Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 22349fe0a6 | |||
| e4aae9779e | |||
| 5ba13c3b48 | |||
| 1beb873efc | |||
| 04ed2de2c3 | |||
| 825a4f5f95 | |||
| ee413463a3 | |||
| e2190630c5 | |||
| d91ad72a34 | |||
| a4c120764a |
@@ -5,8 +5,8 @@
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e</authoring_tool>
|
||||
</contributor>
|
||||
<created>2015-10-23T14:55:47</created>
|
||||
<modified>2015-10-23T14:55:47</modified>
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||||
<created>2015-10-23T16:10:27</created>
|
||||
<modified>2015-10-23T16:10:27</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
@@ -157,7 +157,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Head_pose_matrix-output">
|
||||
<float_array id="Armature_002_Head_pose_matrix-output-array" count="32">2.8213e-7 0 -1 0 0 -0.8 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1 2.8213e-7 0 -1 0 0 -0.9999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Head_pose_matrix-output-array" count="32">2.8213e-7 0 -1 0 0 -0.9999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1 2.8213e-7 0 -1 0 0 -0.6999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Head_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
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||||
@@ -189,7 +189,7 @@
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||||
</technique_common>
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||||
</source>
|
||||
<source id="Armature_002_Ear_L_pose_matrix-output">
|
||||
<float_array id="Armature_002_Ear_L_pose_matrix-output-array" count="32">-4.53842e-7 0.6170548 0.7869204 0.1847505 1.46037e-7 -0.7869205 0.6170546 1.127367 1 8.9407e-8 2.73509e-7 -0.002287612 0 0 0 1 -4.39136e-7 0.5461221 0.8377058 0.1847505 1.58507e-7 -0.8377059 0.5461219 1.127367 1 6.76434e-8 2.61131e-7 -0.002287612 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Ear_L_pose_matrix-output-array" count="32">-4.53842e-7 0.6170548 0.7869204 0.1847505 1.46037e-7 -0.7869204 0.6170546 1.127367 1 8.9407e-8 2.73509e-7 -0.002287612 0 0 0 1 -4.39136e-7 0.5461221 0.8377058 0.1847505 1.58507e-7 -0.8377059 0.5461219 1.127367 1 6.76434e-8 2.61131e-7 -0.002287612 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Ear_L_pose_matrix-output-array" count="2" stride="16">
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||||
<param name="TRANSFORM" type="float4x4"/>
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||||
@@ -221,7 +221,7 @@
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||||
</technique_common>
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||||
</source>
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||||
<source id="Armature_002_Ear_H_pose_matrix-output">
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||||
<float_array id="Armature_002_Ear_H_pose_matrix-output-array" count="32">-6.18379e-7 -0.6170548 -0.7869204 -0.1847505 3.71728e-7 -0.7869205 0.6170546 1.127367 -1 -2.08617e-7 7.33482e-7 -0.0022877 0 0 0 1 -6.46627e-7 -0.5461221 -0.8377058 -0.1847505 3.06338e-7 -0.8377059 0.5461219 1.127367 -1 -2.01547e-7 7.00461e-7 -0.0022877 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Ear_H_pose_matrix-output-array" count="32">-6.18379e-7 -0.6170548 -0.7869204 -0.1847505 3.71728e-7 -0.7869204 0.6170546 1.127367 -1 -2.08617e-7 7.33482e-7 -0.0022877 0 0 0 1 -6.46627e-7 -0.5461221 -0.8377058 -0.1847505 3.06338e-7 -0.8377059 0.5461219 1.127367 -1 -2.01547e-7 7.00461e-7 -0.0022877 0 0 0 1</float_array>
