Commit Graph

519 Commits

Author SHA1 Message Date
Jace 3557b45440 PNG loader now converts RGB to RGBA, because we'd rather treat them the same way when rendering, especially in DirectX 2015-10-20 12:07:30 +02:00
PlatinumSkink b4f098c80d Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 11:53:05 +02:00
PlatinumSkink b38fdf2183 Merge branch 'master' into LevelSystemAndSuch 2015-10-20 11:44:57 +02:00
PlatinumSkink fbdd3536f3 Kraken shows up on last stage. Created WaterSystem for possible future use. 2015-10-20 11:43:39 +02:00
tleety ce61de1d5c Merge remote-tracking branch 'origin/Physics' into Tobias 2015-10-20 11:03:45 +02:00
tleety f688981b06 Started work on kraken arm powerup visual changes. 2015-10-20 11:03:40 +02:00
viktorljung a85a703991 animations! 2015-10-20 11:02:03 +02:00
viktorljung f5957fc91a Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-10-20 11:01:42 +02:00
tleety b4486c6bf3 Added cheat and water changes to the defaul commit 2015-10-20 10:36:11 +02:00
Jace 4a3575190f DX sprites and stuff I guess 2015-10-19 17:48:07 +02:00
viktorljung 9e8d176999 Animation models and stuff 2015-10-19 16:48:42 +02:00
tleety dd6c5443eb Fixed an upper case E into a lowercase so linux hopefully wont have a shitfit 2015-10-19 16:42:39 +02:00
Stiffly 71521b5b02 Added squid-bounce wav 2015-10-19 16:41:57 +02:00
tleety bbbcc528d3 Levelsystem quickfix 2015-10-19 16:35:12 +02:00
tleety 970201520e Fixed so oilshooter shoots the new particle 2015-10-19 16:32:14 +02:00
tleety 13a5af837b Added a oilshot sprite 2015-10-19 16:15:36 +02:00
tleety c1df5d69a9 Merge remote-tracking branch 'origin' into Tobias 2015-10-19 15:57:41 +02:00
tleety 7b428f2b54 Added a cheatmode setting in config 2015-10-19 15:56:26 +02:00
Stiffly 3f2a1c8d90 Merge branch 'master' into Sound 2015-10-19 15:36:01 +02:00
Stiffly 5802c7f7c4 Merge remote-tracking branch 'origin/master' into water 2015-10-19 15:25:16 +02:00
Stiffly 0688de9dd2 LifeBuoy particle effect on hit. 2015-10-19 15:24:40 +02:00
tleety 36947611d3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
#	include/Core/Engine.h
2015-10-19 15:14:14 +02:00
Stiffly 5f8756ce8b Improved EStopSound 2015-10-19 15:11:53 +02:00
PlatinumSkink c83aee9b5d Merge branch 'LevelSystemAndSuch' 2015-10-19 15:05:50 +02:00
Stiffly cda75de366 Subarashii... Subarashiiiii ~ 2015-10-19 14:59:05 +02:00
PlatinumSkink 7aa7e7cbf0 Pause and Resume events completed and game-crashing bug fixed. I think. 2015-10-19 14:56:44 +02:00
tleety 55232a4ec2 water radius now changeable in config file, also improved the look of the water 2015-10-19 14:50:26 +02:00
Jace 1abee730ec Moved shaders to separate OpenGL and DirectX folders 2015-10-19 14:08:12 +02:00
Stiffly f2dab5bd1b Merge branch 'master' into Sound 2015-10-19 13:54:16 +02:00
Stiffly dc2ec46cfa Playing sound on EGameStart. Menu sounds. 2015-10-19 13:53:42 +02:00
Jace d423239320 All vertex attributes now present in DX shaders 2015-10-19 13:53:12 +02:00
Jace e195e69408 Working DirectX textures 2015-10-19 13:39:00 +02:00
Jace a782e6b40a Successful DirectX context through GLFW, praise Gaben! 2015-10-19 13:39:00 +02:00
Jace 16ecdb76d3 Added DirectXTK library 2015-10-19 13:38:59 +02:00
Jace 0be663be11 Created interface class for Renderer 2015-10-19 13:38:58 +02:00
Jace 0666e8513f Split model file loading and buffer creation into separate classes 2015-10-19 13:38:46 +02:00
Jace 00f537bc03 Removed OpenGL specifics from RenderQueue 2015-10-19 13:38:12 +02:00
Jace 13360856f9 Separated OpenGL specific code into its own "compilation unit" 2015-10-19 13:37:59 +02:00
PlatinumSkink 3fb741335e Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-10-19 13:37:10 +02:00
PlatinumSkink c5d88301ad Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option. 2015-10-19 13:31:38 +02:00
Stiffly 116cfb5759 Merge branch 'water' 2015-10-16 13:11:02 +02:00
Stiffly 2c6ac49e15 Added particle event for each brick debris. poof! 2015-10-16 13:05:33 +02:00
Stiffly bf82e549aa Added VectorInterpolation function. Fixed time bug for particles. 2015-10-16 12:43:40 +02:00
tleety 05f54b5ff9 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-16 12:36:08 +02:00
tleety 84c3a78275 Kraken texture and model added 2015-10-16 12:32:55 +02:00
Stiffly 0600230ed4 Merge remote-tracking branch 'origin/master' into water 2015-10-16 11:59:17 +02:00
Stiffly 0180b29544 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-10-16 11:53:38 +02:00
Jace f335955396 Animation system now listens to pause events 2015-10-15 18:39:47 +02:00
Jace a9eb3197de Updated deploy scripts to include DefaultConfig.ini 2015-10-15 17:56:30 +02:00
Jace 862396e0fa Improved config loading to read default options from one file and overrides from another and merge differences properly 2015-10-15 17:55:56 +02:00