viktorljung
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40054cb40f
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-13 17:32:07 +02:00 |
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tleety
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4857e387ad
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Added some new fonts
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2015-10-13 17:02:20 +02:00 |
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viktorljung
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b8e1f6fcde
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Added brick break, needs more work with the removal code and particles
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2015-10-13 16:18:46 +02:00 |
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tleety
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52e2ce567a
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Power up sprites now show when you hit powerup bricks
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2015-10-12 16:48:04 +02:00 |
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tleety
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3fef91b8a9
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Added RealeaseTheKraken sprite
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2015-10-12 15:29:34 +02:00 |
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tleety
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88df747741
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Added Sticky sprite
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2015-10-12 15:12:53 +02:00 |
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tleety
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577dad7dad
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Added lifedonut sprite
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2015-10-12 15:04:30 +02:00 |
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tleety
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8cc0b70776
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Added Ink blaster sprite
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2015-10-12 14:48:33 +02:00 |
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tleety
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2e8cfe0a92
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Friends sprite
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2015-10-12 14:47:36 +02:00 |
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Jace
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7f344263da
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Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
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2015-10-08 23:47:25 +02:00 |
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Jace
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7ee0bbc32b
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Added first stage story
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2015-10-08 23:41:59 +02:00 |
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viktorljung
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9997f3d964
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
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viktorljung
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95c1f57dd7
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GameOver and WinScreen Added
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2015-10-08 23:18:54 +02:00 |
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viktorljung
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9fe2324913
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Lifebuoy updated, now dies after 4 hits
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2015-10-08 21:51:43 +02:00 |
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Stiffly
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96ccef6ed8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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Stiffly
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706e720ae8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 21:39:48 +02:00 |
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viktorljung
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52ab09d0b1
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Added brick models and Lifebuoy balance changes
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2015-10-08 20:08:42 +02:00 |
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Stiffly
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143bff2d9e
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Added two new particle sprites.
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2015-10-08 18:19:15 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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Jace
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54fb8bf70a
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Error texture was WONKY
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2015-10-08 16:43:51 +02:00 |
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viktorljung
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18ffddb2ac
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White bricks added
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2015-10-08 14:03:38 +02:00 |
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viktorljung
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f085e6a387
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Water can now collide with the bricks, added new ship model
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2015-10-08 11:27:17 +02:00 |
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viktorljung
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791c3ce69c
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Some fixes to the brick models
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2015-10-06 15:30:11 +02:00 |
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viktorljung
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43e0a5b699
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Rectangle shape now has the size of the rigidbody, not scale
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2015-10-06 13:31:23 +02:00 |
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viktorljung
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005fd40167
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Added IceBrick and started to remove the scale dependency for physics bodies
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2015-10-05 16:25:00 +02:00 |
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viktorljung
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39f4215c2b
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Physics/PhysicsSystem.h
src/game/Physics/PhysicsSystem.cpp
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2015-10-01 14:13:51 +02:00 |
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viktorljung
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cbaca42a3c
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Changed SquidModel
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2015-10-01 14:04:21 +02:00 |
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Jace
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5e0b0f920a
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Fixed your asset loading fuckups
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2015-09-28 22:46:35 +02:00 |
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viktorljung
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ad299ad2e5
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-25 05:34:00 +02:00 |
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Jace
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7b47385674
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Working NumberFrame and score indicator
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2015-09-25 05:30:59 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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d2bc91be48
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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tleety
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effc9ff781
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Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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Jace
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5f1963b8bc
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Complete main menu without event bindings.
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2015-09-25 01:29:14 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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tleety
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fa198cf953
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Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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viktorljung
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bc6b037923
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Added submarine pad
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2015-09-24 20:54:57 +02:00 |
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viktorljung
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72413dc0a9
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Added submarine model and texture files
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2015-09-24 20:31:47 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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viktorljung
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56549cdf0a
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:21:28 +02:00 |
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viktorljung
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08d653b0b0
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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Stiffly
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346ee13dd5
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Stop sound event up and running.
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2015-09-23 14:14:11 +02:00 |
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Stiffly
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5b6556e9fb
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Fixed OpenAL Clean-up device. Added playBGM-event.
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2015-09-22 16:56:53 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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