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19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 22349fe0a6 | |||
| e4aae9779e | |||
| 5ba13c3b48 | |||
| 1beb873efc | |||
| 04ed2de2c3 | |||
| 825a4f5f95 | |||
| ee413463a3 | |||
| e2190630c5 | |||
| 4f75736747 | |||
| 857eaf4b7f | |||
| 206b6ee36c | |||
| 90f4d771ac | |||
| 92c9d52de5 | |||
| 3c6c38b2ce | |||
| a630554bb3 | |||
| 2681ca8680 | |||
| 485cdb7b5e | |||
| 525868e228 | |||
| 2cf2975437 |
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@@ -34,6 +34,7 @@
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#include "CTemplate.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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#include "Input/InputSystem.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CPointLight.h"
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@@ -176,6 +177,9 @@ public:
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m_World->ComponentFactory.Register<Components::InkBlasterBrick>();
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m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
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//m_World->SystemFactory.Register<Systems::InputSystem>(
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// [this]() { return new Systems::InputSystem(m_World.get(), m_EventBroker); });
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//m_World->AddSystem<Systems::InputSystem>();
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m_World->SystemFactory.Register<Systems::LevelSystem>(
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[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LevelSystem>();
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@@ -257,9 +261,10 @@ public:
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m_LastTime = currentTime;
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// Update input
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m_EventBroker->Swap();
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m_InputManager->Update(dt);
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// Swap event queues to get fresh input data in the read queue
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//m_EventBroker->Swap();
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//m_EventBroker->Process<Systems::InputSystem>();
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m_EventBroker->Swap();
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//ResourceManager::Update();
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if (m_GameIsRunning) {
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@@ -284,6 +289,7 @@ public:
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m_EventBroker->Process<Engine>();
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// Swap event queues
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m_EventBroker->Swap();
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m_EventBroker->Clear();
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glfwPollEvents();
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}
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@@ -121,6 +121,7 @@ public:
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int Process();
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int Process(std::string contextTypeName);
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void Swap();
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void Clear();
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void Unsubscribe(BaseEventRelay &relay);
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private:
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@@ -105,7 +105,7 @@ private:
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std::mt19937 m_RandomGenerator;
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float m_XMovementMultiplier = 2.f;
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float m_EdgeX = 3.4f; //Actually 3.2, but anyways.
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float m_EdgeX = 3.2f;
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float m_EdgeY = 5.2f;
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int m_MultiBalls = 0;
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bool m_ReplaceBall = false;
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@@ -6,6 +6,7 @@
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#define DAYDREAM_EKRAKENHIT_H
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#include "Core/EventBroker.h"
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#include "Core/CTransform.h"
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namespace dd
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{
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@@ -17,6 +18,7 @@ struct KrakenHit : Event
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{
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EntityID Kraken;
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EntityID Hitter;
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glm::vec3 PlaceHit;
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int MaxHealth;
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int CurrentHealth;
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int NewHealth;
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@@ -41,8 +41,10 @@ public:
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m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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m_KrakenAttackSlider = new Slider(this, "KrakenSlider");
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m_KrakenAttackSlider->SetTexture("Textures/GUI/Menu/SliderBackground.png");
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m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/Menu/SliderHandle.png");
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m_KrakenAttackSlider->SetTexture("Textures/GUI/KrakenSlider/KrakenArmSliderBackground.png");
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m_KrakenAttackSlider->SetTextureReleased("Textures/GUI/KrakenSlider/SpaceSpam.png");
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m_KrakenAttackSlider->SetTexturePressed("Textures/GUI/KrakenSlider/SpaceHit.png");
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m_KrakenAttackSlider->SetLeft(Width / 2 - m_KrakenAttackSlider->Width / 2);
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m_KrakenAttackSlider->Y = 800;
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m_KrakenAttackSlider->Hide();
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@@ -103,6 +103,7 @@ private:
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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void GetBrickSet();
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void CreateBloodEffect(glm::vec3);
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};
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}
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@@ -47,6 +47,10 @@ public:
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private:
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bool m_Pause = false;
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EntityID m_Template;
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Events::Lifebuoy m_SavedEvent;
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bool m_Lifebuoy = false;
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float m_Timer;
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float m_WaitingTime = 0.4;
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dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
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@@ -58,6 +62,7 @@ private:
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnLifebuoy(const dd::Events::Lifebuoy &event);
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bool Lifebuoy(const dd::Events::Lifebuoy &event);
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bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
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struct LifebuoyInfo
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@@ -26,6 +26,8 @@ struct ParticleEmitter : public Component
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//values to interpolate between.
