PlatinumSkink
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07e59bd0e2
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Scroll to next stage works!
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2015-10-07 19:19:55 +02:00 |
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PlatinumSkink
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9bb50067fc
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-07 17:13:05 +02:00 |
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PlatinumSkink
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3814c25931
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Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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2015-10-07 17:09:55 +02:00 |
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viktorljung
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71fe786b04
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even more bug fixes
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2015-10-07 15:45:50 +02:00 |
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viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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viktorljung
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a2dc76051f
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Bodies are now removed properly
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2015-10-06 18:32:22 +02:00 |
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viktorljung
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fb8d6f210a
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 16:13:17 +02:00 |
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viktorljung
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791c3ce69c
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Some fixes to the brick models
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2015-10-06 15:30:11 +02:00 |
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Jace
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7173fdf396
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MSVC12 compiler compability fixes
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2015-10-06 15:27:11 +02:00 |
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viktorljung
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43e0a5b699
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Rectangle shape now has the size of the rigidbody, not scale
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2015-10-06 13:31:23 +02:00 |
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viktorljung
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1d42e107de
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-05 17:02:42 +02:00 |
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PlatinumSkink
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b2399243e3
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-05 13:26:51 +02:00 |
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Jace
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b86dc09c82
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Merge branch 'master' into gui
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2015-10-02 18:18:44 +02:00 |
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Jace
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e74f1092c7
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Fixed crash when events were (un)subscribed while events were processing
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2015-10-02 18:12:00 +02:00 |
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viktorljung
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dca06a46a5
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Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
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2015-10-02 14:36:41 +02:00 |
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Jace
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c821fbfc25
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Futile attempts to fix memory corruption bug
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2015-10-01 16:12:53 +02:00 |
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PlatinumSkink
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e120b09b84
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-01 14:36:12 +02:00 |
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PlatinumSkink
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a4065f734b
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Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-01 14:26:25 +02:00 |
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tleety
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45711500f7
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Merged
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2015-10-01 14:24:06 +02:00 |
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tleety
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52dec86925
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Particle system up and running, but with bugged rendering
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2015-10-01 14:14:51 +02:00 |
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PlatinumSkink
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4d3428f125
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HitLag has types in strings to send along to affect what systems lag.
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2015-10-01 14:14:07 +02:00 |
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viktorljung
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39f4215c2b
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Physics/PhysicsSystem.h
src/game/Physics/PhysicsSystem.cpp
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2015-10-01 14:13:51 +02:00 |
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viktorljung
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cbaca42a3c
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Changed SquidModel
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2015-10-01 14:04:21 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
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P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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PlatinumSkink
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2fb16357fa
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Moved pad-creation to PadSystem. Pad now stops at sides.
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2015-09-30 10:32:17 +02:00 |
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tleety
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2491dd8b74
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Fixed some things, code up to styleguide
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2015-09-30 10:29:56 +02:00 |
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PlatinumSkink
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45e68c51a3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-29 14:44:50 +02:00 |
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PlatinumSkink
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c3b54ef030
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Implemented Combos which multiply score. Adjusted pad a bit.
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2015-09-29 14:42:01 +02:00 |
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viktorljung
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7733a44d53
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Refactoring and starting to write test for PhysicsSystem
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2015-09-29 12:08:13 +02:00 |
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Stiffly
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cb70cdfc5d
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-29 12:04:52 +02:00 |
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tleety
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38d3a8c990
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Fixed a bug where you could not have more than one particle group
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2015-09-29 10:27:57 +02:00 |
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Jace
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d472e2ae88
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Added ignore rule for .orig files, since nobody seem to be able to look at what they commit...
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2015-09-28 21:56:11 +02:00 |
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Stiffly
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a97dae542d
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-09-28 18:14:06 +02:00 |
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PlatinumSkink
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7b7277509e
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CreateBall clones the original ball rather than create new balls.
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2015-09-28 18:09:55 +02:00 |
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PlatinumSkink
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fc41727a5d
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Transferred Ball-stuff into BallSystem.
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2015-09-28 17:24:58 +02:00 |
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Jace
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be60464bb5
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 05:47:37 +02:00 |
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Jace
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17f8905696
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Removed the HUD from the menu screen
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2015-09-25 05:47:20 +02:00 |
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viktorljung
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cb48b881b7
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cool fixes and stuff
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2015-09-25 05:33:10 +02:00 |
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viktorljung
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a730a1ce16
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-25 05:16:58 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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tleety
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2af9567722
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 04:40:51 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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tleety
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b77c357990
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Changed some lighting and the background pipe scale
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2015-09-25 03:33:30 +02:00 |
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Jace
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186e06bc22
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Fixed bug where render queue wouldn't get cleared if the world wasn't running
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2015-09-25 03:23:42 +02:00 |
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Jace
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c0f77dd32a
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fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 03:10:47 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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ecfa666a22
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
# include/Core/Engine.h
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2015-09-25 03:04:13 +02:00 |
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Stiffly
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b0c19c74f2
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Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
include/Core/Engine.h
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2015-09-25 02:49:50 +02:00 |
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Stiffly
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650c7ec47c
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EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
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2015-09-25 02:43:34 +02:00 |
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