Commit Graph

73 Commits

Author SHA1 Message Date
PlatinumSkink 49c80c1c5a Fixed so generated bricks fo not collide with anything. 2015-10-22 15:42:28 +02:00
PlatinumSkink 54f8fcd185 RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing. 2015-10-22 14:04:36 +02:00
PlatinumSkink 59c23026d2 Put all LifeStuff into a new LifeSystem. Appears to be working. 2015-10-22 10:34:22 +02:00
PlatinumSkink 1a6f18da94 Random direction upon ResetBall, turn in direction. 2015-10-21 16:53:04 +02:00
PlatinumSkink ff3813a7cf A metric ton of minifixes! 2015-10-21 15:46:32 +02:00
PlatinumSkink f0b36c6f12 Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken. 2015-10-21 15:12:50 +02:00
tleety e9942dad4a Merge branch 'Tobias' 2015-10-21 14:48:33 +02:00
tleety cbaf300b03 Smallfix 2015-10-21 14:47:36 +02:00
tleety 726244b043 Combo particle is now more visable and better 2015-10-21 14:39:04 +02:00
Stiffly d0668effea Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 13:18:42 +02:00
Stiffly 71521b5b02 Added squid-bounce wav 2015-10-19 16:41:57 +02:00
tleety 7b428f2b54 Added a cheatmode setting in config 2015-10-19 15:56:26 +02:00
PlatinumSkink 7aa7e7cbf0 Pause and Resume events completed and game-crashing bug fixed. I think. 2015-10-19 14:56:44 +02:00
PlatinumSkink 3fb741335e Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-10-19 13:37:10 +02:00
PlatinumSkink c5d88301ad Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option. 2015-10-19 13:31:38 +02:00
Stiffly 0600230ed4 Merge remote-tracking branch 'origin/master' into water 2015-10-16 11:59:17 +02:00
PlatinumSkink 927c96d863 TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem. 2015-10-15 13:44:16 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
tleety 52fe2e697e Added a config file and implemented code for it 2015-10-15 12:15:53 +02:00
PlatinumSkink 4abce7b17f CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences. 2015-10-15 11:11:06 +02:00
PlatinumSkink 44f2cf72ac Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-15 10:24:13 +02:00
PlatinumSkink 724d4e7e69 If stuck to pad, do not come into contact with other things. 2015-10-14 18:53:45 +02:00
tleety 5da96f40f3 Fixed so 42+ combo particle is shown when you have 42+ combo 2015-10-14 18:19:45 +02:00
tleety 6c41911233 Combos now show up as a particle when it is reset 2015-10-14 18:07:15 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
PlatinumSkink 40343744c1 Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green. 2015-10-13 14:02:18 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
PlatinumSkink 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. 2015-10-12 16:45:59 +02:00
PlatinumSkink 8f2af7ca8f Fixed so you don't randomly lose lives upon stage cleared. I think. 2015-10-09 08:57:05 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
viktorljung 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics 2015-10-08 23:19:23 +02:00
viktorljung 95c1f57dd7 GameOver and WinScreen Added 2015-10-08 23:18:54 +02:00
viktorljung 9fe2324913 Lifebuoy updated, now dies after 4 hits 2015-10-08 21:51:43 +02:00
PlatinumSkink f6f74c659f Getting Sticky after Ink Blaster now works. 2015-10-08 21:51:27 +02:00
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink c76033113d Small edit to temporarily solve a problem. 2015-10-08 17:15:48 +02:00
PlatinumSkink 3ac6fdce5f Fixes smaller problems 2015-10-08 16:53:51 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
viktorljung c57181fb83 working on Lifebuoy 2015-10-08 14:25:20 +02:00
PlatinumSkink 1a49e9d1b0 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 11:52:32 +02:00
viktorljung f085e6a387 Water can now collide with the bricks, added new ship model 2015-10-08 11:27:17 +02:00
PlatinumSkink d038855fb7 Minor adjustments. 2015-10-08 10:45:01 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
PlatinumSkink b7696b8776 Merge branch 'LevelSystemAndSuch', and adjusted ball size. 2015-10-06 20:35:44 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink 1f10d24448 Commented out couts. 2015-10-06 19:57:57 +02:00