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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std::vector<glm::vec3> VelocityValues;
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//System variables
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float GravityScale = 1.0f;
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@@ -29,6 +29,7 @@ struct CreateParticleSequence : public Event
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bool DefaultScale = false;
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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std::vector<glm::vec3> VelocityValues;
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//Particle
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std::string SpriteFile = "";
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@@ -91,8 +91,11 @@ int dd::EventBroker::Process(std::string contextTypeName)
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void dd::EventBroker::Swap()
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{
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std::swap(m_EventQueueRead, m_EventQueueWrite);
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m_EventQueueWrite->clear();
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}
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void dd::EventBroker::Clear()
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{
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m_EventQueueWrite->clear();
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}
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void dd::EventBroker::subscribeImmediate(dd::BaseEventRelay& relay)
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@@ -471,17 +471,17 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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ball2->Waiting = false;
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auto padTransform = event.padTransform;
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float x1 = padTransform->Position.x/* - 2*/, x2 = padTransform->Position.x/* + 2*/;
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if (x1 < -m_EdgeX) {
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x1 = m_EdgeX - 0.2;
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if (x1 < -m_EdgeX + 0.4) {
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x1 = m_EdgeX - 0.7;
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}
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if (x2 > m_EdgeX) {
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x2 = -m_EdgeX + 0.2;
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if (x2 > m_EdgeX - 0.4) {
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x2 = -m_EdgeX + 0.7;
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}
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transform1->Position = glm::vec3(x1, -5.5, -10);
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transform2->Position = glm::vec3(x2, -5.5, -10);
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transform1->Velocity = glm::normalize(glm::vec3(5, 5 ,0.f)) * ball1->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-5, 5 ,0.f)) * ball2->Speed;
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transform1->Velocity = glm::normalize(glm::vec3(2.5, 5 ,0.f)) * ball1->Speed;
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transform2->Velocity = glm::normalize(glm::vec3(-2.5, 5 ,0.f)) * ball2->Speed;
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SetMultiBalls(MultiBalls() + 2);
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//std::cout << MultiBalls() << std::endl;
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@@ -247,16 +247,20 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
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if (projectile != nullptr) {
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Events::ScoreEvent es;
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es.Score = 23;
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EventBroker->Publish(es);
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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if (m_RandomKraken) {
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Events::ScoreEvent es;
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es.Score = 23;
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EventBroker->Publish(es);
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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auto transform = m_World->GetComponent<Components::Transform>(otherEntitiy);
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e.PlaceHit = transform->Position;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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}
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m_World->RemoveEntity(otherEntitiy);
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return true;
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}
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@@ -273,6 +277,8 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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auto transform = m_World->GetComponent<Components::Transform>(otherEntitiy);
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e.PlaceHit = transform->Position;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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@@ -317,7 +323,6 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
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bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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{
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
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kraken->Health--;
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kraken->CurrentAction = 3;
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//kraken->Health -= 15;
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@@ -332,47 +337,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
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// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
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auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
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if (ball != nullptr) {
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//Particle trail
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Events::CreateParticleSequence trail;
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trail.parent = event.Hitter;
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trail.AlphaValues.push_back(1.f);
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trail.AlphaValues.push_back(0.f);
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trail.ScaleValues.push_back(glm::vec3(0.08f));
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trail.ScaleValues.push_back(glm::vec3(0.f));
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trail.RadiusDistribution = 2;
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trail.EmitterLifeTime = 1.f;
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trail.ParticleLifeTime = 1.f;
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trail.ParticlesPerTick = 1;
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trail.SpawnRate = 0.5f;
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trail.Speed = 10.f;
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trail.EmittingAngle = glm::half_pi<float>();
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trail.SpriteFile = "Textures/Particles/FadeBall.png";
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trail.Color = glm::vec4(1, 0, 0, 1);
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//p.Spread = ...
