14 Commits

Author SHA1 Message Date
tleety 3fef91b8a9 Added RealeaseTheKraken sprite 2015-10-12 15:29:34 +02:00
tleety 88df747741 Added Sticky sprite 2015-10-12 15:12:53 +02:00
tleety 577dad7dad Added lifedonut sprite 2015-10-12 15:04:30 +02:00
tleety 8cc0b70776 Added Ink blaster sprite 2015-10-12 14:48:33 +02:00
tleety 2e8cfe0a92 Friends sprite 2015-10-12 14:47:36 +02:00
PlatinumSkink 8f2af7ca8f Fixed so you don't randomly lose lives upon stage cleared. I think. 2015-10-09 08:57:05 +02:00
Jace 89779fa6ee Added Kraken to level 5 2015-10-09 00:38:34 +02:00
Jace 6ab144520a Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-09 00:29:26 +02:00
Jace c17501547b Removed level indicator and centered score 2015-10-09 00:28:55 +02:00
viktorljung d4c79e338c Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung c754d04b63 Kraken GUI 2015-10-09 00:16:16 +02:00
Jace 47493674a8 fixup! After merge fixes 2015-10-09 00:01:56 +02:00
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
14 changed files with 174 additions and 25 deletions
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+4
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@@ -24,6 +24,7 @@
#include "Game/EStickyPad.h" #include "Game/EStickyPad.h"
#include "Game/EInkBlaster.h" #include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h" #include "Game/EInkBlasterOver.h"
#include "Game/EStageCleared.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/EPause.h" #include "Game/EPause.h"
#include "Game/EHitPad.h" #include "Game/EHitPad.h"
@@ -100,6 +101,7 @@ private:
bool m_InkBlaster = false; bool m_InkBlaster = false;
bool m_InkAttached = false; bool m_InkAttached = false;
bool m_BlockedWaiting = false; bool m_BlockedWaiting = false;
bool m_Restarting = false;
int m_StickyCounter = 5; int m_StickyCounter = 5;
glm::vec3 m_SavedSpeed; glm::vec3 m_SavedSpeed;
@@ -120,6 +122,7 @@ private:
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause; dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact; dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton; dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
bool Contact(const Events::Contact &event); bool Contact(const Events::Contact &event);
bool OnLifeLost(const dd::Events::LifeLost &event); bool OnLifeLost(const dd::Events::LifeLost &event);
@@ -131,6 +134,7 @@ private:
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event); bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnActionButton(const dd::Events::ActionButton &event); bool OnActionButton(const dd::Events::ActionButton &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
}; };
} }
+27
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@@ -0,0 +1,27 @@
//
// Created by Adniklastrator on 2015-10-08.
//
#ifndef DAYDREAM_EKRAKENATTACK_H
#define DAYDREAM_EKRAKENATTACK_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct KrakenAttack : Event
{
double KrakenStrength;
double PlayerStrength;
double ChargeUpdate;
};
}
}
#endif //DAYDREAM_EKRAKENATTACK_H
+45 -16
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@@ -9,6 +9,8 @@
#include "Game/GUI/FPSCounter.h" #include "Game/GUI/FPSCounter.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
#include "Game/EClusterClear.h" #include "Game/EClusterClear.h"
#include "Game/EKrakenAttack.h"
#include "GUI/Slider.h"
namespace dd namespace dd
{ {
@@ -24,30 +26,42 @@ public:
Width = parent->Width; Width = parent->Width;
Height = parent->Height; Height = parent->Height;
m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); //m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); //m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); //m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
m_AreaNumberFrame->X = 132; //m_AreaNumberFrame->X = 132;
m_AreaNumberFrame->Y = 19; //m_AreaNumberFrame->Y = 19;
m_AreaNumberFrame->SetNumber(6); //m_AreaNumberFrame->SetNumber(6);
m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); //m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
m_StageNumberFrame->X = 165; //m_StageNumberFrame->X = 165;
m_StageNumberFrame->Y = 19; //m_StageNumberFrame->Y = 19;
m_StageNumberFrame->SetNumber(5); //m_StageNumberFrame->SetNumber(5);
m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); //m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); //m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
m_ScoreIndicator->SetRight(Right()); m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame"); //m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->X = 15; m_ScoreNumberFrame->Y = 18;
m_ScoreNumberFrame->Y = 21;
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
m_KrakenAttackSlider = new Slider(this, "KrakenSlider");
m_KrakenAttackSlider->SetTexture("Textures/GUI/Menu/SliderBackground.png");
m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/Menu/SliderHandle.png");
m_KrakenAttackSlider->SetLeft(Width / 2 - m_KrakenAttackSlider->Width / 2);
m_KrakenAttackSlider->Y = 800;
m_KrakenAttackSlider->Hide();
EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore); EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver); EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear); EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
}
