PlatinumSkink
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1a6f18da94
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Random direction upon ResetBall, turn in direction.
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2015-10-21 16:53:04 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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PlatinumSkink
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f0b36c6f12
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Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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Stiffly
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d0668effea
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 13:18:42 +02:00 |
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Stiffly
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71521b5b02
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Added squid-bounce wav
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2015-10-19 16:41:57 +02:00 |
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tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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PlatinumSkink
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3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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tleety
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5da96f40f3
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Fixed so 42+ combo particle is shown when you have 42+ combo
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2015-10-14 18:19:45 +02:00 |
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tleety
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6c41911233
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Combos now show up as a particle when it is reset
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2015-10-14 18:07:15 +02:00 |
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PlatinumSkink
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40343744c1
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Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
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2015-10-13 14:02:18 +02:00 |
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PlatinumSkink
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32bbf282c9
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Aimer for Sticky Works, though stuff.
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2015-10-12 18:18:37 +02:00 |
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PlatinumSkink
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5630771272
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Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
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2015-10-12 16:45:59 +02:00 |
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PlatinumSkink
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8f2af7ca8f
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Fixed so you don't randomly lose lives upon stage cleared. I think.
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2015-10-09 08:57:05 +02:00 |
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viktorljung
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9997f3d964
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
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viktorljung
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9fe2324913
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Lifebuoy updated, now dies after 4 hits
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2015-10-08 21:51:43 +02:00 |
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PlatinumSkink
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f6f74c659f
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Getting Sticky after Ink Blaster now works.
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2015-10-08 21:51:27 +02:00 |
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PlatinumSkink
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3793515968
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
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PlatinumSkink
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5c2844c137
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InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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viktorljung
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87fd73f249
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 17:28:28 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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PlatinumSkink
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6669d91a90
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Sticky works except graphics. Temporarily colored odd bricks.
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2015-10-08 15:42:13 +02:00 |
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PlatinumSkink
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3814c25931
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Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
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2015-10-07 17:09:55 +02:00 |
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PlatinumSkink
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b7696b8776
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Merge branch 'LevelSystemAndSuch', and adjusted ball size.
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2015-10-06 20:35:44 +02:00 |
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PlatinumSkink
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902098a72d
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Fixed all bugs I know of. MultiBall appear upon ice falling in water.
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2015-10-06 19:41:24 +02:00 |
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viktorljung
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65c01f9b8e
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Improved collisions with multiple objects in the same frame
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2015-10-06 19:41:00 +02:00 |
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PlatinumSkink
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5b425f27ae
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Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
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2015-10-06 15:31:48 +02:00 |
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PlatinumSkink
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56086d6061
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Implemented GetNextLevel function with hard-coded levels.
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2015-10-05 16:35:37 +02:00 |
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PlatinumSkink
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4d3428f125
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HitLag has types in strings to send along to affect what systems lag.
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2015-10-01 14:14:07 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
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P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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PlatinumSkink
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c3b54ef030
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Implemented Combos which multiply score. Adjusted pad a bit.
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2015-09-29 14:42:01 +02:00 |
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PlatinumSkink
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7b7277509e
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CreateBall clones the original ball rather than create new balls.
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2015-09-28 18:09:55 +02:00 |
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PlatinumSkink
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fc41727a5d
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Transferred Ball-stuff into BallSystem.
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2015-09-28 17:24:58 +02:00 |
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PlatinumSkink
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62b17e3dbf
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Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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2015-09-23 20:46:57 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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