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EventBroker->Publish(trail);
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}
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//ParticlePoof
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Events::CreateParticleSequence poof;
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poof.EmitterLifeTime = 4;
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poof.EmittingAngle = glm::half_pi<float>();
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poof.Spread = 0.5f;
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poof.NumberOfTicks = 1;
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poof.ParticleLifeTime = 1.5f;
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poof.ParticlesPerTick = 2;
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poof.Position = transform->Position;
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poof.ScaleValues.clear();
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poof.ScaleValues.push_back(glm::vec3(0.5f));
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poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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poof.Color = glm::vec4(1, 0, 0, 1);
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poof.AlphaValues.clear();
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poof.AlphaValues.push_back(1.f);
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poof.AlphaValues.push_back(0.f);
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poof.Speed = 20;
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EventBroker->Publish(poof);
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CreateBloodEffect(event.PlaceHit);
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//std::cout << kraken->Health << std::endl;
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//kraken->Health = -1;
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@@ -489,4 +454,70 @@ bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtN
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m_KrakenHasArrived = true;
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}
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return true;
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}
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void dd::Systems::KrakenSystem::CreateBloodEffect(glm::vec3 pos)
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{
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//ParticlePoof
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Events::CreateParticleSequence dust;
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dust.EmitterLifeTime = 4;
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dust.EmittingAngle = glm::half_pi<float>();
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dust.Spread = 0.5f;
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dust.NumberOfTicks = 1;
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dust.ParticleLifeTime = 1.f;
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dust.ParticlesPerTick = 1;
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dust.Position = pos;
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dust.ScaleValues.clear();
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dust.ScaleValues.push_back(glm::vec3(0.5f));
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dust.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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dust.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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dust.Color = glm::vec4(1, 0, 0, 1);
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dust.AlphaValues.clear();
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dust.AlphaValues.push_back(1.f);
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dust.AlphaValues.push_back(0.f);
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dust.Speed = 20;
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EventBroker->Publish(dust);
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std::uniform_real_distribution<float> dist(glm::pi<float>(), glm::two_pi<float>());
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for (int i = 0; i < 3; i++) {
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float angle = dist(m_RandomGenerator);
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Events::CreateParticleSequence squirt;
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squirt.EmitterLifeTime = 0.3f;
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squirt.EmittingAngle = angle;
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squirt.Spread = 0;
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squirt.SpawnRate = 0.01f;
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squirt.ParticleLifeTime = 0.5f;
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squirt.ParticlesPerTick = 1;
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squirt.Position = pos;
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squirt.ScaleValues.clear();
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squirt.ScaleValues.push_back(glm::vec3(0.09f));
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squirt.SpriteFile = "Textures/Particles/FadeBall.png";
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squirt.Color = glm::vec4(1, 0, 0, 1);
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squirt.AlphaValues.clear();
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squirt.AlphaValues.push_back(1.f);
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squirt.AlphaValues.push_back(0.f);
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squirt.Speed = 1000;
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EventBroker->Publish(squirt);
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}
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Events::CreateParticleSequence drop;
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drop.EmitterLifeTime = 7.f;
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drop.SpawnRate = 0.1f;
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//drop.EmittingAngle = glm::two_pi<float>() + glm::pi<float>();
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drop.EmittingAngle = -glm::half_pi<float>();
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drop.Spread = 0;
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//drop.Spread = glm::two_pi<float>();
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drop.ParticleLifeTime = 1.f;
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drop.ParticlesPerTick = 2;
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drop.Position = pos;
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drop.ScaleValues.clear();
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drop.ScaleValues.push_back(glm::vec3(.15f));
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drop.ScaleValues.push_back(glm::vec3(0.1f));
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drop.SpriteFile = "Textures/Particles/FadeBall.png";
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drop.Color = glm::vec4(1, 0, 0, 1);
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drop.AlphaValues.clear();
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drop.AlphaValues.push_back(1.f);
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drop.AlphaValues.push_back(0.f);
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drop.GravityScale = 0;
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drop.Speed = 300;
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EventBroker->Publish(drop);
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}
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@@ -733,7 +733,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
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0, 0, 0, 0, 0, 0, 0,
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6, 0, 1, 0, 1, 0, 6,
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0, 1, 1, 1, 1, 1, 0,
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0, 0, 4, 1, 1, 0, 0,
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||||
0, 0, 5, 1, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0 };
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color =
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{b, b, b, b, b, b, b,
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@@ -792,7 +792,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
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if (set == 1) {
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level = // The Butterfly
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{4, 0, 0, 1, 0, 0, 1,
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1, 6, 0, 1, 0, 6, 1,
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1, 6, 0, 1, 0, 1, 1,
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1, 1, 1, 6, 1, 1, 1,
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1, 1, 0, 1, 0, 1, 1,
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1, 0, 0, 1, 0, 0, 1,
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@@ -841,7 +841,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 6, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 3, 1, 1, 1, 1, 5 };
|
||||
1, 3, 1, 1, 1, 1, 1 };
|
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color =
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{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
@@ -856,7 +856,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
3, 6, 1, 0, 1, 6, 1,
|
||||
1, 1, 1, 0, 1, 1, 1 };
|
||||
1, 1, 1, 0, 1, 1, 5 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
@@ -1023,8 +1023,13 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
if (kraken != nullptr) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
if (m_KrakenBattle) {
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.12;
|
||||
} else {
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
}
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
@@ -1268,7 +1273,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
2, 2, 2, 2, 2, 2, 2,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1};
|
||||
|
||||
@@ -44,11 +44,16 @@ void dd::Systems::LifebuoySystem::Initialize()
|
||||
|
||||
void dd::Systems::LifebuoySystem::Update(double dt)
|
||||
{
|
||||
for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) {
|
||||
/*for (auto it = m_Lifebuoys.begin(); it != m_Lifebuoys.end();) { //Niklas note: Jag fortstatte få fel efter ni gick hem, och jag förstod inte det här så jag gjorde om som jag visste hur i UpdateEntity.
