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FrameAttempt
squidout/include/Game
T
History
PlatinumSkink f6721986c7 Merge branch 'master' into FrameAttempt
2015-09-17 15:45:08 +02:00
..
CBall.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CBrick.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
CLife.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
CPad.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EGameOver.h
Didn't work. Let's try again.
2015-09-17 15:28:57 +02:00
EGameStart.h
Copied a bunch of Frame headers from Returngeance, I HAVE NO IDEA WHAT I'M DOING LOLZ
2015-09-16 15:47:57 +02:00
ELifeLost.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EResetBall.h
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
2015-09-15 17:31:22 +02:00
EScoreEvent.h
StyleGuide Fix
2015-09-15 18:48:26 +02:00
EStageCleared.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
LevelSystem.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-16 16:29:57 +02:00
PadSystem.h
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-09-16 16:29:57 +02:00
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