-25 02:19:37 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace b83de44715 Working GUI Button 2015-09-25 01:29:14 +02:00
Jace 8e00b76036 Error texture for texture frames when texture is missing 2015-09-25 01:29:13 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00