Commit Graph

494 Commits

Author SHA1 Message Date
Jace d0ee438c4c Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete. 2015-10-22 14:51:34 +02:00
Jace 17c30ff610 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-21 15:38:46 +02:00
Jace 52f7e3f64b Control over animation looping and event on animation completion 2015-10-21 15:38:34 +02:00
Jace e7c1dc20ba HACK: For some reason Blender likes to create a first frame that doesn't start at time 0 2015-10-21 15:37:58 +02:00
Jace 2df78e011a Fixed Renderer trying to play animations when there is no animation component 2015-10-21 15:35:57 +02:00
tleety e9942dad4a Merge branch 'Tobias' 2015-10-21 14:48:33 +02:00
tleety cbaf300b03 Smallfix 2015-10-21 14:47:36 +02:00
tleety 11b792c85a Merge remote-tracking branch 'origin' into Tobias 2015-10-21 14:39:38 +02:00
tleety 726244b043 Combo particle is now more visable and better 2015-10-21 14:39:04 +02:00
Stiffly d0668effea Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 13:18:42 +02:00
PlatinumSkink 2954e2cbb3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 16:14:55 +02:00
Jace 9b8546abb2 Fixed your score frames 2015-10-20 16:13:33 +02:00
Stiffly c23c7e4d8e Story sound. Tom could be improved. 2015-10-20 16:12:55 +02:00
PlatinumSkink c1e4e6c0bd KrakenHit event includes max health, current, and new. 2015-10-20 15:58:02 +02:00
tleety 0f506bfe35 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-20 15:57:40 +02:00
PlatinumSkink e26156c093 Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
tleety 9ffa8e9609 Kraken arm shows up when you take the powerup 2015-10-20 15:57:02 +02:00
Jace 0fabac14a8 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:48:13 +02:00
Jace 14b4fd9813 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:39:12 +02:00
Jace d197ec07ad Merge branch 'master' into directx
Conflicts:
	include/Core/Engine.h
2015-10-20 15:13:20 +02:00
Jace a4b9521c34 CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
2015-10-20 14:52:12 +02:00
Jace 80f34b27b9 OpenGL renderer back in working condition 2015-10-20 14:31:12 +02:00
Stiffly ec509358b1 Powerup sound, not done 2015-10-20 14:20:46 +02:00
Jace aacc194358 Passthrough shader for DirectX GUI 2015-10-20 13:52:07 +02:00
Jace 4175b29653 DirectX GUI rendering 2015-10-20 12:07:40 +02:00
Jace 3557b45440 PNG loader now converts RGB to RGBA, because we'd rather treat them the same way when rendering, especially in DirectX 2015-10-20 12:07:30 +02:00
PlatinumSkink b4f098c80d Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 11:53:05 +02:00
PlatinumSkink b38fdf2183 Merge branch 'master' into LevelSystemAndSuch 2015-10-20 11:44:57 +02:00
PlatinumSkink fbdd3536f3 Kraken shows up on last stage. Created WaterSystem for possible future use. 2015-10-20 11:43:39 +02:00
tleety ce61de1d5c Merge remote-tracking branch 'origin/Physics' into Tobias 2015-10-20 11:03:45 +02:00
tleety f688981b06 Started work on kraken arm powerup visual changes. 2015-10-20 11:03:40 +02:00
viktorljung a85a703991 animations! 2015-10-20 11:02:03 +02:00
viktorljung f5957fc91a Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-10-20 11:01:42 +02:00
tleety b4486c6bf3 Added cheat and water changes to the defaul commit 2015-10-20 10:36:11 +02:00
Jace 4a3575190f DX sprites and stuff I guess 2015-10-19 17:48:07 +02:00
viktorljung 9e8d176999 Animation models and stuff 2015-10-19 16:48:42 +02:00
tleety dd6c5443eb Fixed an upper case E into a lowercase so linux hopefully wont have a shitfit 2015-10-19 16:42:39 +02:00
Stiffly 71521b5b02 Added squid-bounce wav 2015-10-19 16:41:57 +02:00
tleety bbbcc528d3 Levelsystem quickfix 2015-10-19 16:35:12 +02:00
tleety 970201520e Fixed so oilshooter shoots the new particle 2015-10-19 16:32:14 +02:00
tleety 13a5af837b Added a oilshot sprite 2015-10-19 16:15:36 +02:00
tleety c1df5d69a9 Merge remote-tracking branch 'origin' into Tobias 2015-10-19 15:57:41 +02:00
tleety 7b428f2b54 Added a cheatmode setting in config 2015-10-19 15:56:26 +02:00
Stiffly 3f2a1c8d90 Merge branch 'master' into Sound 2015-10-19 15:36:01 +02:00
Stiffly 5802c7f7c4 Merge remote-tracking branch 'origin/master' into water 2015-10-19 15:25:16 +02:00
Stiffly 0688de9dd2 LifeBuoy particle effect on hit. 2015-10-19 15:24:40 +02:00
tleety 36947611d3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
#	include/Core/Engine.h
2015-10-19 15:14:14 +02:00
Stiffly 5f8756ce8b Improved EStopSound 2015-10-19 15:11:53 +02:00
PlatinumSkink c83aee9b5d Merge branch 'LevelSystemAndSuch' 2015-10-19 15:05:50 +02:00
Stiffly cda75de366 Subarashii... Subarashiiiii ~ 2015-10-19 14:59:05 +02:00