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||||
<technique_common>
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||||
<accessor source="#Armature_002_Ear_H_pose_matrix-output-array" count="2" stride="16">
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||||
<param name="TRANSFORM" type="float4x4"/>
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||||
@@ -637,7 +637,7 @@
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||||
</technique_common>
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||||
</source>
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||||
<source id="Armature_002_Arm1_L_pose_matrix-output">
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||||
<float_array id="Armature_002_Arm1_L_pose_matrix-output-array" count="32">-4.37114e-8 0 -1 3.93099e-4 -6.29212e-8 0.9999999 7.10543e-15 -0.2065513 1 6.29212e-8 -4.37114e-8 -0.170607 0 0 0 1 -4.93163e-8 0.08715574 -0.9961947 3.93099e-4 -6.54522e-8 0.9961947 0.08715573 -0.2065513 1 6.95013e-8 -4.34241e-8 -0.170607 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm1_L_pose_matrix-output-array" count="32">-3.13422e-8 6.23634e-9 -1 3.93099e-4 0.08979136 0.9959605 3.39689e-9 -0.2065513 0.9959606 -0.08979137 -3.17755e-8 -0.170607 0 0 0 1 -4.93163e-8 0.08715574 -0.9961947 3.93099e-4 -6.54522e-8 0.9961947 0.08715573 -0.2065513 1 6.95013e-8 -4.34241e-8 -0.170607 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm1_L_pose_matrix-output-array" count="2" stride="16">
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||||
<param name="TRANSFORM" type="float4x4"/>
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||||
@@ -669,7 +669,7 @@
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||||
</technique_common>
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||||
</source>
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||||
<source id="Armature_002_Arm2_L_pose_matrix-output">
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||||
<float_array id="Armature_002_Arm2_L_pose_matrix-output-array" count="32">1 -6.29212e-8 1.19209e-7 0 6.29212e-8 1 0 0.2368225 -1.19209e-7 0 1 3.72529e-9 0 0 0 1 1 -5.99114e-8 1.13846e-7 0 4.97611e-8 0.9961947 0.08715574 0.2368225 -1.18635e-7 -0.08715574 0.9961947 3.72529e-9 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm2_L_pose_matrix-output-array" count="32">0.9647611 -0.2631273 1.49274e-7 0 0.2631273 0.9647611 4.47035e-8 0.2368225 -1.58325e-7 0 1 3.72529e-9 0 0 0 1 1 -5.99114e-8 1.13846e-7 0 4.97611e-8 0.9961947 0.08715574 0.2368225 -1.18635e-7 -0.08715574 0.9961947 3.72529e-9 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm2_L_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -701,7 +701,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Arm3_L_pose_matrix-output">
|
||||
<float_array id="Armature_002_Arm3_L_pose_matrix-output-array" count="32">1 -6.29212e-8 6.29211e-8 1.49012e-8 6.29212e-8 0.9999999 0 0.2368225 -6.29211e-8 -1.49012e-8 0.9999999 -1.49012e-8 0 0 0 1 1 -4.9761e-8 6.34957e-8 1.49012e-8 4.40376e-8 0.9961946 0.08715574 0.2368225 -6.75911e-8 -0.08715576 0.9961947 -1.49012e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm3_L_pose_matrix-output-array" count="32">0.9018104 -0.432132 9.99244e-8 1.49012e-8 0.432132 0.9018103 1.04308e-7 0.2368225 -1.41561e-7 -4.47035e-8 0.9999999 -1.49012e-8 0 0 0 1 1 -4.9761e-8 6.34957e-8 1.49012e-8 4.40376e-8 0.9961946 0.08715574 0.2368225 -6.75911e-8 -0.08715576 0.9961947 -1.49012e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm3_L_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -733,7 +733,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Arm4_L_pose_matrix-output">
