viktorljung
c6071e95c3
Kraken brick and ink brick done
2015-10-22 11:49:08 +02:00
viktorljung
f41e126bd6
Merge remote-tracking branch 'origin/master' into Physics
2015-10-21 15:40:43 +02:00
viktorljung
f4ffead4f2
Animations and stuff
2015-10-21 15:40:19 +02:00
tleety
e9942dad4a
Merge branch 'Tobias'
2015-10-21 14:48:33 +02:00
tleety
cbaf300b03
Smallfix
2015-10-21 14:47:36 +02:00
tleety
11b792c85a
Merge remote-tracking branch 'origin' into Tobias
2015-10-21 14:39:38 +02:00
tleety
726244b043
Combo particle is now more visable and better
2015-10-21 14:39:04 +02:00
Stiffly
d0668effea
Merge remote-tracking branch 'origin/master' into Sound
2015-10-21 13:18:42 +02:00
PlatinumSkink
2954e2cbb3
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-20 16:14:55 +02:00
tleety
0f506bfe35
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
2015-10-20 15:57:40 +02:00
PlatinumSkink
e26156c093
Kraken Battle Implemented. Feel free to comment.
...
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
tleety
9ffa8e9609
Kraken arm shows up when you take the powerup
2015-10-20 15:57:02 +02:00
Jace
d197ec07ad
Merge branch 'master' into directx
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Conflicts:
include/Core/Engine.h
2015-10-20 15:13:20 +02:00
PlatinumSkink
b4f098c80d
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-20 11:53:05 +02:00
PlatinumSkink
fbdd3536f3
Kraken shows up on last stage. Created WaterSystem for possible future use.
2015-10-20 11:43:39 +02:00
tleety
ce61de1d5c
Merge remote-tracking branch 'origin/Physics' into Tobias
2015-10-20 11:03:45 +02:00
tleety
f688981b06
Started work on kraken arm powerup visual changes.
2015-10-20 11:03:40 +02:00
viktorljung
f5957fc91a
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
include/Core/Engine.h
2015-10-20 11:01:42 +02:00
Jace
4a3575190f
DX sprites and stuff I guess
2015-10-19 17:48:07 +02:00
viktorljung
9e8d176999
Animation models and stuff
2015-10-19 16:48:42 +02:00
Stiffly
71521b5b02
Added squid-bounce wav
2015-10-19 16:41:57 +02:00
tleety
bbbcc528d3
Levelsystem quickfix
2015-10-19 16:35:12 +02:00
tleety
970201520e
Fixed so oilshooter shoots the new particle
2015-10-19 16:32:14 +02:00
tleety
c1df5d69a9
Merge remote-tracking branch 'origin' into Tobias
2015-10-19 15:57:41 +02:00
tleety
7b428f2b54
Added a cheatmode setting in config
2015-10-19 15:56:26 +02:00
Stiffly
5802c7f7c4
Merge remote-tracking branch 'origin/master' into water
2015-10-19 15:25:16 +02:00
Stiffly
0688de9dd2
LifeBuoy particle effect on hit.
2015-10-19 15:24:40 +02:00
PlatinumSkink
7aa7e7cbf0
Pause and Resume events completed and game-crashing bug fixed. I think.
2015-10-19 14:56:44 +02:00
PlatinumSkink
3fb741335e
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
2015-10-19 13:37:10 +02:00
PlatinumSkink
c5d88301ad
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
2015-10-19 13:31:38 +02:00
Stiffly
2c6ac49e15
Added particle event for each brick debris. poof!
2015-10-16 13:05:33 +02:00
Stiffly
bf82e549aa
Added VectorInterpolation function. Fixed time bug for particles.
2015-10-16 12:43:40 +02:00
Stiffly
0600230ed4
Merge remote-tracking branch 'origin/master' into water
2015-10-16 11:59:17 +02:00
PlatinumSkink
bd59cd4108
Implimented the basis for Kraken encounter.
2015-10-15 15:08:05 +02:00
PlatinumSkink
927c96d863
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
2015-10-15 13:44:16 +02:00
Jace
a35d72cac3
Working skeletal animations!!!
2015-10-15 12:48:28 +02:00
tleety
52fe2e697e
Added a config file and implemented code for it
2015-10-15 12:15:53 +02:00
PlatinumSkink
4abce7b17f
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
2015-10-15 11:11:06 +02:00
PlatinumSkink
44f2cf72ac
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-15 10:24:13 +02:00
PlatinumSkink
0650e7c061
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
2015-10-15 10:20:05 +02:00
PlatinumSkink
724d4e7e69
If stuck to pad, do not come into contact with other things.
2015-10-14 18:53:45 +02:00
PlatinumSkink
55cc1f5b69
ScreenShakeSystem made. And some other things.
2015-10-14 18:52:04 +02:00
Stiffly
46f3a9f72e
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
2015-10-14 18:29:43 +02:00
tleety
5da96f40f3
Fixed so 42+ combo particle is shown when you have 42+ combo
2015-10-14 18:19:45 +02:00
tleety
6c41911233
Combos now show up as a particle when it is reset
2015-10-14 18:07:15 +02:00
Stiffly
cbb6e7a04f
Trail to individual brick debris.
...
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
Stiffly
e9ca58de64
Merge branch 'master' into water
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Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
PlatinumSkink
b94eeac2cd
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-13 18:34:46 +02:00
PlatinumSkink
ffea58d41f
ScreenShake works as intended at the press of E and upon calling the event.
2015-10-13 18:34:21 +02:00
viktorljung
e6cffcb217
Merge remote-tracking branch 'origin/master' into Physics
2015-10-13 18:03:15 +02:00