Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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Stiffly
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cda75de366
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Subarashii... Subarashiiiii ~
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2015-10-19 14:59:05 +02:00 |
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Jace
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a782e6b40a
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Successful DirectX context through GLFW, praise Gaben!
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2015-10-19 13:39:00 +02:00 |
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Jace
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13360856f9
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Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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Stiffly
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64f903a6b6
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WIP
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2015-10-15 13:48:05 +02:00 |
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tleety
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4857e387ad
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Added some new fonts
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2015-10-13 17:02:20 +02:00 |
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tleety
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c431193764
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Some debug code
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2015-10-13 15:09:00 +02:00 |
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Jace
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cc9f868d5d
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Frame is now sized to parent by default
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2015-10-08 21:50:04 +02:00 |
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Jace
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08972919ae
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Fixed texture rendering order when fading
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2015-10-08 21:49:32 +02:00 |
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Jace
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371d21cb35
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Buttons are now not clickable when they're hidden
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2015-10-05 14:27:27 +02:00 |
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Jace
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c821fbfc25
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Futile attempts to fix memory corruption bug
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2015-10-01 16:12:53 +02:00 |
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Jace
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ff27eafccf
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WORKING number frame
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2015-10-01 13:09:27 +02:00 |
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Jace
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b42a09fce1
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Semi-working number frame
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2015-10-01 11:01:33 +02:00 |
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Jace
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7d9e3e00a4
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Fixed out-of-range error in NumberFrame
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2015-09-25 08:23:41 +02:00 |
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Jace
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7b47385674
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Working NumberFrame and score indicator
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2015-09-25 05:30:59 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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c9854d2b83
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Working volume sliders!
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2015-09-25 02:19:37 +02:00 |
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Jace
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5f1963b8bc
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Complete main menu without event bindings.
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2015-09-25 01:29:14 +02:00 |
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Jace
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b83de44715
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Working GUI Button
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2015-09-25 01:29:14 +02:00 |
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Jace
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8e00b76036
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Error texture for texture frames when texture is missing
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2015-09-25 01:29:13 +02:00 |
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Jace
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1d500eb4f6
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First iteration of GUI code. GUI is rendered on top of everything, world still separate.
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2015-09-25 01:29:13 +02:00 |
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