void Update(double dt) override
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
} }
private: private:
@@ -59,10 +73,12 @@ private:
FPSCounter* m_FPSCounter = nullptr; FPSCounter* m_FPSCounter = nullptr;
TextureFrame* m_GameOverFrame = nullptr; TextureFrame* m_GameOverFrame = nullptr;
TextureFrame* m_ClusterClearFrame = nullptr; TextureFrame* m_ClusterClearFrame = nullptr;
Slider* m_KrakenAttackSlider = nullptr;
EventRelay<Frame, Events::ScoreEvent> m_EScore; EventRelay<Frame, Events::ScoreEvent> m_EScore;
EventRelay<Frame, Events::GameOver> m_EGameOver; EventRelay<Frame, Events::GameOver> m_EGameOver;
EventRelay<Frame, Events::ClusterClear> m_ClusterClear; EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
EventRelay<Frame, Events::KrakenAttack> m_KrakenAttack;
bool OnScore(const Events::ScoreEvent& event) bool OnScore(const Events::ScoreEvent& event)
{ {
@@ -83,6 +99,19 @@ private:
m_ClusterClearFrame->SetTexture("Textures/GUI/HUD/WinScreen.png"); m_ClusterClearFrame->SetTexture("Textures/GUI/HUD/WinScreen.png");
return true; return true;
} }
bool OnKrakenAttack(const Events::KrakenAttack& event)
{
if (event.ChargeUpdate >= 1.f) {
m_KrakenAttackSlider->Hide();
} else {
m_KrakenAttackSlider->Show();
m_KrakenAttackSlider->SetPercentage(event.ChargeUpdate);
}
return true;
}
}; };
} }
+1 -1
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@@ -216,7 +216,7 @@ private:
bool OnKeyDown(const Events::KeyDown& event) bool OnKeyDown(const Events::KeyDown& event)
{ {
if (Hidden()) { if (Hidden()) {
return; return false;
} }
if (event.KeyCode == GLFW_KEY_SPACE) { if (event.KeyCode == GLFW_KEY_SPACE) {
+2
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@@ -26,6 +26,7 @@
#include "Game/ELifebuoy.h" #include "Game/ELifebuoy.h"
#include "Game/EStickyPad.h" #include "Game/EStickyPad.h"
#include "Game/EInkBlaster.h" #include "Game/EInkBlaster.h"
#include "Game/EKrakenAttack.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EMultiBallLost.h" #include "Game/EMultiBallLost.h"
#include "Game/EPause.h" #include "Game/EPause.h"
@@ -133,6 +134,7 @@ private:
const int LifebuoyBrick = 3; const int LifebuoyBrick = 3;
const int StickyBrick = 4; const int StickyBrick = 4;
const int InkBlasterBrick = 5; const int InkBlasterBrick = 5;
const int KrakenAttackBrick = 6;
EntityID m_BrickTemplate; EntityID m_BrickTemplate;
+9
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@@ -26,6 +26,7 @@
#include "Game/CPowerUp.h" #include "Game/CPowerUp.h"
#include "Game/EResetBall.h" #include "Game/EResetBall.h"
#include "Game/EMultiBall.h" #include "Game/EMultiBall.h"
#include "Game/EKrakenAttack.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/EPause.h" #include "Game/EPause.h"
@@ -76,6 +77,10 @@ private:
bool m_Right = false; bool m_Right = false;
bool m_ReplaceBall = false; bool m_ReplaceBall = false;
bool m_MultiBall = false; bool m_MultiBall = false;
bool m_KrakenAttack = false;
double m_KrakenCharge = 0;
double m_KrakenStrength = 0;
double m_PlayerStrength = 0;
float m_Edge = 2.8f; float m_Edge = 2.8f;
Components::Transform* m_Transform = nullptr; Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr; Components::Pad* m_Pad = nullptr;
@@ -88,6 +93,8 @@ private:
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp; dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared; dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause; dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
bool OnKeyDown(const dd::Events::KeyDown &event); bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event); bool OnKeyUp(const dd::Events::KeyUp &event);
@@ -95,6 +102,8 @@ private:
bool OnContactPowerUp(const dd::Events::Contact &event); bool OnContactPowerUp(const dd::Events::Contact &event);
bool OnStageCleared(const dd::Events::StageCleared &event); bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnActionButton(const dd::Events::ActionButton &event);
class PadSteeringInputController; class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers; std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
+11 -2
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@@ -23,12 +23,13 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver); EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
//OctoBall //OctoBall
{ {
auto ent = m_World->CreateEntity(); auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(-0.f, 50.26f, -10.f); transform->Position = glm::vec3(0.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f); transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f); transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
auto model = m_World->AddComponent<Components::Model>(ent); auto model = m_World->AddComponent<Components::Model>(ent);
@@ -117,6 +118,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ballComponent->Waiting) { if (ballComponent->Waiting) {
if (!m_Waiting) { if (!m_Waiting) {
m_Restarting = false;
ballComponent->Waiting = false; ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed; transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
@@ -129,6 +131,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
if (ballComponent->Sticky) { if (ballComponent->Sticky) {
//TODO - Ball can stick to same pad just after detaching.