|
||||
<float_array id="Armature_002_Arm4_L_pose_matrix-output-array" count="32">1 5.68864e-8 -6.13071e-8 0 -6.29211e-8 1 2.98023e-8 0.2368228 6.29211e-8 0 1 1.49012e-8 0 0 0 1 1 9.28881e-8 -4.82035e-8 0 -8.91413e-8 0.9848078 0.1736482 0.2368228 6.52151e-8 -0.1736482 0.9848078 1.49012e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm4_L_pose_matrix-output-array" count="32">0.9406103 -0.3394882 -2.46615e-8 0 0.3394883 0.9406103 8.9407e-8 0.2368228 1.49012e-8 -8.9407e-8 1 1.49012e-8 0 0 0 1 1 9.28881e-8 -4.82035e-8 0 -8.91413e-8 0.9848078 0.1736482 0.2368228 6.52151e-8 -0.1736482 0.9848078 1.49012e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm4_L_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -765,7 +765,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_UpperHand_L_pose_matrix-output">
|
||||
<float_array id="Armature_002_UpperHand_L_pose_matrix-output-array" count="32">1 -1.08477e-8 -2.40456e-7 0 3.55271e-15 0.9999999 0 0.2368225 2.38419e-7 2.98023e-8 1 0 0 0 0 1 1 4.21468e-8 -2.34937e-7 0 2.99004e-8 0.9396926 0.3420201 0.2368225 2.33146e-7 -0.3420201 0.9396927 0 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_UpperHand_L_pose_matrix-output-array" count="32">0.9033983 -0.4288025 -1.74397e-7 0 0.4288025 0.9033982 -2.98023e-8 0.2368225 1.78814e-7 2.98023e-8 1 0 0 0 0 1 1 4.21468e-8 -2.34937e-7 0 2.99004e-8 0.9396926 0.3420201 0.2368225 2.33146e-7 -0.3420201 0.9396927 0 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_UpperHand_L_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -797,7 +797,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_LowerHand_L_pose_matrix-output">
|
||||
<float_array id="Armature_002_LowerHand_L_pose_matrix-output-array" count="32">1 3.55271e-15 0 1.49012e-8 3.55271e-15 0.9999999 2.98023e-8 0.147557 3.55271e-15 0 1 5.96046e-8 0 0 0 1 1 -1.51808e-8 -1.32815e-9 1.49012e-8 1.51808e-8 0.9848077 0.1736482 0.147557 -1.32815e-9 -0.1736482 0.9848077 5.96046e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_LowerHand_L_pose_matrix-output-array" count="32">0.8926221 -0.4508057 6.9957e-8 1.49012e-8 0.4508057 0.8926221 2.98023e-8 0.147557 -2.98023e-8 8.9407e-8 1 5.96046e-8 0 0 0 1 1 -1.51808e-8 -1.32815e-9 1.49012e-8 1.51808e-8 0.9848077 0.1736482 0.147557 -1.32815e-9 -0.1736482 0.9848077 5.96046e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_LowerHand_L_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -829,7 +829,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Arm1_R_pose_matrix-output">
|
||||
<float_array id="Armature_002_Arm1_R_pose_matrix-output-array" count="32">-2.8213e-7 0 -1 3.93073e-4 6.29212e-8 0.9999999 -2.13163e-14 -0.2065513 1 -6.29212e-8 -2.8213e-7 0.170607 0 0 0 1 -2.86828e-7 -0.08715574 -0.9961947 3.93073e-4 4.46726e-8 0.9961947 -0.08715573 -0.2065513 1 -6.95013e-8 -2.81843e-7 0.170607 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm1_R_pose_matrix-output-array" count="32">-2.93183e-7 -2.30214e-8 -1 3.93073e-4 -0.08979136 0.9959605 3.39687e-9 -0.2065513 0.9959606 0.08979136 -2.94066e-7 0.170607 0 0 0 1 -2.86828e-7 -0.08715574 -0.9961947 3.93073e-4 4.46726e-8 0.9961947 -0.08715573 -0.2065513 1 -6.95013e-8 -2.81843e-7 0.170607 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm1_R_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -861,7 +861,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Arm2_R_pose_matrix-output">
