PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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Stiffly
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aec694359c
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-15 16:09:42 +02:00 |
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Stiffly
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5695a8c068
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Sound in game! Using OpenAL. NOWHERE TO RUN
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2015-09-15 16:08:52 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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4cb1a780c5
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Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
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2015-09-15 15:04:40 +02:00 |
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tleety
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376ff34694
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Merged into master and uncommented ball
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2015-09-15 14:59:48 +02:00 |
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tleety
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eeca9ed50a
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Merge branch 'GLrenderer'
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2015-09-15 14:54:45 +02:00 |
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Jace
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b58cdc813d
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Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
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2015-09-15 14:31:10 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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Stiffly
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ff00e2bf9c
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nothing works
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2015-09-14 17:07:25 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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PlatinumSkink
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157fa36f68
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-14 15:41:04 +02:00 |
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PlatinumSkink
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8d1ad184a6
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Modified the pad-and-ball collision code a bit. Hopefully for the better.
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2015-09-14 15:39:39 +02:00 |
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Stiffly
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760574f454
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
src/game/CMakeLists.txt
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2015-09-14 14:54:41 +02:00 |
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Stiffly
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ed5881ec54
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Linking OpenAL.
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2015-09-14 14:45:44 +02:00 |
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PlatinumSkink
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1b9da2de1b
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Put back the out-commented line that broke it all.
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2015-09-14 14:38:18 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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viktorljung
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586f8d438c
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changed box size/scale
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2015-09-11 11:04:22 +01:00 |
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viktorljung
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6932a22d7a
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Rotation right this time
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2015-09-11 10:48:15 +01:00 |
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tleety
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9382acdb52
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Added a few brick textures
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2015-09-11 11:16:43 +02:00 |
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PlatinumSkink
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ead7c6c754
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-11 10:51:52 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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tleety
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c4c1158364
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Working lights and deferred rendering
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2015-09-10 23:48:45 +02:00 |
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viktorljung
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963e492f9c
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CircleShape
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2015-09-10 22:24:19 +01:00 |
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PlatinumSkink
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62d9ba1422
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-10 22:57:20 +02:00 |
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PlatinumSkink
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9867327f7f
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
include/Core/Engine.h
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2015-09-10 22:44:44 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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viktorljung
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9bf0ca0e46
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ContactListener and contact events
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2015-09-10 21:25:34 +01:00 |
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tleety
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9a381e84af
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Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
# include/Core/Engine.h
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2015-09-10 22:16:15 +02:00 |
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tleety
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c0589563af
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Base lightrendering started, still some work to be done.
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2015-09-10 22:13:37 +02:00 |
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PlatinumSkink
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6a81751e56
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WIP Level System + Pad
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2015-09-10 20:28:48 +02:00 |
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viktorljung
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da0e80b167
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-09-10 18:16:09 +01:00 |
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viktorljung
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0983d76444
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Working rotations and positions
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2015-09-10 18:12:15 +01:00 |
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viktorljung
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7132412f80
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-09-10 16:51:12 +01:00 |
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tleety
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58931e29b3
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Sprites are now rendered on unitQuads instead of ScreenQuads
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2015-09-10 17:45:26 +02:00 |
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viktorljung
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a98806d551
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Make box on entity commit
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2015-09-10 16:27:14 +01:00 |
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PlatinumSkink
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193720e883
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Mergade min branch för att få grafik.
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2015-09-10 16:52:13 +02:00 |
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PlatinumSkink
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84577cb2c8
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Created CPad and PadSystem. Doesn't do very much.
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2015-09-10 16:40:49 +02:00 |
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Jace
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54bed28327
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Working sprite rendering. Removed bone transforms for now.
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2015-09-10 16:23:24 +02:00 |
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PlatinumSkink
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2041640441
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I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all.
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2015-09-10 14:08:16 +02:00 |
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viktorljung
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ce342f695f
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Base PhysicsSystem.
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2015-09-09 20:46:04 +01:00 |
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tleety
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4aef84e7c8
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GL renderer working again, bgfx still here but not used.
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2015-09-09 21:19:37 +02:00 |
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PlatinumSkink
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5d753babe6
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I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
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2015-09-09 21:10:10 +02:00 |
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Stiffly
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fbeb1fb9a6
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Simple HelloWorld Event for understanding.
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2015-09-09 18:42:08 +02:00 |
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