Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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tleety
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36947611d3
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# include/Core/Engine.h
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2015-10-19 15:14:14 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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tleety
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55232a4ec2
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water radius now changeable in config file, also improved the look of the water
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2015-10-19 14:50:26 +02:00 |
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Jace
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d423239320
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All vertex attributes now present in DX shaders
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2015-10-19 13:53:12 +02:00 |
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Jace
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a782e6b40a
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Successful DirectX context through GLFW, praise Gaben!
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2015-10-19 13:39:00 +02:00 |
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Jace
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00f537bc03
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Removed OpenGL specifics from RenderQueue
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2015-10-19 13:38:12 +02:00 |
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Jace
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13360856f9
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Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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PlatinumSkink
|
3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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Stiffly
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0180b29544
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-10-16 11:53:38 +02:00 |
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Jace
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862396e0fa
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Improved config loading to read default options from one file and overrides from another and merge differences properly
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2015-10-15 17:55:56 +02:00 |
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PlatinumSkink
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bd59cd4108
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Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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Jace
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4a031147a6
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Added log level to config
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2015-10-15 14:57:33 +02:00 |
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Jace
|
0e4cbf4009
|
Custom libpng error handlers
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2015-10-15 14:57:32 +02:00 |
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Jace
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6a6960bd7c
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Moved LOG_LEVEL_INFO before WARNING
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2015-10-15 14:49:48 +02:00 |
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Jace
|
218de4b02e
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Custom error functions for PNG
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2015-10-15 14:47:08 +02:00 |
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Jace
|
8ecb1aa8c5
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Fixed LOG_LEVEL not being defined correctly and therefore unchangable
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2015-10-15 14:36:56 +02:00 |
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Jace
|
00cac42094
|
Added video options to config
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2015-10-15 14:19:12 +02:00 |
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Jace
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2ddb1847c5
|
Added ability to save to ConfigFile
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2015-10-15 14:10:22 +02:00 |
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Stiffly
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e719a342f2
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Master volume init values depends on configfile.
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2015-10-15 14:03:06 +02:00 |
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Stiffly
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00f804a5f3
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Moved default value for config parameters to be a function argument to support other types too...
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2015-10-15 14:00:11 +02:00 |
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Stiffly
|
64f903a6b6
|
WIP
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2015-10-15 13:48:05 +02:00 |
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Jace
|
cf5b465e0b
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Fixed ambiguous definition
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2015-10-15 12:56:57 +02:00 |
|
Jace
|
a35d72cac3
|
Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
|
tleety
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46f6289720
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Fixed so the game does not crash if it cant find data in the config file
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2015-10-15 12:35:58 +02:00 |
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tleety
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52fe2e697e
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Added a config file and implemented code for it
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2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
|
4abce7b17f
|
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
|
8e32574692
|
Removed unnecessary Cout to avoid annoying others.
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2015-10-13 18:37:46 +02:00 |
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PlatinumSkink
|
ffea58d41f
|
ScreenShake works as intended at the press of E and upon calling the event.
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2015-10-13 18:34:21 +02:00 |
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PlatinumSkink
|
36d0601dfd
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Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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2015-10-13 17:28:31 +02:00 |
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PlatinumSkink
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5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
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Jace
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db1baad3c1
|
After merge fixes
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2015-10-08 23:59:26 +02:00 |
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Jace
|
7f344263da
|
Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
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2015-10-08 23:47:25 +02:00 |
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Jace
|
a5c5b5eb3e
|
Fixed ResourceManager preloading
|
2015-10-08 23:39:18 +02:00 |
|
Stiffly
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96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 21:44:50 +02:00 |
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Stiffly
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706e720ae8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 21:39:48 +02:00 |
|
PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
|
PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
|
2015-10-08 20:02:51 +02:00 |
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Stiffly
|
143bff2d9e
|
Added two new particle sprites.
|
2015-10-08 18:19:15 +02:00 |
|
viktorljung
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87fd73f249
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 17:28:28 +02:00 |
|
viktorljung
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b93013fcd8
|
Lifebuoy working
|
2015-10-08 17:22:19 +02:00 |
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PlatinumSkink
|
3ac6fdce5f
|
Fixes smaller problems
|
2015-10-08 16:53:51 +02:00 |
|
PlatinumSkink
|
210c6a003b
|
Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again.
|
2015-10-08 16:11:47 +02:00 |
|
viktorljung
|
f147778d4d
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 14:29:29 +02:00 |
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