|
||||
<float_array id="Armature_002_Arm2_R_pose_matrix-output-array" count="32">1 6.29212e-8 3.57628e-7 0 -6.29212e-8 1 0 0.2368225 -3.57628e-7 0 1 0 0 0 0 1 1 8.0691e-8 3.51358e-7 0 -4.9761e-8 0.9961947 -0.08715574 0.2368225 -3.57053e-7 0.08715574 0.9961947 0 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm2_R_pose_matrix-output-array" count="32">0.9647611 0.2631273 3.27563e-7 0 -0.2631273 0.9647611 4.47035e-8 0.2368225 -3.05474e-7 -1.3411e-7 1 0 0 0 0 1 1 8.0691e-8 3.51358e-7 0 -4.9761e-8 0.9961947 -0.08715574 0.2368225 -3.57053e-7 0.08715574 0.9961947 0 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm2_R_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -893,7 +893,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Arm3_R_pose_matrix-output">
|
||||
<float_array id="Armature_002_Arm3_R_pose_matrix-output-array" count="32">1 6.29212e-8 -6.29212e-8 -1.49012e-8 -6.29212e-8 0.9999999 0 0.2368225 6.29212e-8 1.49012e-8 0.9999999 1.49012e-8 0 0 0 1 1 4.9761e-8 -6.23466e-8 -1.49012e-8 -5.50055e-8 0.9961946 -0.08715574 0.2368225 5.77724e-8 0.08715576 0.9961947 1.49012e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm3_R_pose_matrix-output-array" count="32">0.9018104 0.432132 -9.99244e-8 -1.49012e-8 -0.432132 0.9018103 8.9407e-8 0.2368225 1.11759e-7 -5.96046e-8 0.9999999 1.49012e-8 0 0 0 1 1 4.9761e-8 -6.23466e-8 -1.49012e-8 -5.50055e-8 0.9961946 -0.08715574 0.2368225 5.77724e-8 0.08715576 0.9961947 1.49012e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm3_R_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -925,7 +925,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_Arm4_R_pose_matrix-output">
|
||||
<float_array id="Armature_002_Arm4_R_pose_matrix-output-array" count="32">1 -6.9213e-8 6.54104e-8 -1.49012e-8 6.29211e-8 1 -2.98023e-8 0.2368228 -6.29212e-8 -2.98023e-8 1 -5.96046e-8 0 0 0 1 1 -7.64089e-8 7.17683e-8 -1.49012e-8 7.60813e-8 0.9961948 -0.0871558 0.2368228 -6.23466e-8 0.08715571 0.9961948 -5.96046e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_Arm4_R_pose_matrix-output-array" count="32">0.9406103 0.3394883 2.87647e-8 -1.49012e-8 -0.3394884 0.9406103 1.49012e-8 0.2368228 7.45058e-9 -7.45058e-8 1 -5.96046e-8 0 0 0 1 1 -7.64089e-8 7.17683e-8 -1.49012e-8 7.60813e-8 0.9961948 -0.0871558 0.2368228 -6.23466e-8 0.08715571 0.9961948 -5.96046e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_Arm4_R_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -957,7 +957,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_UpperHand_R_pose_matrix-output">
|
||||
<float_array id="Armature_002_UpperHand_R_pose_matrix-output-array" count="32">1 1.01416e-8 -2.33831e-7 -1.49012e-8 -1.77636e-15 0.9999999 2.98023e-8 0.2368226 2.38419e-7 2.98023e-8 1 2.98023e-8 0 0 0 1 1 -2.65734e-9 -2.34158e-7 -1.49012e-8 -7.61939e-9 0.9961946 -0.0871557 0.2368226 2.38086e-7 0.08715576 0.9961948 2.98023e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_UpperHand_R_pose_matrix-output-array" count="32">0.9033983 0.4288025 -2.9989e-7 -1.49012e-8 -0.4288025 0.9033982 0 0.2368226 2.5332e-7 1.49012e-7 1 2.98023e-8 0 0 0 1 1 -2.65734e-9 -2.34158e-7 -1.49012e-8 -7.61939e-9 0.9961946 -0.0871557 0.2368226 2.38086e-7 0.08715576 0.9961948 2.98023e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_UpperHand_R_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
@@ -989,7 +989,7 @@
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Armature_002_LowerHand_R_pose_matrix-output">
|
