tleety
|
2af9567722
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-09-25 04:40:51 +02:00 |
|
viktorljung
|
cfb6d1e4b5
|
Falling bricks and collision filters
|
2015-09-25 04:28:46 +02:00 |
|
tleety
|
b77c357990
|
Changed some lighting and the background pipe scale
|
2015-09-25 03:33:30 +02:00 |
|
Jace
|
186e06bc22
|
Fixed bug where render queue wouldn't get cleared if the world wasn't running
|
2015-09-25 03:23:42 +02:00 |
|
Jace
|
c0f77dd32a
|
fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-09-25 03:10:47 +02:00 |
|
Jace
|
8b3d9eb842
|
WIP HUD
|
2015-09-25 03:04:37 +02:00 |
|
Jace
|
ecfa666a22
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
# include/Core/Engine.h
|
2015-09-25 03:04:13 +02:00 |
|
Stiffly
|
b0c19c74f2
|
Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
include/Core/Engine.h
|
2015-09-25 02:49:50 +02:00 |
|
Stiffly
|
650c7ec47c
|
EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
|
2015-09-25 02:43:34 +02:00 |
|
Jace
|
d2bc91be48
|
Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
|
2015-09-25 02:27:00 +02:00 |
|
tleety
|
effc9ff781
|
Merge and some small fixes
|
2015-09-25 01:49:08 +02:00 |
|
Jace
|
5f1963b8bc
|
Complete main menu without event bindings.
|
2015-09-25 01:29:14 +02:00 |
|
Jace
|
b83de44715
|
Working GUI Button
|
2015-09-25 01:29:14 +02:00 |
|
Jace
|
e0b1747ca9
|
EventBroker::Clear renamed to Swap to cause less confusion
|
2015-09-25 01:29:13 +02:00 |
|
Jace
|
1d500eb4f6
|
First iteration of GUI code. GUI is rendered on top of everything, world still separate.
|
2015-09-25 01:29:13 +02:00 |
|
tleety
|
c624c5bcf3
|
Merge master
|
2015-09-25 00:03:28 +02:00 |
|
tleety
|
fa198cf953
|
Water now rendered in forward rendering
|
2015-09-24 23:21:46 +02:00 |
|
viktorljung
|
bc6b037923
|
Added submarine pad
|
2015-09-24 20:54:57 +02:00 |
|
PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
|
2015-09-24 18:14:39 +02:00 |
|
tleety
|
a1215d71e9
|
Water now blurred and looking kinda water like
|
2015-09-24 16:10:13 +02:00 |
|
tleety
|
d473e3711c
|
Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
|
2015-09-23 18:01:15 +02:00 |
|
PlatinumSkink
|
bbec676683
|
Merged master into LevelSystemAndSuch. Now let's see if it works.
|
2015-09-23 16:05:07 +02:00 |
|
PlatinumSkink
|
edc25e59f0
|
Start of Rescaling 10:16
|
2015-09-23 15:59:48 +02:00 |
|
viktorljung
|
4e429bc48c
|
Fixed remove ball bug
|
2015-09-23 15:55:50 +02:00 |
|
viktorljung
|
af22c84066
|
removed the test box
|
2015-09-23 15:24:41 +02:00 |
|
viktorljung
|
08d653b0b0
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-09-23 15:14:16 +02:00 |
|
viktorljung
|
03e2078cfb
|
Pad modifies ball path and ball facing its direction
|
2015-09-23 15:12:18 +02:00 |
|
tleety
|
8e2eb63c5e
|
Added renderQueue for water and created buffers for the water to use.
|
2015-09-23 12:07:28 +02:00 |
|
PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
|
tleety
|
94401a10ee
|
Water working, might not work for several bodies
|
2015-09-22 16:06:47 +02:00 |
|
tleety
|
1e70e151ee
|
Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
|
2015-09-21 16:00:20 +02:00 |
|
tleety
|
b32934dba6
|
Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:37:58 +02:00 |
|
tleety
|
b69413d9c9
|
Base water set up
|
2015-09-17 17:35:17 +02:00 |
|
viktorljung
|
8ca01ae9c7
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:11:37 +02:00 |
|
viktorljung
|
c0155b7900
|
collisions remade
|
2015-09-17 16:52:43 +02:00 |
|
Stiffly
|
4dd8ac8445
|
Added Component to bricks to emitt sound. Improved code for playing a sound
|
2015-09-17 15:41:08 +02:00 |
|
viktorljung
|
442554812d
|
Collisions kind of working
|
2015-09-17 14:11:09 +01:00 |
|
Stiffly
|
6671136a08
|
Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
|
2015-09-17 14:42:33 +02:00 |
|
Stiffly
|
953be0cda9
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
|
2015-09-17 13:18:56 +02:00 |
|
Stiffly
|
13de4bd1cb
|
Added sound files. Listens to collision events -> play sound.
|
2015-09-16 16:54:02 +02:00 |
|
PlatinumSkink
|
30ee6c2430
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 16:29:57 +02:00 |
|
tleety
|
a5ffce8db8
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 16:17:39 +02:00 |
|
tleety
|
825f6dc991
|
Models now get a standard normal and specular map if they dont have one
|
2015-09-16 16:09:20 +02:00 |
|
PlatinumSkink
|
8f513e3281
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 15:49:36 +02:00 |
|
tleety
|
20fc1232d6
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 14:42:38 +02:00 |
|
Jace
|
4cfa0ef624
|
Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
|
2015-09-16 12:54:34 +02:00 |
|
Stiffly
|
450a73f498
|
added a PlaySound Event.
|
2015-09-15 18:16:32 +02:00 |
|
tleety
|
4891a4d939
|
Bricks are now models. Warning: Laggy
|
2015-09-15 17:56:23 +02:00 |
|
tleety
|
ef9f6a296b
|
Renderer working and some test blocks in the world
|
2015-09-15 17:38:16 +02:00 |
|
PlatinumSkink
|
0f96baedfa
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-09-15 17:31:53 +02:00 |
|