if (!m_Waiting) if (!m_Waiting)
{ {
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -154,7 +157,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
Events::MultiBallLost e; Events::MultiBallLost e;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (Lives() == PastLives()) { } else if (Lives() == PastLives() && !m_Restarting) {
Events::ResetBall be; Events::ResetBall be;
EventBroker->Publish(be); EventBroker->Publish(be);
Events::LifeLost e; Events::LifeLost e;
@@ -470,3 +473,9 @@ bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &eve
return true; return true;
} }
bool dd::Systems::BallSystem::OnStageCleared(const dd::Events::StageCleared &event)
{
m_Restarting = true;
return true;
}
+12 -2
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@@ -93,6 +93,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
} else if (brick->Type == InkBlasterBrick) { } else if (brick->Type == InkBlasterBrick) {
Events::InkBlaster e; Events::InkBlaster e;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if(brick->Type == KrakenAttackBrick) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
} }
m_LooseBricks--; m_LooseBricks--;
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
@@ -207,6 +213,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
} else if (typeInt == InkBlasterBrick) { } else if (typeInt == InkBlasterBrick) {
cBrick->Type = InkBlasterBrick; cBrick->Type = InkBlasterBrick;
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f); model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
} else if (typeInt == KrakenAttackBrick) {
cBrick->Type = KrakenAttackBrick;
model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
} }
@@ -467,6 +476,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
// 3 is lifebuoy brick. // 3 is lifebuoy brick.
// 4 is sticky brick. // 4 is sticky brick.
// 5 is ink blaster brick. // 5 is ink blaster brick.
// 6 is kraken attack brick.
// wolor array determines the color of standard bricks. // wolor array determines the color of standard bricks.
// w is white. // w is white.
@@ -647,14 +657,14 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 4, 1, 1, 1, 3, 1, 1, 4, 1, 1, 1, 3, 1,
0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
1, 5, 1, 1, 1, 2, 1, 1, 5, 1, 6, 1, 2, 1,
0, 1, 0, 0, 0, 1, 0}; 0, 1, 0, 0, 0, 1, 0};
color = color =
{w, p3, w, w, w, r, w, {w, p3, w, w, w, r, w,
p2, w, p1, g, w, w, w, p2, w, p1, g, w, w, w,
w, p4, w, g, w, r, w, w, p4, w, g, w, r, w,
w, br, w, g, w, lb1, w, w, br, w, g, w, lb1, w,
y, w, y, g, b, w, b, y, w, y, d, b, w, b,
w, br, w, w, w, lb1, w}; w, br, w, w, w, lb1, w};
} }
} else if (m_CurrentCluster == 3) { } else if (m_CurrentCluster == 3) {
+63 -4
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@@ -28,6 +28,8 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp); EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared); EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey); //EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
{ {
@@ -84,9 +86,21 @@ void dd::Systems::PadSystem::Update(double dt)
} }
} }
auto transform = Transform(); if (m_KrakenAttack) {
auto pad = Pad(); m_KrakenCharge -= m_KrakenStrength * dt;
auto acceleration = Acceleration(); if (m_KrakenCharge < 0) {
m_KrakenCharge = 0;
}
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
EventBroker->Publish(e);
//std::cout << "Charge: " << m_KrakenCharge << std::endl;
return;
}
auto transform = Transform();
auto pad = Pad();
auto acceleration = Acceleration();
if (transform->Velocity.x < -pad->MaxSpeed) { if (transform->Velocity.x < -pad->MaxSpeed) {
transform->Velocity.x = -pad->MaxSpeed; transform->Velocity.x = -pad->MaxSpeed;
@@ -167,7 +181,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
} else if (val == GLFW_KEY_S) { } else if (val == GLFW_KEY_S) {
Events::StageCleared e; Events::StageCleared e;
EventBroker->Publish(e); EventBroker->Publish(e);
} else if (val == GLFW_KEY_SPACE) { } else if (val == GLFW_KEY_K) {
Events::KrakenAttack e;
e.ChargeUpdate = 0;
e.KrakenStrength = 0.1;
e.PlayerStrength = 0.05;
EventBroker->Publish(e);
}
else if (val == GLFW_KEY_SPACE) {
Events::ActionButton e; Events::ActionButton e;
e.Position = Transform()->Position; e.Position = Transform()->Position;
EventBroker->Publish(e); EventBroker->Publish(e);
@@ -288,6 +309,44 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
return true; return true;
} }
bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
if (!m_KrakenAttack) {
m_KrakenStrength = event.KrakenStrength;
m_PlayerStrength = event.PlayerStrength;
m_KrakenCharge = event.ChargeUpdate;
m_KrakenAttack = true;
auto transform = Transform();
auto acceleration = Acceleration();
transform->Velocity = glm::vec3(0, 0, 0);
acceleration = glm::vec3(0, 0, 0);
SetTransform(transform);
SetAcceleration(acceleration);
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
}
return true;
}
bool dd::Systems::PadSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_KrakenAttack) {
m_KrakenCharge += m_PlayerStrength;
Events::KrakenAttack e;
e.ChargeUpdate = m_KrakenCharge;
e.KrakenStrength = 0;
e.PlayerStrength = 0;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event) bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
{ {
std::string command = event.Command; std::string command = event.Command;