||||
<float_array id="Armature_002_LowerHand_R_pose_matrix-output-array" count="32">1 -7.00673e-10 -7.77575e-10 0 -3.55271e-15 1 -2.98023e-8 0.1475569 -1.77636e-15 2.98023e-8 1 2.98023e-8 0 0 0 1 1 1.43558e-8 -1.97223e-9 0 -1.51808e-8 0.9848078 -0.1736482 0.1475569 -1.32816e-9 0.1736482 0.9848077 2.98023e-8 0 0 0 1</float_array>
|
||||
<float_array id="Armature_002_LowerHand_R_pose_matrix-output-array" count="32">0.8926221 0.4508058 -7.07346e-8 0 -0.4508058 0.8926222 -5.96046e-8 0.1475569 4.47035e-8 8.9407e-8 1 2.98023e-8 0 0 0 1 1 1.43558e-8 -1.97223e-9 0 -1.51808e-8 0.9848078 -0.1736482 0.1475569 -1.32816e-9 0.1736482 0.9848077 2.98023e-8 0 0 0 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Armature_002_LowerHand_R_pose_matrix-output-array" count="2" stride="16">
|
||||
<param name="TRANSFORM" type="float4x4"/>
|
||||
|
||||
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@@ -105,7 +105,7 @@ private:
|
||||
std::mt19937 m_RandomGenerator;
|
||||
|
||||
float m_XMovementMultiplier = 2.f;
|
||||
float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
|
||||
float m_EdgeX = 3.2f;
|
||||
float m_EdgeY = 5.2f;
|
||||
int m_MultiBalls = 0;
|
||||
bool m_ReplaceBall = false;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#define DAYDREAM_EKRAKENHIT_H
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/CTransform.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -17,6 +18,7 @@ struct KrakenHit : Event
|
||||
{
|
||||
EntityID Kraken;
|
||||
EntityID Hitter;
|
||||
glm::vec3 PlaceHit;
|
||||
int MaxHealth;
|
||||
int CurrentHealth;
|
||||
int NewHealth;
|
||||
|
||||
@@ -41,8 +41,10 @@ public:
|
||||
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
|
||||
|
||||
m_KrakenAttackSlider = new Slider(this, "KrakenSlider");
|
||||
m_KrakenAttackSlider->SetTexture("Textures/GUI/Menu/SliderBackground.png");
|
||||
m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/Menu/SliderHandle.png");
|
||||
m_KrakenAttackSlider->SetTexture("Textures/GUI/KrakenSlider/KrakenArmSliderBackground.png");
|
||||
m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/KrakenSlider/SpaceSpam.png");
|
||||
m_KrakenAttackSlider->SetTexturePressed("Textures/GUI/KrakenSlider/SpaceHit.png");
|
||||
|
||||
m_KrakenAttackSlider->SetLeft(Width / 2 - m_KrakenAttackSlider->Width / 2);
|
||||
m_KrakenAttackSlider->Y = 800;
|
||||
m_KrakenAttackSlider->Hide();
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
#include "Physics/CPhysics.h"
|
||||
#include "Physics/CCircleShape.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
|
||||
@@ -216,7 +216,8 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
|
||||
float angle = atan2(dir.x, dir.y);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
}
|
||||
}
|
||||
@@ -470,17 +471,17 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
|
||||
ball2->Waiting = false;
|
||||
auto padTransform = event.padTransform;
|
||||
float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
|
||||
if (x1 < -m_EdgeX) {
|
||||
x1 = m_EdgeX - 0.2;
|
||||
if (x1 < -m_EdgeX + 0.4) {
|
||||
x1 = m_EdgeX - 0.7;
|
||||
}
|
||||
if (x2 > m_EdgeX) {
|
||||
x2 = -m_EdgeX + 0.2;
|
||||
if (x2 > m_EdgeX - 0.4) {
|
||||
x2 = -m_EdgeX + 0.7;
|
||||
}
|
||||
transform1->Position = glm::vec3(x1, -5.5, -10);
|
||||
transform2->Position = glm::vec3(x2, -5.5, -10);
|
||||
|
||||
transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
|
||||
transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
|
||||