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(it->Entity);
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(it->Entity);
|
||||
|
||||
if (!m_World->ValidEntity(it->Entity)){
|
||||
m_Lifebuoys.erase(it++);
|
||||
}
|
||||
|
||||
|
||||
if (transformComponent->Position.y < m_DownEdge) {
|
||||
m_World->RemoveEntity(it->Entity);
|
||||
m_Lifebuoys.erase(it++);
|
||||
@@ -75,6 +80,19 @@ void dd::Systems::LifebuoySystem::Update(double dt)
|
||||
|
||||
++it;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Lifebuoy) {
|
||||
m_Timer += dt;
|
||||
if (m_Timer > m_WaitingTime) {
|
||||
m_Timer = 0;
|
||||
m_Lifebuoy = false;
|
||||
Lifebuoy(m_SavedEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,6 +103,38 @@ void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(entity);
|
||||
|
||||
if (lifebuoyComponent != nullptr) {
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
if (transformComponent->Position.y < m_DownEdge) {
|
||||
m_World->RemoveEntity(entity);
|
||||
//m_Lifebuoys.erase(it++);
|
||||
}
|
||||
else {
|
||||
|
||||
if (transformComponent->Position.x > m_RightEdge) {
|
||||
transformComponent->Position = glm::vec3(m_LeftEdge + 0.1f, transformComponent->Position.y, transformComponent->Position.z);
|
||||
}
|
||||
else if (transformComponent->Position.x < m_LeftEdge) {
|
||||
transformComponent->Position = glm::vec3(m_RightEdge - 0.1f, transformComponent->Position.y, transformComponent->Position.z);
|
||||
}
|
||||
|
||||
if (lifebuoyComponent->Hits <= 0) {
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
|
||||
physicsComponent->Mask = CollisionLayer::Type::LifeBuoy;
|
||||
physicsComponent->GravityScale = 10.f;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
|
||||
modelComponent->Color = glm::vec4(0.5f, 0.5f, 0.5f, 0.f);
|
||||
}
|
||||
|
||||
if (transformComponent->Position.y < m_DownLimit && lifebuoyComponent->Hits > 0) {
|
||||
transformComponent->Position.y = m_DownLimit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
|
||||
@@ -113,7 +163,14 @@ bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
||||
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
||||
{
|
||||
m_Lifebuoy = true;
|
||||
m_SavedEvent = event;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
|
||||
{
|
||||
auto ent = m_World->CloneEntity(m_Template);
|
||||
m_World->SetProperty(ent, "Name", "Lifebuoy");
|
||||
@@ -121,7 +178,8 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
auto physics = m_World->GetComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
//transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
transform->Position = event.Transform->Position;
|
||||
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
|
||||
LifebuoyInfo info;
|
||||
info.Entity = ent;
|
||||
@@ -134,28 +192,30 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
|
||||
lifebuoyComponent->Hits -= 1;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
|
||||
modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
|
||||
if (lifebuoyComponent != nullptr) {
|
||||
lifebuoyComponent->Hits -= 1;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
|
||||
modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
|
||||
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 2.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
e.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = glm::vec4(1, 0, 0, 1);
|
||||
e.AlphaValues.clear();
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 10.f;
|
||||
EventBroker->Publish(e);
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 2.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
e.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = glm::vec4(1, 0, 0, 1);
|
||||
e.AlphaValues.clear();
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 10.f;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -56,6 +56,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
cModel->ModelFile = "Models/Ship/Ship.obj";
|
||||
|
||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||
pad->SlowdownModifier = 10.f;
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||
|
||||
@@ -222,10 +222,10 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
for (auto i : m_EntitiesToParticleHandle[e]){
|
||||
EntityID entity = i.first;
|
||||
const b2ParticleHandle *particleH = i.second;
|
||||
|
||||
|
||||
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
|
||||
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
|
||||
|
||||
|
||||
EntityID entityParent = m_World->GetEntityParent(entity);
|
||||
glm::vec3 parentTransform = glm::vec3(0.f);
|
||||
if(entityParent) {
|
||||
@@ -592,7 +592,7 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
|
||||
|
||||
|
||||
//Random z-value
|
||||
std::uniform_real_distribution<float> dist(0, 1);
|
||||
std::uniform_real_distribution<float> dist(0, 0.1);
|
||||
float zDistribution = dist(gen);
|
||||
particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
|
||||
particleTransform->Scale = particleTemplate->Scale;
|
||||
@@ -730,6 +730,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
||||
particleEmitter->DefaultScale = event.DefaultScale;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
particleEmitter->VelocityValues = event.VelocityValues;
|
||||
{
|
||||
//Creating Particle Template
|
||||
auto particle = m_World->CreateEntity(emitter);
|
||||
|
||||
Reference in New Issue
Block a user