viktorljung
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e6cffcb217
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-13 18:03:15 +02:00 |
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PlatinumSkink
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8762fe3513
|
Fixed minor sticky bug.
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2015-10-13 18:01:10 +02:00 |
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PlatinumSkink
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1b4c38c292
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-13 17:52:30 +02:00 |
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viktorljung
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8b218a0103
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Next level now working
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2015-10-13 17:51:37 +02:00 |
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viktorljung
|
a5cb1ed77a
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Spin fixed
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2015-10-13 17:47:53 +02:00 |
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PlatinumSkink
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f773458654
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Merge branch 'LevelSystemAndSuch'
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2015-10-13 17:45:34 +02:00 |
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tleety
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1e4e278ef6
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Added score background stuff
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2015-10-13 17:45:15 +02:00 |
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viktorljung
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40054cb40f
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-13 17:32:07 +02:00 |
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PlatinumSkink
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36d0601dfd
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Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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2015-10-13 17:28:31 +02:00 |
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viktorljung
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f86dc9a530
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Needs some spinfixing
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2015-10-13 17:20:32 +02:00 |
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tleety
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4857e387ad
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Added some new fonts
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2015-10-13 17:02:20 +02:00 |
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viktorljung
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b8e1f6fcde
|
Added brick break, needs more work with the removal code and particles
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2015-10-13 16:18:46 +02:00 |
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tleety
|
c20b9a35b3
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-13 15:09:33 +02:00 |
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tleety
|
c431193764
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Some debug code
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2015-10-13 15:09:00 +02:00 |
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PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
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2015-10-13 14:02:18 +02:00 |
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PlatinumSkink
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1a070d8ce8
|
Merge branch 'master' into LevelSystemAndSuch
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2015-10-13 13:37:08 +02:00 |
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PlatinumSkink
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32bbf282c9
|
Aimer for Sticky Works, though stuff.
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2015-10-12 18:18:37 +02:00 |
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tleety
|
cd64531307
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Merged with master and fixed some small variable things
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2015-10-12 17:18:44 +02:00 |
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tleety
|
c2b1211be8
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-12 16:53:08 +02:00 |
|
tleety
|
52e2ce567a
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Power up sprites now show when you hit powerup bricks
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2015-10-12 16:48:04 +02:00 |
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PlatinumSkink
|
02d724fedd
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
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2015-10-12 16:47:24 +02:00 |
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PlatinumSkink
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5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
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2015-10-12 16:45:59 +02:00 |
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tleety
|
3fef91b8a9
|
Added RealeaseTheKraken sprite
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2015-10-12 15:29:34 +02:00 |
|
tleety
|
88df747741
|
Added Sticky sprite
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2015-10-12 15:12:53 +02:00 |
|
tleety
|
577dad7dad
|
Added lifedonut sprite
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2015-10-12 15:04:30 +02:00 |
|
tleety
|
8cc0b70776
|
Added Ink blaster sprite
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2015-10-12 14:48:33 +02:00 |
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tleety
|
2e8cfe0a92
|
Friends sprite
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2015-10-12 14:47:36 +02:00 |
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PlatinumSkink
|
8f2af7ca8f
|
Fixed so you don't randomly lose lives upon stage cleared. I think.
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2015-10-09 08:57:05 +02:00 |
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Jace
|
89779fa6ee
|
Added Kraken to level 5
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2015-10-09 00:38:34 +02:00 |
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Jace
|
6ab144520a
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-09 00:29:26 +02:00 |
|
Jace
|
c17501547b
|
Removed level indicator and centered score
|
2015-10-09 00:28:55 +02:00 |
|
viktorljung
|
d4c79e338c
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-09 00:22:32 +02:00 |
|
viktorljung
|
c754d04b63
|
Kraken GUI
|
2015-10-09 00:16:16 +02:00 |
|
Jace
|
47493674a8
|
fixup! After merge fixes
|
2015-10-09 00:01:56 +02:00 |
|
Jace
|
db1baad3c1
|
After merge fixes
|
2015-10-08 23:59:26 +02:00 |
|
viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
|
2015-10-08 23:53:59 +02:00 |
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PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
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2015-10-08 23:52:48 +02:00 |
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Jace
|
7f344263da
|
Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
|
2015-10-08 23:47:25 +02:00 |
|
Jace
|
7ee0bbc32b
|
Added first stage story
|
2015-10-08 23:41:59 +02:00 |
|
Jace
|
18e2891621
|
fixup: Loading frame
|
2015-10-08 23:40:58 +02:00 |
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Jace
|
a5c5b5eb3e
|
Fixed ResourceManager preloading
|
2015-10-08 23:39:18 +02:00 |
|
tleety
|
848efa19ac
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-08 23:37:14 +02:00 |
|
tleety
|
1efdca9d23
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# src/game/Game/LevelSystem.cpp
|
2015-10-08 23:35:53 +02:00 |
|
viktorljung
|
3609ca9123
|
pause on win
|
2015-10-08 23:21:03 +02:00 |
|
viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
|
tleety
|
f6a760ad87
|
Finetuned level setup
|
2015-10-08 22:52:26 +02:00 |
|
PlatinumSkink
|
90636a7169
|
Color Arrays in Vec4 implimented. Have fun.
|
2015-10-08 22:32:06 +02:00 |
|
Jace
|
4978f204a7
|
First story frame
|
2015-10-08 21:52:40 +02:00 |
|
Jace
|
2f09cdce4c
|
Loading frame
|
2015-10-08 21:52:22 +02:00 |
|