transform1->Velocity = glm::normalize(glm::vec3(2.5, 5 ,0.f)) * ball1->Speed;
|
||||
transform2->Velocity = glm::normalize(glm::vec3(-2.5, 5 ,0.f)) * ball2->Speed;
|
||||
|
||||
SetMultiBalls(MultiBalls() + 2);
|
||||
//std::cout << MultiBalls() << std::endl;
|
||||
|
||||
@@ -247,16 +247,20 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
|
||||
if (projectile != nullptr) {
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 23;
|
||||
EventBroker->Publish(es);
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
e.MaxHealth = kraken->MaxHealth;
|
||||
e.CurrentHealth = kraken->Health;
|
||||
e.NewHealth = kraken->Health - 1;
|
||||
EventBroker->Publish(e);
|
||||
if (m_RandomKraken) {
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 23;
|
||||
EventBroker->Publish(es);
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(otherEntitiy);
|
||||
e.PlaceHit = transform->Position;
|
||||
e.MaxHealth = kraken->MaxHealth;
|
||||
e.CurrentHealth = kraken->Health;
|
||||
e.NewHealth = kraken->Health - 1;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_World->RemoveEntity(otherEntitiy);
|
||||
return true;
|
||||
}
|
||||
@@ -273,6 +277,8 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(otherEntitiy);
|
||||
e.PlaceHit = transform->Position;
|
||||
e.MaxHealth = kraken->MaxHealth;
|
||||
e.CurrentHealth = kraken->Health;
|
||||
e.NewHealth = kraken->Health - 1;
|
||||
@@ -317,7 +323,6 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
|
||||
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
||||
{
|
||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||
kraken->Health--;
|
||||
kraken->CurrentAction = 3;
|
||||
//kraken->Health -= 15;
|
||||
@@ -332,7 +337,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
||||
m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
|
||||
// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
|
||||
|
||||
CreateBloodEffect(transform->Position);
|
||||
CreateBloodEffect(event.PlaceHit);
|
||||
|
||||
//std::cout << kraken->Health << std::endl;
|
||||
//kraken->Health = -1;
|
||||
|
||||
@@ -733,7 +733,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
6, 0, 1, 0, 1, 0, 6,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 4, 1, 1, 0, 0,
|
||||
0, 0, 5, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0 };
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
@@ -856,7 +856,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
3, 6, 1, 0, 1, 6, 1,
|
||||
1, 1, 1, 0, 1, 1, 1 };
|
||||
1, 1, 1, 0, 1, 1, 5 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
@@ -1023,8 +1023,13 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
if (kraken != nullptr) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
if (m_KrakenBattle) {
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.12;
|
||||
} else {
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
}
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
@@ -1268,7 +1273,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
2, 2, 2, 2, 2, 2, 2,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1};
|
||||
|
||||
@@ -44,11 +44,16 @@ void dd::Systems::LifebuoySystem::Initialize()
|
||||
|
||||
void dd::Systems::LifebuoySystem::Update(double dt)
|
||||
{
|
||||
for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
|
||||
/*for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) { //Niklas note: Jag fortstatte få fel efter ni gick hem, och jag förstod inte det här så jag gjorde om som jag visste hur i UpdateEntity.
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(it->Entity);
|
||||
|
||||
if (!m_World->ValidEntity(it->Entity)){
|
||||
m_Lifebuoys.erase(it++);
|
||||
}
|
||||
|
||||
|
||||
if (transformComponent->Position.y < m_DownEdge) {
|
||||
m_World->RemoveEntity(it->Entity);
|
||||
m_Lifebuoys.erase(it++);
|
||||
@@ -75,7 +80,7 @@ void dd::Systems::LifebuoySystem::Update(double dt)
|
||||
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
@@ -98,6 +103,38 @@ void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(entity);
|
||||
|
||||
if (lifebuoyComponent != nullptr) {
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
if (transformComponent->Position.y < m_DownEdge) {
|
||||
m_World->RemoveEntity(entity);
|
||||
//m_Lifebuoys.erase(it++);
|
||||
}
|
||||
else {
|
||||
|
||||
if (transformComponent->Position.x > m_RightEdge) {
|
||||
transformComponent->Position = glm::vec3(m_LeftEdge + 0.1f, transformComponent->Position.y, transformComponent->Position.z);
|
||||
}
|
||||
else if (transformComponent->Position.x < m_LeftEdge) {
|
||||
transformComponent->Position = glm::vec3(m_RightEdge - 0.1f, transformComponent->Position.y, transformComponent->Position.z);
|
||||
}
|
||||
|
||||
if (lifebuoyComponent->Hits <= 0) {
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
|
||||
physicsComponent->Mask = CollisionLayer::Type::LifeBuoy;
|
||||
physicsComponent->GravityScale = 10.f;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
|
||||
modelComponent->Color = glm::vec4(0.5f, 0.5f, 0.5f, 0.f);
|
||||
}
|
||||
|
||||
if (transformComponent->Position.y < m_DownLimit && lifebuoyComponent->Hits > 0) {
|
||||
transformComponent->Position.y = m_DownLimit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
|
||||
@@ -155,28 +192,30 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
|
||||
lifebuoyComponent->Hits -= 1;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
|
||||
modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
|
||||
if (lifebuoyComponent != nullptr) {
|
||||
lifebuoyComponent->Hits -= 1;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
|
||||
modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
|
||||
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 2.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
e.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = glm::vec4(1, 0, 0, 1);
|
||||
e.AlphaValues.clear();
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 10.f;
|
||||
EventBroker->Publish(e);
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 2.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
e.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = glm::vec4(1, 0, 0, 1);
|
||||
e.AlphaValues.clear();
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 10.f;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
+19
-35
@@ -38,49 +38,33 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
|
||||
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Pad");
|
||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
|
||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Kinematic;
|
||||
physics->Category = CollisionLayer::Type::Pad;
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Pad");
|
||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
|
||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Kinematic;
|
||||
physics->Category = CollisionLayer::Type::Pad;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
|
||||
physics->Calculate = true;
|
||||
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
cModel->ModelFile = "Models/Ship/Ship.obj";
|
||||
physics->Calculate = true;
|
||||
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
cModel->ModelFile = "Models/Ship/Ship.obj";
|
||||
|
||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||
pad->SlowdownModifier = 10.f;
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||
|
||||
m_PadEntity = ent;
|
||||
m_PadTransform = ctransform.get();
|
||||
m_PadComponent = pad.get();
|
||||
|
||||
Events::CreateParticleSequence e;
|
||||
e.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||
e.Color = glm::vec4(0, 0, 1, 1);
|
||||
e.EmitterLifeTime = 9999999999;
|
||||
e.EmittingAngle = glm::two_pi<float>();
|
||||
e.ParticleLifeTime = 0.5f;
|
||||
e.ParticlesPerTick = 2;
|
||||
e.ScaleValues.push_back(glm::vec3(2));
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.SpawnRate = 0.1;
|
||||
e.Spread = glm::half_pi<float>();
|
||||
e.Speed = 10;
|
||||
e.parent = m_PadEntity;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//Stick
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user